// replaces the normal DoomPlayer
GameInfo
{
	PlayerClasses = "BDPlayer"
}


// replaces standard ammo/items items in the maps.
// it is important to use this replacement method instead of replacing ammo with class definitions like "x replaces y"
// because using the other method prevents creating any item of the replaced class. example: BDAmmoSpawner replaces Clip.
// this way all clips are replaced by an ammo spawner. EVEN IF the ammo spawner tries to spawn a clip! but we still
// want to use the normal Clip, Shell and RocketAmmo in the game. so we only replace using this method here to only
// apply the replacement to editor placed items, not the ones created during the game!
DoomEdNums
{
	// Clip
	2007 = BDRandomAmmoSpawner
	// Shell
	2008 = BDRandomAmmoSpawner
	// RocketAmmo
	2010 = BDRandomAmmoSpawner
	// Cell
	2047 = BDRandomAmmoSpawner

	// ClipBox
	2048 = BDRandomAmmoPackSpawner
	// ShellBox
	2049 = BDRandomAmmoPackSpawner
	// RocketBox
	2046 = BDRandomAmmoPackSpawner
	// CellPack
	17 = BDRandomAmmoPackSpawner
}
