

//Most likely used on custom maps.
//Still not finished.
ACTOR Jakob 
{
	//$Category Doosk Monsters/Bosses
	//$Sprite JAKBA0
	//$Title Jakob (unfinished)
	//$Color 6
	Game Doom
	SpawnID 111
	Health 2420
	PainChance 255

	+NOPAIN
	Speed 4
	Radius 20
	Height 56
	Mass 400
	Monster
	ReactionTime 105
	+FLOORCLIP
	SeeSound "jakob/sight"
	AttackSound "winchester/fire"
	PainSound "jakob/pain"
	DeathSound "jakob/death"
	ActiveSound "jakob/active"
	Obituary "$JAKB_DTH"
	DamageFactor "Deflectedprojectile", 5.0

	DropItem Riveter_Pickup
	Scale 0.375
	States
	{
	Spawn:
		JAKB A 10 A_Look
		Loop
	See:
        JAKB BCDEFGHIJKLMNOPQRSTUVWXY 1 A_Chase
		Loop

	Missile:
TNT1 A 0 A_PlaySound("jakob/pre_fire")
		JAKB B 1 bright A_FaceTarget
TNT1 A 0 A_PlaySound("winchester/fire")
		JAKB BBBBBBB 0 bright A_CustomMissile("Soldier_Bullet",32,0,random(-5,5),CMF_OFFSETPITCH,random(-2,2))
		JAKB B 26 bright 
		Goto See

	Pain:
		SD2D A 0 A_Pain
		Goto See
	Death:
	XDeath:
		BPLZ A 0 A_ChangeFlag("noclip",true)
		SD2Z A 0 A_ScreamAndUnblock


        TNT1 A 1 A_SpawnItemEx("Dusk_GenericMonsterGore",0,0,0,0,0,0,0,32)
		TNT1 A 1
		Stop

	}
}






