//Doosk HUD
//Made by AlphaEnt.

//height 32;
//Resolution 320, 200


statusbar fullscreen, forcescaled
{


alpha 0.3
//Fast fire clock hud
			inInventory Fastfire_ClockAmount,   31 {	drawimage "CBAR30", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   30 {	drawimage "CBAR30", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   29 {	drawimage "CBAR29", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   28 {	drawimage "CBAR28", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   27 {	drawimage "CBAR27", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   26 {	drawimage "CBAR26", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   25 {	drawimage "CBAR25", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   24 {	drawimage "CBAR24", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   23 {	drawimage "CBAR23", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   22 {	drawimage "CBAR22", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   21 {	drawimage "CBAR21", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   20 {	drawimage "CBAR20", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   19 {	drawimage "CBAR19", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   18 {	drawimage "CBAR18", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   17 {	drawimage "CBAR17", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   16 {	drawimage "CBAR16", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   15 {	drawimage "CBAR15", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   14 {	drawimage "CBAR14", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   13 {	drawimage "CBAR13", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   12 {	drawimage "CBAR12", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   11 {	drawimage "CBAR11", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   10 {	drawimage "CBAR10", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   9 {	drawimage "CBAR09", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   8 {	drawimage "CBAR08", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   7 {	drawimage "CBAR07", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   6 {	drawimage "CBAR06", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   5 {	drawimage "CBAR05", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   4 {	drawimage "CBAR04", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   3 {	drawimage "CBAR03", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   2 {	drawimage "CBAR02", 160, 100;	} else {
			inInventory Fastfire_ClockAmount,   1 {	drawimage "CBAR01", 160, 100;	} else {
			                                 	 	 
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 31 braces


alpha 0.3
//Blistering clock hud
			inInventory Blistering_ClockAmount,   31 {	drawimage "DBAR30", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   30 {	drawimage "DBAR30", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   29 {	drawimage "DBAR29", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   28 {	drawimage "DBAR28", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   27 {	drawimage "DBAR27", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   26 {	drawimage "DBAR26", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   25 {	drawimage "DBAR25", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   24 {	drawimage "DBAR24", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   23 {	drawimage "DBAR23", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   22 {	drawimage "DBAR22", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   21 {	drawimage "DBAR21", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   20 {	drawimage "DBAR20", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   19 {	drawimage "DBAR19", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   18 {	drawimage "DBAR18", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   17 {	drawimage "DBAR17", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   16 {	drawimage "DBAR16", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   15 {	drawimage "DBAR15", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   14 {	drawimage "DBAR14", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   13 {	drawimage "DBAR13", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   12 {	drawimage "DBAR12", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   11 {	drawimage "DBAR11", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   10 {	drawimage "DBAR10", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   9 {	drawimage "DBAR09", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   8 {	drawimage "DBAR08", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   7 {	drawimage "DBAR07", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   6 {	drawimage "DBAR06", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   5 {	drawimage "DBAR05", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   4 {	drawimage "DBAR04", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   3 {	drawimage "DBAR03", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   2 {	drawimage "DBAR02", 160, 100;	} else {
			inInventory Blistering_ClockAmount,   1 {	drawimage "DBAR01", 160, 100;	} else {
			                                 	 	 
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} // 31 braces	



alpha 1.0
//Morale hud
	drawimage "H_MORL", 86, 184;
drawnumber 5, DOOSKSMOLNUMBFONT, white, armor, alignment(center),	96, 190;

//Health hud
	drawimage "H_HLTH", 208, 184;
	drawnumber 5, DOOSKSMOLNUMBFONT, white, health, alignment(center), 218, 190;

//Weapons hud
//Each weapon has a custom image name attached to them.
 IsSelected Dusk_Cigar 		{	drawimage "H_W00", 160, 185, center;	drawimage "h_hnx", 160, 193, center;  }
 IsSelected Dusk_Sickles  	{	drawimage "H_W01", 160, 185, center;	drawimage "h_hnx", 160, 193, center;  }
 IsSelected Dusk_Sword  	{	drawimage "H_W11", 160, 185, center;	drawimage "h_hnx", 160, 193, center;  }
 IsSelected Dusk_Pistol, 		Dusk_Pistol_NewAmmo  		{	drawimage "H_W02", 160, 185, center;  }
 IsSelected Dusk_Pistol2, 		Dusk_Pistol2_NewAmmo  		{	drawimage "H_W12", 160, 185, center;  }
 IsSelected Dusk_Winchester, 	Dusk_Winchester_NewAmmo  	{	drawimage "H_W03", 160, 185, center;  }
 IsSelected Dusk_Winchester2, 	Dusk_Winchester2_NewAmmo  	{	drawimage "H_W13", 160, 185, center;  }
 IsSelected Dusk_SuperShotgun, 	Dusk_SuperShotgun_NewAmmo  	{	drawimage "H_W04", 160, 185, center;  }
 IsSelected Dusk_AssRifle, 		Dusk_AssRifle_NewAmmo  		{	drawimage "H_W05", 160, 185, center;  }
 IsSelected Dusk_Sniper, 		Dusk_Sniper_NewAmmo  		{	drawimage "H_W06", 160, 185, center;  }
 IsSelected Dusk_Crossbow, 		Dusk_Crossbow_NewAmmo  		{	drawimage "H_W07", 160, 185, center;  }
 IsSelected Dusk_Mortar, 		Dusk_Mortar_NewAmmo  		{	drawimage "H_W08", 160, 185, center;  }
 IsSelected Dusk_Riveter, 		Dusk_Riveter_NewAmmo  		{	drawimage "H_W09", 160, 185, center;  }

 IsSelected Dusk_Buzzsaw  		{	drawimage "H_W20", 160, 185, center;  }
 IsSelected Dusk_Totem   		{	drawimage "H_W21", 160, 185, center;  }

//Shows ammo value
	drawnumber 5, DOOSKBIGNUMBFONT, white, ammo1, alignment(center), whennotzero, 158, 189;

//Ammo counter, shown if player don't have that inventory
 Ininventory Hide_Ammo_Hud, 1 {}
else 	{	

 Ininventory Duskammo_Powerup, 1 
		{
		}
		
else 	{	
	drawimage "H_AMMO", 159, 177, center;
	drawnumber 5, INDEXSMOLFONT, white, Clip, 			alignment(center), 96, 178;
	drawnumber 5, INDEXSMOLFONT, white, Shell, 			alignment(center), 132, 178;
	drawnumber 5, INDEXSMOLFONT, white, RocketAmmo, 	alignment(center), 183, 178;
	drawnumber 5, INDEXSMOLFONT, white, Cell, 			alignment(center), 219, 178;
		}

		}




//Detects if player has picked up a weapon and which weapon is active.
//Also detects current aspect ratio. Shown at the bottom left.
AspectRatio "16:9"
{
//Weapon icons section	
drawswitchableimage Dusk_Sickles, 		"nullimage", "H_WS01", 		-49, 182;
drawswitchableimage Dusk_Pistol, 		"nullimage", "H_WS02", 		-49, 182;
drawswitchableimage Dusk_Winchester, 	"nullimage", "H_WS03", 		-49, 182;
drawswitchableimage Dusk_SuperShotgun, 	"nullimage", "H_WS04", 		-49, 182;
drawswitchableimage Dusk_AssRifle, 		"nullimage", "H_WS05", 		-49, 182;
drawswitchableimage Dusk_Sniper, 		"nullimage", "H_WS06", 		-49, 182;
drawswitchableimage Dusk_Crossbow, 		"nullimage", "H_WS07", 		-49, 182;
drawswitchableimage Dusk_mortar, 		"nullimage", "H_WS08", 		-49, 182;
drawswitchableimage Dusk_Riveter, 		"nullimage", "H_WS09", 		-49, 182;	

//Weapon selcted section	
 IsSelected Dusk_Sickles  		{	drawimage "H_WS11", -49, 182;  }
 IsSelected Dusk_Sword  		{	drawimage "H_WS11", -49, 182;  }
 IsSelected Dusk_Pistol  		{	drawimage "H_WS12", -49, 182;  }
 IsSelected Dusk_Pistol2  		{	drawimage "H_WS12", -49, 182;  }
 IsSelected Dusk_Winchester  	{	drawimage "H_WS13", -49, 182;  }
 IsSelected Dusk_Winchester2  	{	drawimage "H_WS13", -49, 182;  }
 IsSelected Dusk_SuperShotgun  	{	drawimage "H_WS14", -49, 182;  }
 IsSelected Dusk_AssRifle  		{	drawimage "H_WS15", -49, 182;  }
 IsSelected Dusk_Sniper  		{	drawimage "H_WS16", -49, 182;  }
 IsSelected Dusk_Crossbow  		{	drawimage "H_WS17", -49, 182;  }
 IsSelected Dusk_Mortar  		{	drawimage "H_WS18", -49, 182;  }
 IsSelected Dusk_Riveter  		{	drawimage "H_WS19", -49, 182;  }	

 IsSelected Dusk_Pistol_Newammo  		{	drawimage "H_WS12", -49, 182;  }
 IsSelected Dusk_Pistol2_Newammo  		{	drawimage "H_WS12", -49, 182;  }
 IsSelected Dusk_Winchester_Newammo  	{	drawimage "H_WS13", -49, 182;  }
 IsSelected Dusk_Winchester2_Newammo  	{	drawimage "H_WS13", -49, 182;  }
 IsSelected Dusk_SuperShotgun_Newammo  	{	drawimage "H_WS14", -49, 182;  }
 IsSelected Dusk_AssRifle_Newammo  		{	drawimage "H_WS15", -49, 182;  }
 IsSelected Dusk_Sniper_Newammo  		{	drawimage "H_WS16", -49, 182;  }
 IsSelected Dusk_Crossbow_Newammo  		{	drawimage "H_WS17", -49, 182;  }
 IsSelected Dusk_Mortar_Newammo  		{	drawimage "H_WS18", -49, 182;  }
 IsSelected Dusk_Riveter_Newammo  		{	drawimage "H_WS19", -49, 182;  }	


 Ininventory Hide_Ammo_Hud, 1 {}
else 	{	

 Ininventory Duskammo_Powerup, 1 
		{
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep2Ammo, 			alignment(center), -37,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep3Ammo, 			alignment(center), -25,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep5Ammo, 			alignment(center), -14,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep6Ammo, 			alignment(center), -6,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep7Ammo, 			alignment(center), 2,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep8Ammo, 			alignment(center), 9,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep9Ammo, 			alignment(center), 17,179;

		}
		
else 	{	
		}

		}
}








AspectRatio "16:10"
{
//Weapon icons section	
drawswitchableimage Dusk_Sickles, 		"nullimage", "H_WS01", 		3, 182;
drawswitchableimage Dusk_Pistol, 		"nullimage", "H_WS02", 		3, 182;
drawswitchableimage Dusk_Winchester, 	"nullimage", "H_WS03", 		3, 182;
drawswitchableimage Dusk_SuperShotgun, 	"nullimage", "H_WS04", 		3, 182;
drawswitchableimage Dusk_AssRifle, 		"nullimage", "H_WS05", 		3, 182;
drawswitchableimage Dusk_Sniper, 		"nullimage", "H_WS06", 		3, 182;
drawswitchableimage Dusk_Crossbow, 		"nullimage", "H_WS07", 		3, 182;
drawswitchableimage Dusk_mortar, 		"nullimage", "H_WS08", 		3, 182;
drawswitchableimage Dusk_Riveter, 		"nullimage", "H_WS09", 		3, 182;	

//Weapon selcted section	
 IsSelected Dusk_Sickles  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Sword  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Pistol  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter  		{	drawimage "H_WS19", 3, 182;  }	

 IsSelected Dusk_Pistol_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun_Newammo  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle_Newammo  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper_Newammo  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow_Newammo  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar_Newammo  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter_Newammo  		{	drawimage "H_WS19", 3, 182;  }	


Ininventory Hide_Ammo_Hud, 1 {}
else 	{	

 Ininventory Duskammo_Powerup, 1 
		{
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep2Ammo, 			alignment(center), 15,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep3Ammo, 			alignment(center), 27,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep5Ammo, 			alignment(center), 38,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep6Ammo, 			alignment(center), 46,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep7Ammo, 			alignment(center), 54,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep8Ammo, 			alignment(center), 61,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep9Ammo, 			alignment(center), 69,179;
		}
		
else 	{	
		}

		}
}






AspectRatio "4:3"
{
//Weapon icons section	
drawswitchableimage Dusk_Sickles, 		"nullimage", "H_WS01", 		3, 182;
drawswitchableimage Dusk_Pistol, 		"nullimage", "H_WS02", 		3, 182;
drawswitchableimage Dusk_Winchester, 	"nullimage", "H_WS03", 		3, 182;
drawswitchableimage Dusk_SuperShotgun, 	"nullimage", "H_WS04", 		3, 182;
drawswitchableimage Dusk_AssRifle, 		"nullimage", "H_WS05", 		3, 182;
drawswitchableimage Dusk_Sniper, 		"nullimage", "H_WS06", 		3, 182;
drawswitchableimage Dusk_Crossbow, 		"nullimage", "H_WS07", 		3, 182;
drawswitchableimage Dusk_mortar, 		"nullimage", "H_WS08", 		3, 182;
drawswitchableimage Dusk_Riveter, 		"nullimage", "H_WS09", 		3, 182;	

//Weapon selcted section	
 IsSelected Dusk_Sickles  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Sword  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Pistol  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter  		{	drawimage "H_WS19", 3, 182;  }	

 IsSelected Dusk_Pistol_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun_Newammo  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle_Newammo  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper_Newammo  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow_Newammo  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar_Newammo  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter_Newammo  		{	drawimage "H_WS19", 3, 182;  }	


Ininventory Hide_Ammo_Hud, 1 {}
else 	{	

 Ininventory Duskammo_Powerup, 1 
		{
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep2Ammo, 			alignment(center), 15,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep3Ammo, 			alignment(center), 27,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep5Ammo, 			alignment(center), 38,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep6Ammo, 			alignment(center), 46,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep7Ammo, 			alignment(center), 54,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep8Ammo, 			alignment(center), 61,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep9Ammo, 			alignment(center), 69,179;
		}
		
else 	{	
		}

		}
}





AspectRatio "5:4"
{
//Weapon icons section	
drawswitchableimage Dusk_Sickles, 		"nullimage", "H_WS01", 		3, 182;
drawswitchableimage Dusk_Pistol, 		"nullimage", "H_WS02", 		3, 182;
drawswitchableimage Dusk_Winchester, 	"nullimage", "H_WS03", 		3, 182;
drawswitchableimage Dusk_SuperShotgun, 	"nullimage", "H_WS04", 		3, 182;
drawswitchableimage Dusk_AssRifle, 		"nullimage", "H_WS05", 		3, 182;
drawswitchableimage Dusk_Sniper, 		"nullimage", "H_WS06", 		3, 182;
drawswitchableimage Dusk_Crossbow, 		"nullimage", "H_WS07", 		3, 182;
drawswitchableimage Dusk_mortar, 		"nullimage", "H_WS08", 		3, 182;
drawswitchableimage Dusk_Riveter, 		"nullimage", "H_WS09", 		3, 182;	

//Weapon selcted section	
 IsSelected Dusk_Sickles  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Sword  		{	drawimage "H_WS11", 3, 182;  }
 IsSelected Dusk_Pistol  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter  		{	drawimage "H_WS19", 3, 182;  }	

 IsSelected Dusk_Pistol_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Pistol2_Newammo  		{	drawimage "H_WS12", 3, 182;  }
 IsSelected Dusk_Winchester_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_Winchester2_Newammo  	{	drawimage "H_WS13", 3, 182;  }
 IsSelected Dusk_SuperShotgun_Newammo  	{	drawimage "H_WS14", 3, 182;  }
 IsSelected Dusk_AssRifle_Newammo  		{	drawimage "H_WS15", 3, 182;  }
 IsSelected Dusk_Sniper_Newammo  		{	drawimage "H_WS16", 3, 182;  }
 IsSelected Dusk_Crossbow_Newammo  		{	drawimage "H_WS17", 3, 182;  }
 IsSelected Dusk_Mortar_Newammo  		{	drawimage "H_WS18", 3, 182;  }
 IsSelected Dusk_Riveter_Newammo  		{	drawimage "H_WS19", 3, 182;  }	


Ininventory Hide_Ammo_Hud, 1 {}
else 	{	

 Ininventory Duskammo_Powerup, 1 
		{
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep2Ammo, 			alignment(center), 15,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep3Ammo, 			alignment(center), 27,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep5Ammo, 			alignment(center), 38,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep6Ammo, 			alignment(center), 46,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep7Ammo, 			alignment(center), 54,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep8Ammo, 			alignment(center), 61,179;
	drawnumber 5, INDEXSMOLFONT, white, Dusk_Wep9Ammo, 			alignment(center), 69,179;
		}
		
else 	{	
		}

		}
}










//Achievements HUD

//Allows you to see your current medals. First, the static medals.
 Ininventory Cheevo_Menu, 1  		{	
 drawimage "H_AWRD", 0, 0;
 
	drawnumber 5, INDEXFONT, white, Cheevo_lowtech, 	alignment(center), 144, 38;
	drawnumber 5, INDEXFONT, white, Cheevo_untouchable, alignment(center), 176, 38;





//Medals change places, up to which ones you have got.

//Checks for monsters/secret/items medals.
	inInventory cheevo_100items,   1 		{	drawimage "H_AR03", 160, 58, center;
	drawnumber 5, INDEXFONT, white, Cheevo_100monsters, alignment(center), 134, 70;
	drawnumber 5, INDEXFONT, white, Cheevo_100secrets, 	alignment(center), 160, 70;
	drawnumber 5, INDEXFONT, white, Cheevo_100items, 	alignment(center), 186, 70;	}	else {
	
	inInventory cheevo_100secrets,   1 		{	drawimage "H_AR02", 160, 58, center;
	drawnumber 5, INDEXFONT, white, Cheevo_100monsters, alignment(center), 134, 70;
	drawnumber 5, INDEXFONT, white, Cheevo_100secrets, 	alignment(center), 186, 70;	}	else {
	
	inInventory cheevo_100monsters,   1 	{	drawimage "H_AR01", 160, 58, center;
	drawnumber 5, INDEXFONT, white, Cheevo_100monsters, alignment(center), 160, 70;	} 	else {

//Nothing to show
}}}


//Checks how many maps in a row you have survived.
			inInventory Cheevo_Survive30,   1 {	drawimage "H_AR14", 160, 108, center;	} else {
			inInventory Cheevo_Survive20,   1 {	drawimage "H_AR13", 160, 108, center;	} else {
			inInventory Cheevo_Survive10,   1 {	drawimage "H_AR12", 160, 108, center;	} else {
			inInventory Cheevo_Survive05,   1 {	drawimage "H_AR11", 160, 108, center;	} else {

}}}}



//Checks if you're playing an official mappack
	inInventory Official_Mappack_Cheevo_Hud,   1 		{	drawimage "H_ARMPCK", 160, 152, center;
	drawnumber 5, INDEXFONT, white, Cheevo_goaway, 		alignment(center), 101, 164;
	drawnumber 5, INDEXFONT, white, Cheevo_meta, 		alignment(center), 160, 164;
	drawnumber 5, INDEXFONT, white, Cheevo_gottagofast, 	alignment(center), 219, 164;}	else {
}


 
 
 }
 
 
 






//Detects current aspect ratio and shows the keys according to such ratio.
//This appears on the bottom right of the hud.		
	gamemode cooperative, singleplayer
	{	

//Keys section
AspectRatio "16:9"
{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 		340, 182;//78
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 	350, 182;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 		360, 182;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 		340, 190;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 	350, 190;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 		360, 190;
	drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 334, 186;
	drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 346, 186;
	drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 358, 186;
}



AspectRatio "16:10"
{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 		285, 182;//78
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 	295, 182;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 		305, 182;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 		285, 190;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 	295, 190;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 		305, 190;
	drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 269, 186;
	drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 281, 186;
	drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 293, 186;
}



AspectRatio "4:3"
{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 		285, 182;//78
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 	295, 182;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 		305, 182;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 		285, 190;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 	295, 190;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 		305, 190;
	drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 269, 186;
	drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 281, 186;
	drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 293, 186;
}



AspectRatio "5:4"
{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 		285, 182;//78
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 	295, 182;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 		305, 182;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 		285, 190;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 	295, 190;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 		305, 190;
	drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 269, 186;
	drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 281, 186;
	drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 293, 186;
}

}



//Frags shown on deathmatch only modes.
	gamemode deathmatch, teamgame
	{
	drawstring smallfont, White , "Frags:", 250,1, 0, alignment(center);
		drawnumber 2, smallfont, White, frags, 273, 1;

//Timer
alpha 0.5
AspectRatio "16:9"	{	drawstring smallfont, white, time, -44,169;	}
AspectRatio "16:10"	{	drawstring smallfont, white, time, 8,169;	}
AspectRatio "4:3"	{	drawstring smallfont, white, time, 8,169;	}
AspectRatio "5:4"	{	drawstring smallfont, white, time, 8,169;	}



	}

alpha 1.0



	drawselectedinventory INDEXFON, 240, 168;
}



statusbar inventory, forcescaled
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}

statusbar inventoryfullscreen, forcescaled
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}
