statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
    // health
	DrawBar "sprites/HUD/HealthFull.png", "sprites/HUD/HealthEmpty.png", Health, horizontal, 20, -20;

	// shield (only if shield is equipped)
	InInventory HUDHelperMaxShield
	{
		DrawBar "sprites/HUD/ShieldFull.png", "sprites/HUD/ShieldEmpty.png", Armor ("HUDHelperMaxShield"), horizontal, 20, -27;
	}

	// experience
	DrawBar "sprites/HUD/XPfull.png", "sprites/HUD/XPempty.png", Ammo HUDHelperCurrentXP, horizontal, -100, -30;

    //ammo
	WeaponAmmo not BDDemonStaffAmmo
	{
		drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -80, -20;
	}

	// multiple blocks per weapon because only two weapons can be specified for "IsSelected"
	IsSelected RealPistol0, RealPistol1
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo Clip, drawshadow, -25, -20;
		DrawImage "CLIPA0", -14, -4, centerbottom;
	}
	IsSelected RealPistol2
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo Clip, drawshadow, -25, -20;
		DrawImage "CLIPA0", -14, -4, centerbottom;
	}
	IsSelected RealShotgun0, RealShotgun1
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo Shell, drawshadow, -25, -20;
		DrawImage "SHELA0", -14, -4, centerbottom;
	}
	IsSelected RealShotgun2
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo Shell, drawshadow, -25, -20;
		DrawImage "SHELA0", -14, -4, centerbottom;
	}
	IsSelected RealSMG0, RealSMG1
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo SMGAmmo, drawshadow, -25, -20;
		DrawImage "SMGAA0", -14, -4, centerbottom;
	}
	IsSelected RealSMG2
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo SMGAmmo, drawshadow, -25, -20;
		DrawImage "SMGAA0", -14, -4, centerbottom;
	}
	IsSelected RealRifle0, RealRifle1
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo RifleAmmo, drawshadow, -25, -20;
		DrawImage "RIFAA0", -14, -4, centerbottom;
	}
	IsSelected RealRifle2
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo RifleAmmo, drawshadow, -25, -20;
		DrawImage "RIFAA0", -14, -4, centerbottom;
	}
	IsSelected RealRocketLauncher0, RealRocketLauncher1
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo RocketAmmo, drawshadow, -25, -20;
		DrawImage "ROCKA0", -14, -4, centerbottom;
	}
	IsSelected RealRocketLauncher2
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo RocketAmmo, drawshadow, -25, -20;
		DrawImage "ROCKA0", -14, -4, centerbottom;
	}
	WeaponAmmo BDDemonStaffAmmo
    {
		DrawNumber 3, HUDFONT_DOOM, untranslated, Ammo BDDemonStaffAmmo, drawshadow, -25, -20;
		DrawImage "SBS1A1", -12, -1, centerbottom;
	}

    gamemode singleplayer, cooperative, teamgame
    {
		drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
    }
}
