// Texture definitions generated by SLADE3
// on Fri Nov 16 13:37:45 2018

Sprite "BMSGB0", 342, 211
{
	XScale 1.100
	YScale 1.100
	Patch "BMSGA0", 0, 0
}

Sprite "BMSGC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Offset 25, 4
	Patch "BMSGA0", 0, 0
}

Sprite "BMSGC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Patch "BMSGA0", 0, 0
}

Sprite "BMSGD0", 342, 211
{
	XScale 0.800
	YScale 0.800
	Patch "BMSGA0", 0, 0
}

Sprite "BMSUB0", 342, 211
{
	XScale 1.100
	YScale 1.100
	Patch "BMSUA0", 0, 0
}

Sprite "BMSUC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Offset 25, 4
	Patch "BMSUA0", 0, 0
}

Sprite "BMSUC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Patch "BMSUA0", 0, 0
}

Sprite "BMSUD0", 342, 211
{
	XScale 0.800
	YScale 0.800
	Patch "BMSUA0", 0, 0
}

Sprite "BMSCB0", 342, 211
{
	XScale 1.100
	YScale 1.100
	Patch "BMSCA0", 0, 0
}

Sprite "BMSCC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Offset 25, 4
	Patch "BMSCA0", 0, 0
}

Sprite "BMSCC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Patch "BMSCA0", 0, 0
}

Sprite "BMSCD0", 342, 211
{
	XScale 0.800
	YScale 0.800
	Patch "BMSCA0", 0, 0
}

Sprite "BMSYB0", 342, 211
{
	XScale 1.100
	YScale 1.100
	Patch "BMSYA0", 0, 0
}

Sprite "BMSYC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Offset 25, 4
	Patch "BMSYA0", 0, 0
}

Sprite "BMSYC0", 342, 211
{
	XScale 0.900
	YScale 0.900
	Patch "BMSYA0", 0, 0
}

Sprite "BMSYD0", 342, 211
{
	XScale 0.800
	YScale 0.800
	Patch "BMSYA0", 0, 0
}

Sprite "CYNRA0", 209, 253
{
	Offset 19, 2
	Patch "CYNHC0", 0, 0
	{
		FlipX
	}
}

Sprite "CYNHI0", 165, 154
{
	Offset 23, 2
	Patch "CYNHD0", 0, 0
	{
		FlipX
	}
}

Sprite "CYDRA0", 209, 253
{
	Offset 19, 2
	Patch "CYDHC0", 0, 0
	{
		FlipX
	}
}

Sprite "CYDHI0", 165, 154
{
	Offset 23, 2
	Patch "CYDHD0", 0, 0
	{
		FlipX
	}
}

Sprite "LNSGA0", 320, 200
{
	Offset 0, 32
	Patch "LNHGA0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LNSFA0", 320, 200
{
	Offset 0, 32
	Patch "LNHFA0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LNSGB0", 320, 200
{
	Offset 0, 32
	Patch "LNHGB0", 0, 0
	Patch "LGHBMOD2", 0, 0
}

Sprite "LNSGC0", 320, 200
{
	Offset 0, 32
	Patch "LNHGC0", 0, 0
	Patch "LGHBMOD3", 0, 0
}

Sprite "LNSGD0", 320, 200
{
	Offset 0, 32
	Patch "LNHGD0", 0, 0
	Patch "LGHBMOD4", 0, 0
}

Sprite "LNSGE0", 320, 200
{
	Offset 0, 32
	Patch "LNHGE0", 0, 0
	Patch "LGHBMOD4", 0, 0
}

Sprite "LNSGF0", 320, 200
{
	Offset 0, 32
	Patch "LNHGF0", 0, 0
	Patch "LGHBMOD3", 0, 0
}

Sprite "LNSGG0", 320, 200
{
	Offset 0, 32
	Patch "LNHGG0", 0, 0
	Patch "LGHBMOD2", 0, 0
}

Sprite "LNSGH0", 320, 200
{
	Offset 0, 32
	Patch "LNHGH0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LNZGA0", 320, 200
{
	Offset 0, 20
	Patch "LNCGA0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LNZGB0", 320, 200
{
	Offset 0, 20
	Patch "LNCGB0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LNZGC0", 320, 200
{
	Offset 0, 20
	Patch "LNCGC0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LNZGD0", 320, 200
{
	Offset 0, 20
	Patch "LNCGD0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LNZFA0", 320, 200
{
	Offset 0, 20
	Patch "LNCFA0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LNZFB0", 320, 200
{
	Offset 0, 20
	Patch "LNCFB0", 0, 0
	Patch "LGHBMOD6", 0, 0
}

Sprite "LNZFC0", 320, 200
{
	Offset 0, 20
	Patch "LNCFC0", 0, 0
	Patch "LGHBMOD7", 0, 0
}

Sprite "LNZFD0", 320, 200
{
	Offset 0, 20
	Patch "LNCFD0", 0, 0
	Patch "LGHBMOD8", 0, 0
}

Sprite "LDSGA0", 320, 200
{
	Offset 0, 32
	Patch "LDHGA0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LDSFA0", 320, 200
{
	Offset 0, 32
	Patch "LDHFA0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LDSGB0", 320, 200
{
	Offset 0, 32
	Patch "LDHGB0", 0, 0
	Patch "LGHBMOD2", 0, 0
}

Sprite "LDSGC0", 320, 200
{
	Offset 0, 32
	Patch "LDHGC0", 0, 0
	Patch "LGHBMOD3", 0, 0
}

Sprite "LDSGD0", 320, 200
{
	Offset 0, 32
	Patch "LDHGD0", 0, 0
	Patch "LGHBMOD4", 0, 0
}

Sprite "LDSGE0", 320, 200
{
	Offset 0, 32
	Patch "LDHGE0", 0, 0
	Patch "LGHBMOD4", 0, 0
}

Sprite "LDSGF0", 320, 200
{
	Offset 0, 32
	Patch "LDHGF0", 0, 0
	Patch "LGHBMOD3", 0, 0
}

Sprite "LDSGG0", 320, 200
{
	Offset 0, 32
	Patch "LDHGG0", 0, 0
	Patch "LGHBMOD2", 0, 0
}

Sprite "LDSGH0", 320, 200
{
	Offset 0, 32
	Patch "LDHGH0", 0, 0
	Patch "LGHBMOD1", 0, 0
}

Sprite "LDZGA0", 320, 200
{
	Offset 0, 20
	Patch "LDCGA0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LDZGB0", 320, 200
{
	Offset 0, 20
	Patch "LDCGB0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LDZGC0", 320, 200
{
	Offset 0, 20
	Patch "LDCGC0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LDZGD0", 320, 200
{
	Offset 0, 20
	Patch "LDCGD0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LDZFA0", 320, 200
{
	Offset 0, 20
	Patch "LDCFA0", 0, 0
	Patch "LGHBMOD5", 0, 0
}

Sprite "LDZFB0", 320, 200
{
	Offset 0, 20
	Patch "LDCFB0", 0, 0
	Patch "LGHBMOD6", 0, 0
}

Sprite "LDZFC0", 320, 200
{
	Offset 0, 20
	Patch "LDCFC0", 0, 0
	Patch "LGHBMOD7", 0, 0
}

Sprite "LDZFD0", 320, 200
{
	Offset 0, 20
	Patch "LDCFD0", 0, 0
	Patch "LGHBMOD8", 0, 0
}

Sprite "MNSFA0", 320, 200
{
	Offset 0, 5
	Patch "MNRFA0", 0, 0
	Patch "MTRLENS", 0, 0
}

Sprite "MNSFB0", 320, 200
{
	Offset 0, 5
	Patch "MNRFB0", 0, 0
	Patch "MTRLENS", 0, 0
}

Sprite "MDSFA0", 320, 200
{
	Offset 0, 5
	Patch "MDRFA0", 0, 0
	Patch "MTRLENS", 0, 0
}

Sprite "MDSFB0", 320, 200
{
	Offset 0, 5
	Patch "MDRFB0", 0, 0
	Patch "MTRLENS", 0, 0
}

// End of texture definitions
