height 32;
monospacefonts true, "0";

base Doom;

//SeventhSentinel's personal fullscreen HUD
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
	drawimage "SEVSTBAR", 0+center, -1;
	
	//health
	drawnumber 3, HUDFONT_DOOM, red, health, -70+center, -29; //, red, 100, blue, 101;
	drawstring HUDFONT_DOOM, red, "%", -56+center, -29;

	//armor
	drawnumber 3, HUDFONT_DOOM, red, armor, 61+center, -29; //, red, 100, blue, 101;
	drawstring HUDFONT_DOOM, red, "%", 75+center, -29;

	//ammo
	drawnumber 3, HUDFONT_DOOM, red, ammo1, -116+center, -29;
	
	// keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 79+center, -29;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 79+center, -19;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 79+center, -9;
	
	drawnumber 3, STBSMFON, red, ammo Clip, 128+center, -28;
	drawnumber 3, STBSMFON, red, ammo Shell, 128+center, -22;
	drawnumber 3, STBSMFON, red, ammo RocketAmmo, 128+center, -16;
	drawnumber 3, STBSMFON, red, ammo Cell, 128+center, -10;
	
	drawnumber 3, STBSMFON, red, ammocapacity Clip, 154+center, -28;
	drawnumber 3, STBSMFON, red, ammocapacity Shell, 154+center, -22;
	drawnumber 3, STBSMFON, red, ammocapacity RocketAmmo, 154+center, -16;
	drawnumber 3, STBSMFON, red, ammocapacity Cell, 154+center, -10;
	
	gamemode cooperative, singleplayer
	{
		drawimage "SEVARMS", -56+center, -1;
		drawswitchableimage weaponslot 2, "STGGUN2", "STRGUN2", -49+center, -28; 
		drawswitchableimage weaponslot 3, "STGGUN3", "STRGUN3", -37+center, -28;
		drawswitchableimage weaponslot 4, "STGGUN4", "STRGUN4", -25+center, -28;
		drawswitchableimage weaponslot 5, "STGGUN5", "STRGUN5", -49+center, -18;
		drawswitchableimage weaponslot 6, "STGGUN6", "STRGUN6", -37+center, -18;
		drawswitchableimage weaponslot 7, "STGGUN7", "STRGUN7", -25+center, -18;
	}
	gamemode deathmatch
	{
		drawimage "SEVFRAG", -56+center, -1;
		drawnumber 3, HUDFONT_DOOM, red, frags, -22+center, -29;
	}
	
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", -17+center, -31;
	}
	
	drawselectedinventory alternateonempty, alwaysshowcounter, STBSMFON, -17+center, -32, 13+center, -9, red
	{
		drawmugshot "STF", 5, -17+center, -32;
	}
}