/// reikall's doom voxels http://www.moddb.com/mods/reikalldoomvoxels https://forum.zdoom.org/viewtopic.php?f=46&t=58340 // notes ----------------------------------------------------------------------- reikalldoomvoxels.pk3 - This is the full set with fancy effects and custom lighting. This is the one I recommend. reikalldoomsoftvoxels.pk3 - This set is for use with software mode or a gameplay mod that causes conflicts. If the first one doesn't work right or things overlap each other in weird ways, use this one instead. These were made for ZDoom. I don't know if other ports can even handle voxels. I recommend turning on 'sprites face camera' in the OpenGL renderer settings menu. This makes the back of the powerup spheres line up better. This is optional and I certainly won't blame you if you think the spheres never look good enough to bother. My GL lights add a lot of light, so I also recommend Doom or dark sector lighting. // credits --------------------------------------------------------------------- Nemo Reikall: voxels, sprites, brightmaps, decals All voxels were adapted directly from Id's original sprites. Wall detection code by Ryuhi. Thank you to Team Hellspawn, Voxelbro, and PSTrooper for showing me where to start. I don't understand the ways of the mod community yet, but thanks to ZDoom.org forums for being so nice to a total nublet. I would thank Id for making Doom, but I buy it pretty much every time it's re-released and they aren't nearly as poor as I am. // permissions ----------------------------------------------------------------- You may not use my voxels in other works without my permission. Permission is pretty easy to get--I mostly just want feedback and to know where they're going. I also spend way more time making these than actually playing anything, so it'll get me to try new things. I'd probably love to make some voxels for your project. It's almost a compulsion to make them for any mod I play, so you might as well give me a direction.