//Spawner HUD
//Made by AlphaEnt.

//height 32;
//Resolution 320, 200


statusbar fullscreen, forcescaled
{

//Morale hud
	drawimage "H_MORL", 86, 185;
drawnumber 5, DOOSKSMOLNUMBFONT, white, armor, alignment(center),	96, 190;

//Health hud
	drawimage "H_HLTH", 208, 184;
	drawnumber 5, DOOSKSMOLNUMBFONT, white, health, alignment(center), 218, 190;

//Weapons hud
	drawimage "H_W13", 142, 184;
	drawnumber 5, DOOSKBIGNUMBFONT, white, ammo1, alignment(center), 158, 190;




//Some weapons have a different number position, so i was forced to make this.
//The code works with only 2 weapons, so i had to do it several times.

/*
 IsSelected Dusk_X
  {
	drawimage "H_W13", 142, 184;
  }
*/




	gamemode deathmatch, teamgame
	{
		drawnumber 2, INDEXFON, White, frags, 270, 1;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 		285, 178;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 	285, 185;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 		285, 192;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 		295, 178;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 	295, 185;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 		295, 192;
	drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 287, 178;
	drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 287, 185;
	drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 287, 192;
	}
	drawselectedinventory INDEXFON, 260, 170;
}



statusbar inventory
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, 4, INDEXFON, 110, 0;
}
