
//Fast fire totem variant.
ACTOR Dusk_Pistol_Fastfire : Dusk_Pistol //replaces pistol
{
	+POWERED_UP 
	Weapon.SisterWeapon Dusk_Pistol
	Weapon.AmmoGive 0
	States
	{
	Fire:
		W12F A 0 A_Gunflash		TNT1 A 0 A_GiveInventory("Player_WeaponShot",1)

TNT1 A 0 A_JumpIfInventory("Fastfire_TotemAmount",31,"Fire_Stacked2")
		W02F ABCD 1 bright A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W02F E 1 A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W02F FGHIJKL 1 A_WeaponReady (WRF_ALLOWRELOAD)
		Goto Ready

	Fire_Stacked2:
		W02F ABC 1 bright A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W02F E 1 A_WeaponReady (WRF_NOFIRE|WRF_NOSWITCH)
		W02F DFGHIJKL 1 A_WeaponReady (WRF_ALLOWRELOAD)
		Goto Ready
	}
}


