
HardwareShader PostProcess beforebloom
{
	Name "BBloomStretchSolo"
	Shader "Shaders/BBloomStretchSolo.fp" 330
	Uniform float pitch
}

HardwareShader PostProcess beforebloom
{
	Name "BBloomStretch"
	Shader "Shaders/BBloomStretch.fp" 330
	Uniform float pitch
}

HardwareShader PostProcess beforebloom
{
	Shader "shaders/VanRes.fp" 330
	Name "VanRes"
	Uniform vec2 upres
	Uniform vec2 dnres
	Uniform float smoothing
}

HardwareShader PostProcess scene
{
	Name "SceneStretch"
	Shader "Shaders/SceneStretch.fp" 330
}

HardwareShader PostProcess scene
{
	Shader "shaders/VanRes.fp" 330
	Name "VanResPSP"
	Uniform vec2 upres
	Uniform vec2 dnres
	Uniform float smoothing
}

HardwareShader PostProcess screen
{
	Name "CRYspace"
	Shader "shaders/CRYspace.fp" 330
	Texture LUT "textures/CRYLUT.png"
	uniform int correction
	uniform float iny
	uniform float outy
}
