
// SPIDER MASTERMIND (BFG 9000)
//
ACTOR RLSpiderMastermindBFG : RLSpiderMastermindBase 16611
{
  Health 3000
  
  Obituary "%o was eradicated by the Spider Blastermind."
  Tag "Spider Blastermind"
    //$category "MP Standard"
  
	// Guncaster compatibility
	DropItem "TreasureChest"
  States
  {
  Spawn:
//    TNT1 A 0 NoDelay A_JumpIfInventory ("RLMonsterInitializerToken", 1, "SpawnLoop")
//    TNT1 A 0 A_GiveInventory ("RLMonsterInitializerToken", 1)
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
//  SpawnLoop:
//	TNT1 A 0 A_CustomRailgun (0, -5, "None", "Red", RGF_SILENT | RGF_FULLBRIGHT | RGF_EXPLICITANGLE, 0, 0, "RLNullBeamPuff2", 0, 0, random(1024,2048), 1, 0.2, 0, "None", 19)
    SMAB A 2 A_Look
    Goto Spawn
	
  See:
//    TNT1 A 0 A_JumpIfInventory ("RLMonsterInitializerToken", 1, "SeeLoop")
//    TNT1 A 0 A_GiveInventory ("RLMonsterInitializerToken", 1)
//    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
//  SeeLoop:
    TNT1 A 0 A_PlaySound("spider/walk", 5, 1, 0, 0.7)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(1, 12, 0, 384, "")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER) 
    SMAB A 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB A 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB B 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB B 3 A_Chase ("", "Missile")
    TNT1 A 0 A_PlaySound("spider/walk", 5, 1, 0, 0.7)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(1, 12, 0, 384, "")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB C 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB C 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB D 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB D 3 A_Chase ("", "Missile")
    TNT1 A 0 A_PlaySound("spider/walk", 5, 1, 0, 0.7)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(1, 12, 0, 384, "")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB E 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB E 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB F 3 A_Chase ("", "Missile")
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaser", 19,-5,80, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB F 3 A_Chase ("", "Missile")
    Loop
	
  MissileProper:
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 1 A_FaceTarget
//	Goto MissileProper
  FasterMissile:
    TNT1 A 0 A_PlaySound("rlmonsters/bfg", CHAN_WEAPON, 1, 0, 0.6)
    TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB G 2 Bright A_FaceTarget
    TNT1 A 0 A_CustomMissile("RLMastermindBFGBall", 32, 10, frandom(1,-1), CMF_OFFSETPITCH, frandom(1,-1))
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB H 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB H 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB H 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB H 1 Bright A_FaceTarget
    TNT1 A 0 A_JumpIfHealthLower (1000, "MissileRangeCheck")
    SMAB T 1 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	TNT1 A 0 A_SpawnItemEx ("RLSpiderMastermindEyeLaserAttack", 19,0, 68, 0,0,0, 0, SXF_NOCHECKPOSITION | SXF_SETMASTER)
    SMAB T 2 A_FaceTarget
	Goto See
  MissileRangeCheck:
	TNT1 A 0 A_JumpIfTargetInLOS ("Missile", 0, JLOSF_DEADNOJUMP)
	Goto See
	
  PainMain:
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
    TNT1 A 0 ACS_NamedExecuteAlways("DRLA_BossPainCheck", 0)
    SMAB I 3
    SMAB I 3 A_Pain
    Goto See
	
  DeathMain:
    TNT1 A 0 A_GiveInventory ("RLSpiderMastermindKillIncrementer", 1, AAPTR_PLAYER1) // Used for tallying total kills and bestiary info
    TNT1 A 0 A_GiveToTarget ("RLBerserkerBloodlustBonusCheck", 1)
    TNT1 A 0 A_StopSound(CHAN_WEAPON)
    SMAB J 20 A_Scream
    SMAB K 10 A_NoBlocking
    SMAB L 10
    TNT1 A 0 A_SpawnItemEx ("RLGibber", 0,0,0, VelX,VelY,VelZ, 0, SXF_ABSOLUTEMOMENTUM | SXF_USEBLOODCOLOR | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(7, 30, 0, 1536, "")
    SMAB MNO 10 Bright
    TNT1 A 0 A_SpawnItemEx ("RLGibber", 0,0,0, VelX,VelY,VelZ, 0, SXF_ABSOLUTEMOMENTUM | SXF_USEBLOODCOLOR | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(1, 20, 0, 768, "")
    SMAB PQ 10 Bright
    SMAB R 10
    SMAB S 30
    SMAB S 0 A_BossDeath
    "####" "#" 0 A_Jump(256, "DeathEnd")
    Goto DeathEnd
  DeathFrame:
    SMAB S 0 A_BossDeath
    "####" "#" 0 A_Jump(256, "DeathEnd")
    Goto DeathEnd
	
	//Ice
  GenericFreezeDeath:
	"####" "#" 0 A_GiveInventory ("RLSpiderMastermindKillIncrementer", 1, AAPTR_PLAYER1) // Used for tallying total kills and bestiary info
    "####" "#" 0 A_Jump(256, "GenericFreezeMana")
    Goto GenericFreezeMana
	
  CrushDRLA:
    TNT1 A 30 A_SpawnItemEx("RLCrushedLarge",0,0,0, 0,0,0, 0, SXF_NOCHECKPOSITION)
    "####" "#" 0 A_BossDeath
    "####" "#" 0 A_Jump(256, "CrushEnd")
    Goto CrushEnd
//==============================================================================
//					--	DOOMRL ARSENAL STUFF  --
//==============================================================================
  Pain.RigelBlast:
    TNT1 A 0 A_PlaySound("weapons/dn2gunhit", CHAN_BODY)
    D2F1 S 2 Bright
    Goto See
  Pain.NeuralStun:
    D2F1 S 2 Bright
    Goto See
  Pain.CyberDisruptor:
    TNT1 A 0
    Goto Pain.LightningBlue
	
  Death.NeuralStun:
    TNT1 A 0
    Goto Death
  XDeath.RigelBlast:
  Death.RigelBlast:
    TNT1 A 0 A_GiveInventory ("RLDuke2Score", 10000, AAPTR_TARGET)
    TNT1 A 0 A_GiveInventory ("RLSpiderMastermindKillIncrementer", 1, AAPTR_PLAYER1) // Used for tallying total kills and bestiary info
    TNT1 A 0 A_PlaySound("weapons/dn2gunbigexplosion", 7, 1, 0, 0.3)
    TNT1 A 0 A_NoBlocking
    TNT1 A 0 A_SetUserVar("user_dn2bossexplosiontimer", 80)
  DN2BossExplosionLoop:
    TNT1 A 0 A_JumpIf (user_dn2bossexplosiontimer <= 0, "DN2BossExplosionFinish")
    TNT1 A 0 A_Jump(190, 2)
    TNT1 A 0 A_RadiusGive ("RLDN2BossFlash", 768, RGF_PLAYERS, 1)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(4, 2, 0, 768, "")
    SMAB I 1 Bright
    TNT1 A 0 A_Jump(150, 2)
    TNT1 A 0 A_PlaySound("weapons/dn2gunbigexplosion", 7, 1, 0, 0.3)
    TNT1 A 0 A_Jump(100, 2)
    TNT1 A 0 A_SpawnItemEx ("RLDuke2RandomExplosion", frandom(-84,84),frandom(-84,84),frandom(4,90), 0,0,0, 0, SXF_NOCHECKPOSITION)
    TNT1 A 1
    TNT1 A 0 A_SpawnItemEx ("RLDuke2RandomExplosion", frandom(-84,84),frandom(-84,84),frandom(4,90), 0,0,0, 0, SXF_NOCHECKPOSITION)
    TNT1 A 0 A_SetUserVar("user_dn2bossexplosiontimer", user_dn2bossexplosiontimer - 1)
    Goto DN2BossExplosionLoop
  DN2BossExplosionFinish:
    TNT1 A 0 A_RadiusGive ("RLDN2BossFlash2", 1560, RGF_PLAYERS, 1)
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 2)
    TNT1 A 0 A_Quake(9, 15, 0, 1560, "")
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 A_PlaySound("weapons/dn2gunbigexplosion", 7, 1, 0, 0)
//    TNT1 A 0 A_SpawnItemEx ("RLDuke2BossExplosion", 0,0,48, 0,0,0, 0, SXF_NOCHECKPOSITION)
    TNT1 A 0 A_SpawnItemEx ("RLDuke2ShockwaveLeft", 0,12,48, 0,14,0, 0, SXF_NOCHECKPOSITION)
    TNT1 A 0 A_SpawnItemEx ("RLDuke2ShockwaveRight", 0,-12,48, 0,-14,0, 0, SXF_NOCHECKPOSITION)
    TNT1 A 35
    TNT1 A 0 A_BossDeath
	Stop
	
//==============================================================================
//					--	Special Monster Attacks  --
//==============================================================================

//==============================================================================
//					--	Final Doomer Compatibility Stuff  --
//==============================================================================
  DeathXSparkFrame:
    "####" "#" 0 A_JumpIfInTargetInventory("Mana",0,2)
    "####" "#" 0 A_DropItem("MajorManaPod",-1,54)
    SMAB I 0 A_BossDeath
    "####" "#" 0 A_Jump(256, "DeathXSpark")
	Goto DeathXSpark
	
//==============================================================================
//					--	Guncaster Compatibility Stuff  --
//==============================================================================
	MidasFrame1:
		SMAB I 0 A_SpawnItemEx("Midas_Statue_Mastermind", 0,0,0, 0,0,0, 0,SXF_TRANSFERPOINTERS|SXF_TRANSFERSPRITEFRAME)
		TNT1 A 0 A_JumpIf(1, "DestroyedEnd")
		Goto DestroyedEnd
	MidasFrame2:
		SMAB I 0 A_SpawnItemEx("Midas_Statue_Mastermind", 0,0,0, frandom(-10.0,-12.0),0,frandom(1.0,3.0), 0,SXF_TRANSFERPOINTERS|SXF_SETMASTER|SXF_TRANSFERSPRITEFRAME)
		TNT1 A 10 A_KillChildren
		TNT1 A 0 A_JumpIf(1, "DestroyedEnd")
		Goto DestroyedEnd
	MidasFrame3:
		SMAB I 0 A_SpawnItemEx("Midas_Statue_Mastermind", 0,0,0, frandom(-15.0,-20.0),0,frandom(10.0,15.0), 0,SXF_TRANSFERPOINTERS|SXF_SETMASTER|SXF_TRANSFERSPRITEFRAME)
		TNT1 A 10 A_KillChildren
		TNT1 A 0 A_JumpIf(1, "DestroyedEnd")
		Goto DestroyedEnd
		
	//Gumpop
	Death.Acid:
		SMAB I 1 A_ChangeFlag("SOLID",0)
		"####" "#" 1 A_Playsound("Gumpop/Expand",5)
		"####" "###################################" 1 A_SetScale(ScaleX+frandom(0.01,0.025))
		"####" "#" 1 A_Playsound("Gumpop/Pop",5)
		"####" "#" 0 A_Jump(256,"XDeathMain")
		Goto XDeathMain
		
	//Thunderstruck
	Pain.Lightning:
		"####" "#" 0 A_Jump(164,1)
		Goto Pain
		SMAB I 0 A_ChangeFlag("NOPAIN",1)
		"####" "#" 0 A_SetUserVar("User_LightningLock", User_LightningLock + 10)
		"####" "#" 0 A_Jump(256,"LightningLock")
		Goto LightningLock
		
	//Cauterizer
	Pain.LightningBlue:
		"####" "#" 0 A_Jump(48,1)
		Goto Pain
		SMAB I 0 A_ChangeFlag("NOPAIN",1)
		"####" "#" 0 A_SetUserVar("User_LightningLock", User_LightningLock + 10)
		"####" "#" 0 A_Jump(256,"BlueLightningLock")
		Goto BlueLightningLock
  }
}

ACTOR RLMastermindBFGBall
{
  Radius 13
  Height 8
  Speed 25
  Scale 0.7
  Damage 100
  Projectile
  +RANDOMIZE
  +NOTIMEFREEZE
  +BLOODSPLATTER
  RenderStyle Add
  Alpha 0.75
  States
  {
  Spawn:
    BFS1 AB 4 Bright
    Loop
  Death:
	TNT1 A 0 A_JumpIf(CallACS("DRLA_MonsterQuake") == 0, 3)
    TNT1 A 0 A_Quake (2, 40, 0, 1024, "")
    TNT1 A 0 A_Quake (6, 32, 0, 300, "")
    TNT1 A 0 A_PlaySound("rlmonsters/bfgx", CHAN_WEAPON, 1, 0, 0.7)
    BFE1 AB 8 Bright
    TNT1 A 0 A_RadiusGive ("RLMonsterBFGEffect", 256, RGF_PLAYERS | RGF_MONSTERS | RGF_NOTARGET, 1) 
    BFE1 C 8 Bright A_Explode (128, 256, 0, 1, 256)
    BFE1 DEF 8 Bright
    Stop
  }
}

ACTOR RLSummonMastermindBFGBall : RLMastermindBFGBall
{
  +MTHRUSPECIES
}

ACTOR RLMonsterBFGEffect : CustomInventory
{
    -COUNTITEM
    +INVENTORY.ALWAYSPICKUP
    Inventory.PickupMessage ""
    Inventory.PickupSound ""
    States
    {
    Spawn:
        TNT1 A 1
        Stop
    Pickup:
        TNT1 A 0 
        TNT1 A 0 A_SpawnItemEx("BFGExtra", 0, 0, 16, 0, 0, 0, 0, SXF_NOCHECKPOSITION) 
        Stop
    }
}

ACTOR RLSpiderMastermindEyeLaser
{
  RenderStyle Add
  Alpha 0.55
  Scale 0.2
  Speed 8
  Projectile
  +NOGRAVITY
  +NOINTERACTION
  +NOCLIP
  +THRUACTORS
  +FORCEXYBILLBOARD
  States
  {
  Spawn:
    TNT1 A 1
    TNT1 A 0 A_SetScale (frandom(0.2,0.6))
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP B 1 Bright A_Warp (AAPTR_MASTER, 19, -5, 80, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP C 1 Bright A_Warp (AAPTR_MASTER, 19, -5, 80, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP D 1 Bright A_Warp (AAPTR_MASTER, 19, -5, 80, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
//    TNT1 A 0 A_Warp (AAPTR_MASTER, 19, -5, 80, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION, "Spawn")
    Stop
  Dissipate:
    TNT1 A 1
    Stop
  }
}

ACTOR RLSpiderMastermindEyeLaserAttack : RLSpiderMastermindEyeLaser
{
  States
  {
  Spawn:
    TNT1 A 1
    TNT1 A 0 A_SetScale (frandom(0.6,1.0))
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP B 1 Bright A_Warp (AAPTR_MASTER, 19, 0, 68, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP C 1 Bright A_Warp (AAPTR_MASTER, 19, 0, 68, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
    TNT1 A 0 A_JumpIfHealthLower (1, "Dissipate", AAPTR_MASTER)
    UNMP D 1 Bright A_Warp (AAPTR_MASTER, 19, 0, 68, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION)
//    TNT1 A 0 A_Warp (AAPTR_MASTER, 19, -5, 80, 0, WARPF_NOCHECKPOSITION | WARPF_COPYVELOCITY | WARPF_COPYINTERPOLATION, "Spawn")
    Stop
  Dissipate:
    TNT1 A 1
    Stop
  }
}
