
rlmonsters/electrocution		DSZZTEFF
rlmonsters/xsparkdisintegrate	DSXSDETH
$limit rlmonsters/xsparkdisintegrate 0

rlmonsters/pistol				DSFHPIST
rlmonsters/pistolreloadin		DSGLKIN
rlmonsters/pistolreloadout		DSGLKOUT
rlmonsters/pistolcock			DSGLKCK
rlmonsters/combatpistol			DSCOMPIS
rlmonsters/handcannon			DSDEAGLE
rlmonsters/uzi					DSUZIFIR
rlmonsters/battlerifle			DSUACRIF
rlmonsters/burstbattlerifle		DSBCURIF
rlmonsters/battlerifleload		DSRIFLOA
rlmonsters/battlerifleunload	DSRIFUNL
rlmonsters/battleriflecock		DSRIFCOC

rlmonsters/shotgun				DSSHOT1
rlmonsters/shotgunpump			DSSHOTP2
rlmonsters/combatshotgun		DSCOMSHO
rlmonsters/combatshotgunpump	DSCSPUMP
rlmonsters/combatshotgunload	DSSHELLL
rlmonsters/doubleshotgun		DSEFSDBF
rlmonsters/doubleshotgunopen	DSEFSDBO
rlmonsters/doubleshotgunclose	DSEFSDBC
rlmonsters/doubleshotgunload	DSEFSDBL
rlmonsters/plasmashotgun		DSPLSSHT
rlmonsters/supershotgun			DSZOVFIR
rlmonsters/supershotgunopen		DSZOVOPN
rlmonsters/supershotgunclose	DSZOVCLS
rlmonsters/supershotgunload		DSZOVLOA
rlmonsters/assaultshotgun		DSTACSHO
rlmonsters/bfg					DSMBFG
rlmonsters/bfgx					DSMBFGX

rlmonsters/chaingun1			DSCHAIN1
rlmonsters/chaingun2			DSCHAIN2
rlmonsters/chaingun3			DSCHAIN3
$random rlmonsters/chaingun { rlmonsters/chaingun1 rlmonsters/chaingun2 rlmonsters/chaingun3 }
rlmonsters/chaingunload			DSCHAINL
rlmonsters/chaingunwinddown		DSGTWNDD
rlmonsters/chaingunwindup		DSGTWNDU
rlmonsters/chaingunspin			DSGTSPIN
rlmonsters/minigun				DSMINIF2
$pitchshift rlmonsters/minigun			0
rlmonsters/laserrifle			DSLASERF
rlmonsters/laserhit1			DSLASRH1
rlmonsters/laserhit2			DSLASRH2
rlmonsters/laserhit3			DSLASRH3
$random rlmonsters/laserhit { rlmonsters/laserhit1 rlmonsters/laserhit2 rlmonsters/laserhit3 }

rlmonsters/revolverspin			DSRVLSPN
rlmonsters/hppistol				DSHPPIST
rlmonsters/heavyshotgun			DSHSHOTG
rlmonsters/plascombatshotgun	DSPSCOMS
rlmonsters/heavydoubleshotgun	DSDHSHOT
rlmonsters/heavyassaultshotgun	DSAHSHOT
rlmonsters/assaultplasma		DSABPLAS
rlmonsters/burstplasma			DSPLASPI
rlmonsters/hpbattlerifle		DSHPUACR
rlmonsters/stormpistol			DSSTORMP
rlmonsters/stormhandcannon		DSSTORMH
rlmonsters/scopedrifle1			DSASSRF1
rlmonsters/scopedrifle2			DSASSRF2
rlmonsters/scopedrifle3			DSASSRF3
$random rlmonsters/scopedrifle { rlmonsters/scopedrifle1 rlmonsters/scopedrifle2 rlmonsters/scopedrifle3 }
rlmonsters/bulletstormrifle1	DSBULRF1
rlmonsters/bulletstormrifle2	DSBULRF2
$random rlmonsters/bulletstormrifle { rlmonsters/bulletstormrifle1 rlmonsters/bulletstormrifle2 }
rlmonsters/hpuzi				DSHPUZIF
rlmonsters/newminigun			DSNMINIG
$pitchshift rlmonsters/newminigun		0
rlmonsters/grenadelauncher		DSGRENAD
rlmonsters/grenadebounce		DSGRENBO
$pitchshift rlmonsters/grenadebounce	0
rlmonsters/laserhit1			DSLASRH1
rlmonsters/laserhit2			DSLASRH2
rlmonsters/laserhit3			DSLASRH3
$random rlmonsters/laserhit { rlmonsters/laserhit1 rlmonsters/laserhit2 rlmonsters/laserhit3 }
rlmonsters/rcp901				DSRCP901
rlmonsters/rcp902				DSRCP902
$random rlmonsters/rcp90 { rlmonsters/rcp901 rlmonsters/rcp902 }

rlmonsters/bfg9000unload		DSBFGLOA
rlmonsters/bfg9000load			DSBFGLO2
rlmonsters/plasmarifleunload	DSPLASL1
rlmonsters/plasmarifleload		DSPLASL2
rlmonsters/missilelauncher		DSMLAUNC
rlmonsters/missilehit			DSMISEXP
rlmonsters/tristarblaster1		DSTRISF1
rlmonsters/tristarblaster2		DSTRISF2
rlmonsters/tristarblaster3		DSTRISF3
$random rlmonsters/tristarblaster { rlmonsters/tristarblaster1 rlmonsters/tristarblaster2 rlmonsters/tristarblaster3 }
rlmonsters/tristarblasterhit	DSTRIHIT

rlmonsters/baronball			DSD64SHT
rlmonsters/baronballhit			DSD64XPL

rlmonsters/masterminigun		DSSPIMIN
$pitchshift rlmonsters/masterminigun		0
rlmonsters/masterminigunendfire	DSSPIMI2
rlmonsters/masterminigunspin	DSSPISPN
rlmonsters/masterminigunend		DSSPIFST

rlmonsters/sentinelwinddown		DSHPMIEN
rlmonsters/sentinelwindup		DSHPMIST
rlmonsters/sentinelspin			DSHPMILO
rlmonsters/bulletstormchaingun	DSBULSTO

rlmonsters/plasmamarksman1		DSNARPP1
rlmonsters/plasmamarksman2		DSNARPP2
rlmonsters/plasmamarksman3		DSNARPP3
rlmonsters/plasmamarksman4		DSNARPP4
$random rlmonsters/plasmamarksman { rlmonsters/plasmamarksman1 rlmonsters/plasmamarksman2 rlmonsters/plasmamarksman3 rlmonsters/plasmamarksman4 }

rlmonsters/fusionmortarfire			FUMORTFI
rlmonsters/fusionmortarloop			FUMORTLP
rlmonsters/fusionmortarreload		FUMORTRL
rlmonsters/fusionmortaractivate		FUMORTAC
rlmonsters/fusionmortarexplosion	FUMORTXP
$limit rlmonsters/fusionmortarexplosion 0

rlmonsters/flamethrower			DSFLFIRE
rlmonsters/flamethrowerhit		DSFLHIT
rlmonsters/fireloop				DSFIRELP
rlmonsters/hpminigun			DSHPMINI
$pitchshift rlmonsters/hpminigun			0
rlmonsters/hyperblaster			DSHYPERB
rlmonsters/minimissile			DSMINIMI
rlmonsters/highpowerplasma		DSHPPLAS
rlmonsters/homingplasma			DSNCYPLS
rlmonsters/particlebeam			DSNCYPBM
rlmonsters/plasmamkii			DSHVYPLS
rlmonsters/bite					DSBITE
rlmonsters/meleeswing			DSMELESW
rlmonsters/stomp				DSSTOMP
rlmonsters/metalhoof			DSMEHOOF
rlmonsters/fireblast			DSHELLEX
rlmonsters/thruster				DSNARTHR
rlmonsters/thrusterloop			DSNARFLY
rlmonsters/crush1				DSCRUSH1
rlmonsters/crush2				DSCRUSH2
$random rlmonsters/crush { rlmonsters/crush1 rlmonsters/crush2 }
$limit rlmonsters/crush1 10
$limit rlmonsters/crush2 10

//==============================================================================

femalezombie/sight1				DSZFESI1
femalezombie/sight2				DSZFESI2
$random femalezombie/sight { femalezombie/sight1 femalezombie/sight2 }
femalezombie/active				DSZFEACT
femalezombie/pain				DSZFEPAN
femalezombie/death1				DSZFEDT1
femalezombie/death2				DSZFEDT2
$random femalezombie/death { femalezombie/death1 femalezombie/death2 }

imp/pain						DSIMPPAN
lostsoul/pain					DSSOULPN
cacodemon/pain					DSCACOPN
hellknight/pain					DSHKPAIN
arachnotron/pain				DSARAPAN
revenant/pain					DSSKPAIN
revenant/active2				DSSKACT2
revenant/morsecode				DSSKCODE // "noire is a shit waifu"
$pitchshift revenant/morsecode			0
// WELCOME TO THE BONE ZONE
$random revenant/active { skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 }
$random revenant/aaaactive { skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 
skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 skeleton/active 
skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 skeleton/active skeleton/active skeleton/active 
skeleton/active skeleton/active skeleton/active revenant/active2 skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active 
skeleton/active revenant/active2 skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 
skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2  skeleton/active skeleton/active 
skeleton/active skeleton/active skeleton/active skeleton/active revenant/active2 skeleton/active skeleton/active skeleton/active skeleton/active 
skeleton/active skeleton/active revenant/active2 skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active skeleton/active 
revenant/active2 revenant/morsecode }

cyberdemon/pain					DSCYBERP
cyberdemon/bombdeath			DSCYBOMB
cyberdemon/bombcountdown		DSCYBCOU
$pitchshift cyberdemon/bombcountdown	0

spidermastermind/pain1			DSSPIPN1
spidermastermind/pain2			DSSPIPN2
$random spidermastermind/pain { spidermastermind/pain1 spidermastermind/pain2 }

mortarspider/sight				FUSPISIT
mortarspider/pain1				FUSPIPN1
mortarspider/pain2				FUSPIPN2
$random mortarspider/pain { mortarspider/pain1 mortarspider/pain2 }

bruiserbrother/sight			DSSBSIT
bruiserbrother/active			DSSBACT
bruiserbrother/pain				DSSBPAIN
bruiserbrother/death			DSSBDTH

iconofsin/sight					SIOSSIGH
iconofsin/spit					SIOSSPIT
iconofsin/explosion				ICONBOOM
iconofsin/explosion2			ICONBOM2
//==============================================================================

eliteformer/sight1						DSEZSIT1
eliteformer/sight2						DSEZSIT2
eliteformer/sight3						DSEZSIT3
$random eliteformer/sight { eliteformer/sight1 eliteformer/sight2 eliteformer/sight3 }
eliteformer/active						DSEZSACT
eliteformer/pain						DSEZPAIN
eliteformer/death1						DSEZDTH1
eliteformer/death2						DSEZDTH2
eliteformer/death3						DSEZDTH3
$random eliteformer/death { eliteformer/death1 eliteformer/death2 eliteformer/death3 }

nightmareimp/sight1						DSNIMPS1
nightmareimp/sight2						DSNIMPS2
$random nightmareimp/sight { nightmareimp/sight1 nightmareimp/sight2 }
nightmareimp/active						DSNIMPAC
nightmareimp/death1						DSNIMPD1
nightmareimp/death2						DSNIMPD2
$random nightmareimp/death { nightmareimp/death1 nightmareimp/death2 }

nightmaredemon/sight					DSNDEMSI
nightmaredemon/active					DSNDEMAC
nightmaredemon/pain						DSNDEMPN
nightmaredemon/attack					DSNDEMAT
nightmaredemon/death					DSNDEMDT

nightmarespectre/sight					DSNSPESI
nightmarespectre/death					DSNSPEDT

nightmaresoul/active					DSNSOLAC
nightmaresoul/pain						DSNSOLPN
nightmaresoul/death						DSNSOLDT

nightmaresoul/soulexplosion1			DSNSOLX1
nightmaresoul/soulexplosion2			DSNSOLX2
nightmaresoul/soulexplosion3			DSNSOLX3
nightmaresoul/soulexplosion4			DSNSOLX4
$random nightmaresoul/soulexplosion { nightmaresoul/soulexplosion1 nightmaresoul/soulexplosion2 nightmaresoul/soulexplosion3 nightmaresoul/soulexplosion4 }

nightmarecacodemon/sight				DSNCACSI
nightmarecacodemon/death				DSNCACDT
nightmarecacodemon/ball1				DSNCACB1
nightmarecacodemon/ball2				DSNCACB2
$random nightmarecacodemon/ball { nightmarecacodemon/ball1 nightmarecacodemon/ball2 }
nightmarecacodemon/ballloop				DSNCACBL
nightmarecacodemon/ballimpact			DSNCACXP
nightmarecacodemon/shadowsplit			DSNCACSP
nightmarecacodemon/lightningboltloop	DSNCACLL

nightmareknight/sight					DSNKNISI
nightmareknight/death					DSNKNIDT

nightmarebaron/sight					DSNBARSI
nightmarebaron/death					DSNBARDT
nightmarebaron/active					DSNBARAC
nightmarebaron/pain						DSNBARPN

nightmarearachnotron/sight				DSNARSIT
nightmarearachnotron/active				DSNARACT
nightmarearachnotron/walk				DSNARWLK
nightmarearachnotron/death				DSNARDTH

nightmareelemental/sight				DSNPESIT
nightmareelemental/pain					DSNPEPAI
nightmareelemental/death				DSNPEDTH
nightmareelemental/bounce				DSNPEBOU
nightmareelemental/attack				DSNPEFIR

nightmarerevenant/sight					DSNRESIT
nightmarerevenant/active				DSNREACT
nightmarerevenant/melee					DSNREHIT
nightmarerevenant/death					DSNREDTH
nightmarerevenant/explode				DSNREEXP
nightmarerevenant/fire					DSNREFIR
nightmarerevenant/impact				DSNREIMP
nightmarerevenant/far1					DSNREFA1
nightmarerevenant/far2					DSNREFA2
$random nightmarerevenant/far { nightmarerevenant/far1 nightmarerevenant/far2 }

rlmonsters/horror1						DSHORRO4
rlmonsters/horror2						DSHORRO5
rlmonsters/horror3						DSHORRO6
rlmonsters/horror4						DSHORRO7
rlmonsters/horror5						DSHORRO8
rlmonsters/horror6						DSHORRO9
$random rlmonsters/horror { rlmonsters/horror1 rlmonsters/horror2 rlmonsters/horror3 rlmonsters/horror4 rlmonsters/horror5 rlmonsters/horror6 }

nightmaremancubus/sight					DSNMANSI
nightmaremancubus/pain					DSNMANPA
nightmaremancubus/attack				DSNMANAT
nightmaremancubus/death					DSNMANDT
nightmaremancubus/fire					DSNMANFI
nightmaremancubus/explode				DSNMANXP
nightmaremancubus/homingfire			DSNMANHF
nightmaremancubus/homingloop			DSNMANHL

nightmarearchvile/sight					DSNAVSIT
nightmarearchvile/pain					DSNAVPAI
nightmarearchvile/active				DSNAVACT
nightmarearchvile/death					DSNAVDTH
nightmarearchvile/laugh					DSNAVLAU
nightmarearchvile/aura					DSNAVAUR
nightmarearchvile/burst					DSNAVBUR
nightmarearchvile/fail					DSNAVFAI

nightmarecyberdemon/pain1				DSNCYPN1
nightmarecyberdemon/pain2				DSNCYPN2
$random nightmarecyberdemon/pain { nightmarecyberdemon/pain1 nightmarecyberdemon/pain2 }
nightmarecyberdemon/active				DSNCYACT
nightmarecyberdemon/sight1				DSNCYSI1
nightmarecyberdemon/sight2				DSNCYSI2
nightmarecyberdemon/sight3				DSNCYSI3
$random nightmarecyberdemon/sight { nightmarecyberdemon/sight1 nightmarecyberdemon/sight2 nightmarecyberdemon/sight3 }

nightmaremastermind/minigunburst		DSNSPMF1
nightmaremastermind/minigunloop			DSNSPMF2
nightmaremastermind/minigunend			DSNSPMF3
nightmaremastermind/darkness			DSNSPMD1
nightmaremastermind/darknessmove		DSNSPMD2

agonyelemental/sight			DSAGOSIT
agonyelemental/pain				DSAGOPN
agonyelemental/death			DSAGODTH

nightmareiconofsin/sight				NIOSSIGH
nightmareiconofsin/pain					NIOSPAIN
nightmareiconofsin/spit					NIOSSPIT
nightmareiconofsin/death				NIOSDETH
nightmareiconofsin/loop					NIOSLOOP

//==============================================================================

cyberformer/sight1				DSCZMSI1
cyberformer/sight2				DSCZMSI2
cyberformer/sight3				DSCZMSI3
$random cyberformer/sight { cyberformer/sight1 cyberformer/sight2 cyberformer/sight3 }
cyberformer/active				DSCZMACT
cyberformer/pain1				DSCZMPN1
cyberformer/pain2				DSCZMPN2
$random cyberformer/pain { cyberformer/pain1 cyberformer/pain2 }
cyberformer/step				DSCZWALK
cyberformer/death1				DSCZMDT1
cyberformer/death2				DSCZMDT2
cyberformer/death3				DSCZMDT3
$random cyberformer/death { cyberformer/death1 cyberformer/death2 cyberformer/death3 }

cyberformercommando/sight1		DSCZSIT1
cyberformercommando/sight2		DSCZSIT2
cyberformercommando/sight3		DSCZSIT3
$random cyberformercommando/sight { cyberformercommando/sight1 cyberformercommando/sight2 cyberformercommando/sight3 }
cyberformercommando/active		DSCZSACT
cyberformercommando/pain		DSCZPAIN
cyberformercommando/death1		DSCZDTH1
cyberformercommando/death2		DSCZDTH2
cyberformercommando/death3		DSCZDTH3
$random cyberformercommando/death { cyberformercommando/death1 cyberformercommando/death2 cyberformercommando/death3 }

cyberimp/sight1					DSCIMPS1
cyberimp/sight2					DSCIMPS2
$random cyberimp/sight { cyberimp/sight1 cyberimp/sight2 }
cyberimp/death1					DSCIMPD1
cyberimp/death2					DSCIMPD2
$random cyberimp/death { cyberimp/death1 cyberimp/death2 }
cyberimp/deathoverload			DSCIMPD3
cyberimp/active					DSCIMPAC
cyberimp/pain					DSCIMPPN

mechdemon/sight					DSCDEMSI
mechdemon/death					DSCDEMDT
mechdemon/active				DSCDEMAC
mechdemon/pain					DSCDEMPN
mechdemon/walk					DSCDEMWL
mechdemon/attack				DSCDEMAT

mechtre/cloakshort1				DSCSPCL1
mechtre/cloakshort2				DSCSPCL2
$random mechtre/cloakshort { mechtre/cloakshort1 mechtre/cloakshort2 }

hellmine/hum					DSCLSHUM
hellmine/arm					DSCLSARM
hellmine/target					DSCLSTAR
hellmine/losttarget				DSCLSLOS

cybercaco/sight					DSCCACSI
cybercaco/pain					DSCCACPN
cybercaco/death					DSCCACDT

cybruiser/sight					DSCKNSIT
cybruiser/death					DSCKNDTH
cybruiser/walk					DSCKNWLK
cybruiser/fire					DSCKNFIR

technolord/sight				DSCBARSI
technolord/death				DSCBARDT
technolord/active				DSCBARAC
technolord/pain					DSCBARPA

arachnosentinel/sight			DSCARASI
arachnosentinel/death			DSCARADT

machineelemental/loop			DSCPELOP
$pitchshift machineelemental/loop		0
machineelemental/sight			DSCPELSI
machineelemental/pain			DSCPELPN
machineelemental/death			DSCPELDT

heavyrevenant/sight				DSCRESIT
heavyrevenant/pain				DSCREPAN
heavyrevenant/death				DSCREDTH
heavyrevenant/active			DSCREACT
heavyrevenant/fire				DSSLAYER
heavyrevenant/lockon			DSHOMING
$pitchshift heavyrevenant/lockon		0
heavyrevenant/boost				DSCREVMB
heavyrevenant/loop				DSCREVML
heavyrevenant/target			DSCREVL1
$pitchshift heavyrevenant/target		0
heavyrevenant/targetlocked		DSCREVL2
$pitchshift heavyrevenant/targetlocked	0
heavyrevenant/active2			DSCREAC2
$random heavyrevenant/aaaactive { heavyrevenant/active heavyrevenant/active heavyrevenant/active heavyrevenant/active heavyrevenant/active heavyrevenant/active heavyrevenant/active2 }

volacubus/death1				DSMANDT2
volacubus/death2				DSMANDT3
volacubus/jetloop				DSFFJETS
$pitchshift volacubus/jetloop		0
volacubus/jeton					DSFFJET1
volacubus/jetoff				DSFFJET0
volacubus/fire					DSCMANFI

techvile/sight					DSCVISIT
techvile/pain					DSCVIPAN
techvile/active					DSCVIACT
techvile/death					DSCVIDTH
techvile/pulse					DSCVIFI1
techvile/pulseaug				DSCVIFI2
techvile/pulsehit				DSCVIHIT
$limit techvile/pulse 0
$limit techvile/pulseaug 0
$limit techvile/pulsehit 0
techvile/shieldstart			DSCVISS1
techvile/shieldend				DSCVISS2
techvile/shieldloop				DSCVISS3
techvile/shieldhit1				DSCVISH1
techvile/shieldhit2				DSCVISH2
$random techvile/shieldhit { techvile/shieldhit1 techvile/shieldhit2 }
techvile/smallzap1				DSCVIZZ1
techvile/smallzap2				DSCVIZZ2
techvile/smallzap3				DSCVIZZ3
$random techvile/smallzap { techvile/smallzap1 techvile/smallzap2 techvile/smallzap3 }
techvile/mediumzap				DSCVIZZ4
techvile/deathzap				DSCVIZZ5
techvile/aoezap1				DSCVIZA1
techvile/aoezap2				DSCVIZA2
techvile/aoezap3				DSCVIZA3
$random techvile/aoezap { techvile/aoezap1 techvile/aoezap2 techvile/aoezap3 }
techvile/aoezapmain				DSCVIZAX
techvile/augupgrade				DSCVIAUG
techvile/spawnshot				DSCVISPW
techvile/electroball			DSCVILBT
techvile/lightningloop			DSCVILIT
techvile/lightningcharge		DSCVILCH

cyberdemonmkii/sight			DSCCYBSI
cyberdemonmkii/walk				DSCCYBWK
cyberdemonmkii/pain				DSCCYBPN
cyberdemonmkii/death			DSCCYBDT
cyberdemonmkii/explosion		DSCCYBXP
cyberdemonmkii/fire1			DSCCYBF1
cyberdemonmkii/fire2			DSCCYBF2
$random cyberdemonmkii/fire { cyberdemonmkii/fire1 cyberdemonmkii/fire2 }
cyberdemonmkii/missileloop		DSCCYBML
cyberdemonmkii/knockback		DSCCYBKB

spiderovermind/mindattack		DSOVERAT
spiderovermind/laugh			DSOVERLA
spiderovermind/whisper1			DSOVERW1
spiderovermind/whisper2			DSOVERW2
spiderovermind/whisper3			DSOVERW3
spiderovermind/whisper4			DSOVERW4
spiderovermind/whisper5			DSOVERW5
spiderovermind/whisper6			DSOVERW6
spiderovermind/whisper7			DSOVERW7
spiderovermind/whisper8			DSOVERW8
$random spiderovermind/whisper { spiderovermind/whisper1 spiderovermind/whisper2 spiderovermind/whisper3 spiderovermind/whisper4 spiderovermind/whisper5 spiderovermind/whisper6 spiderovermind/whisper7 spiderovermind/whisper8 }
spiderovermind/moarwhisper1		DSOVERA1
spiderovermind/moarwhisper2		DSOVERA2
spiderovermind/moarwhisper3		DSOVERA3
spiderovermind/moarwhisper4		DSOVERA4
$random spiderovermind/moarwhisper { spiderovermind/moarwhisper1 spiderovermind/moarwhisper2 spiderovermind/moarwhisper3 spiderovermind/moarwhisper4 }
$random spiderovermind/credittrolling { spiderovermind/moarwhisper1 spiderovermind/moarwhisper2 spiderovermind/moarwhisper3 }
spiderovermind/mindpulse		DSOVERMP
$limit spiderovermind/mindpulse 0
spiderovermind/plasma1			DSOVERF1
spiderovermind/plasma2			DSOVERF2
spiderovermind/plasma3			DSOVERF3
$random spiderovermind/plasma { spiderovermind/plasma1 spiderovermind/plasma2 spiderovermind/plasma3 }
$limit spiderovermind/plasma 0
spiderovermind/plasmaimpact1	DSOVERX1
spiderovermind/plasmaimpact2	DSOVERX2
$random spiderovermind/plasmaimpact { spiderovermind/plasmaimpact1 spiderovermind/plasmaimpact2 }
$limit spiderovermind/plasmaimpact 0

terminator/sight1				DSTRMSE1
terminator/sight2				DSTRMSE2
terminator/sight3				DSTRMSE3
$random terminator/sight { terminator/sight1 terminator/sight2 terminator/sight3 }
terminator/fireparticlebeam1	DSTRMFP1
terminator/fireparticlebeam2	DSTRMFP2
$random terminator/fireparticlebeam { terminator/fireparticlebeam1 terminator/fireparticlebeam2 }
terminator/pain					DSTRMPAN
terminator/death				DSTRMDTH
terminator/chargeparticlebeam	DSTRMCP1
terminator/chargelaser			DSTRMCPX
terminator/missilelaunch1		DSTRMMS1
terminator/missilelaunch2		DSTRMMS2
terminator/missilelaunch3		DSTRMMS3
$random terminator/missilelaunch { terminator/missilelaunch1 terminator/missilelaunch2 terminator/missilelaunch3 }
terminator/missileinterupt		DSTRMMSX
terminator/grenadelaunch1		DSTRMLA1
terminator/grenadelaunch2		DSTRMLA2
$random terminator/grenadelaunch { terminator/grenadelaunch1 terminator/grenadelaunch2 }
terminator/bombardment			DSTRMBOM
terminator/raiseshields			DSTRMSHD

terminator/missile				DSTRMMIS
terminator/collapse				DSTERMCX
terminator/flashbang			DSTERMFL
terminator/ringingnoise			DSTERMRG
terminator/pulsewave			DSTERMPS
terminator/pulsewaveoverheat	DSTERMPO
terminator/grenadebounce		DSTERMBO
terminator/changeweapon1		DSTERMC1
terminator/changeweapon2		DSTERMC2

cybericonofsin/sight			CIOSSIGH
cybericonofsin/pain				CIOSPAIN
cybericonofsin/death			CIOSDETH
cybericonofsin/loop				CIOSLOOP
$pitchshift cybericonofsin/loop			0


//==============================================================================

defencedrone/alarm				DSADRONB
$pitchshift defencedrone/alarm			0
defencedrone/loop				DSADRONL
$pitchshift defencedrone/loop			0
defencedrone/target				DSADRONT

shocktrooper/radio1				DSASHKS1
shocktrooper/radio2				DSASHKS2
shocktrooper/radio3				DSASHKS3
$random shocktrooper/radio { shocktrooper/radio1 shocktrooper/radio2 shocktrooper/radio3 }
shocktrooper/active1			DSASHKA1
shocktrooper/active2			DSASHKA2
shocktrooper/active3			DSASHKA3
$random shocktrooper/active { shocktrooper/active1 shocktrooper/active2 shocktrooper/active3 }

watcher/death1					DSAIMPD1
watcher/death2					DSAIMPD2
watcher/death3					DSAIMPD3
$random watcher/death { watcher/death1 watcher/death2 watcher/death3 }

mechstrosity/sight				DSADEMSI
mechstrosity/death				DSADEMDT
mechstrosity/active				DSADEMAC
mechstrosity/pain				DSADEMPN
mechstrosity/attack				DSADEMAT

thehungry/sight					DSASOSIT
thehungry/attack				DSASOATK
thehungry/pain					DSASOPAN
thehungry/death					DSASODTH
$random thehungry/active { thehungry/active1 thehungry/active1 thehungry/active1 thehungry/active2 thehungry/active3 }
thehungry/active1				DSASOACT
thehungry/active2				DSASOAC2
thehungry/active3				DSASOAC3

cacobyss/sight					DSACACSI
cacobyss/loop					DSACACLP
cacobyss/pain					DSACACPN
cacobyss/death					DSACACDT
cacobyss/revive					DSACACRV
cacobyss/ballloop				DSACACBL
cacobyss/supercharge			DSACACCH
cacobyss/ball					DSACACZ1
cacobyss/ballimpact				DSACACZ2
cacobyss/pulse					DSACACTF
cacobyss/ballrevive				DSACACBR
cacobyss/ballspark1				DSACACS1
cacobyss/ballspark2				DSACACS2
$random cacobyss/ballspark { cacobyss/ballspark1 cacobyss/ballspark2 }

lordoftheabyss/sight			DSABARSI
lordoftheabyss/active			DSABARAC
lordoftheabyss/attackgrowl		DSABARGR
lordoftheabyss/pain				DSABARPN
lordoftheabyss/death			DSABARDT
lordoftheabyss/attack			DSABARAT
lordoftheabyss/deathexplosion	DSABARXP
lordoftheabyss/impact			DSABARIM

deathweaver/sight				DSAARASI
deathweaver/firing				DSAARAF1
deathweaver/firingend			DSAARAF2
deathweaver/pain1				DSAARAP1
deathweaver/pain2				DSAARAP2
deathweaver/pain3				DSAARAP3
$random deathweaver/pain { deathweaver/pain1 deathweaver/pain2 deathweaver/pain3 }
deathweaver/charge				DSAARASC
deathweaver/hover				DSAARALP
deathweaver/plasma				DSAARAX1
deathweaver/plasmaimpact		DSAARAX2

hellstormelemental/sight		DSAPESIT
hellstormelemental/pain			DSAPEPAN
hellstormelemental/death		DSAPEDTH
hellstormelemental/attack		DSAPEATK
hellstormelemental/impact		DSAPEHIT

revenihilator/sight				DSARESIT
revenihilator/active			DSAREACT
revenihilator/death				DSAREDTH
revenihilator/activate1			DSAREST1
revenihilator/activate2			DSAREST2
$random revenihilator/activate { revenihilator/activate1 revenihilator/activate2 }
revenihilator/vree				DSAREVRE
revenihilator/pulseflak			DSAREFI1
revenihilator/flakbang1			DSAREXP1
revenihilator/flakbang2			DSAREXP2
$random revenihilator/flakbang { revenihilator/flakbang1 revenihilator/flakbang2 }
revenihilator/hyperbolt			DSAREFI2
revenihilator/hyperboltimpact1	DSAREXP1
revenihilator/hyperboltimpact2	DSAREXP2
$random revenihilator/hyperboltimpact { revenihilator/hyperboltimpact1 revenihilator/hyperboltimpact2 }
revenihilator/launchdrone		DSAREVDL
revenihilator/dronestart		DSARDRST
revenihilator/dronebeep			DSARDRCN
$pitchshift revenihilator/dronebeep			0
revenihilator/droneloop			DSARDRLP

devile/sight					DSAVILSI
devile/active					DSAVILAC
devile/pain						DSAVILPN
devile/death					DSAVILDT
devile/laugh					DSAVILLA

nightmareovermind/whisper		DSNOVERM

abominant/sight					DSABOMSI
abominant/active				DSABOMAC
abominant/pain1					DSABOMP1
abominant/pain2					DSABOMP2
$random abominant/pain { abominant/pain1 abominant/pain2 }
abominant/death					DSABOMDT
abominant/attack				DSABOMAT
abominant/dodge					DSABOMSP
abominant/pulse1				DSABOMF1
abominant/pulse2				DSABOMF2
abominant/pulse3				DSABOMF3
abominant/pulse4				DSABOMF4
abominant/pulse5				DSABOMF5
$random abominant/pulse { abominant/pulse1 abominant/pulse2 abominant/pulse3 abominant/pulse4 abominant/pulse5 }
abominant/pulseloop				DSABOML1
abominant/pulseimpact1			DSABOMX1
abominant/pulseimpact2			DSABOMX2
$random abominant/pulseimpact { abominant/pulseimpact1 abominant/pulseimpact2 }
abominant/bigpulsecharge		DSABOMBC
abominant/bigpulse				DSABOMBB
abominant/bigpulseend			DSABOMBX
abominant/gazecharge			DSABOMGC
abominant/gazefire				DSABOMGF

//==============================================================================

rlmonsters/bulletexp							DSPIPEX1
$limit rlmonsters/bulletexp 0
$random rlmonsters/smallexp { rlmonsters/smallexp1 rlmonsters/smallexp2 rlmonsters/smallexp3 }
rlmonsters/smallexp1							DSPIPEX2
rlmonsters/smallexp2							DSPIPEX3
rlmonsters/smallexp3							DSPIPEX4
$limit rlmonsters/smallexp 0
$random rlmonsters/mediumexp { rlmonsters/mediumexp1 rlmonsters/mediumexp2 rlmonsters/mediumexp3 rlmonsters/mediumexp4 }
rlmonsters/mediumexp1							DSBAREX1
rlmonsters/mediumexp2							DSBAREX2
rlmonsters/mediumexp3							DSBAREX3
rlmonsters/mediumexp4							DSBAREX4
$limit rlmonsters/mediumexp 0
$random rlmonsters/largeexp { rlmonsters/largeexp1 rlmonsters/largeexp2 rlmonsters/largeexp3 rlmonsters/largeexp4 rlmonsters/largeexp5 rlmonsters/largeexp6 rlmonsters/largeexp7 }
rlmonsters/largeexp1							DSLAGEX1
rlmonsters/largeexp2							DSLAGEX2
rlmonsters/largeexp3							DSLAGEX3
rlmonsters/largeexp4							DSLAGEX4
rlmonsters/largeexp5							DSLAGEX5
rlmonsters/largeexp6							DSLAGEX6
rlmonsters/largeexp7							DSLAGEX7
$limit rlmonsters/largeexp 0
$random rlmonsters/hugeexp { rlmonsters/hugeexp1 rlmonsters/hugeexp2 rlmonsters/hugeexp3 rlmonsters/hugeexp4 }
rlmonsters/hugeexp1								DSHUGEX1
rlmonsters/hugeexp2								DSHUGEX2
rlmonsters/hugeexp3								DSHUGEX3
rlmonsters/hugeexp4								DSHUGEX4
$limit rlmonsters/hugeexp 0
$random rlmonsters/distantexp { rlmonsters/distantexp1 rlmonsters/distantexp2 rlmonsters/distantexp3 }
rlmonsters/distantexp1							DSDSEXP1
rlmonsters/distantexp2							DSDSEXP2
rlmonsters/distantexp3							DSDSEXP3
$limit rlmonsters/distantexp 0

$random rlmonsters/bodythud		{rlmonsters/bodythud1 rlmonsters/bodythud2 rlmonsters/bodythud3 rlmonsters/bodythud4 rlmonsters/bodythud5 rlmonsters/bodythud6 rlmonsters/bodythud7 rlmonsters/bodythud8}
rlmonsters/bodythud1			DSBODY1
rlmonsters/bodythud2			DSBODY2
rlmonsters/bodythud3			DSBODY3
rlmonsters/bodythud4			DSBODY4
rlmonsters/bodythud5			DSBODY5
rlmonsters/bodythud6			DSBODY6
rlmonsters/bodythud7			DSBODY7
rlmonsters/bodythud8			DSBODY8

$random rlmonsters/gibthud		{rlmonsters/gibthud1 rlmonsters/gibthud2}
rlmonsters/gibthud1				DSVILBD1
rlmonsters/gibthud2				DSVILBD2

// Gibbing (from DoomRPG Extras)
$random gibbage/xsplat      {gibbage/splat1 gibbage/splat2 gibbage/splat3 gibbage/splat4}
gibbage/splat1  dssplat1
gibbage/splat2  dssplat2
gibbage/splat3  dssplat3
gibbage/splat4  dssplat4

$random gibbage/xgib      {gibbage/gib1 gibbage/gib2 gibbage/gib3}
gibbage/gib1    dsgib1
gibbage/gib2    dsgib2
gibbage/gib3    dsgib3

$random gibbage/xgibst      {gibbage/git1 gibbage/git2 gibbage/git3}
gibbage/git1    dsgit1
gibbage/git2    dsgit2
gibbage/git3    dsgit3

gibbage/halflife    HLSPLAT
// End Gibbing
