
user noarchive bool ve_active			= false ;
user noarchive bool ve_shortrocket	= false ;
user noarchive bool ve_lowres			= false ;
user int ve_resolution					= 200 ;
user int ve_detail						= 2 ;
user int ve_par						= 42 ;
user noarchive int ve_par_stretch		= 0 ;
user float ve_smooth					= 0 ;
user bool ve_quantize_h				= false ;
user bool ve_quantize_w				= false ;
user bool ve_lowres_psp				= false ;

user noarchive bool ve_crycolour	= false ;
user bool ve_crycorrect			= false ;
user float ve_cryin				= .92 ;
user float ve_cryout				= 1 ;

//A
//Behaviour
user bool	ve_a_shortrocket		= true ;
user bool	ve_a_freelook			= false ;
user bool	ve_a_doautoaim			= true ;
user float	ve_a_autoaim			= 35 ;
user int	ve_a_compatmode		= 1 ;
user int	ve_a_compatflags		= -1172751401 ;
user int	ve_a_compatflags2		= 11 ;
user bool	ve_a_nopassover		= true ;
user bool	ve_a_hrtf				= false ;
user int	ve_a_billboard_mode	= 0 ;
user bool	ve_a_faces_camera		= false ;
user bool	ve_a_neverswitch		= false ;
user bool	ve_a_oldouch			= true ;
user bool	ve_a_missileclip		= true ;
user bool	ve_a_invisibility		= false ;

//Appearance
user bool	ve_a_lowres				= true ;
user int	ve_a_cropaspect		= 1 ;
user int	ve_a_par_stretch		= 0 ;
user bool	ve_a_crycolour			= false ;
user int	ve_a_tonemap			= 5 ;
user bool	ve_a_capfps				= true ;
user bool	ve_a_nomonsterlerp		= true ;
user bool	ve_a_vsync				= false ;
user int	ve_a_scalemode			= 0 ;
user int	ve_a_aspect				= 3 ;
user int	ve_a_dither_bpc		= 0 ;
user float	ve_a_fov				= 90 ;
user int	ve_a_filter				= 0 ;
user int	ve_a_anisotropic		= 16 ;
user int	ve_a_hqresize			= 1 ;
user int	ve_a_multisample		= 1 ;
user int	ve_a_fxaa				= 0 ;
user bool	ve_a_sprite_blend		= false ;
user bool	ve_a_blendmethod		= false ;
user int	ve_a_skymode			= 2 ;
user bool	ve_a_linearsky			= true ;
user bool	ve_a_fuzzscale			= true ;

//Lighting
user int	ve_a_lightmode			= 16 ;
user bool	ve_a_bandedswlight		= true ;
user int	ve_a_fogmode			= 1 ;
user int	ve_a_fakecontrast		= 1 ;
user bool	ve_a_gl_lights			= false ;
user bool	ve_a_dynlights			= false ;
user bool	ve_a_bloom				= false ;
user int	ve_a_ssao				= 0 ;

//Effects
user int	ve_a_wipetype			= 1 ;
user float	ve_a_maxdecals			= 0 ;
user float	ve_a_transsouls		= 1 ;
user int	ve_a_vanillatrans		= 1 ;
user bool	ve_a_altnightvision	= false ;
user int	ve_a_bloodtype			= 0 ;
user int	ve_a_pufftype			= 0 ;
user int	ve_a_rockettrails		= 0 ;
user int	ve_a_drawfuzz			= 1 ;
user int	ve_a_fuzztype			= 8 ;
user bool	ve_a_telezoom			= false ;
user bool	ve_a_bloodsplats		= false ;
user bool	ve_a_missiledecals		= false ;
user bool	ve_a_envmap				= false ;
user bool	ve_a_notossdrops		= true ;

//Interface
user int	ve_a_uiscale			= 6 ;
user bool	ve_a_hud_aspectscale	= true ;
user int	ve_a_crosshair			= 0 ;
user int	ve_a_am_colorset		= 1 ;
user int	ve_a_notifylines		= 1 ;
user bool	ve_a_secretfound		= false ;
user bool	ve_a_obituaries		= false ;
user bool	ve_a_nametags			= false ;
user bool	ve_a_longsaves			= false ;
user int	ve_a_msg0color			= 11 ;
user int	ve_a_msg1color			= 11 ;
user int	ve_a_msg2color			= 11 ;
user int	ve_a_msg3color			= 11 ;
user int	ve_a_msg4color			= 11 ;
user int	ve_a_msgmidcolor		= 11 ;
user int	ve_a_nametagcolor		= 11 ;

user bool	ve_a_althud				= false ;
user int	ve_a_althudscale		= 0 ;

//B
//Behaviour
user bool	ve_b_shortrocket		= true ;
user bool	ve_b_freelook			= false ;
user bool	ve_b_doautoaim			= true ;
user float	ve_b_autoaim			= 35 ;
user int	ve_b_compatmode		= 1 ;
user int	ve_b_compatflags		= -1172751401 ;
user int	ve_b_compatflags2		= 11 ;
user bool	ve_b_nopassover		= true ;
user bool	ve_b_hrtf				= false ;
user int	ve_b_billboard_mode	= 0 ;
user bool	ve_b_faces_camera		= false ;
user bool	ve_b_neverswitch		= false ;
user bool	ve_b_oldouch			= true ;
user bool	ve_b_missileclip		= true ;
user bool	ve_b_invisibility		= false ;

//Appearance
user bool	ve_b_lowres				= true ;
user int	ve_b_cropaspect		= 1 ;
user int	ve_b_par_stretch		= 0 ;
user bool	ve_b_crycolour			= false ;
user int	ve_b_tonemap			= 5 ;
user bool	ve_b_capfps				= true ;
user bool	ve_b_nomonsterlerp		= true ;
user bool	ve_b_vsync				= false ;
user int	ve_b_scalemode			= 0 ;
user int	ve_b_aspect				= 3 ;
user int	ve_b_dither_bpc		= 0 ;
user float	ve_b_fov				= 90 ;
user int	ve_b_filter				= 0 ;
user int	ve_b_anisotropic		= 16 ;
user int	ve_b_hqresize			= 1 ;
user int	ve_b_multisample		= 1 ;
user int	ve_b_fxaa				= 0 ;
user bool	ve_b_sprite_blend		= false ;
user bool	ve_b_blendmethod		= false ;
user int	ve_b_skymode			= 2 ;
user bool	ve_b_linearsky			= true ;
user bool	ve_b_fuzzscale			= true ;

//Lighting
user int	ve_b_lightmode			= 16 ;
user bool	ve_b_bandedswlight		= true ;
user int	ve_b_fogmode			= 1 ;
user int	ve_b_fakecontrast		= 1 ;
user bool	ve_b_gl_lights			= false ;
user bool	ve_b_dynlights			= false ;
user bool	ve_b_bloom				= false ;
user int	ve_b_ssao				= 0 ;

//Effects
user int	ve_b_wipetype			= 1 ;
user float	ve_b_maxdecals			= 0 ;
user float	ve_b_transsouls		= 1 ;
user float	ve_b_vanillatrans		= 1 ;
user bool	ve_b_altnightvision	= false ;
user int	ve_b_bloodtype			= 0 ;
user int	ve_b_pufftype			= 0 ;
user int	ve_b_rockettrails		= 0 ;
user int	ve_b_drawfuzz			= 1 ;
user int	ve_b_fuzztype			= 8 ;
user bool	ve_b_telezoom			= false ;
user bool	ve_b_bloodsplats		= false ;
user bool	ve_b_missiledecals		= false ;
user bool	ve_b_envmap				= false ;
user bool	ve_b_notossdrops		= true ;

//Interface
user int	ve_b_uiscale			= 6 ;
user bool	ve_b_hud_aspectscale	= true ;
user int	ve_b_crosshair			= 0 ;
user int	ve_b_am_colorset		= 1 ;
user int	ve_b_notifylines		= 1 ;
user bool	ve_b_secretfound		= false ;
user bool	ve_b_obituaries		= false ;
user bool	ve_b_nametags			= false ;
user bool	ve_b_longsaves			= false ;
user int	ve_b_msg0color			= 11 ;
user int	ve_b_msg1color			= 11 ;
user int	ve_b_msg2color			= 11 ;
user int	ve_b_msg3color			= 11 ;
user int	ve_b_msg4color			= 11 ;
user int	ve_b_msgmidcolor		= 11 ;
user int	ve_b_nametagcolor		= 11 ;

user bool	ve_b_althud				= false ;
user int	ve_b_althudscale		= 0 ;

user int	ve_b_scaletext ;
user int	ve_b_conscale ;
user int	ve_b_stscale ;
user int	ve_b_hudscale ;
