================================================================================== Advanced engine needed : Gzdoom 1.9.1, Delta Touch, Zandronum 3.0+ Primary purpose : Single & Multiplayer ================================================================================== Title : Death Foretold (aka DOOM(4) for d-Touch) Filename : D4Tv2.5.pk3 Release date : 11-16-19 Author : DBThanatos, Michaelis Email Address : DBThanatos@hotmail.com, Michael.is.D4T@gmail.com Other Files By Author : DBThanatos: "Quake4 Lightning Fast Mod Doom Edition", "Doomstorm", "AEons of Death", "Super Doom 3 Take II", "The Ultimate Torment & Torture: Take II", "Dream of magic 2.0", "D4D (DOOM(4) for Doom)", "QC: Doom Edition" Michaelis: "ZBlood+", "AEons of Death", "QC: Doom Edition" "D4D (DOOM(4) for Doom)" Misc. Author Info : Stuff. Description : A gameplay mod bringing the DOOM(4) weapons and DOOM(4) themed monsters; specially coded for coop and DM, also for playing in Delta Touch (android) Additional Credits to : See credits section ================================================================================== * What is included * New levels : None (unless you count the "Titlemap") Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Bots : Yes Decorate : Yes ACS : Yes HUD : Yes CVARINFO : Yes Other : A plethora of ZDoom specific lumps Other files required : None * Play Information * Game : Doom 2 (compatible with Doom) Map # : TITLEMAP Single Player : Yes Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Maybe Difficulty Settings : Normal, min monsters Normal, avg monsters Normal, max monsters Hard, min monsters Hard, avg monsters Hard, max monsters Deathbound Mobile, min monsters Mobile, avg monsters Mobile, max monsters =============================================================================== * Construction * Base : New from scratch Build Time : Something like 4 months since the release of v1 Editor(s) used : Slade, Programmer's notepad, GIMP, Audacity, Notepad++, Paint.net, FL Studio, GitKraken Known Bugs : See the Bugs section below May Not Run With : Anything older than GZDoom 1.8.6, Zandronum alpha 3.0. Tested With : GZDoom v1.8.6, Zandronum 3.0-161030-2038, D-Touch, GZDoom v3.0 =============================================================================== * Bugs * This mod has several semi-unfixable bugs, due to the limited features and the amount of compromises made to ensure it works relatively fine in both GZDoom and Zandronum at the same time - (Zandronum net specific) A bug can happen when you do a quick melee attack and switch weapon before the melee attack is finished. This bug at best will display errors messages on the screen (common). At worst it will not allow you to use any weapon (rare) until you die, respawn or change level, this is an engine bug that does not happen in GZDoom or D-Touch. Please avoid switching weapons while quick punch / glory killing / Throwing grenade in Zandronum, just wait until the animation is done. Several measures were added to prevent this weapon switching, yet none proved effective in net games. - (Zandronum net specific) Sometimes, when doing a quick melee attack or throwing grenade, the offsets of the throwing animation will be off and they will be in the wrong position. This seems to be related to latency. - (Zandronum net specific) If you die while throwing a grenade, you might see very strange hand motion as you are dying. It's almost like Doomguy wants to pet a cacodemon. - (Zandronum net specific) When under high ping, glory kill animation can show a total of 3 doomslayer arms. - Chainsaw will sometimes get all bloody without actually executing a monster, and still spend fuel. - You can get stuck under a door if it closes while you're doing a glory kill. · Several systems wont work after you use cheat "resurrect" until you change level. · SP/COOP prowler leap attack might still malfunction when used at melee distance of other monsters. ============================================================================================ * Credits * DBThanatos : Developer Michaelis : Developer Franco Tieppo : Sprite artist for v2. Retouched all of Neccronixis' weapons, added praetor suit hands. Also drawn the extra DLC weapons: Reaper, EMG Mark V (v3), Grenade Launcher. Sprites for powerups, custom decorations, enhanced HUD visuals, demon weapons for Baron of Hell, Hell Knight, Prowler, Harvester, Cacodemon, Summoner, Revenant, Mastermind, Cyberdemon, also retouched the Arachnotron's. All the powerup sprites and animations. Retouched the ammo, health and armor sprites. Creator of D4T v2 logos. Neccronixis : Creator of almost all the Doom 4 weapon sprites used in v1. * Special Credits * Abysswalker : Doomslayer sprites IvoryDuke & RoosTer : Sentinel player variation sprites Phobos867 : Imp, Hell Knight, Baron of Hell, Lost Soul. Captain J : Sprite-fying health pickups, armor pickups, ammo pickups, Megasphere pickup, Grenade Launcher pickup sprite, recolor of "Vulgar" monster which was used as Harvester. Recolor of D4Tv1's Hell Razer. Mr. Enchanter : V2 Sprites of Mark V EMG Pistol and Grenade Launcher sprites. Terrg500 : V1 Sprites of Mark V EMG Pistol. Xaser : Assistance with Titlemap. Assistance with some weapon offsets. Base sprites for card and skull keys. Zanieon : Bullet tracer model & texture. Strongbelly : Menu selector animation, several new Glory Kills MW-21 : Sound contributions for Archvile and Arachnotron. Nightquaker : Chainsaw ammo meters fix. Chensta : Creative pickup messages for weapons. Doomguy5th : Effectively nailing the bug of Detonate Rocket locking up RL. Loismustdie555 : Non-centered HUD. Jekyll_Grim_Payne : Making the glowing/warping liquid flats in ANIMDEFS A_D_M_E_R_A_L : Providing me with the flats mentioned above * Other credits * Amuscaria : Monster sprites for Arachnotron, Archvile, Hell Mancubus. All from Demon Eclipse. id Software : Quake 4 / Doom 2016 sounds and graphics. Flying Wild Hog : Hard Reset sounds. * Beta Testers * Excedentia Mr. Enchanter Chensta Ragequit Franco Tieppo Jckfrbn * For monsters from Realm667 * - "Roach" (base sprite for Imp) Sprites: vader Sprite Edit: Ghastly_dragon, Mike12 Brightmaps in D4T: DBThanatos - "Rapid fire trooper" (Zombieman replacement) Sprites: Id Software Sprite Edit: NMN, Tormentor667 Brightmaps in D4T: DBThanatos - "Repeater zombie" (shotgunguy replacement) Sprites: Id Software Sprite Edit: Eriance, Xim, Ghastly_dragon, Tormentor667, Captain Toenail Brightmaps in D4T: DBThanatos - "Shadow" (used a prowler) Sprites: Vader GLDEFs: Sandypaper (Brightmaps) - "Vulgar" (used as harvester) Sprites: Eriance Sprite recolor in D4T: Captain J Brightmaps in D4T: DBThanatos * For SmallFont (Cyberfonter) * Author: TerminusEst13 Original font: Terminal, JACKIE, FixedSys, SF Square Head, SF Square Head Condensed * For BigFont (Mementwo Big) * Author: Jimmy / Memento Mori 2 team Original font: Memento Mori 2's titlepatch font ============================================================================================ * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse without permission by the developers. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, DVD, stick drives, base64-encoded notepads, etc.) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.