

//Most likely used only on custom maps
ACTOR Turret
{
	//$Category Doosk Monsters
	//$Sprite TURTA0
	//$Title Turret (unfinished)
	//$Color 6
	Game Doom
	SpawnID 111
	Health 132
	PainChance 255
	+QUICKTORETALIATE

	+NOPAIN
	Speed 0//Static actor
	Radius 20
	Height 56
	Mass 400
	Monster
	ReactionTime 105
	+FLOORCLIP
	SeeSound "turret/sight"
	AttackSound "soldier/fire"
	PainSound "soldier/pain"
	DeathSound "monster/silent"
	ActiveSound "monster/silent"
	Obituary "$TURT_DTH"
	DamageFactor "Deflectedprojectile", 5.0

	Scale 0.375
	States
	{
	Spawn:
		TURT A 10 A_Look
		Loop
	See:
        TURT A 2 A_Chase
		Loop

	Missile:
TNT1 A 0 A_PlaySound("soldier/fire")
TNT1 A 0 A_FaceTarget			TURT A 3 bright A_CustomMissile("Soldier_Bullet",32,0,random(-5,5),CMF_OFFSETPITCH,random(-2,2))
TNT1 A 0 A_PlaySound("soldier/fire")
TNT1 A 0 A_FaceTarget			TURT A 3 bright A_CustomMissile("Soldier_Bullet",32,0,random(-5,5),CMF_OFFSETPITCH,random(-2,2))
TNT1 A 0 A_PlaySound("soldier/fire")
TNT1 A 0 A_FaceTarget			TURT A 30 bright A_CustomMissile("Soldier_Bullet",32,0,random(-5,5),CMF_OFFSETPITCH,random(-2,2))
//TNT1 A 0 A_PlaySound("winchester/fire")
//		SD2C J 26 bright 
		Goto See

	Pain:
		TURT A 0 A_Pain
		TURT A 2
		Goto See


	Death:
	XDeath:
		BPLZ A 0 A_ChangeFlag("noclip",true)
		SD2Z A 0 A_ScreamAndUnblock

//(spawn metal particles)
		TNT1 A -1

		Stop

	}
}






