// PLAYER
// shield
shield/confirm		"sounds/player/ShieldConfirm.ogg"
shield/powerup		"sounds/player/ShieldPowerUp.ogg"
shield/powerdown	"sounds/player/ShieldPowerDown.ogg"
shield/alarm		"sounds/player/ShieldAlarm.ogg"
shield/impact1		"sounds/player/ShieldImpact1.ogg"
shield/impact2		"sounds/player/ShieldImpact2.ogg"
shield/impact3		"sounds/player/ShieldImpact3.ogg"
shield/impact4		"sounds/player/ShieldImpact4.ogg"
shield/impact5		"sounds/player/ShieldImpact5.ogg"
$random shield/impact { shield/impact1 shield/impact2 shield/impact3 shield/impact4 shield/impact5 }

// level up
player/levelup		"sounds/player/LevelUp.ogg"

player/noammo		"sounds/player/NoAmmo.ogg"

// WEAPONS
// pistol
pistol/fire_med_1					"sounds/weapons/pistol/Pistol_Med_1.ogg"
pistol/fire_med_2					"sounds/weapons/pistol/Pistol_Med_2.ogg"
pistol/fire_med_3					"sounds/weapons/pistol/Pistol_Med_3.ogg"
pistol/fire_med_4					"sounds/weapons/pistol/Pistol_Med_4.ogg"
$random pistol/fire_med				{ pistol/fire_med_1 pistol/fire_med_2 pistol/fire_med_3 pistol/fire_med_4 }
pistol/reload_clipout				"sounds/weapons/pistol/Pistol_ClipOut.ogg"
pistol/reload_clipin_1				"sounds/weapons/pistol/Pistol_ClipIn_1.ogg"
pistol/reload_clipin_2				"sounds/weapons/pistol/Pistol_ClipIn_2.ogg"
$random pistol/reload_clipin		{ pistol/reload_clipin_1 pistol/reload_clipin_2 }
pistol/reload_slideforward_1		"sounds/weapons/pistol/Pistol_SlideForward_1.ogg"
pistol/reload_slideforward_2		"sounds/weapons/pistol/Pistol_SlideForward_2.ogg"
$random pistol/reload_slideforward	{ pistol/reload_slideforward_1 pistol/reload_slideforward_2 }

// shotgun
shotgun/fire_med_1			"sounds/weapons/shotgun/Shotgun_Med_1.ogg"
shotgun/fire_med_2			"sounds/weapons/shotgun/Shotgun_Med_2.ogg"
shotgun/fire_med_3			"sounds/weapons/shotgun/Shotgun_Med_3.ogg"
shotgun/fire_med_4			"sounds/weapons/shotgun/Shotgun_Med_4.ogg"
$random shotgun/fire_med	{ shotgun/fire_med_1 shotgun/fire_med_2 shotgun/fire_med_3 shotgun/fire_med_4 }
shotgun/pump_in_1			"sounds/weapons/shotgun/Shotgun_Pump_In_1.ogg"
shotgun/pump_in_2			"sounds/weapons/shotgun/Shotgun_Pump_In_2.ogg"
shotgun/pump_in_3			"sounds/weapons/shotgun/Shotgun_Pump_In_3.ogg"
$random shotgun/pump_in		{ shotgun/pump_in_1 shotgun/pump_in_2 shotgun/pump_in_3 }
shotgun/pump_out_1			"sounds/weapons/shotgun/Shotgun_Pump_Out_1.ogg"
shotgun/pump_out_2			"sounds/weapons/shotgun/Shotgun_Pump_Out_2.ogg"
shotgun/pump_out_3			"sounds/weapons/shotgun/Shotgun_Pump_Out_3.ogg"
$random shotgun/pump_out	{ shotgun/pump_out_1 shotgun/pump_out_2 shotgun/pump_out_3 }
shotgun/reload_detach		"sounds/weapons/shotgun/Shotgun_Reload_Detach.ogg"
shotgun/reload_hit			"sounds/weapons/shotgun/Shotgun_Reload_Hit.ogg"
shotgun/reload_attach_1		"sounds/weapons/shotgun/Shotgun_Reload_Attach_1.ogg"
shotgun/reload_attach_2		"sounds/weapons/shotgun/Shotgun_Reload_Attach_2.ogg"
$random shotgun/reload_attach	{ shotgun/reload_attach_1 shotgun/reload_attach_2 }

// SMG
SMG/fire_med_1				"sounds/weapons/SMG/SMG_Med_1.ogg"
SMG/fire_med_2				"sounds/weapons/SMG/SMG_Med_2.ogg"
SMG/fire_med_3				"sounds/weapons/SMG/SMG_Med_3.ogg"
SMG/fire_med_4				"sounds/weapons/SMG/SMG_Med_4.ogg"
$random SMG/fire_med		{ SMG/fire_med_1 SMG/fire_med_2 SMG/fire_med_3 SMG/fire_med_4 }
SMG/reload_clipout			"sounds/weapons/SMG/SMG_ClipOut.ogg"
SMG/reload_clipin_1		"sounds/weapons/SMG/SMG_ClipIn_1.ogg"
SMG/reload_clipin_2		"sounds/weapons/SMG/SMG_ClipIn_2.ogg"
$random SMG/reload_clipin	{ SMG/reload_clipin_1 SMG/reload_clipin_2 }

// rifle
rifle/fire_med_1					"sounds/weapons/rifle/SniperRifle_Med_1.ogg"
rifle/fire_med_2					"sounds/weapons/rifle/SniperRifle_Med_2.ogg"
rifle/fire_med_3					"sounds/weapons/rifle/SniperRifle_Med_3.ogg"
rifle/fire_med_4					"sounds/weapons/rifle/SniperRifle_Med_4.ogg"
$random rifle/fire_med				{ rifle/fire_med_1 rifle/fire_med_2 rifle/fire_med_3 rifle/fire_med_4 }
rifle/reload_chamber_open			"sounds/weapons/rifle/SniperRifle_Chamber_Open.ogg"
rifle/reload_chamber_close_1		"sounds/weapons/rifle/SniperRifle_Chamber_Close_1.ogg"
rifle/reload_chamber_close_2		"sounds/weapons/rifle/SniperRifle_Chamber_Close_2.ogg"
$random rifle/reload_chamber_close	{ rifle/reload_chamber_close_1 rifle/reload_chamber_close_2 }
rifle/reload_emptyshells			"sounds/weapons/rifle/SniperRifle_EmptyShells.ogg"
rifle/reload_loaderin				"sounds/weapons/rifle/SniperRifle_LoaderIn.ogg"

// rocketlauncher
rocketlauncher/fire_1					"sounds/weapons/rocketlauncher/RocketLauncher_1.ogg"
rocketlauncher/fire_2					"sounds/weapons/rocketlauncher/RocketLauncher_2.ogg"
rocketlauncher/fire_3					"sounds/weapons/rocketlauncher/RocketLauncher_3.ogg"
rocketlauncher/fire_4					"sounds/weapons/rocketlauncher/RocketLauncher_4.ogg"
$random rocketlauncher/fire				{ rocketlauncher/fire_1 rocketlauncher/fire_2 rocketlauncher/fire_3 rocketlauncher/fire_4 }
rocketlauncher/reload_down_1			"sounds/weapons/rocketlauncher/RocketLauncher_Down_1.ogg"
rocketlauncher/reload_down_2			"sounds/weapons/rocketlauncher/RocketLauncher_Down_2.ogg"
$random rocketlauncher/reload_down		{ rocketlauncher/reload_down_1 rocketlauncher/reload_down_2 }
rocketlauncher/reload_unclip_1			"sounds/weapons/rocketlauncher/RocketLauncher_UnClip_1.ogg"
rocketlauncher/reload_unclip_2			"sounds/weapons/rocketlauncher/RocketLauncher_UnClip_2.ogg"
$random rocketlauncher/reload_unclip	{ rocketlauncher/reload_unclip_1 rocketlauncher/reload_unclip_2 }
rocketlauncher/reload_lock				"sounds/weapons/rocketlauncher/RocketLauncher_Lock.ogg"
// rocket fly
rocket/fly_1		"sounds/weapons/rocketlauncher/Rocket_Fly_1.ogg"
rocket/fly_2		"sounds/weapons/rocketlauncher/Rocket_Fly_2.ogg"
rocket/fly_3		"sounds/weapons/rocketlauncher/Rocket_Fly_3.ogg"
$random rocket/fly	{ rocket/fly_1 rocket/fly_2 rocket/fly_3 }

// demon staff
demonstaff/loaded		"sounds/weapons/demonstaff/loaded.ogg"
demonstaff/select		"sounds/weapons/demonstaff/select.ogg"
demonstaff/suck			"sounds/weapons/demonstaff/suck.ogg"
demonstaff/attack		"sounds/weapons/demonstaff/attack.ogg"

// fist
fist/attack				"sounds/weapons/fist/fistAttack.wav"


// PICKUPS
// ammo
misc/ammo_pkup			"sounds/pickups/PickupAmmo.ogg"
// health
misc/health_pkup		"sounds/pickups/PickupHealth.ogg"
// weapon
pickup/weapon			"sounds/pickups/PickupWeapon.ogg"
// shield
pickup/shield			"sounds/pickups/PickupShield.ogg"

// UI
// equip
UI/equip				"sounds/UI/Equip.ogg"
