//test
cvars			//Custom cvars that modifies how game behaves. Often related to mutators.
recoil			//Weapon recoil, moves your crosshair when you fire.
enter			//Some void scripts are executed all at once in an enter script in variable order.
chv_comp		//In-game completionist achievements (for bragging rights only)
chv_surv		//In-game survived achievements (for bragging rights only)
chv_play		//In-game previous level achievements (for bragging rights only)
akimbo			//Grants you dual weapons after few levels completed.
light			//Flashlight
mortxpl			//Mortar explode code, made by Michaelis.
crss_rcl		//crossbow weapon recoil. Made by Ivory Duke.
button			//open-closes achievements/ammo hud.
intruder		//Intruder mode. Forces pistol start on all maps.
mp				//Multiplayer scripts, it blocks certain mutators for the sake of fairness.
unload			//Things that happens each time you exit a level.

blister			//Freezes time momentarily in a more Accurate Dusk fashion. Made by ivory Duke.//Detects playerclass, then executes blister script.
//blis_new		//Freezes time momentarily in a more Accurate Dusk fashion. Made by ivory Duke.
//blis_old		//Old iteration of the powerup that worked on old sourceports. Made by ivory Duke.

totem			//Allows for fatfire totems stack.
wep_memo		//Weapon memory. Decorate remembers which weapon was used and changes weapon accordingly.
dmg_mult		//Changes the damage weapons does to monsters. Works on singleplayer only.

//cheats		//Additional fake cheats from keyconf aliases.
//journo		//Game journalist mode, aka Dean takahashi mode.
//freeze		//freezetime test
//sped			//gotta go fast

dmgnmbrs        //Dooskmatch damage indicators by Michaelis

mutator			//Additional code for certain mutators.

ISBOT		//Checks if the player is a bot.