
//Fast fire totem variant.
ACTOR Dusk_Crossbow_Fastfire : Dusk_Crossbow 
{
	+POWERED_UP 
	Weapon.SisterWeapon Dusk_Crossbow
	Weapon.AmmoGive 0
	States
	{
	Fire:
TNT1 A 0 A_JumpIfInventory("Fastfire_TotemAmount",31,"Fire_Stacked2")
		W07F A 0 A_Gunflash		
		W07F ABCD 1 bright A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W07F EFGHI 1 A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W07F JKLMNOPQR 1 A_WeaponReady (WRF_ALLOWRELOAD)
		Goto Ready


	Fire_Stacked2:
		W07F A 0 A_Gunflash		
		W07F ABCD 1 bright A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W07F E 1 A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W07F FGHIJKLMNOPQR 1 A_WeaponReady (WRF_ALLOWRELOAD)
		Goto Ready

	}
}


