//$GZDB_SKIP

//Thing that appears when players/monsters are teleported.
ACTOR Dusk_TeleportFog : teleportFog replaces teleportfog
{
	+CLIENTSIDEONLY
	+NOBLOCKMAP
	+NOTELEPORT
	+NOGRAVITY
	RenderStyle Add
	Scale 0.5
	Alpha 0.75
	States
	{
	Spawn:
		TFG1 ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright
		TFG2 ABCDEFG 1 Bright
		Stop
	
	}
}

//Same as above, but smol and for items only.
ACTOR Dusk_ItemFog : Dusk_TeleportFog replaces Itemfog
{
	Scale 0.15
	States
	{
	Spawn:
		TFG1 ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright
		TFG2 ABCDEFG 1 Bright
		Stop
	
	}
}


ACTOR EmptyPickupFog
{
  +NOGRAVITY
  States
  {
  Spawn:
    TNT1 A 1
    Stop
  }
}





