//$GZDB_SKIP


//Additional inventory used on achievements scripts and stuff like that.


//Survive x amount of maps.
ACTOR Current_Level : Inventory				{   Inventory.MaxAmount 100	}


//Special medals detector.
//Detects if players have fired or received damage.
ACTOR Player_GotInjured : Inventory			{   Inventory.MaxAmount 1	}
ACTOR Player_WeaponShot : Inventory			{   Inventory.MaxAmount 1	}

//If they didn't got damage or didn't fired, then you get this, which triggers other scripts.
ACTOR Player_Untouchable : Inventory		{   Inventory.MaxAmount 1	}
ACTOR Player_Lowtech : Inventory			{   Inventory.MaxAmount 1	}



//Delays the execution of certain script until this inventory gets deleted from player
ACTOR Cheevo_SurviveDelays_award1Script : Inventory	{   Inventory.MaxAmount 1	}



//How much of those medals were achieved.
ACTOR Cheevo_Survive05 : Inventory				{   Inventory.MaxAmount 1	}
ACTOR Cheevo_Survive10 : Inventory				{   Inventory.MaxAmount 1	}
ACTOR Cheevo_Survive20 : Inventory				{   Inventory.MaxAmount 1	}
ACTOR Cheevo_Survive30 : Inventory				{   Inventory.MaxAmount 1	}

ACTOR Cheevo_100monsters : Inventory			{   Inventory.MaxAmount 100	}
ACTOR Cheevo_100secrets : Inventory				{   Inventory.MaxAmount 100	}
ACTOR Cheevo_100items : Inventory				{   Inventory.MaxAmount 100	}
ACTOR Cheevo_pleased : Inventory				{   Inventory.MaxAmount 100	}

ACTOR Cheevo_untouchable : Inventory			{   Inventory.MaxAmount 100	}
ACTOR Cheevo_lowtech : Inventory				{   Inventory.MaxAmount 100	}


//Custom cheevos designed for the mappack.
ACTOR Cheevo_goaway : Inventory					{   Inventory.MaxAmount 100	}
ACTOR Cheevo_meta : Inventory					{   Inventory.MaxAmount 100	}
ACTOR Cheevo_gottagofast : Inventory			{   Inventory.MaxAmount 100	}
