//$GZDB_SKIP

ACTOR Dusk_Wep2Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_BULLETS_12"
	Inventory.Amount 12
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 12
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.3
	States
	{
	Spawn:
		BUL1 ABCDEFGHIJKLMNOP 4 bright
		Loop

	}
}


ACTOR Dusk_Wep2AmmoSmol : Dusk_Wep2Ammo
{
	Inventory.PickupMessage "$PICKUP_BULLETS_1"
	Inventory.Amount 1
	Scale 0.3
	States
	{
	Spawn:
		BUL0 ABCDEFGHIJKLMNOP 4 bright
		Loop

	}
}

ACTOR Dusk_Wep2AmmoLarge : Dusk_Wep2Ammo
{
	Inventory.PickupMessage "$PICKUP_BULLETS_36"
	Inventory.Amount 36
	Scale 0.3
	States
	{
	Spawn:
		BUL3 ABCDEFGHIJKLMNOP 4 bright
		Loop

	}
}





ACTOR Dusk_Wep3Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_SHELLS_12"
	Inventory.Amount 12
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.2
	States
	{
	Spawn:
		SHL1 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}

ACTOR Dusk_Wep3AmmoSmol : Dusk_Wep3Ammo
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_SHELLS_1"
	Inventory.Amount 1
	Inventory.Icon "CLIPA0"
	Scale 0.3
	States
	{
	Spawn:
		SHL0 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}



//wep4 uses the same ammo as 3, even on dusk.



ACTOR Dusk_Wep5Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_BULLETS_36"
	Inventory.Amount 36
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 24
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.25
	States
	{
	Spawn:
		BUL3 ABCDEFGHIJKLMNOP 4 bright
		Loop

	}
}


ACTOR Dusk_Wep5AmmoSmol : Dusk_Wep5Ammo
{
	Inventory.PickupMessage "$PICKUP_ASSAULT_BULLETS_24"
	Inventory.Amount 24
	Scale 0.25
	States
	{
	Spawn:
		BUL2 ABCDEFGHIJKLMNOP 4 bright
		Loop

	}
}


ACTOR Dusk_Wep6Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_RIFLE_BULLETS_5"
	Inventory.Amount 5
	Inventory.MaxAmount 15
	Ammo.BackpackAmount 5
	Ammo.BackpackMaxAmount 15
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.3
	States
	{
	Spawn:
		RFL1 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}


ACTOR Dusk_Wep6AmmoSmol : Dusk_Wep6Ammo
{
	Inventory.PickupMessage "$PICKUP_RIFLE_BULLETS_1"
	Inventory.Amount 1
	Scale 0.2
	States
	{
	Spawn:
		RFL0 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}




ACTOR Dusk_Wep7Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_CROSSBOW_10"
	Inventory.Amount 10
	Inventory.MaxAmount 30
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 30
	Inventory.Icon "CLIPA0"
	Scale 0.425
	States
	{
	Spawn:
		CRBA ABCDEFGHIJKLMNOP 4 bright A_SpawnItemEx("Health_Particles", random2[BoltSpark]()*0.025625, random2[BoltSpark]()*0.025625, random2[BoltSpark]()*0.025625+20, 0,0,1,0,SXF_ABSOLUTEPOSITION, 50)
		"####" "#" 0 A_CheckSight("Simple")
		Loop

Simple:
		CRBA ABCDEFGHIJKLMNOP 4 bright 
Goto Spawn
	}
}


ACTOR Dusk_Wep8Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_GRENADES_6"
	Inventory.Amount 6
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 2
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.25
	States
	{
	Spawn:
		GRN1 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}



ACTOR Dusk_Wep8AmmoSmol : Dusk_Wep8Ammo
{
	Inventory.PickupMessage "$PICKUP_GRENADE_1"
	Inventory.Amount 1
	Scale 0.3
	States
	{
	Spawn:
		GRN0 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}

ACTOR Dusk_Wep9Ammo : Ammo 
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "$PICKUP_RIVET"
	Inventory.Amount 1
	Inventory.MaxAmount 25
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 25
	Inventory.Icon "CLIPA0"
	Height 48
	Radius 20
	Scale 0.3
	States
	{
	Spawn:
		RIV0 ABCDEFGHIJKLMNOP 4 bright
		Loop
	}
}

