server int nashgore_maxgore = 1024;
server int nashgore_bloodtype = 0;
server int nashgore_bloodamount = 255;
server bool nashgore_spriteblood = false;
server bool nashgore_bloodspurt = true;
server int nashgore_gibtype = 0;
server int nashgore_gibamount = 255;
server bool nashgore_corpseblood = true;
server bool nashgore_footprints = true;
server bool nashgore_deathflip = true;
server bool nashgore_squish = true;
server bool nashgore_icedeath = true;
server bool nashgore_splat = true;
