//Placeholder line
//#include "actors//.txt"

//Doosk main
#include "actors/playerpawn.txt"		//Default player replacement.
#include "actors/playerpawn_mp.txt"		//Optional multiplayer skins.
#include "actors/misc_flashlight.txt"	//Flashlight decorate. Made by The ZombieKiller, who's now working on Dusk SDK. It all comes full circle. Works on old sourceports.
#include "actors/misc_hud.txt"			//Unlocks certain parts of the HUD
#include "actors/cheevos.txt"			//Remembers the amount of medals you've obtained.



//Doosk Items
#include "actors/items/health.txt"		
#include "actors/items/armor.txt"		
#include "actors/items/doomammo.txt"		
#include "actors/items/duskammo.txt"		
#include "actors/items/ammoreplacer.txt"		
#include "actors/items/keys.txt"		
#include "actors/items/powerups.txt"	
#include "actors/items/cheats.txt"		//powerups that simulates Dusk's cheats behaviour



//Doosk Weapons
#include "actors/weapons/auxiliar.txt"		//Additional code that affects weapons behaviour.
#include "actors/weapons/casings.txt"		//Casings dropped by weapons
#include "actors/weapons/blood.txt"			//Custom Blood
#include "actors/weapons/puffs.txt"			//Custom Bulletpuffs
//#include "actors/weapons/ammo.txt"		//Currently using Doom ammo, so it's unused.

#include "actors/weapons/weapon_default.txt"		//Base code for the rest of the weapons.
#include "actors/weapons/weapon_pickup.txt"			//Pickup code for weapons. Makes sound when first picked up.
#include "actors/weapons/sickles.txt"
#include "actors/monsters/sickles_reflect.txt"		//Code that makes possible the sickles reflection thing on old sourceports.
#include "actors/monsters/sickles_reflect_2x.txt"	//Version that despawns the reflect actor faster for fast fire totem.
#include "actors/weapons/sword.txt"
#include "actors/weapons/pistol1.txt"
#include "actors/weapons/pistol2.txt"
#include "actors/weapons/winchester1.txt"
#include "actors/weapons/winchester2.txt"
#include "actors/weapons/ssg.txt"
#include "actors/weapons/assault_rifle.txt"
#include "actors/weapons/sniper.txt"
#include "actors/weapons/crossbow.txt"
#include "actors/weapons/mortar.txt"
#include "actors/weapons/riveter.txt"
#include "actors/weapons/cigar.txt"
#include "actors/weapons/barrel.txt"				//Interactive barrel/soap made by Michaelis.
#include "actors/weapons/soap.txt" 					//Why are you buying clothes at the Soap store?
#include "actors/weapons/barrel_heretic.txt"		//Heretic variation.
#include "actors/weapons/buzzsaw.txt"
#include "actors/weapons/totem.txt"


//Dusk Ammotype variants (melee weapons/cigar don't consume ammo)
#include "actors/weapons/duskammo/pistol1.txt"
#include "actors/weapons/duskammo/pistol2.txt"
#include "actors/weapons/duskammo/winchester1.txt"
#include "actors/weapons/duskammo/winchester2.txt"
#include "actors/weapons/duskammo/ssg.txt"
#include "actors/weapons/duskammo/assault_rifle.txt"
#include "actors/weapons/duskammo/sniper.txt"
#include "actors/weapons/duskammo/crossbow.txt"
#include "actors/weapons/duskammo/mortar.txt"
#include "actors/weapons/duskammo/riveter.txt"


//Doosk Weapons (Projectiles)
#include "actors/weapons/proj_cross.txt"
#include "actors/weapons/proj_mortar.txt"
#include "actors/weapons/proj_rivet.txt"
#include "actors/weapons/proj_cigar.txt"

//Deathmatch iterations
#include "actors/weapons/proj_mortar_dm.txt"
#include "actors/weapons/proj_rivet_dm.txt"




//Doosk Monsters
#include "actors/monsters/projectiles.txt"					//projectiles replacements for doosk. Includes custom damagetype to allow deflections.
#include "actors/monsters/projectiles_heretic.txt"			//Same as above, but for Heretic variants.
#include "actors/monsters/randomizers.txt"					//Allows for random monsters within certain classes.
#include "actors/monsters/gore.txt"							//Heavily based on nashgore, modified to make it behave like Dusk.


#include "actors/monsters/wendy.txt"					//Wendigo
#include "actors/monsters/cowgirl.txt"					//Cowgirl (also mama and twins)
#include "actors/monsters/soldier.txt"					//Soldiers (3 variants: Pistol, Shotgun, AssRifle)
#include "actors/monsters/rat.txt"						//Jugador de maicraf
#include "actors/monsters/black_phillip.txt"			//Black Phillip morris.
#include "actors/monsters/welder.txt"					//Welder
#include "actors/monsters/bigjohn.txt"					//Yahaha, big john, yeah yea, that's me!
#include "actors/monsters/bonemonk.txt"					//Bonermonkey
#include "actors/monsters/experiments.txt"				//Experiments
#include "actors/monsters/elcocogigante.txt"			//Intoxigator
#include "actors/monsters/forkmaiden.txt"				//Fork Maiden
#include "actors/monsters/guardian.txt"					//Guardian
#include "actors/monsters/priestess.txt"				//Priestess
#include "actors/monsters/scientist.txt"				//Scientist
#include "actors/monsters/mage.txt"						//Mage (red variants also included)
#include "actors/monsters/boneball.txt"					//Boneball
#include "actors/monsters/chomper.txt"					//Chomper
#include "actors/monsters/horror.txt"					//Horror

#include "actors/monsters/jakob.txt"					//Jakob
//#include "actors/monsters/leatherneck.txt"			//Leatherneck
#include "actors/monsters/dogbox.txt"					//Dogbox, aka Cartdog
//#include "actors/monsters/nargle.txt"					//Nargle
#include "actors/monsters/scarecrow.txt"				//Scarecrow
#include "actors/monsters/turret.txt"					//Turret
//#include "actors/monsters/.txt"				//

#include "actors/monsters/doosk_htic.txt"		//Heretic drop variants




//QCDE Stuff
#include "actors/misc_qcde.txt"			//Partial compatibility with qcde dm mappack.
#include "actors/misc_dbt_tricks.txt"	//Some tricks DBT used to make bots go to certain places.
#include "actors/misc_floaty.txt"		//QCDE Floaty partial compatibility
#include "actors/misc_damagenumb.txt"   //Damage numbers by Michaelis

//Doosk misc. stuff
#include "actors/titlemap.txt"			//Titlemap made by AlphaEnt, Tweaked by michaelis to make it spin. Requires decorate to work properly.
#include "actors/misc_stuff.txt"		//Things that don't fit on any category.
#include "actors/heretic_pickups.txt"	//Makes the mod compatible with heretic.
#include "actors/monsters/blorc.txt"	//hey, it's me!
//#include "actors/temp_code.txt"			

