decal BulletHole
{
	pic HOLE1
	add 1.0
}

decal BulletChip1
{
	pic CHIP1
	shade "00 00 00"
	lowerdecal BulletHole
}

decal BulletChip2
{
	pic CHIP2
	shade "00 00 00"
	lowerdecal BulletHole
}

decal BulletChip3
{
	pic CHIP3
	shade "00 00 00"
	lowerdecal BulletHole
}

decal BulletChip4
{
	pic CHIP4
	shade "00 00 00"
	lowerdecal BulletHole
}

decal BulletChip5
{
	pic CHIP5
	shade "00 00 00"
	lowerdecal BulletHole
}

decalgroup BulletChip
{
	BulletChip1	1
	BulletChip2	1
	BulletChip3	1
	BulletChip4	1
	BulletChip5	1
}


/***** Blood Decals ********************************************************/

decal BloodSplat1
{
	pic BSPLAT1
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat2
{
	pic BSPLAT2
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat3
{
	pic BSPLAT3
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat4
{
	pic BSPLAT4
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat5
{
	pic BSPLAT5
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat6
{
	pic BSPLAT6
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decal BloodSplat7
{
	pic BSPLAT7
	shade "BloodDefault"
	randomflipx
	randomflipy
}

decalgroup BloodSplat
{
	BloodSplat1	2
	BloodSplat2	1
	BloodSplat3	5
	BloodSplat4	5
	BloodSplat5	5
	BloodSplat6	5
	BloodSplat7	6
}

decal BloodSmear1
{
	pic BSMEAR1
	shade "BloodDefault"
	randomflipx
	animator BloodSmearer
}

decal BloodSmear2
{
	pic BSMEAR2
	shade "BloodDefault"
	randomflipx
	animator BloodSmearer
}

decalgroup BloodSmear
{
	BloodSmear1	1
	BloodSmear2	1
}

/***** Rocket Scorches *****************************************************/

decal Scorch
{
	pic SCORCH1
	shade "00 00 00"
	randomflipx
	randomflipy
}


/***** Plasma Rifle Scorches ***********************************************/

decal PlasmaScorchLower1
{
	pic CBALSCR1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal PlasmaScorch1
{
	pic PLSSA0
	add 1.0
	fullbright
	animator GoAway
	lowerdecal PlasmaScorchLower1
}

decal PlasmaScorchLower2
{
	pic CBALSCR2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal PlasmaScorch2
{
	pic PLSSB0
	add 1.0
	fullbright
	animator GoAway
	lowerdecal PlasmaScorchLower2
}

decalgroup PlasmaScorchLower
{
	PlasmaScorchLower1	1
	PlasmaScorchLower2	1
}

decalgroup PlasmaScorch
{
	PlasmaScorch1	1
	PlasmaScorch2	1
}

/***** BFG Scorches ********************************************************/
/*
decal BFGScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal BFGScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup BFGScorch
{
	BFGScorch1	1
	BFGScorch2	1
}

decal BFGLightning1
{
	pic BFGLITE1
	shade "80 ff 80"
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal BFGScorch
}

decal BFGLightning2
{
	pic BFGLITE2
	shade "80 ff 80"
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal BFGScorch
}

decalgroup BFGLightning
{
	BFGLightning1	1
	BFGLightning2	1
}


/***** Arachnotron Plasma Scorches *****************************************/

decal ArachScorch1
{
	pic APLSA0
	add 1.0
	animator GoAway
	lowerdecal PlasmaScorchLower1
}

decal ArachScorch2
{
	pic APLSB0
	add 1.0
	animator GoAway
	lowerdecal PlasmaScorchLower2
}

decalgroup ArachnotronScorch
{
	ArachScorch1	1
	ArachScorch2	1
}

/***** Baron of Hell/Hell Knight Scorches **********************************/

decal BaronScorch1
{
	pic BAL7SCR1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal BaronScorch2
{
	pic BAL7SCR2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup BaronScorch
{
	BaronScorch1	1
	BaronScorch2	1
}

/***** Cacodemon Scorches **************************************************/

decal CacoScorch1
{
	pic CBALSCR1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal CacoScorch2
{
	pic CBALSCR2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup CacoScorch
{
	CacoScorch1	1
	CacoScorch2	1
}

/***** Doom Imp Scorches ***************************************************/

decal DImpScorch1
{
	pic BAL7SCR1
	shade "00 00 00"
	randomflipx
	randomflipy
}

decal DImpScorch2
{
	pic BAL7SCR2
	shade "00 00 00"
	randomflipx
	randomflipy
}

decalgroup DoomImpScorch
{
	DImpScorch1	1
	DImpScorch2	1
}

/***** Revenant ************************************************************/

decal RevenantScorch
{
	pic BLAST1
	shade "00 00 00"
	randomflipx
	randomflipy
}