Nash's Gore Mod: Vengeance Edition Version: 1.01 Hotfix Requires: GZDoom 4.1.3 or higher Official forum thread: https://forum.zdoom.org/viewtopic.php?f=46&t=62641 Github: https://github.com/nashmuhandes/nashgore //=========================================================================== // // VERSION 1.01 HOTFIX NOTES // //=========================================================================== This version fixes only 3 essential issues: - The sprite clashing with Smooth Doom's Imp fireballs - Crash in multiplayer related to footprints - Squishy gibs (doors/crushers) work again //=========================================================================== // // LOAD ORDER // //=========================================================================== Please load nashgore.pk3 last (or fairly late) in your load order, to ensure that no other mod overrides NGM's content. //=========================================================================== // // OPTIONS // //=========================================================================== Most of the effects in Nash's Gore Mod can be customized. Please visit the Options menu for more details. //=========================================================================== // // SPECIAL LUMP: BLUDTYPE // //=========================================================================== Nash's Gore Mod introduces a new special lump called BLUDTYPE. You can simply create a BLUDTYPE.txt and load it after NGM; the lumps will stack. For example: gzdoom.exe -file nashgore.pk3 bludtype.txt The BLUDTYPE lump is used to list blood actor classes to override. For example, Smooth Doom changes the Cacodemon blood type to "Blueblood", which causes NGM's blood to never appear. To fix that, simply add "BlueBlood" on a new line into BLUDTYPE.txt. USAGE: Simply list down blood Actor classes you wish to override, each on a new line. A sample BLUDTYPE.txt for Smooth Doom: XBlood BlueBlood GreenBlood //=========================================================================== // // KNOWN ISSUES/TO DO LIST // //=========================================================================== - Heretic Knight's axe spawns blood (A_DripBlood) - Crushed/squishy gibs probably don't work correctly with crushing polyobjs - Ice chunks might get stuck inside solid objects - When frozen enemies automatically shatter, gibs will not appear - Wall decals do not look the same as floor blood splats. The reason for this is that wall decals cannot be opaque, they can only be shaded with a single colour. Fixing this would require GZDoom to implement translatable opaque wall decals. //=========================================================================== // // CREDITS // //=========================================================================== Nash's Gore Mod: Vengeance Edition © 2006 - 2019 Nash Muhandes All graphics, sprites and code by Nash Muhandes Slope alignment method by ZZYZX Sounds by various FreeSound contributors (see below) Audio mixed and mastered by Nash Muhandes Special thanks: Marisa Heit Graf Zahl Rachael dpJudas Gutawer phantombeta ZZYZX Marisa Kirisame Caligari87 Namsan m8f Sound sources: https://freesound.org/people/LittleRobotSoundFactory/sounds/270481/ https://freesound.org/people/altfuture/sounds/174634/ https://freesound.org/people/cliftonmcarlson/sounds/345985/ https://freesound.org/people/deoking/sounds/411671/ https://freesound.org/people/Rock%20Savage/sounds/81042/ https://freesound.org/people/altfuture/sounds/174637/ https://freesound.org/people/mattiagreyfox/sounds/202400/ https://freesound.org/people/Hitrison/sounds/251411/ https://freesound.org/people/Hitrison/sounds/251410/ https://freesound.org/people/nicktermer/sounds/259542/ https://freesound.org/people/saturdaysoundguy/sounds/388033/ https://freesound.org/people/LittleRobotSoundFactory/sounds/316534/ https://freesound.org/people/MWLANDI/sounds/85863/ https://freesound.org/people/jvitorml/sounds/393736/ https://freesound.org/people/janbezouska/sounds/399183/ MODDERS: Feel free to include Nash's Gore Mod in your projects, as long as I am given credit for it. You must include this text file in your mod. Headers in all ZScript files must remain intact. YOU MUST CREDIT "NASH MUHANDES" IF ANY OF MY GRAPHICS OR SPRITES ARE USED IN YOUR MOD! They are original artwork, please respect my hustle! You don't need to ask for my permission to embed NGM into your projects! Happy modding!