
//Import Decorate Files

//		Base Nashgore by Nash, duh
//		Implementation in DRLA by SidDoyle, that hyperlunatech
//		Max props to him for helping me be lazy and not do this myself (j/k wub u)
#include "actors/MonsterStuff.txt"
#include "actors/MonsterSpawners.txt"
#include "actors/MonsterBlood.txt"
#include "actors/MonsterGibbers.txt"
#include "actors/MonsterGibs.txt"
#include "actors/MonsterBoss.txt"
#include "actors/MonsterIcon.txt"

//		Kill counter implementation for the PDA
#include "actors/MonsterKillCounters.txt"

//		Status effect visuals and stuff
#include "actors/MonsterStatus.txt"

//		Score dispensing items for Lithium compatibility
#include "actors/MonsterLithium.txt"

//		Adaptive monster spawners
#include "actors/MonsterAdaptive.txt"

//		Debug actors
#include "actors/MonsterDebug.txt"


#include "actors/monsters/MonsterBase.txt"
#include "actors/monsters/ZombiemanBase.txt"
#include "actors/monsters/ShotgunguyBase.txt"
#include "actors/monsters/ChaingunguyBase.txt"
#include "actors/monsters/ImpBase.txt"
#include "actors/monsters/DemonBase.txt"
#include "actors/monsters/LostSoulBase.txt"
#include "actors/monsters/CacodemonBase.txt"
#include "actors/monsters/HellKnightBase.txt"
#include "actors/monsters/BaronOfHellBase.txt"
#include "actors/monsters/ArachnotronBase.txt"
#include "actors/monsters/PainElementalBase.txt"
#include "actors/monsters/RevenantBase.txt"
#include "actors/monsters/MancubusBase.txt"
#include "actors/monsters/ArchvileBase.txt"
#include "actors/monsters/CyberdemonBase.txt"
#include "actors/monsters/SpiderMastermindBase.txt"
#include "actors/monsters/WildcardBase.txt"
// UV -------------------------

//		Former Human with Pistol
#include "actors/monsters/uv/FormerHumanPistol.txt"

//		Former Human with Battle Rifle
#include "actors/monsters/uv/FormerHumanBattleRifle.txt"
#include "actors/monsters/uv/FormerHumanBattleRifle2.txt"
#include "actors/monsters/uv/FormerHumanBattleRifle3.txt"

//		Former Human Sergeant with Shotgun
#include "actors/monsters/uv/FormerSergeantShotgun.txt"
//		Former Human Sergeant with Combat Shotgun
#include "actors/monsters/uv/FormerSergeantCombatShotgun.txt"

//		Former Human Commando with Chaingun
#include "actors/monsters/uv/FormerCommandoChaingun.txt"
//		Former Human Commando with Battle Rifle
#include "actors/monsters/uv/FormerCommandoBattleRifle.txt"

//		Former Human Captain with Plasma Rifle
#include "actors/monsters/uv/FormerCaptainPlasmaRifle.txt"

//		Imp
#include "actors/monsters/uv/Imp.txt"

//		Demon
#include "actors/monsters/uv/Demon.txt"

//		Spectre
#include "actors/monsters/uv/Spectre.txt"

//		Lost Soul
#include "actors/monsters/uv/LostSoul.txt"

//		Cacodemon
#include "actors/monsters/uv/Cacodemon.txt"

//		Hell Knight
#include "actors/monsters/uv/HellKnight.txt"

//		Baron of Hell
#include "actors/monsters/uv/BaronOfHell.txt"

//		Arachnotron
#include "actors/monsters/uv/Arachnotron.txt"

//		Pain Elemental
#include "actors/monsters/uv/PainElemental.txt"

//		Revenant
#include "actors/monsters/uv/Revenant.txt"

//		Mancubus
#include "actors/monsters/uv/Mancubus.txt"

//		Arch-vile
#include "actors/monsters/uv/Archvile.txt"

//		Spider Mastermind
#include "actors/monsters/uv/SpiderMastermind.txt"
#include "actors/monsters/uv/SpiderMastermindBFG.txt"
#include "actors/monsters/uv/SpiderMastermindMortar.txt"

//		Cyberdemon
#include "actors/monsters/uv/Cyberdemon.txt"

//		ALTERNATE BOSSES
//		Bruiser Brothers - Ultraviolence
#include "actors/monsters/uv/BruiserBrothers.txt"

// NIGHTMARE ------------------

//		Elite Former Human with Combat Pistol
#include "actors/monsters/nightmare/EliteHumanCombatPistol.txt"

//		Elite Former Human with Handcannon
#include "actors/monsters/nightmare/EliteHumanHandcannon.txt"

//		Elite Former Human with Battle Rifle
#include "actors/monsters/nightmare/EliteHumanBattleRifle.txt"
#include "actors/monsters/nightmare/EliteHumanBattleRifle2.txt"

//		Elite Former Human with Uzi
#include "actors/monsters/nightmare/EliteHumanUzi.txt"

//		Elite Former Human Sergeant with Double Shotgun
#include "actors/monsters/nightmare/EliteSergeantDoubleShotgun.txt"

//		Elite Former Human Sergeant with Assault Shotgun
#include "actors/monsters/nightmare/EliteSergeantAssaultShotgun.txt"

//		Elite Former Human Sergeant with Plasma Shotgun
#include "actors/monsters/nightmare/EliteSergeantPlasmaShotgun.txt"

//		Elite Former Human Commando with Minigun
#include "actors/monsters/nightmare/EliteCommandoMinigun.txt"

//		Elite Former Human Commando with Laser Rifle
//#include "actors/monsters/nightmare/EliteCommandoLaserRifle.txt"

//		Elite Former Human Captain with Tristar Blaster
#include "actors/monsters/nightmare/EliteCaptainTristarBlaster.txt"

//		Elite Former Human Captain with Missile Launcher
//#include "actors/monsters/nightmare/EliteCaptainMissileLauncher.txt"

//		Elite Former Human Captain with Napalm Launcher
//#include "actors/monsters/nightmare/EliteCaptainNapalmLauncher.txt"

//		Nightmare Imp
#include "actors/monsters/nightmare/NightmareImp.txt"

//		Nightmare Demon
#include "actors/monsters/nightmare/NightmareDemon.txt"

//		Nightmare Spectre
#include "actors/monsters/nightmare/NightmareSpectre.txt"

//		Nightmare Soul
#include "actors/monsters/nightmare/NightmareLostSoul.txt"

//		Nightmare Cacodemon
#include "actors/monsters/nightmare/NightmareCacodemon.txt"

//		Nightmare Knight
#include "actors/monsters/nightmare/NightmareHellKnight.txt"

//		Baron of Nightmares
#include "actors/monsters/nightmare/NightmareBaronOfHell.txt"

//		Nightmare Arachnotron
#include "actors/monsters/nightmare/NightmareArachnotron.txt"

//		Nightmare Elemental
#include "actors/monsters/nightmare/NightmarePainElemental.txt"

//		Nightmare Revenant
#include "actors/monsters/nightmare/NightmareRevenant.txt"

//		Nightmare Mancubus
#include "actors/monsters/nightmare/NightmareMancubus.txt"

//		Nightmare Arch-vile
#include "actors/monsters/nightmare/NightmareArchvile.txt"

//		Nightmare Mastermind
#include "actors/monsters/nightmare/NightmareSpiderMastermind.txt"

//		Nightmare Cyberdemon
#include "actors/monsters/nightmare/NightmareCyberdemon.txt"

//		ALTERNATE BOSSES
//		Agony Elemental - Nightmare
#include "actors/monsters/nightmare/AgonyElemental.txt"

// TECHNOPHOBIA ---------------

//		Former Cyborg with Battle Rifle
#include "actors/monsters/technophobia/FormerCyborgBattleRifle.txt"

//		Former Cyborg Sergeant with Battle Rifle
//#include "actors/monsters/technophobia/FormerSergeantBattleRifle.txt"

//		Former Cyborg Commando with twin Chainguns
//#include "actors/monsters/technophobia/FormerCommandoChainguns.txt"

//		Cyber-Imp
#include "actors/monsters/technophobia/CyberneticImp.txt"

//		Mech Demon
#include "actors/monsters/technophobia/CyberneticDemon.txt"

//		Mechtre
#include "actors/monsters/technophobia/CyberneticSpectre.txt"

//		Hellmine
#include "actors/monsters/technophobia/CyberneticLostSoul.txt"

//		Cyber-Caco
//#include "actors/monsters/technophobia/CyberneticCacodemon.txt"

//		Cybruiser
#include "actors/monsters/technophobia/CyberneticHellKnight.txt"

//		Techno-lord
#include "actors/monsters/technophobia/CyberneticBaronOfHell.txt"

//		Arachnosentinel
#include "actors/monsters/technophobia/CyberneticArachnotron.txt"

//		Machine Elemental
#include "actors/monsters/technophobia/CyberneticPainElemental.txt"

//		Heavy Revenant
#include "actors/monsters/technophobia/CyberneticRevenant.txt"

//		Volacubus
#include "actors/monsters/technophobia/CyberneticMancubus.txt"

//		Tech-vile
#include "actors/monsters/technophobia/CyberneticArchvile.txt"

//		Spider Overmind
#include "actors/monsters/technophobia/CyberneticSpiderMastermind.txt"

//		Cyberdemon Mk.II
#include "actors/monsters/technophobia/CyberneticCyberdemon.txt"

//		ALTERNATE BOSSES
//		Terminator - Technophobia
#include "actors/monsters/technophobia/Terminator.txt"

// ARMAGEDDON -----------------

//		Former Assault Trooper
#include "actors/monsters/armageddon/FormerAssaultTrooper.txt"
//		Former Overwatch
#include "actors/monsters/armageddon/FormerOverwatch.txt"
//		Former Shocktrooper
#include "actors/monsters/armageddon/FormerShocktrooper.txt"
//		Corrupted UAC Defence Drone
#include "actors/monsters/armageddon/UACDefenceDrone.txt"

//		Watcher
#include "actors/monsters/armageddon/ArmageddonImp.txt"

//		Mech-strosity
#include "actors/monsters/armageddon/ArmageddonDemon.txt"

//		Shifter
//#include "actors/monsters/armageddon/ArmageddonSpectre.txt"

//		The Hungry
#include "actors/monsters/armageddon/ArmageddonLostSoul.txt"

//		Cacobyss
#include "actors/monsters/armageddon/ArmageddonCacodemon.txt"

//		Crusader of Ruination
//#include "actors/monsters/armageddon/ArmageddonHellKnight.txt"

//		Lord of the Abyss
#include "actors/monsters/armageddon/ArmageddonBaronOfHell.txt"

//		Deathweaver
#include "actors/monsters/armageddon/ArmageddonArachnotron.txt"

//		Hellstorm Elemental
#include "actors/monsters/armageddon/ArmageddonPainElemental.txt"

//		Revenihilator
#include "actors/monsters/armageddon/ArmageddonRevenant.txt"

//		Magmabus
#include "actors/monsters/armageddon/ArmageddonMancubus.txt"

//		De-vile
#include "actors/monsters/armageddon/ArmageddonArchvile.txt"

// [RC] No clue where these go. Are they armageddon mooks at all?
// [Y] ye
//		Nightmare Overmind
//#include "D_ASPIDM"
//		Supreme Overmind
//#include "D_XSPIDM"

//		Nightmare Cyberdemon Mk. II
//#include "D_ACYBER"
//		Cyber-Riftlord
//#include "D_XCYBER"

//		ALTERNATE BOSSES
//		Abominant - Armageddon
#include "actors/monsters/armageddon/Abominant.txt"

// MISC -----------------------

//		???????

//		Included at the bottom for the sake of inheritance
//		Compatibility stuff with other mods
#include "actors/MonsterCompat.txt"

//		Stealth monsters
#include "actors/MonsterStealth.txt"


//EOF