server	bool	DRLA_fancygibs = true;
server  bool	DRLA_monsterquake = true;
server  bool	DRLA_vanilladrops = false;
server  bool	DRLA_thehungryinfestation = true;
server  int		DRLA_stealthmonsters = 2;
server  int		DRLA_statuseffectvisuals = 2;
server	int		DRLA_startdangerlevel = 0;
server	int		DRLA_dangerlevelextramap = 0;
server	int		DRLA_endgametype = 0;

// [marrub]
server noarchive int	DRLA_skillchange = 0;
server noarchive bool	DRLA_skillchange_apply = false;
server noarchive bool	DRLA_is_using_monsters = true;
server int		DRLA_adaptive_random_multiplier = 50;
server int		DRLA_adaptive_random_exponent = 3;
server float	DRLA_adaptive_uv_spawn_level = 0.25;
server float	DRLA_adaptive_nightmare_spawn_level = 0.75;
server float	DRLA_adaptive_cybernetic_threshold = 0.5;
server int		DRLA_adaptive_random_multiplier_exponent = 4;
