//$GZDB_SKIP

//==============================================================================
//
//	  Damage numbers
//	 By Michaelis
//	For Doosk by AlphaEnt
//
//==============================================================================

Actor DamageNumber1
{
	+NOINTERACTION +NOTONAUTOMAP
	+CLIENTSIDEONLY
	VSpeed 1
	Speed 1
	ReactionTime 4
	Scale .15
	States
	{
	Spawn:
		TNT1 A 0
	Idle:
		"####" "#" 0 A_ChangeVelocity(1,0,0,CVF_RELATIVE)
		"####" "#" 7 A_Countdown
		Wait
	Death:
		"####" "#" 0 A_ChangeVelocity(0,0,2)
		"####" "#################" 1 A_FadeOut(0.09)
		Stop
	}
}

Actor DamageNumber110 : DamageNumber1 { States { Spawn: DN10 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber111 : DamageNumber1 { States { Spawn: DN11 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber112 : DamageNumber1 { States { Spawn: DN12 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber113 : DamageNumber1 { States { Spawn: DN13 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber114 : DamageNumber1 { States { Spawn: DN14 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber115 : DamageNumber1 { States { Spawn: DN15 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber116 : DamageNumber1 { States { Spawn: DN16 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber117 : DamageNumber1 { States { Spawn: DN17 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber118 : DamageNumber1 { States { Spawn: DN18 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber119 : DamageNumber1 { States { Spawn: DN19 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber120 : DamageNumber1 { States { Spawn: DN20 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber121 : DamageNumber1 { States { Spawn: DN21 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber122 : DamageNumber1 { States { Spawn: DN22 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber123 : DamageNumber1 { States { Spawn: DN23 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber124 : DamageNumber1 { States { Spawn: DN24 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber125 : DamageNumber1 { States { Spawn: DN25 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber126 : DamageNumber1 { States { Spawn: DN26 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber127 : DamageNumber1 { States { Spawn: DN27 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber128 : DamageNumber1 { States { Spawn: DN28 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber129 : DamageNumber1 { States { Spawn: DN29 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber130 : DamageNumber1 { States { Spawn: DN30 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber131 : DamageNumber1 { States { Spawn: DN31 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber132 : DamageNumber1 { States { Spawn: DN32 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber133 : DamageNumber1 { States { Spawn: DN33 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber134 : DamageNumber1 { States { Spawn: DN34 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber135 : DamageNumber1 { States { Spawn: DN35 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber136 : DamageNumber1 { States { Spawn: DN36 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber137 : DamageNumber1 { States { Spawn: DN37 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber138 : DamageNumber1 { States { Spawn: DN38 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber139 : DamageNumber1 { States { Spawn: DN39 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber140 : DamageNumber1 { States { Spawn: DN40 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber141 : DamageNumber1 { States { Spawn: DN41 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber142 : DamageNumber1 { States { Spawn: DN42 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber143 : DamageNumber1 { States { Spawn: DN43 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber144 : DamageNumber1 { States { Spawn: DN44 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber145 : DamageNumber1 { States { Spawn: DN45 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber146 : DamageNumber1 { States { Spawn: DN46 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber147 : DamageNumber1 { States { Spawn: DN47 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber148 : DamageNumber1 { States { Spawn: DN48 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber149 : DamageNumber1 { States { Spawn: DN49 A 0 A_Turn(0) Goto Super::Idle } }

Actor DamageNumber2 : DamageNumber1
{
	+BRIGHT
	ReactionTime 4
	Scale .2
}

Actor DamageNumber210 : DamageNumber2 { States { Spawn: DN10 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber211 : DamageNumber2 { States { Spawn: DN11 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber212 : DamageNumber2 { States { Spawn: DN12 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber213 : DamageNumber2 { States { Spawn: DN13 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber214 : DamageNumber2 { States { Spawn: DN14 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber215 : DamageNumber2 { States { Spawn: DN15 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber216 : DamageNumber2 { States { Spawn: DN16 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber217 : DamageNumber2 { States { Spawn: DN17 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber218 : DamageNumber2 { States { Spawn: DN18 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber219 : DamageNumber2 { States { Spawn: DN19 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber220 : DamageNumber2 { States { Spawn: DN20 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber221 : DamageNumber2 { States { Spawn: DN21 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber222 : DamageNumber2 { States { Spawn: DN22 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber223 : DamageNumber2 { States { Spawn: DN23 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber224 : DamageNumber2 { States { Spawn: DN24 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber225 : DamageNumber2 { States { Spawn: DN25 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber226 : DamageNumber2 { States { Spawn: DN26 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber227 : DamageNumber2 { States { Spawn: DN27 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber228 : DamageNumber2 { States { Spawn: DN28 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber229 : DamageNumber2 { States { Spawn: DN29 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber230 : DamageNumber2 { States { Spawn: DN30 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber231 : DamageNumber2 { States { Spawn: DN31 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber232 : DamageNumber2 { States { Spawn: DN32 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber233 : DamageNumber2 { States { Spawn: DN33 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber234 : DamageNumber2 { States { Spawn: DN34 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber235 : DamageNumber2 { States { Spawn: DN35 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber236 : DamageNumber2 { States { Spawn: DN36 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber237 : DamageNumber2 { States { Spawn: DN37 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber238 : DamageNumber2 { States { Spawn: DN38 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber239 : DamageNumber2 { States { Spawn: DN39 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber240 : DamageNumber2 { States { Spawn: DN40 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber241 : DamageNumber2 { States { Spawn: DN41 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber242 : DamageNumber2 { States { Spawn: DN42 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber243 : DamageNumber2 { States { Spawn: DN43 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber244 : DamageNumber2 { States { Spawn: DN44 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber245 : DamageNumber2 { States { Spawn: DN45 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber246 : DamageNumber2 { States { Spawn: DN46 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber247 : DamageNumber2 { States { Spawn: DN47 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber248 : DamageNumber2 { States { Spawn: DN48 A 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber249 : DamageNumber2 { States { Spawn: DN49 A 0 A_Turn(0) Goto Super::Idle } }

Actor DamageNumber3 : DamageNumber1
{
	+BRIGHT
	ReactionTime 5
	Scale .25
}

Actor DamageNumber310 : DamageNumber3 { States { Spawn: DN10 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber311 : DamageNumber3 { States { Spawn: DN11 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber312 : DamageNumber3 { States { Spawn: DN12 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber313 : DamageNumber3 { States { Spawn: DN13 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber314 : DamageNumber3 { States { Spawn: DN14 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber315 : DamageNumber3 { States { Spawn: DN15 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber316 : DamageNumber3 { States { Spawn: DN16 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber317 : DamageNumber3 { States { Spawn: DN17 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber318 : DamageNumber3 { States { Spawn: DN18 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber319 : DamageNumber3 { States { Spawn: DN19 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber320 : DamageNumber3 { States { Spawn: DN20 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber321 : DamageNumber3 { States { Spawn: DN21 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber322 : DamageNumber3 { States { Spawn: DN22 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber323 : DamageNumber3 { States { Spawn: DN23 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber324 : DamageNumber3 { States { Spawn: DN24 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber325 : DamageNumber3 { States { Spawn: DN25 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber326 : DamageNumber3 { States { Spawn: DN26 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber327 : DamageNumber3 { States { Spawn: DN27 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber328 : DamageNumber3 { States { Spawn: DN28 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber329 : DamageNumber3 { States { Spawn: DN29 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber330 : DamageNumber3 { States { Spawn: DN30 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber331 : DamageNumber3 { States { Spawn: DN31 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber332 : DamageNumber3 { States { Spawn: DN32 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber333 : DamageNumber3 { States { Spawn: DN33 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber334 : DamageNumber3 { States { Spawn: DN34 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber335 : DamageNumber3 { States { Spawn: DN35 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber336 : DamageNumber3 { States { Spawn: DN36 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber337 : DamageNumber3 { States { Spawn: DN37 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber338 : DamageNumber3 { States { Spawn: DN38 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber339 : DamageNumber3 { States { Spawn: DN39 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber340 : DamageNumber3 { States { Spawn: DN40 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber341 : DamageNumber3 { States { Spawn: DN41 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber342 : DamageNumber3 { States { Spawn: DN42 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber343 : DamageNumber3 { States { Spawn: DN43 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber344 : DamageNumber3 { States { Spawn: DN44 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber345 : DamageNumber3 { States { Spawn: DN45 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber346 : DamageNumber3 { States { Spawn: DN46 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber347 : DamageNumber3 { States { Spawn: DN47 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber348 : DamageNumber3 { States { Spawn: DN48 B 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber349 : DamageNumber3 { States { Spawn: DN49 B 0 A_Turn(0) Goto Super::Idle } }

Actor DamageNumber4 : DamageNumber1
{
	+BRIGHT
	ReactionTime 6
	Scale .3
}

Actor DamageNumber410 : DamageNumber4 { States { Spawn: DN10 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber411 : DamageNumber4 { States { Spawn: DN11 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber412 : DamageNumber4 { States { Spawn: DN12 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber413 : DamageNumber4 { States { Spawn: DN13 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber414 : DamageNumber4 { States { Spawn: DN14 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber415 : DamageNumber4 { States { Spawn: DN15 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber416 : DamageNumber4 { States { Spawn: DN16 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber417 : DamageNumber4 { States { Spawn: DN17 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber418 : DamageNumber4 { States { Spawn: DN18 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber419 : DamageNumber4 { States { Spawn: DN19 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber420 : DamageNumber4 { States { Spawn: DN20 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber421 : DamageNumber4 { States { Spawn: DN21 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber422 : DamageNumber4 { States { Spawn: DN22 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber423 : DamageNumber4 { States { Spawn: DN23 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber424 : DamageNumber4 { States { Spawn: DN24 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber425 : DamageNumber4 { States { Spawn: DN25 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber426 : DamageNumber4 { States { Spawn: DN26 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber427 : DamageNumber4 { States { Spawn: DN27 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber428 : DamageNumber4 { States { Spawn: DN28 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber429 : DamageNumber4 { States { Spawn: DN29 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber430 : DamageNumber4 { States { Spawn: DN30 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber431 : DamageNumber4 { States { Spawn: DN31 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber432 : DamageNumber4 { States { Spawn: DN32 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber433 : DamageNumber4 { States { Spawn: DN33 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber434 : DamageNumber4 { States { Spawn: DN34 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber435 : DamageNumber4 { States { Spawn: DN35 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber436 : DamageNumber4 { States { Spawn: DN36 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber437 : DamageNumber4 { States { Spawn: DN37 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber438 : DamageNumber4 { States { Spawn: DN38 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber439 : DamageNumber4 { States { Spawn: DN39 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber440 : DamageNumber4 { States { Spawn: DN40 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber441 : DamageNumber4 { States { Spawn: DN41 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber442 : DamageNumber4 { States { Spawn: DN42 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber443 : DamageNumber4 { States { Spawn: DN43 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber444 : DamageNumber4 { States { Spawn: DN44 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber445 : DamageNumber4 { States { Spawn: DN45 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber446 : DamageNumber4 { States { Spawn: DN46 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber447 : DamageNumber4 { States { Spawn: DN47 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber448 : DamageNumber4 { States { Spawn: DN48 C 0 A_Turn(0) Goto Super::Idle } }
Actor DamageNumber449 : DamageNumber4 { States { Spawn: DN49 C 0 A_Turn(0) Goto Super::Idle } }
