// Texture definitions generated by SLADE3
// on Sat Sep 17 22:40:37 2016

Sprite GIB1C0, 9, 9
{
	Offset 4, 7
	Patch GIB1A0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB1D0, 9, 9
{
	Offset 4, 7
	Patch GIB1A0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB1E0, 9, 9
{
	Offset 4, 7
	Patch GIB1A0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB1F0, 9, 7
{
	Offset 7, 4
	Patch GIB1B0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB1G0, 7, 9
{
	Offset 4, 7
	Patch GIB1B0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB1H0, 9, 7
{
	Offset 7, 4
	Patch GIB1B0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB2D0, 6, 6
{
	Offset 3, 3
	Patch GIB2A0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB2E0, 6, 6
{
	Offset 3, 3
	Patch GIB2A0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB2F0, 6, 6
{
	Offset 3, 3
	Patch GIB2A0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB2G0, 6, 6
{
	Offset 4, 3
	Patch GIB2B0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB2H0, 6, 6
{
	Offset 3, 4
	Patch GIB2B0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB2I0, 6, 6
{
	Offset 4, 3
	Patch GIB2B0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB2J0, 7, 7
{
	Offset 5, 3
	Patch GIB2C0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB2K0, 7, 7
{
	Offset 3, 5
	Patch GIB2C0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB2L0, 7, 7
{
	Offset 5, 3
	Patch GIB2C0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB3D0, 7, 8
{
	Offset 6, 4
	Patch GIB3B0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB3E0, 8, 7
{
	Offset 4, 6
	Patch GIB3B0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB3F0, 7, 8
{
	Offset 6, 4
	Patch GIB3B0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB3G0, 9, 6
{
	Offset 8, 3
	Patch GIB3C0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB3H0, 6, 9
{
	Offset 3, 8
	Patch GIB3C0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB3I0, 9, 6
{
	Offset 8, 3
	Patch GIB3C0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB4D0, 5, 5
{
	Offset 4, 2
	Patch GIB4A0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB4E0, 5, 5
{
	Offset 2, 4
	Patch GIB4A0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB4F0, 5, 5
{
	Offset 4, 2
	Patch GIB4A0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB4G0, 5, 6
{
	Offset 3, 3
	Patch GIB4B0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB4H0, 6, 5
{
	Offset 3, 3
	Patch GIB4B0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB4I0, 5, 6
{
	Offset 3, 3
	Patch GIB4B0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB4J0, 5, 7
{
	Offset 4, 3
	Patch GIB4C0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB4K0, 7, 5
{
	Offset 3, 4
	Patch GIB4C0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB4L0, 5, 7
{
	Offset 4, 3
	Patch GIB4C0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB5D0, 8, 9
{
	Offset 5, 4
	Patch GIB5A0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB5E0, 9, 8
{
	Offset 4, 5
	Patch GIB5A0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB5F0, 8, 9
{
	Offset 5, 4
	Patch GIB5A0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB5G0, 8, 7
{
	Offset 7, 3
	Patch GIB5B0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB5H0, 7, 8
{
	Offset 3, 7
	Patch GIB5B0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB5I0, 8, 7
{
	Offset 7, 3
	Patch GIB5B0, 0, 0
	{
		Rotate 270
	}
}

Sprite GIB5J0, 8, 7
{
	Offset 5, 4
	Patch GIB5C0, 0, 0
	{
		Rotate 90
	}
}

Sprite GIB5K0, 7, 8
{
	Offset 4, 5
	Patch GIB5C0, 0, 0
	{
		Rotate 180
	}
}

Sprite GIB5L0, 8, 7
{
	Offset 5, 4
	Patch GIB5C0, 0, 0
	{
		Rotate 270
	}
}

Sprite FOVEA0, 194, 106
{
	Offset 101, 102
	Patch CSPMT1, 0, 0
}

Sprite FOVEB0, 194, 106
{
	Offset 101, 102
	Patch CSPMX1, 0, 0
}

Sprite FOVEC0, 194, 106
{
	Offset 101, 102
	Patch CSPMZ1, 0, 0
}

Graphic GUIDEBOX, 180, 120
{
	XScale 1.500
	YScale 1.500
	Offset 90, 120
	Patch BOSSBAC2, -91, -43
}

// End of texture definitions
