// Tilt++ CVars

// Strafe tilting
server bool sv_strafetilt = true;
server bool sv_strafetiltreversed = false;
server float sv_strafetiltspeed = 1.0;
server float sv_strafetiltangle = 0.5;

// Movement tilting
server bool sv_movetilt = true;
server float sv_movetiltspeed = 15.000;
server float sv_movetiltangle = 0.015;
server float sv_movetiltscalar = 0.5;

// Underwater tilting
server bool sv_underwatertilt = true;
server float sv_underwatertiltspeed = 0.8;
server float sv_underwatertiltangle = 0.2;
server float sv_underwatertiltscalar = 1.0;

// Death tilting
server bool sv_deathtilt = true;

// Leaning
server float sv_leanangle = 22.5;
user bool cl_strafelean = false;

// RealAim
server bool sv_syncmovetilt = true;
server bool sv_realaimspring = true;
server bool sv_realaimtoggle = true;
server float sv_realaimsway = 1.0;
server float sv_realaimrate = 1.0;

// Footsteps
server bool sv_playFootsteps = true;
server float sv_footstepVolume = 1.0;