//CUSTOM CROSSHAIRS
user int bd_SmartCrosshairs = 0;

user int PistolCrosshair = 15;
user int SMGCrosshair = 22;
user int RevolverCrosshair = 25;
user int ASGCrosshair = 46;
user int ShotgunCrosshair = 40;
user int SSGCrosshair = 9;
user int LMGCrosshair = 34;
user int RifleCrosshair = 24;
user int MinigunCrosshair = 79;
user int GLCrosshair = 33;
user int RLCrosshair = 43;
user int PlasmaCrosshair = 39;
user int RailgunCrosshair = 50;
user int BFG11kCrosshair = 78;
user int UnmakerCrosshair = 53;
user int FlamecannonCrosshair = 28;
user int bd_bloodamount	= 2;
user int bd_lowgraphicsmode = 0;
///////

user int bd_morebloodmist	= 0;

user int bd_enablesprint = 0;

server int zdoombrutalblood	= 2;
server int zdoombrutaljanitor = 0;

server int isrunningzandronum = 1;

server int bd_classicmonsters = 0;
server int bd_disabledecorations = 0;
server int bd_disablescanner = 0;
server int bd_disablemapenhancements = 0;
server int bd_disablenewguns = 0;
server int bd_disablenewenemies = 0;
server int bd_disablecrueltybonus = 0;
user int bd_disablebloodyscreen = 0;
server int bd_disabledemonspheres = 0;
server int bd_infinitecasings = 0;

user int bd_sbartype = 1;

server int bd_disablewaterripples2 = 1;
server int bd_disablefriendlymarines = 0;
server int bd_shootablerocketammo = 0;
server int bd_footstepsounds = 1;
server int bd_rocketbackblast = 1;
server int bd_voxeldec = 1;

//Auto Save variables
user bool autosave_check;
user int savetime_cvar = 2;

//Dark doom variables
server Int bdmut_darkdoom = 0;
//server int bdmut_darkdoom_save = 0;
server bool bdmut_darkrandom = false;
server bool bdmut_enabledark = false;

//Variables for Fog
server bool bdmut_togglefog = false;
server int bdmut_fogdensity = 5;
server bool bdmut_fograndom = false;
server int bdmut_getred = 0;
server int bdmut_getgreen = 0;
server int bdmut_getblue = 0;
server bool bdmut_fogcolor = false;
server int save_fogred = 0;
server int save_foggreen = 0;
server int save_fogblue = 0;
server int save_fogdensity = 0;

//Color Light variables
server bool bdmut_enabdes = false;
server bool bdmut_togglelight = false;
server int bdmut_getlred = 0;
server int bdmut_getlgreen = 0;
server int bdmut_getlblue = 0;
server int bdmut_getldesat = 75;
server int bdmut_lightcolor = 0;
server int save_lightred = 0;
server int save_lightgreen = 0;
server int save_lightblue = 0;
server int save_ldesat = 0;
server int save_enabdes = 0;

//Turns "disable reloading to all weapons" into a CVAR and no longer considered a cheat in multiplayer
server int bd_disablereloading = 0;

// USE TO PICKUP
server bool usetopickup_fulluserange = true;
server int usetopickup_scanfreq = 1;
user bool usetopickup_enabled = true;
user color usetopickup_highlight_color = "ff ff ff";
user float usetopickup_highlight_opacity = 1;
user float usetopickup_highlight_opacity_unfocused = .4;
user float usetopickup_highlight_range = 160;
user float usetopickup_fadeintime = .2;
user float usetopickup_fadeouttime = .4;
user float usetopickup_pickupdelay = .2;


///FLASHLIGHT TYPE
server int flashlight_mod = 0;

///STEVE'S FLASHLIGHT
server color flashlight_color = "FF FF FF";
server int flashlight_intensity = 128;
server float flashlight_inner = 12.0;
server float flashlight_outer = 26.0;
server int flashlight_location = 0;

///DARKDOOM FLASHLIGHT
server int ddz_fl_quality = 1;
server int ddz_fl_type = 1;
server int ddz_fl_pos = 0;

//LiTDOOM
server bool rewardcrate	= true;
Server bool ambienceCVAR = true;
user bool realreload = true;
user int weaponinspect = 0;
user bool poisonousnukage = true;
user bool firearmsdurability = true;
user bool staminahealthHUD = true;
server bool  noinstaheal = false;
server int  poisonoustrites = 1;
server int monsterspawns = 0;

server float	ugt_monsterhealthmul 	= 1.0;
server float	ugt_monsterdamagemul 	= 1.0;
server float	ugt_monsterspeedmul 	= 1.0;
server int 		ugt_fastmonsters		= 2;
server int 		ugt_monstersrespawn		= 2;
server float 	ugt_monstersprojvel		= 1.0;

user int ADSmode = 0;

user bool hudkills = true;
user bool huditems = true;
user bool hudsecrets = true;

server int medspawn = 1;
server int ammospawn = 0;
server int armorspawn = 0;
server int crystalspawn = 2;
server int equiplossmode = 1;


server bool EnemyArmorValue = false;
server int damagetaken = 4;
server int damagedealt = 0;

Server Bool sm_pausemusic = False;
Server Bool sm_pausesounds = False;

server int postapocalypseshards = 0;
server int postapocalypsehealth = 0;