
//Custom cvars
user int user_allowrecoil = 1;	//0=none, 1=allow it
user int user_casingtype = 1;	//0=sprite, 1=actor
user int user_hitsound = 0;	//0=disable, 1=dusk_sp, 2=dusk_mp 
user int user_flashlightquality = 0;	//0=classic, 1=modern

//mutators
user int user_opcigar = 0;				//0=normal, 1=bfg
user int user_derekgun_type = 0;				//0=normal, 1=kitchengun
user int user_brokenass_firerate = 0;	//0=normal, 1=broken
user int user_crossbow_jump = 0;	//0=normal, 1=moar, 2=2much
user int user_sicklestype = 2;	//0=no deflection, 1=vanilla, 2=doosk, 3=modern gzd
user int user_intrudermode = 0;	//0=normal, 1=intruder
user int user_dualmode = 0;	//0=scripts, 1=pickups, 2=none, 3=deletesingle
user int user_damagemultiplier = 2;	//0=0.75, 1=0.875, 2=1.0, 3=1.125, 4=1.25

user int user_lovesoap = 0;	//0=normal, 1=lovesoap
user int user_nobackpack = 0;	//0=backpack, 1=soap
user int user_mortartype = 0;	//0=normal, 1=old
user int user_shotguntype = 0;	//0=normal, 1=old
user int user_nerfedriveter = 0;	//0=normal, 1=nerfed

//unused cvars (for now)
user int user_damagetype = 0;	//0=doom, 1=dusk_mp  (might be cancelled?)
user int user_censoredcrossbow = 0;	//0=normal, 1=2hot4u

//Custom ammotype
user int user_ammotype = 0;	//0=normal, 1=dusk
user int user_ammotype_permanent = 0;	//0=normal, 1=dusk
//user int mpmut_trifecta = 0;	//0=normal, 1=dusk



//cvar added on doosk_moosic
//user int user_musictype = 0;	//0=normal, 1=dusk ambience
