
defaultbind f5 VE_Toggle


alias VE_Toggle "VE_SilentToggle; playsound world/spark3"

alias VE_SilentToggle "test $ve_active VE_Deactivate VE_Activate"

alias VE_Activate "ve_active true; echo Vanilla Essence is on; VE_Backup; VE_Commit; VE_ActivateTests"//atexit ve_active false

alias VE_ActivateTests "test == $ve_a_freelook 0 VE_ActivateMouseLocked VE_ActivateMouse; test < $ve_a_scalemode 2 VE_ActivateHud VE_PauseHud; test == $ve_a_tonemap 5 VE_PauseBand VE_ActivateBand"

alias VE_Deactivate "ve_active false; echo Vanilla Essence is off; VE_Restore; VE_DeactivateMouse"



alias VE_ActivateMouse "ve_b_doautoaim $cl_doautoaim; ve_b_freelook $freelook; freelook $ve_a_freelook; ve_b_autoaim $autoaim; autoaim $ve_a_autoaim;"

alias VE_ActivateMouseLocked "VE_ActivateMouse; centerview; cl_doautoaim true; autoaim 35"

alias VE_DeactivateMouse "freelook $ve_b_freelook; cl_doautoaim $ve_b_doautoaim; autoaim $ve_b_autoaim"


alias VE_ActivateHud "ve_b_hud_aspectscale $hud_aspectscale; hud_aspectscale $ve_a_hud_aspectscale"

alias VE_PauseHud "ve_b_hud_aspectscale $hud_aspectscale; hud_aspectscale false"


alias VE_ActivateBand "ve_b_bandedswlight $gl_bandedswlight; gl_bandedswlight $ve_a_bandedswlight"

alias VE_PauseBand "ve_b_bandedswlight $gl_bandedswlight; gl_bandedswlight false"



alias VE_Backup "VE_Backup_Behave; VE_Backup_Appear; VE_Backup_Appear2; VE_Backup_Light; VE_Backup_Effect; VE_Backup_Effect2; VE_Backup_Interface; VE_Backup_Interface2; VE_Backup_Interface3"

alias VE_Commit "VE_Commit_Behave; VE_Commit_Appear; VE_Commit_Appear2; VE_Commit_Light; VE_Commit_Effect; VE_Commit_Effect2; VE_Commit_Interface; VE_Commit_Interface2; VE_Commit_Interface3"

alias VE_Restore "VE_Restore_Behave; VE_Restore_Appear; VE_Restore_Appear2; VE_Restore_Light; VE_Restore_Effect; VE_Restore_Effect2; VE_Restore_Interface; VE_Restore_Interface2; VE_Restore_Interface3"



alias VE_Backup_Behave "ve_b_shortrocket $ve_shortrocket; ve_b_compatmode $compatmode; ve_b_hrtf $snd_hrtf; ve_b_billboard_mode $gl_billboard_mode; ve_b_faces_camera $gl_billboard_faces_camera; ve_b_neverswitch $neverswitchonpickup; ve_b_oldouch $st_oldouch;"// ve_b_nopassover $compat_nopassover; ve_b_missileclip $compat_missileclip; ve_b_invisibility $compat_invisibility"

alias VE_Backup_Appear "ve_b_lowres $ve_lowres; ve_b_cropaspect $vid_cropaspect; ve_b_par_stretch $ve_par_stretch; ve_b_crycolour $ve_crycolour; ve_b_tonemap $gl_tonemap; ve_b_dither_bpc $gl_dither_bpc; ve_b_capfps $cl_capfps; ve_b_vsync $vid_vsync; ve_b_scalemode $vid_scalemode; ve_b_aspect $vid_aspect; ve_b_fov $fov; ve_b_filter $gl_texture_filter; ve_b_anisotropic $gl_texture_filter_anisotropic"

alias VE_Backup_Appear2 "ve_b_hqresize $gl_texture_hqresizemult; ve_b_multisample $gl_multisample; ve_b_fxaa $gl_fxaa; ve_b_sprite_blend $gl_sprite_blend; ve_b_blendmethod $r_blendmethod; ve_b_skymode $r_skymode; ve_b_linearsky $r_linearsky; ve_b_fuzzscale $r_fuzzscale"

alias VE_Backup_Light "ve_b_lightmode $gl_lightmode; ve_b_fogmode $gl_fogmode; ve_b_fakecontrast $r_fakecontrast; ve_b_gl_lights $gl_lights; ve_b_dynlights $r_dynlights; ve_b_bloom $gl_bloom; ve_b_ssao $gl_ssao"

alias VE_Backup_Effect "ve_b_wipetype $wipetype; ve_b_maxdecals $cl_maxdecals; ve_b_transsouls $transsouls; ve_b_vanillatrans $r_vanillatrans; ve_b_altnightvision $gl_enhanced_nightvision; ve_b_bloodsplats $cl_bloodsplats; ve_b_missiledecals $cl_missiledecals"

alias VE_Backup_Effect2 "ve_b_bloodtype $cl_bloodtype; ve_b_pufftype $cl_pufftype; ve_b_rockettrails $cl_rockettrails; ve_b_drawfuzz $r_drawfuzz; ve_b_fuzztype $gl_fuzztype; ve_b_telezoom $telezoom; ve_b_envmap $gl_mirror_envmap;"// ve_b_notossdrops $compat_notossdrops"

alias VE_Backup_Interface "ve_b_uiscale $uiscale; ve_b_notifylines $con_notifylines; ve_b_secretfound $cl_showsecretmessage; ve_b_am_colorset $am_colorset; ve_b_crosshair $crosshair; ve_b_obituaries $show_obituaries; ve_b_nametags $displaynametags; ve_b_longsaves $longsavemessages"

alias VE_Backup_Interface2 "ve_b_msg0color $msg0color; ve_b_msg1color $msg1color; ve_b_msg2color $msg2color; ve_b_msg3color $msg3color; ve_b_msg4color $msg4color; ve_b_msgmidcolor $msgmidcolor; ve_b_nametagcolor $nametagcolor"

alias VE_Backup_Interface3 "ve_b_althud $hud_althud; ve_b_scaletext $con_scaletext; ve_b_conscale $con_scale; ve_b_stscale $st_scale; ve_b_hudscale $hud_scale; ve_b_althudscale $hud_althudscale"



alias VE_Commit_Behave "ve_shortrocket $ve_a_shortrocket; compatmode $ve_a_compatmode; snd_hrtf $ve_a_hrtf; gl_billboard_mode $ve_a_billboard_mode; gl_billboard_faces_camera $ve_a_faces_camera; neverswitchonpickup $ve_a_neverswitch; st_oldouch $ve_a_oldouch;"// compat_nopassover $ve_a_nopassover; compat_missileclip $ve_a_missileclip; compat_invisibility $ve_a_invisibility"

alias VE_Commit_Appear "ve_lowres $ve_a_lowres; vid_cropaspect 1; ve_par_stretch $ve_a_par_stretch; ve_crycolour $ve_a_crycolour; gl_tonemap $ve_a_tonemap; gl_dither_bpc $ve_a_dither_bpc; cl_capfps $ve_a_capfps; vid_vsync $ve_a_vsync; vid_scalemode 0; vid_aspect $ve_a_aspect; fov $ve_a_fov; gl_texture_filter $ve_a_filter; gl_texture_filter_anisotropic $ve_a_anisotropic"

alias VE_Commit_Appear2 "gl_texture_hqresizemult $ve_a_hqresize; gl_multisample $ve_a_multisample; gl_fxaa $ve_a_fxaa; gl_sprite_blend $ve_a_sprite_blend; r_blendmethod $ve_a_blendmethod; r_skymode $ve_a_skymode; r_linearsky $ve_a_linearsky; r_fuzzscale $ve_a_fuzzscale"

alias VE_Commit_Light "gl_lightmode $ve_a_lightmode; gl_fogmode $ve_a_fogmode; r_fakecontrast $ve_a_fakecontrast; gl_lights $ve_a_gl_lights; r_dynlights $ve_a_dynlights; gl_bloom $ve_a_bloom; gl_ssao $ve_a_ssao"

alias VE_Commit_Effect "wipetype $ve_a_wipetype; cl_maxdecals $ve_a_maxdecals; transsouls $ve_a_transsouls; r_vanillatrans $ve_a_vanillatrans; gl_enhanced_nightvision $ve_a_altnightvision; cl_bloodsplats $ve_a_bloodsplats; cl_missiledecals $ve_a_missiledecals"

alias VE_Commit_Effect2 "cl_bloodtype $ve_a_bloodtype; cl_pufftype $ve_a_pufftype; cl_rockettrails $ve_a_rockettrails; r_drawfuzz $ve_a_drawfuzz; gl_fuzztype $ve_a_fuzztype; telezoom $ve_a_telezoom; gl_mirror_envmap $ve_a_envmap;"// compat_notossdrops $ve_a_notossdrops"

alias VE_Commit_Interface "uiscale $ve_a_uiscale; con_notifylines $ve_a_notifylines; cl_showsecretmessage $ve_a_secretfound; am_colorset $ve_a_am_colorset; crosshair $ve_a_crosshair; show_obituaries $ve_a_obituaries; displaynametags $ve_a_nametags; longsavemessages $ve_a_longsaves"

alias VE_Commit_Interface2 "msg0color $ve_a_msg0color; msg1color $ve_a_msg1color; msg2color $ve_a_msg2color; msg3color $ve_a_msg3color; msg4color $ve_a_msg4color; msgmidcolor $ve_a_msgmidcolor; nametagcolor $ve_a_nametagcolor"

alias VE_Commit_Interface3 "hud_althud $ve_a_althud; con_scaletext 0; con_scale 0; st_scale 0; hud_scale 0; hud_althudscale $ve_a_althudscale"



alias VE_Restore_Behave "ve_shortrocket $ve_b_shortrocket; compatmode $ve_b_compatmode; snd_hrtf $ve_b_hrtf; gl_billboard_mode $ve_b_billboard_mode; gl_billboard_faces_camera $ve_b_faces_camera; neverswitchonpickup $ve_b_neverswitch; st_oldouch $ve_b_oldouch;"// compat_nopassover $ve_b_nopassover; compat_missileclip $ve_b_missileclip; compat_invisibility $ve_b_invisibility"

alias VE_Restore_Appear "ve_lowres $ve_b_lowres; vid_cropaspect $ve_b_cropaspect; ve_par_stretch $ve_b_par_stretch; ve_crycolour $ve_b_crycolour; gl_tonemap $ve_b_tonemap; gl_dither_bpc $ve_b_dither_bpc; cl_capfps $ve_b_capfps; vid_vsync $ve_b_vsync; vid_scalemode $ve_b_scalemode; hud_aspectscale $ve_b_hud_aspectscale; vid_aspect $ve_b_aspect; fov $ve_b_fov; gl_texture_filter $ve_b_filter; gl_texture_filter_anisotropic $ve_b_anisotropic"

alias VE_Restore_Appear2 "gl_texture_hqresizemult $ve_b_hqresize; gl_multisample $ve_b_multisample; gl_fxaa $ve_b_fxaa; gl_sprite_blend $ve_b_sprite_blend; r_blendmethod $ve_b_blendmethod; r_skymode $ve_b_skymode; r_linearsky $ve_b_linearsky; r_fuzzscale $ve_b_fuzzscale"

alias VE_Restore_Light "gl_lightmode $ve_b_lightmode; gl_bandedswlight $ve_b_bandedswlight; gl_fogmode $ve_b_fogmode; r_fakecontrast $ve_b_fakecontrast; gl_lights $ve_b_gl_lights; r_dynlights $ve_b_dynlights; gl_bloom $ve_b_bloom; gl_ssao $ve_b_ssao"

alias VE_Restore_Effect "wipetype $ve_b_wipetype; cl_maxdecals $ve_b_maxdecals; transsouls $ve_b_transsouls; r_vanillatrans $ve_b_vanillatrans; gl_enhanced_nightvision $ve_b_altnightvision; cl_bloodsplats $ve_b_bloodsplats; cl_missiledecals $ve_b_missiledecals"

alias VE_Restore_Effect2 "cl_bloodtype $ve_b_bloodtype; cl_pufftype $ve_b_pufftype; cl_rockettrails $ve_b_rockettrails; r_drawfuzz $ve_b_drawfuzz; gl_fuzztype $ve_b_fuzztype; telezoom $ve_b_telezoom; gl_mirror_envmap $ve_b_envmap;"// compat_notossdrops $ve_b_notossdrops"

alias VE_Restore_Interface "uiscale $ve_b_uiscale; con_notifylines $ve_b_notifylines; cl_showsecretmessage $ve_b_secretfound; am_colorset $ve_b_am_colorset; crosshair $ve_b_crosshair; show_obituaries $ve_b_obituaries; displaynametags $ve_b_nametags; longsavemessages $ve_b_longsaves"

alias VE_Restore_Interface2 "msg0color $ve_b_msg0color; msg1color $ve_b_msg1color; msg2color $ve_b_msg2color; msg3color $ve_b_msg3color; msg4color $ve_b_msg4color; msgmidcolor $ve_b_msgmidcolor; nametagcolor $ve_b_nametagcolor"

alias VE_Restore_Interface3 "hud_althud $ve_b_althud; con_scaletext $ve_b_scaletext; con_scale $ve_b_conscale; st_scale $ve_b_stscale; hud_scale $ve_b_hudscale; hud_althudscale $ve_b_althudscale"



alias VE_Default_Behave "ve_a_shortrocket true; ve_a_freelook false; ve_a_autoaim 35; ve_a_compatmode 1; ve_a_hrtf false; ve_a_billboard_mode 0; ve_a_faces_camera false; ve_a_neverswitch false; ve_a_oldouch true;"// ve_a_nopassover true; ve_a_missileclip true; ve_a_invisibility false"

alias VE_Default_Appear "ve_a_lowres true; ve_a_cropaspect 1; ve_a_par_stretch 0; ve_a_crycolour false; ve_a_tonemap 5; ve_a_dither_bpc 0; ve_a_capfps true; ve_a_nomonsterlerp true; ve_a_vsync false; ve_a_scalemode 0; ve_a_aspect 3; ve_a_fov 90; ve_a_filter 0; ve_a_anisotropic 16; VE_Default_Appear2"

alias VE_Default_Appear2 "ve_a_hqresize 1; ve_a_multisample 1; ve_a_fxaa 0; ve_a_sprite_blend false; ve_a_blendmethod false; ve_a_skymode 2; ve_a_linearsky true; ve_a_fuzzscale true"

alias VE_Default_Light "ve_a_lightmode 16; ve_a_bandedswlight true; ve_a_fogmode 1; ve_a_fakecontrast 1; ve_a_gl_lights false; ve_a_dynlights false; ve_a_bloom false; ve_a_ssao 0"

alias VE_Default_Effect "ve_a_wipetype 1; ve_a_maxdecals 0; ve_a_transsouls 1; ve_a_vanillatrans 1; ve_a_altnightvision false; ve_a_bloodsplats false; ve_a_missiledecals false; VE_Default_Effect2"

alias VE_Default_Effect2 "ve_a_bloodtype 0; ve_a_pufftype 0; ve_a_rockettrails 0; ve_a_drawfuzz 1; ve_a_fuzztype 8; ve_a_telezoom false; ve_a_envmap false;"// ve_a_notossdrops true"

alias VE_Default_Interface "ve_a_uiscale 6; ve_a_hud_aspectscale true; ve_a_notifylines 1; ve_a_secretfound false; ve_a_am_colorset 1; ve_a_crosshair 0; ve_a_obituaries false; ve_a_nametags false; ve_a_longsaves false; VE_Default_Interface2"

alias VE_Default_Interface2 "ve_a_msg0color 11; ve_a_msg1color 11; ve_a_msg2color 11; ve_a_msg3color 11; ve_a_msg4color 11; ve_a_msgmidcolor 11; ve_a_nametagcolor 11; VE_Default_Interface3"

alias VE_Default_Interface3 "ve_a_althud false; ve_a_althudscale 0"
