
//QCDE like healing pool (i could've copied the original qcde code, but whatever)
ACTOR Dusk_HealthBonus_QCDE : Dusk_HealthBonus
{
	Inventory.Amount 5
	Inventory.PickupMessage "You feel blessed by the healing pool."
	Inventory.Respawntics 35
	Radius 96	
//+INVENTORY.QUIET
}

//Prevents a twitchless warning message on acs.
Actor Timer : Powerup {}
Actor Twitchless3sec : Timer { Powerup.Duration 111 } // given by Thumper





//Weapon pickups replacement
Actor QCDEPickup_bfg : RandomSpawner 15608 		{	Dropitem "Riveter_Pickup"	}
Actor QCDEPickup_mach : RandomSpawner 15600 	{	Dropitem "pistol_Pickup"	}
Actor QCDEPickup_lg : RandomSpawner 15606 		{	Dropitem "assrifle_Pickup"	}
Actor QCDEPickup_rail : RandomSpawner 15607 	{	Dropitem "sniper_Pickup"	}
Actor QCDEPickup_rl : RandomSpawner 15605 		{	Dropitem "mortar_Pickup"	}
Actor QCDEPickup_shot : RandomSpawner 15601 	{	Dropitem "winchester_Pickup"	}
Actor QCDEPickup_nail : RandomSpawner 15603 	{	Dropitem "winchester_Pickup"	/*Dropitem "assrifle_Pickup"*/	}
Actor QCDEPickup_sshot : RandomSpawner 15602 	{	Dropitem "supershotgun_Pickup"	}
Actor QCDEPickup_tribolt : RandomSpawner 15604 	{	Dropitem "crossbow_Pickup"	}

//original replacements
/*
Actor QCDEPickup_bfg : RandomSpawner 15608 		{	Dropitem "Riveter_Pickup"	}
Actor QCDEPickup_mach : RandomSpawner 15600 	{	Dropitem "pistol_Pickup"	Dropitem "assrifle_Pickup"	Dropitem "pistol_Pickup"	}
Actor QCDEPickup_lg : RandomSpawner 15606 		{	Dropitem "assrifle_Pickup"	}
Actor QCDEPickup_rail : RandomSpawner 15607 	{	Dropitem "sniper_Pickup"	Dropitem "crossbow_Pickup"	Dropitem "sniper_Pickup"	}
Actor QCDEPickup_rl : RandomSpawner 15605 		{	Dropitem "mortar_Pickup"	}
Actor QCDEPickup_shot : RandomSpawner 15601 	{	Dropitem "winchester_Pickup"	}
Actor QCDEPickup_nail : RandomSpawner 15603 	{	Dropitem "assrifle_Pickup"	Dropitem "winchester_Pickup"	Dropitem "assrifle_Pickup"	}
Actor QCDEPickup_sshot : RandomSpawner 15602 	{	Dropitem "supershotgun_Pickup"	}
Actor QCDEPickup_tribolt : RandomSpawner 15604 	{	Dropitem "crossbow_Pickup"	Dropitem "sword_Pickup"	}
*/


//Ammo pickups replacement
//Doom ammotype is forced on multiplayer, so i didn't cared to replace the old ammotypes with the new ones
Actor QCDEPickup_bullet1 : RandomSpawner 15021 	{	Dropitem "Dusk_Clip"	}
Actor QCDEPickup_bullet2 : RandomSpawner 15022 	{	Dropitem "Dusk_ClipBox"	}
Actor QCDEPickup_shell1 : RandomSpawner 15031 	{	Dropitem "Dusk_Shell"	}
Actor QCDEPickup_shell2 : RandomSpawner 15032 	{	Dropitem "Dusk_ShellBox"	}
Actor QCDEPickup_shell3 : RandomSpawner 15033 	{	Dropitem "Dusk_Shell"	}
Actor QCDEPickup_nail1 : RandomSpawner 15041 	{	Dropitem "Dusk_Clip"	}
Actor QCDEPickup_nail2 : RandomSpawner 15042 	{	Dropitem "Dusk_ClipBox"	}
Actor QCDEPickup_tribolt1 : RandomSpawner 15051	{	Dropitem "Dusk_RocketAmmo"	}
Actor QCDEPickup_tribolt2 : RandomSpawner 15052	{	Dropitem "Dusk_RocketAmmo"	}
Actor QCDEPickup_rocket1 : RandomSpawner 15061 	{	Dropitem "Dusk_RocketBox"	}
Actor QCDEPickup_rocket2 : RandomSpawner 15062 	{	Dropitem "Dusk_RocketBox"	}
Actor QCDEPickup_coil1 : RandomSpawner 15071 	{	Dropitem "Dusk_Cell"	}
Actor QCDEPickup_coil2 : RandomSpawner 15072 	{	Dropitem "Dusk_Cell"	}
Actor QCDEPickup_slug1 : RandomSpawner 15081 	{	Dropitem "Dusk_CellPack"	}
Actor QCDEPickup_slug2 : RandomSpawner 15082 	{	Dropitem "Dusk_CellPack"	}
Actor QCDEPickup_bfg1 : RandomSpawner 15091 		{	Dropitem "Dusk_RocketBox"	}
Actor QCDEPickup_bfg2 : RandomSpawner 15092 		{	Dropitem "Dusk_RocketBox"	}

//Other stuff replacement
Actor QCDEPickup_health5 : RandomSpawner 15500 		{	Dropitem "Dusk_HealthBonus"	}
Actor QCDEPickup_health25 : RandomSpawner 15501		{	Dropitem "Dusk_Stimpack"	}
Actor QCDEPickup_health50 : RandomSpawner 15502		{	Dropitem "Dusk_Medikit"	}
Actor QCDEPickup_health100 : RandomSpawner 15503	{	Dropitem "Soulsphere"	}
Actor QCDEPickup_armor5 : RandomSpawner 15504 		{	Dropitem "Dusk_ArmorBonus"	}
Actor QCDEPickup_armor50 : RandomSpawner 15505 		{	Dropitem "Dusk_GreenArmor"	}
Actor QCDEPickup_armor100 : RandomSpawner 15506		{	Dropitem "Dusk_BlueArmor"	}
Actor QCDEPickup_megasphere : RandomSpawner 15507 	{	Dropitem "Megasphere"	}
Actor QCDEPickup_hourglass1 : RandomSpawner 15508 	{	Dropitem "Dusk_HealthBonus"	Dropitem "Dusk_ArmorBonus"	}
Actor QCDEPickup_hourglass2 : RandomSpawner 15509 	{	Dropitem "Dusk_HealthBonus"	Dropitem "Dusk_ArmorBonus"	}
Actor QCDEPickup_backpack1 : RandomSpawner 15510	{		}//Dropitem "Dusk_Backpack"

Actor QCDELoot_backpack : RandomSpawner 15514		{		}//Dropitem "Dusk_Backpack"
Actor QCDELoot_chest : RandomSpawner 15515			{		}//Dropitem "Dusk_Backpack"
Actor QCDELoot_reliquary : RandomSpawner 15516		{		}//Dropitem "Dusk_Backpack"

//Floaty versions.
Actor QCDEPickup_health5_f : RandomSpawner 15520		{	Dropitem "Dusk_HealthBonus_floaty"	}
Actor QCDEPickup_health25_f : RandomSpawner 15521 		{	Dropitem "Dusk_Stimpack_floaty"	}
Actor QCDEPickup_health50_f : RandomSpawner 15522 		{	Dropitem "Dusk_Medikit_floaty"	}
Actor QCDEPickup_health100_f : RandomSpawner 15523 		{	Dropitem "Dusk_Soulsphere_floaty"	}
Actor QCDEPickup_armor5_f : RandomSpawner 15524			{	Dropitem "Dusk_ArmorBonus_floaty"	}
Actor QCDEPickup_armor50_f : RandomSpawner 15525		{	Dropitem "Dusk_GreenArmor_floaty"	}
Actor QCDEPickup_armor100_f : RandomSpawner 15526 		{	Dropitem "Dusk_BlueArmor_floaty"	}
Actor QCDEPickup_megasphere_f : RandomSpawner 15527		{	Dropitem "Dusk_MegaSphere_floaty"	}
Actor QCDEPickup_hourglass1_f : RandomSpawner 15518 	{	Dropitem "Dusk_HealthBonus_floaty"	Dropitem "Dusk_ArmorBonus_floaty"	}

//Powerups, not done yet.



Actor QCDEPickup_quad : RandomSpawner 15511 	{		Dropitem "Fastfire_Totem_Pickup"	}
Actor QCDEPickup_protec : RandomSpawner 15512 	{		Dropitem "Dusk_InvulnerabilitySphere"	}
Actor QCDEPickup_invul : RandomSpawner 15513 	{		Dropitem "Dusk_InvulnerabilitySphere"	}
Actor QCDEPickup_infammo : RandomSpawner 15519 	{		Dropitem "Fastfire_Totem_Pickup"	}



//Based on other actors
Actor QCDEPickup_powerup :  RandomSpawner 15517 	{		Dropitem "sword_Pickup"	}//VavoomLightWhite
 
//Actor QCDE_botbait : mapSpot 16499 	{		}
Actor QCDE_bloodpoolheal_1 : RandomSpawner 16515		{	Dropitem "Dusk_HealthBonus_QCDE"	}
Actor QCDE_bloodpoolheal_2 : RandomSpawner 16516		{	Dropitem "Dusk_HealthBonus_QCDE"	}
Actor QCDE_bloodpoolheal_3 : RandomSpawner 16517		{	Dropitem "Dusk_HealthBonus_QCDE"	}
Actor QCDE_bloodpoolheal_4 : RandomSpawner 16518		{	Dropitem "Dusk_HealthBonus_QCDE"	}
//Actor QCDE_botbait2 : VavoomLightWhite 15517 	{		}
Actor QCDE_noghostwalk : RandomSpawner 14959 	{		}

//spawnpoints
Actor QCDE_spawnpoint_hmg : RandomSpawner 14960 	{		}
Actor QCDE_spawnpoint_ssg : RandomSpawner 14962 	{		}
Actor QCDE_spawnpoint_sng : RandomSpawner 14963 	{		}
Actor QCDE_spawnpoint_tb : RandomSpawner 14964	{		}
Actor QCDE_spawnpoint_rl : RandomSpawner 14965 	{		}
Actor QCDE_spawnpoint_lg : RandomSpawner 14966 	{		}
Actor QCDE_spawnpoint_rg : RandomSpawner 14967 	{		}
Actor QCDE_spawnpoint_bfg : RandomSpawner 14968 	{		}

//To be changed into its respective colors later on.
Actor QCDE_torch_green : RandomSpawner 16500 	{		}
Actor QCDE_torch_blue : RandomSpawner 16501 		{		}
Actor QCDE_torch_orange : RandomSpawner 16502 	{		}
Actor QCDE_torch_red : RandomSpawner 16503 		{		}
Actor QCDE_torch_magenta : RandomSpawner 16504 	{		}
Actor QCDE_torch_white : RandomSpawner 16505 	{		}
Actor QCDE_emptything_torch_00 : RandomSpawner 16506 {		}
Actor QCDE_emptything_torch_01 : RandomSpawner 16507 {		}
Actor QCDE_emptything_torch_02 : RandomSpawner 16508 {		}
Actor QCDE_emptything_torch_03 : RandomSpawner 16509 {		}

//Moar things.
Actor QCDE_wizardspawner : RandomSpawner 16520 {		}
Actor QCDE_emptything_14 : RandomSpawner 15417 {		}

Actor QCDE_emptything_00 : RandomSpawner 16568 {		}
Actor QCDE_emptything_01 : RandomSpawner 16569 {		}
Actor QCDE_emptything_02 : RandomSpawner 16570 {		}
Actor QCDE_emptything_03 : RandomSpawner 16571 {		}
Actor QCDE_emptything_04 : RandomSpawner 16572 {		}
Actor QCDE_emptything_05 : RandomSpawner 16573 {		}
Actor QCDE_emptything_06 : RandomSpawner 16574 {		}
Actor QCDE_emptything_07 : RandomSpawner 16575 {		}
Actor QCDE_emptything_08 : RandomSpawner 16576 {		}
Actor QCDE_emptything_09 : RandomSpawner 16577 {		}
Actor QCDE_emptything_10 : RandomSpawner 16578 {		}
Actor QCDE_emptything_11 : RandomSpawner 16579 {		}
Actor QCDE_emptything_12 : RandomSpawner 16580 {		}
Actor QCDE_emptything_13 : RandomSpawner 16581 {		}
//Actor QCDE_emptything_15 : RandomSpawner 16583 {		}
//Actor QCDE_emptything_0x : RandomSpawner 165 {		}
/*

*/

//Replaced VavoomLightWhite with emptiness, to attempt to improve performance on low-end machines by rendering less dynamic lights.
/*
Actor QCDE_noghostwalk : VavoomLightWhite 14959 	{		}

//spawnpoints
Actor QCDE_spawnpoint_hmg : VavoomLightWhite 14960 	{		}
Actor QCDE_spawnpoint_ssg : VavoomLightWhite 14962 	{		}
Actor QCDE_spawnpoint_sng : VavoomLightWhite 14963 	{		}
Actor QCDE_spawnpoint_tb : VavoomLightWhite 14964	{		}
Actor QCDE_spawnpoint_rl : VavoomLightWhite 14965 	{		}
Actor QCDE_spawnpoint_lg : VavoomLightWhite 14966 	{		}
Actor QCDE_spawnpoint_rg : VavoomLightWhite 14967 	{		}
Actor QCDE_spawnpoint_bfg : VavoomLightWhite 14968 	{		}

//To be changed into its respective colors later on.
Actor QCDE_torch_green : VavoomLightWhite 16500 	{		}
Actor QCDE_torch_blue : VavoomLightWhite 16501 		{		}
Actor QCDE_torch_orange : VavoomLightWhite 16502 	{		}
Actor QCDE_torch_red : VavoomLightWhite 16503 		{		}
Actor QCDE_torch_magenta : VavoomLightWhite 16504 	{		}
Actor QCDE_torch_white : VavoomLightWhite 16505 	{		}
*/


/*
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
Actor QCDEPickup_ : RandomSpawner 1560 {	Dropitem "Dusk_"	}
*/


/*
//Powerups, not done yet.
Actor QCDEPickup_quad : Fastfire_Totem_Pickup 15511 	{}
Actor QCDEPickup_protec : Dusk_InvulnerabilitySphere 15512 	{}
Actor QCDEPickup_invul : Dusk_InvulnerabilitySphere 15513 	{}
Actor QCDEPickup_infammo : Fastfire_Totem_Pickup 15519 	{}



//Based on other actors
Actor QCDEPickup_powerup :  Fastfire_Totem_Pickup 15517 	{}//VavoomLightWhite
*/


