object SandmanGL
{
    frame TNT1A { light SANDMANFLASH }
}

pulselight SANDMANFLASH
{
    color 1.0 0.35 0.0
    size 64
    secondarySize 0
    interval 0.8
}

//Strat
pointlight STRATSANDMAN
{
    color 0.8 0.8 0.6
    size 52
    offset 0 24 0
}

object SandmanStratGiver
{
    frame STCK { light STRATSANDMAN }
}

object SandmanStrat
{
    frame STCK { light STRATSANDMAN }
}