//$GZDB_SKIP


/*
ACTOR Fastfire_test :  Fastfire_totem
{
  Powerup.Duration -1 
	Powerup.Color None
}
*/



//Only obtainable through cheats via console. (keyconf aliases)
ACTOR Fastfire_map :  Fastfire_totem
{
  Powerup.Duration 0x7FFFFFFD 
  Powerup.Color 0, 0, 0, 0.0
//	Powerup.Color None

}


ACTOR DooskFly : PowerupGiver 
{
	+NOGRAVITY
	+INVENTORY.PICKUPFLASH
	+INVENTORY.INTERHUBSTRIP
	+inventory.AUTOACTIVATE
	Powerup.Type Flight
	States
	{
	Spawn:
		SOAR ABCB 5
		Loop
	}
}


ACTOR DooskSpeedBoots : PowerupGiver 
{
	+NOGRAVITY
	+INVENTORY.PICKUPFLASH
	+inventory.AUTOACTIVATE
	Powerup.Type Speed
	States
	{
	Spawn:
		SPED ABCDEFGH 3 Bright
		Loop
	}
}






//Used by damage multipler mutator.
//Gives the player one of these powerups based on an user variable.
Actor Power_DMGMult050 : PowerDamage
{
	DamageFactor "Normal", 0.5  Powerup.Duration 0x7FFFFFFD 
//	+INVENTORY.ADDITIVETIME
}

Actor Power_DMGMult075 : PowerDamage
{
	DamageFactor "Normal", 0.75  Powerup.Duration 0x7FFFFFFD 
//	+INVENTORY.ADDITIVETIME
}


Actor Power_DMGMult100 : PowerDamage
{
	DamageFactor "Normal", 1  Powerup.Duration 0x7FFFFFFD 
//	+INVENTORY.ADDITIVETIME
}

Actor Power_DMGMult125 : PowerDamage
{
	DamageFactor "Normal", 1.25  Powerup.Duration 0x7FFFFFFD 
//	+INVENTORY.ADDITIVETIME
}

Actor Power_DMGMult150 : PowerDamage
{
	DamageFactor "Normal", 1.5  Powerup.Duration 0x7FFFFFFD 
//	+INVENTORY.ADDITIVETIME
}
