//Explosion
pulselight EXPLOSIONFLASH
{
    color 1.0 0.3 0.0
    size 100
    secondarySize 120
    interval 0.1
    offset 0 60 0
}

 /*
object SuperBFGBall
{

	frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }

    frame BFE1A { light BFGEXPLO }
    frame BFE1B { light BFGEXPLO }
	frame BFE1C { light BFGEXPLO }
	frame BFE1D { light BFGEXPLO }
	frame BFE1E { light BFGEXPLO }
}

object FriendlyBFGBAll
{

	frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }


    frame BFE1A { light BFGEXPLO }
    frame BFE1B { light BFGEXPLO }
	frame BFE1C { light BFGEXPLO }
	frame BFE1D { light BFGEXPLO }
	frame BFE1E { light BFGEXPLO }	
}
*/

pulselight BFGIMPLO
{
    Color 0.0 1.0 0.0
    size 10
    secondarySize 300
    interval 0.5
}

pulselight BFGBALL2
{
    Color 0.0 1.0 0.0
    size 230
    secondarySize 260
    interval 0.5
}


flickerlight BFGEXPLO
{
    color 0.0 1.0 0.0
    size 400
	secondarySize 500
	chance 0.99
}

flickerlight BFGEXPLO2
{
    color 0.0 1.0 0.0
    size 600
	secondarySize 700
	chance 0.99
}

flickerlight BFGEXPLO3
{
    color 0.0 1.0 0.0
    size 900
	secondarySize 1000
	chance 0.99
}

flickerlight BFGEXPLO4
{
    color 0.0 1.0 0.0
    size 2000
	secondarySize 1900
	chance 0.90
}


pulselight BFGFALLOUT
{
    color 0.0 1.0 0.0
    size 1400
	secondarySize 1500
	interval 0.8
}



object Candelabra1
{
    frame CBRA { light BIGREDTORCHNOSELF }
}

object BDECGasPipe
{
    frame TNT1{ light BIGREDTORCHNOSELF }
}

object BDECTorch
{
    frame TORC { light BIGREDTORCH }
}




object BurningZombie
{
    frame BDT1 { light BIGREDTORCH }
	frame BDT2 { light BIGREDTORCH }
	frame BDT3 { light BIGREDTORCH }
}






object Candlestick1
{
frame CAND { light CandleStickLight }
}

pulselight CandleStickLight
{
    color 1.0 0.3 0.0
    size 55
    secondarySize 50
    interval 0.1
    offset 0 10 0
}

pulselight FSKULL
{
color 1.0 1.0 0.0
size 32
secondarysize 25
interval 3
}

// ------------------
// -- Doom Weapons --
// ------------------

// Bullet puff
flickerlight BPUFF1
{
    color 0.5 0.5 0.0
    size 6
    secondarySize 8
    chance 0.8
}

flickerlight BPUFF2
{
    color 0.5 0.5 0.0
    size 3
    secondarySize 4
    chance 0.8
}

object HitPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object MachinegunBulletPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

// Rocket
pointlight ROCKET
{
    color 1.0 0.7 0.0
    size 56
}

flickerlight ROCKET_X1
{
    color 1.0 0.7 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight ROCKET_X2
{
    color 0.5 0.1 0.0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight ROCKET_X3
{
    color 0.3 0.0 0.0
    size 96
    secondarySize 104
    chance 0.3
}



// Plasma
pointlight PLASMABALL
{
    color 0.0 0.0 1.0
    size 128
}

pointlight PLASMABALLSMALL
{
    color 0.0 0.0 1.0
    size 64
}

object PlasmaPuff
{
    frame PLSE { light PLASMABALL }
}




// ----------------------
// -- Doom Decorations --
// ----------------------

// Barrel

object ExplosiveBarrel1
{
    frame BARIA  { light GREENGOOZ2    }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X1 }
    frame BEXPE { light ROCKET_X1 }
    frame BEXPF { light ROCKET_X1 }
    frame BEXPG { light ROCKET_X2 }
    frame BEXPH { light ROCKET_X2 }
    frame BEXPI { light ROCKET_X2 }
    frame BEXPJ { light ROCKET_X2 }
    frame BEXPK { light ROCKET_X2 }
    frame BEXPL { light ROCKET_X3 }
    frame BEXPM { light ROCKET_X3 }
    frame BEXPN { light ROCKET_X3 }
    frame BEXPO { light ROCKET_X3 }
    frame BEXPP { light ROCKET_X3 }
}

object ExplosiveBarrelhor
{
    frame BARIB  { light GREENGOOZ2    }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X1 }
    frame BEXPE { light ROCKET_X1 }
    frame BEXPF { light ROCKET_X1 }
    frame BEXPG { light ROCKET_X2 }
    frame BEXPH { light ROCKET_X2 }
    frame BEXPI { light ROCKET_X2 }
    frame BEXPJ { light ROCKET_X2 }
    frame BEXPK { light ROCKET_X2 }
    frame BEXPL { light ROCKET_X3 }
    frame BEXPM { light ROCKET_X3 }
    frame BEXPN { light ROCKET_X3 }
    frame BEXPO { light ROCKET_X3 }
    frame BEXPP { light ROCKET_X3 }
}



pointlight BDECCEILLAMP
{
    color 0.9 0.9 1.0
    size 64
    offset 0 -32 0
}


pointlight BDECCEILLAMPLong
{
    color 0.9 0.9 1.0
    size 80
    offset 0 -70 0
}

pointlight BDECCEILLAMPLong2
{
    color 0.9 0.9 1.0
    size 140
    offset 0 -120 0
}

object BDECCAgedLight
{
    frame CAGEA  { light BDECCEILLAMP    }
}


object BDECIndustrialLamp
{
    frame CAGEC  { light BDECCEILLAMPlong    }
}

object BDECIndustrialLamp2
{
    frame CAGEC  { light BDECCEILLAMPlong2    }
}




pointlight BDECComputerLight1
{
    color 0.0 1.0 0.0
    size 48
    offset 0 64 0
}

pointlight BDECComputerLight2
{
    color 0.0 1.0 0.0
    size 32
    offset 0 32 0
}

pulselight BDECComputerLight3
{
    color 1.0 1.0 1.0
    size 32
    secondarySize 34
    interval 0.1
	offset 0 64 0
}


object BDECComputerLight1
{
    frame TNT1  { light BDECComputerLight1    }
}

object BDECComputerLight2
{
    frame TNT1  { light BDECComputerLight2    }
}

object BDECComputerLight3
{
    frame TNT1  { light BDECComputerLight3    }
}




// Floor lamp
pointlight LAMP
{
    color 1.0 1.0 1.0
    size 56
    offset 0 44 0
}

pointlight YELLOWLAMP
{
    color 1.0 1.0 0.0
    size 56
    offset 0 44 0
}

object Column1
{
    frame COLUA { light YELLOWLAMP }
}



// Short tech lamp
pulselight SMALLLAMP
{
    color 0.8 0.8 1.0
    size 56
    secondarySize 58
    interval 0.4
    offset 0 44 0
}

object TechLamp21
{
    frame TLP2A { light SMALLLAMP }
    frame TLP2B { light SMALLLAMP }
    frame TLP2C { light SMALLLAMP }
    frame TLP2D { light SMALLLAMP }
}

object BDECLightPost
{
    frame SPDC { light SMALLLAMP }
}



// Tall tech lamp
pulselight BIGLAMP
{
    color 0.8 0.8 1.0
    size 64
    secondarySize 66
    interval 0.4
    offset 0 72 0
}

object TechLamp1
{
    frame TLMPA { light BIGLAMP }
    frame TLMPB { light BIGLAMP }
    frame TLMPC { light BIGLAMP }
    frame TLMPD { light BIGLAMP }
}

// Tall red torch
pulselight BIGREDTORCH
{
    color 1.0 0.3 0.0
    size 58
    secondarySize 64
    interval 0.1
    offset 0 60 0
}

pulselight BIGREDTORCHNOSELF
{
    color 1.0 0.6 0.0
    size 58
    secondarySize 64
    interval 0.1
    offset 0 60 0
	dontlightself 1
}

pulselight BIGREDTORCH128
{
    color 1.0 0.3 0.0
    size 80
    secondarySize 128
    interval 0.1
    offset 0 0 0
}

object TallTorch_Red
{
    frame TTRB { light BIGREDTORCH }
}

// Tall green torch
pulselight BIGGREENTORCH
{
    color 0.0 1.0 0.0
    size 58
    secondarySize 64
    interval 0.1
    offset 0 60 0
}

object TallTorch_Green
{
    frame TTRB { light BIGGREENTORCH }
}

// Tall blue torch
pulselight BIGBLUETORCH
{
    color 0.0 0.0 1.0
    size 58
    secondarySize 64
    interval 0.1
    offset 0 60 0
}

pointlight AmmoCellLight
{
    color 0.4 0.4 0.7
    size 4
}

pointlight PLASMABALLSMALLNEW
{
    color 0.4 0.4 0.7
    size 64
}

object TallTorch_Blue
{
    frame TTRB { light BIGBLUETORCH }
}

object BlueDecorativeTracer
{
    frame TRAC { light PLASMABALLSMALL }
}

OBJECT AMMOCELL
{
	FRAME CELLB { light AmmoCellLight }
}

object Plasma_Ball
{
    frame TNT1 { light PLASMABALLSMALLNEW }
    frame NULL { light PLASMABALLSMALLNEW }
}

object Plasma762Tracer
{
    frame TRAC { light PLASMABALLSMALL }
}

object plasma473tracer
{
    frame TRAC { light PLASMABALLSMALL }
}


object EnemyPlasmaBall
{
    frame TNT1 { light PLASMABALL }
    frame PBAL { light PLASMABALLSMALL }
}


// Small red torch
pulselight SMALLREDTORCH
{
    color 1.0 0.3 0.0
    size 48
    secondarySize 54
    interval 0.1
    offset 0 35 0
}

object ShortTorch_Red
{
    frame STRB { light SMALLREDTORCH }
}


object SmallFireFocus24
{
    frame FLME { light SMALLREDTORCH }
	frame F1RE { light SMALLREDTORCH }
}

//fire light
object Flamethrowermissile
{
    frame FIR3 { light SMALLREDTORCH }
}

object Flamethrowerburningstuff
{
    frame NF4R { light SMALLREDTORCH }
}

object Durableflame
{
    frame NF4R { light SMALLREDTORCH }
}

// Small green torch
pulselight SMALLGREENTORCH
{
    color 0.0 1.0 0.0
    size 48
    secondarySize 54
    interval 0.1
    offset 0 35 0
}

object ShortTorch_Green
{
    frame STRB { light SMALLGREENTORCH }
}

// Small blue torch
pulselight SMALLBLUETORCH
{
    color 0.0 0.0 1.0
    size 48
    secondarySize 54
    interval 0.1
    offset 0 35 0
}

object ShortTorch_Blue
{
    frame STRB { light SMALLBLUETORCH }
}

// Burning barrel
pulselight FIREBARREL
{
    color 1.0 0.4 0.0
    size 58
    secondarySize 64
    interval 0.1
    offset 0 32 0
	dontlightself 1
	
}

object BurningBarrel1
{
    frame BURB { light FIREBARREL }
}


object BDECBurningPillar
{
    frame COL4 { light FIREBARREL }
}

object BDECburningtires
{
    frame SPDC { light FIREBARREL }
}



//object BigTreeInFlames
//{
//    frame TRE2 { light FIREBARREL }
//}

//object TorchTreeInFlames
//{
//    frame TRE1 { light FIREBARREL }
//}


// Skulls w/candles
pulselight SKULLCANDLES
{
    color 1.0 1.0 0.0
    size 32
    secondarySize 44
    interval 0.1
    offset 0 24 0
}

object HeadCandles
{
    frame POL3 { light SKULLCANDLES }
}


pulselight SmallShotLight
{
    color 0.5 0.4 0
    size 150
	secondarySize 170
}

pulselight BigShotLight
{
    color 0.5 0.4 0
    size 200
	secondarySize 250
}



object RicoChet
{
    frame IPF2 { light SmallShotLight }
}


object YellowFlareSmallB
{
    frame LENY { light SmallShotLight }
}




object PlayerMuzzle1
{
    frame PLMZ { light SmallShotLight }
}

object PlayerMuzzle2
{
    frame PLMZ { light BigShotLight }
}

object PlayerMuzzleBlue
{
    frame PLMZ { light PLASMABALL }
}


object MarineMuzzle1
{
    frame PLMZ { light SmallShotLight }
}

object MarineMuzzle2
{
    frame PLMZ { light BigShotLight }
}

object OrangeLensFlareAlt
{
    frame LEYS { light SmallShotLight }
}


// ----------------
// -- Doom Items --
// ----------------

// Soul Sphere
pulselight SOULSPHERE
{
    color 0.0 0.0 1.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object LifeSphere
{
    frame SOUL { light SOULSPHERE }
}

Object SOULjar
{
Frame ACON { Light SOULSPHERE }
}

// Invulnerability Sphere
pulselight INVULN
{
    color 0.0 1.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

Object INVULNERABILITYSPHERE_
{
Frame PINV { Light INVULN }
}

Object GODjar
{
Frame ACON { Light INVULN }
}

pulselight HEALTHPOTION
{
    color 0.0 0.0 0.6
    size 16
    secondarySize 18
    interval 2.0
}

object HealthBonus
{
    frame BON1 { light BLUEITEM }
}

// Armour Helmet
pulselight ARMORBONUS
{
    color 0.0 0.6 0.0
    size 14
    secondarySize 16
    interval 1.0
	dontlightself 1
}

// Yellow Keys
pulselight YELLOWKEY
{
    color 0.6 0.6 0.0
    size 16
    secondarySize 18
    interval 2.0
}

// Red Keys
pulselight REDKEY
{
    color 0.6 0.0 0.0
    size 16
    secondarySize 18
    interval 2.0
}

// Green armour
pointlight GREENARMOR1
{
    color 0.0 0.6 0.0
    size 48
}

pointlight GREENARMOR2
{
    color 0.0 0.6 0.0
    size 32
}



// Blue armour
pointlight BLUEARMOR1
{
    color 0.0 0.0 0.6
    size 48
}

pointlight BLUEARMOR2
{
    color 0.0 0.0 0.6
    size 32
}



// ------------------
// -- Doom Enemies --
// ------------------

// Zombies
flickerlight2 ZOMBIEATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
	dontlightself 1
    offset 0 40 0
}

object RifleZombie
{
    frame POSRF { light ZOMBIEATK }
}

object PistolZombie
{
    frame PSPOF { light ZOMBIEATK }
}

object ShotgunGuy1
{
    frame SPOSF { light ZOMBIEATK }
}

object TehArchvile
{
    frame DIABF { light ZOMBIEATK }
}

object TehArchvile
{
    frame DIABE { light ZOMBIEATK }
}

// Doom Imp Fireball
pointlight IMPBALL
{
    color 1.0 0.5 0.0
    size 64
}

// Doom imp fireball explosion
flickerlight IMPBALL_X1
{
    color 0.7 0.2 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight IMPBALL_X2
{
    color 0.4 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight IMPBALL_X3
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object FireBall_
{
    frame BLHD { light IMPBALL    }
    frame FRFXA { light IMPBALL    }
    frame FRFXB { light IMPBALL    }
    frame FRFXC { light IMPBALL    }
    frame FRFXD { light IMPBALL    }
    frame FRFXE { light IMPBALL_X2    }
    frame FRFXF { light IMPBALL_X2    }
    frame FRFXG { light IMPBALL_X2    }
    frame FRFXH { light IMPBALL_X3    }
    frame FRFXI { light IMPBALL_X3    }
}

// Cacodemon fireball
flickerlight CACOBALL
{
    color 0.1 0.1 1.0 
    size 56
    secondarySize 64
    chance 0.5
}

flickerlight CACOBALL_X1
{
    color 0.1 0.4 0.9
    size 72
    secondarySize 80
    chance 0.25
}

flickerlight CACOBALL_X2
{
    color 0.0 0.1 0.6
    size 88
    secondarySize 96
    chance 0.25
}

flickerlight CACOBALL_X3
{
    color 0.0 0.0 0.3
    size 104
    secondarySize 112
    chance 0.25
}

object CacodemonBall_
{
    frame BAL2A { light CACOBALL }
    frame BAL2B { light CACOBALL }

    frame BAL2C { light CACOBALL_X1 }
    frame BAL2D { light CACOBALL_X2 }
	frame BAL2E { light CACOBALL_X2 }
    frame BAL2F { light CACOBALL_X3 }
}

flickerlight ELECTROSMOL
{
    color 0.1 0.1 1.0 
    size 20
    secondarySize 15
    chance 0.5
}

OBJECT PLASMASHOCK
{ frame PLSX {light CACOBALL}}

OBJECT PLASMASHOCKBEEG
{ frame PLSX {light CACOBALL_X3}}

OBJECT PLASMASHOCKSMOL
{ frame PLSX {light ELECTROSMOL}}

// Baron / Hell Knight fireball
pointlight BARONBALL
{
    color 0.0 1.0 0.0
    size 64
}

flickerlight BARONBALL_X1
{
    color 0.0 0.7 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight BARONBALL_X2
{
    color 0.0 0.4 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight BARONBALL_X3
{
    color 0.0 0.2 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object GreenPlasmaBall
{
    frame FRPGJ { light BARONBALL    }
    frame FRPGK { light BARONBALL    }

    frame FRPGC { light BARONBALL_X1 }
    frame FRPGD { light BARONBALL_X1 }
    frame FRPGE { light BARONBALL_X2 }
    frame FRPGF { light BARONBALL_X2 }
    frame FRPGG { light BARONBALL_X3 }
    frame FRPGH { light BARONBALL_X3 }
}

// Lost Soul
flickerlight LOSTSOUL
{
    color 1.0 0.3 0.0
    size 56
    secondarysize 64
    chance 0.5
}


flickerlight LOSTSOUL_X1
{
    color 0.8 0.3 0.0
    size 32
    secondarySize 46
    chance 0.25
}

flickerlight LOSTSOUL_X2
{
    color 0.6 0.2 0.0
    size 88
    secondarySize 96
    chance 0.25
}

flickerlight LOSTSOUL_X3
{
    color 0.4 0.1 0.0
    size 104
    secondarySize 112
    chance 0.25
}

flickerlight LOSTSOUL_X4
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object TehLostSoul
{
    frame LSOL { light LOSTSOUL_X1 }
}





// Mancubus Fireball
object BigFireBall
{
    frame BLHD { light IMPBALL   }
	frame FLME { light IMPBALL   }
	frame F1RE { light IMPBALL   }
	frame F2RE { light IMPBALL   }
	frame FRFX { light ROCKETLIGHT }
	
	
	
	

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

// Arachnotron Fireball
pointlight ARACHPLAS
{
    color 0.6 1.0 0.0
    size 56
}

flickerlight ARACHPLAS_X1
{
    color 0.4 0.8 0.0
    size 72
    secondarySize 80
    chance 0.3
}

flickerlight ARACHPLAS_X2
{
    color 0.6 0.6 0.0
    size 88
    secondarySize 96
    chance 0.3
}

flickerlight ARACHPLAS_X3
{
    color 0.4 0.4 0.0
    size 48
    secondarySize 32
    chance 0.3
}

flickerlight ARACHPLAS_X4
{
    color 0.2 0.2 0.0
    size 24
    secondarySize 16
    chance 0.3
}

// Revenant tracer
pointlight TRACER
{
    color 1.0 0.3 0.0
    size 48
}

flickerlight TRACER_X1
{
    color 1.0 0.2 0.0
    size 64
    secondarySize 72
    chance 0.25
}

flickerlight TRACER_X2
{
    color 0.6 0.0 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight TRACER_X3
{
    color 0.3 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}



// Shadows


pointlight GUNSHADOW
{
    color 0.2 0.2 0.2
    size 10
    subtractive 1
    dontlightself 1

}


pointlight 2SHADOW
{
    color 0.4 0.4 0.4
    size 6
    subtractive 1
    dontlightself 1

}

pointlight 1SHADOW
{
    color 0.5 0.5 0.5
    size 6
    subtractive 1
    dontlightself 1

}


pointlight 24SHADOW
{
    color 0.3 0.3 0.3
    size 14
    subtractive 1
    dontlightself 1

}

pointlight 32SHADOW
{
    color 0.3 0.3 0.3
    size 20
    subtractive 1
    dontlightself 1

}

pointlight 64SHADOW
{
    color 0.3 0.3 0.3
    size 35
    subtractive 1
    dontlightself 1

}

pointlight FATSHADOW
{
    color 0.3 0.3 0.3
    size 45
    subtractive 1
    dontlightself 1

}

pointlight CYBERSHADOW
{
    color 0.3 0.3 0.3
    size 50
    subtractive 1
    dontlightself 1

}

pointlight SPIDERSHADOW
{
    color 1.3 1.3 1.3
    size 120
    subtractive 1
    dontlightself 1

}


object Chaingunguy1
{
	frame CPOSF { light ZOMBIEATK }
	frame CPDRB { light ZOMBIEATK }
	frame CPDRD { light ZOMBIEATK }
	frame CPDRF { light ZOMBIEATK }
	frame CPDRH { light ZOMBIEATK }
	frame CPDRJ { light ZOMBIEATK }
	frame CPDRL { light ZOMBIEATK }
	frame CPDRN { light ZOMBIEATK }
}


object HealthPlus
{
    frame BON1 { light BLUEITEM  }
}

object ForcefieldG
{
    frame FGENA { light GREENITEM2  }
}

object ArmorShard
{
    frame BON2A { light GREENITEM2  }
}

object ArmorShardBoxL {frame BON3C { light GREENITEM2  }}
object ArmorShardBoxM {frame BON3C { light GREENITEM2  }}
object ArmorShardBoxH {frame BON3C { light GREENITEM2  }}
object ArmorShardBoxS {frame BON3C { light GREENITEM2  }}

object AcidMistAmmo
{
    frame ACMIA { light ARMORBONUS }
}



object BurningImp
{
 frame IZD4 { light BIGREDTORCH }
}

object GenericBurningGuy
{
 frame BUR2 { light BIGREDTORCH }
 frame BURNF0 { light BIGREDTORCH }
 frame BURNG0 { light BIGREDTORCH }
 frame BURNH0 { light BIGREDTORCH }
 frame BURNI0 { light BIGREDTORCH }
 frame BURNJ0 { light BIGREDTORCH }
 frame BURNK0 { light BIGREDTORCH }
 frame BURNL0 { light BIGREDTORCH }
 frame BURNM0 { light BIGREDTORCH }
 frame BURNN0 { light BIGREDTORCH }
 frame BURNO0 { light BIGREDTORCH }
 frame BURNP0 { light BIGREDTORCH }
 frame BURNQ0 { light BIGREDTORCH }
 frame BURNR0 { light BIGREDTORCH }
 frame BURNS0 { light BIGREDTORCH }
 frame BURNT0 { light SMALLREDTORCH }
 frame BURNU0 { light SMALLREDTORCH }
}



pulselight ROCKETLIGHT
{
    color 1.0 0.3 0.0
    size 48
    secondarySize 54
    interval 0.1
    offset 0 0 0
}



object ExplosionFlareSpawner
{
    frame L2NR { light EXPLOSIONFLASH }
}

object ROCKET2
{
    frame MISL { light ROCKETLIGHT }
}

object CyberBalls
{
    frame WIVB { light ROCKETLIGHT }
}

object BigFireBallWithGravity
{
    frame MANFA { light IMPBALL   }
    frame MANFB { light IMPBALL   }
	frame FLME { light IMPBALL   }
	frame F1RE { light IMPBALL   }
	frame F2RE { light IMPBALL   }
	frame FRFX { light ROCKETLIGHT }
}
object revenantseekermissiles
{
    frame FATB { light ROCKETLIGHT }
}
object revenantseekermissiles2
{
    frame FATB { light ROCKETLIGHT }
}

Glow
{
	Walls
	{
		LAVAFL "100 90 0" fullbright
		LIT05C "255 220 0" fullbright
		LIT05 fullbright
		SFALL1 fullbright
		SFALL2 fullbright
		SFALL3 fullbright
		SFALL4 fullbright
		
		DOORBLU fullbright
		DOORBLU2 fullbright
		DOORRED fullbright
		DOORRED2 fullbright
		DOORYEL fullbright
		DOORYEL2 fullbright
		
		TLITE6_5 "99 0 0"
		GRNLIT1B "99 99 99" fullbright
		FLAT2B FULLBRIGHT
		tlite6_1
		tlite6_4
		
		
		LITGEN9 fullbright
		LITGEN8 fullbright
		LITGEN7 fullbright
		LITGEN9C "99 77 00" fullbright
		LITGEN9d "99 77 00" fullbright
		LITGEN7B fullbright
		LITGEN9B fullbright
		LITGEN9B fullbright
		
	}
	Flats
	{
	    BLOOD1
		BLOOD2
		BLOOD3
		

		FLAT17
		FLAT2 FULLBRIGHT
		FLAT22

		RROCK01
		RROCK02
		
		
		RROCK05
		RROCK06
		RROCK07
		RROCK08

		TLITE6_5 "99 0 0"
		GRNLITE1 "99 99 99" fullbright
		tlite6_1
		tlite6_4
		grnlite1
		ceil3_4
		ceil3_3

		gate4
		gate1
		gate3
		TLITE6_6
		
		LITGEN8 fullbright
		
		NUKAGE1 "0 255 0" fullbright
		NUKAGE2 "0 255 0" fullbright
		NUKAGE3 "0 255 0" fullbright
		NUKAGE4 "0 255 0" fullbright
		
		FHDS01 FULLBRIGHT
		FHDS02 FULLBRIGHT
		FHDS03 FULLBRIGHT
		FHDS04 FULLBRIGHT
		FHDS05 FULLBRIGHT
		FHDS06 FULLBRIGHT
		FHDS07 FULLBRIGHT
		FHDS08 FULLBRIGHT
		FHDS09 FULLBRIGHT
		FHDS10 FULLBRIGHT
		FHDS11 FULLBRIGHT
		FHDS12 FULLBRIGHT
		FHDS13 FULLBRIGHT
		FHDS14 FULLBRIGHT
		FHDS15 FULLBRIGHT
		FHDS16 FULLBRIGHT
		FHDS17 FULLBRIGHT
		FHDS18 FULLBRIGHT
		FHDS19 FULLBRIGHT
		FHDS20 FULLBRIGHT
		FHDS21 FULLBRIGHT
		FHDS22 FULLBRIGHT
		FHDS23 FULLBRIGHT
		FHDS24 FULLBRIGHT
		FHDS25 FULLBRIGHT
		FHDS26 FULLBRIGHT
		FHDS27 FULLBRIGHT
		FHDS28 FULLBRIGHT
		FHDS29 FULLBRIGHT
		FHDS30 FULLBRIGHT
		FHDS31 FULLBRIGHT
		FHDS32 FULLBRIGHT
		
		

		
		SLIME09
		SLIME10
		SLIME11
		SLIME12
		}
}





pointlight SpecialLightz
{
    color 0.6 0.6 0.6
    size 24
	offset 0 32 0
	dontlightself 1
}

//object Doomer
//{
 //   frame MARN { light SpecialLightz }
//}




pulselight GREENGOOZ
{
    color 0.3 1.0 0.0
    size 22
    secondarySize 24
    interval 0.1
    offset 0 40 0
	dontlightself 1
}

pointlight GREENGOOZ2
{
    color 0.3 1.0 0.0
    size 25
    offset 0 40 0
}



pulselight GREENITEM
{
    color 0.3 1.0 0.0
    size 14
    secondarySize 16
    interval 0.1
    offset 0 5 0
}

pulselight GREENITEM2
{
    color 0.3 1.0 0.0
    size 14
    secondarySize 16
    interval 0.1
    offset 0 5 0
	dontlightself 1
}


pulselight BLUEITEM
{
    color 0.1 0.1 1.0
    size 14
    secondarySize 16
    interval 0.1
    offset 0 5 0
}





object FlyingBurningFuel
{
    frame F1RE{ light SMALLREDTORCH }
	 frame F2RE{ light SMALLREDTORCH }
}


object FlamethrowerMissile
{
    frame FIR3 { light BIGREDTORCH128 }
	frame TNT1 { light BIGREDTORCH }
	frame EXPL { light BIGREDTORCH }
}


object BurnParticles
{
frame TNT1 { light BIGREDTORCH }
}



object FlashlightProjectile
{
frame TNT2 { light Flashlight2 }
frame TNT2 { light Flashlight3 }
}



object FlashlightProjectile2
{
frame TNT2 { light Flashlight1 }
}

object FlashlightProjectile3
{
frame TNT2 { light Flashlight3 }
}

object FlashlightSource
{
frame TNT1 { light Flashlight3 }
}



pointlight Flashlight1
{
    color 1.0 1.0 1.0
    size 32
    offset 0 0 0
}


pointlight Flashlight2
{
    color 0.6 0.6 0.6
    size 16
    offset 0 0 0
}


pointlight Flashlight3
{
    color 0.2 0.2 0.2
    size 64
    offset 0 0 0
}



object RedTorchVanilla
{
    frame TRED { light BIGREDTORCH }
}

object BlueTorchVanilla
{
    frame TBLU { light BIGBLUETORCH }
}

object GreenTorchVanilla
{
    frame TGRN { light BIGGREENTORCH }
}

object ShortRedTorchVanilla
{
    frame SMRT { light BIGREDTORCH }
}

object ShortBlueTorchVanilla
{
    frame SMBT { light BIGBLUETORCH }
}

object ShortGreenTorchVanilla
{
    frame SMGT { light BIGGREENTORCH }
}

object CandelabraVanilla
{
    frame CBRA { light BIGREDTORCH }
}

object BurningBarrelVanilla
{
    frame FCAN { light BIGREDTORCH }
}

object CandleVanilla
{
frame CAND { light SMALLREDTORCH }
}










pOINTlight BIGORANGELAMP
{
    color 1.0 0.5 0.0
    size 96
    offset 0 -40 0
}


pOINTlight BIGWHITELAMP
{
    color 0.9 0.9 1.0
    size 60
    offset 0 -40 0
}

pOINTlight BIGWHITELAMP2
{
    color 0.9 0.9 1.0
    size 50
    offset 0 -100 0
}


pOINTlight BIGWHITELAMP3
{
    color 0.9 0.9 1.0
    size 90
    offset 0 -120 0
}

Object MEGAjar
{
Frame ACON { Light BIGWHITELAMP2 }
}

Object EnergySphere
{
Frame MEGA { Light BIGWHITELAMP2 }
}

Object TIMESPHERE
{
Frame TIME { Light BIGWHITELAMP2 }
}

Object TIMEjar
{
Frame ACON { Light BIGWHITELAMP2 }
}

object BDECcagedlight2
{
frame SPDEF { light BIGORANGELAMP }
}


object BDECcagedlight
{
frame SPDEF { light BIGORANGELAMP }
}



object BDECCeilLampLong
{
frame SPDEH { light BIGWHITELAMP2 }
}

object BDECCeilLampLong2
{
frame SPDEH { light BIGWHITELAMP3 }
}



object BDECCeilLamp
{
frame SPDEG { light BIGWHITELAMP2 }
}


pointlight ALARMORANGELAMP
{
    color 1.0 0.5 0.0
    size 64
    offset 0 0 90
}

 
object BDECAlarm
{
    frame SPDE { light ALARMORANGELAMP }
}




pointlight BDECRedLightWall1L
{
    color 1.0 0.0 0.0
    size 16
    offset 0 0 0
}

 
object BDECRedLightWall1
{
    frame LIBD { light BDECRedLightWall1L }
}




pointlight BDECBlueLightWall1L
{
    color 0.0 0.0 1.0
    size 16
    offset 0 0 0
}

 
object BDECBlueLightWall1
{
    frame LIBD { light BDECBlueLightWall1L }
}



pointlight BDECBlueLightBig
{
    color 0.0 0.0 1.0
    size 64
    offset 0 0 0
}

 
object BDECBlueLight
{
    frame TNT1 { light BDECBlueLightBig }
}




pointlight BDECRedLightBig
{
    color 1.0 0.0 0.0
    size 64
    offset 0 0 0
}

 
object BDECRedLight
{
    frame TNT1 { light BDECRedLightBig }
}


pointlight BDECYellowLightBig
{
    color 1.0 1.0 0.0
    size 64
    offset 0 0 0
}

 
object BDECYellowLight
{
    frame TNT1 { light BDECYellowLightBig }
}



pointlight BDECYellowLightWall1L
{
    color 1.0 1.0 0.0
    size 16
    offset 0 0 0
}

 
object BDECYellowLightWall1
{
    frame LIBD { light BDECYellowLightWall1L }
}



pointlight BDECWhiteLightWall1L
{
    color 1.0 1.0 1.0
    size 16
    offset 0 0 0
}

 
object BDECWhiteLightWall1
{
    frame LIBD { light BDECWhiteLightWall1L }
}


pointlight BDECAdditiveRedLight
{
    color 1.0 0.0 0.0
    size 64
    offset 0 0 0
	subtractive 1
}

pointlight BDECAdditiveRedSmall
{
    color 1.0 0.0 0.0
    size 16
    offset 0 0 0
	subtractive 1
}


pointlight BDECAdditiveRedLightLarge
{
    color 1.0 0.0 0.0
    size 160
    offset 0 0 0
	subtractive 1
}

object BDECAddRedLight
{
    frame TNT1 { light BDECAdditiveRedLight }
}

object SmallRedLightBtmm
{
    frame XXX1 { light BDECAdditiveRedSmall }
}


object BDECAddRedLightLArge
{
    frame TNT1 { light BDECAdditiveRedLightLarge }
}



pointlight BDECAdditiveBlueLight
{
    color 0.0 0.0 1.0
    size 80
    offset 0 0 0
	subtractive 1
}

object BDECAddBlueLight
{
    frame TNT1 { light BDECAdditiveBlueLight }
}

pointlight BDECAdditiveBlueLightLarge
{
    color 0.0 0.0 2.0
    size 160
    offset 0 0 0
	subtractive 1
}

object BDECAddBlueLightLarge
{
    frame TNT1 { light BDECAdditiveBlueLightLarge }
}

object BigShaftOrange1
{
	frame XXX1 { light BDECOrangeLightShaft }
}

pointlight BDECOrangeLightShaft
{
    color 0.3 0.1 0.0
    size 32
	offset 0 0 -64
}


pointlight CannonFireLight
{
    color 1.0 0.8 0.2
    size 160
	offset 0 0 0
}



object AutocannonMuzzle2
{
	frame PLMZ { light CannonFireLight }
}



pointlight BDECBottomlessPit
{
    color 1.0 1.0 1.0
    size 900
    offset 0 0 0
	subtractive 1
}


object PlutoniaBottomlessPit
{
	frame TNT1 { light BDECBottomlessPit }
}



object HDFlamesGFX1Slim
{
    frame NF1R { light BIGREDTORCHNOSELF }
	frame NF2R { light BIGREDTORCHNOSELF }
}



object HDFlamesGFX1
{
    frame NF1R { light BIGREDTORCHNOSELF }
	frame NF2R { light BIGREDTORCHNOSELF }
}

///////////////
////////////// MUTATORS
//////////////

//Goggles

object Infrared2
{
    frame SVIS { light goggles }
}

//HEVsuit

object HevSuit
{
    frame HEVSA { light TimeSphere }
}

//DOOM Sphere

PulseLight DOOMSPHERE
{
Color 0.5 0.0 0.0
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}

Object Allsphere
{
Frame DOOM { Light DOOMSPHERE }
}

Object Doomjar
{
Frame ACON { Light DOOMSPHERE }
}

//Double Damage

pulselight DOUBLER
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object DoubleSphere
{
    frame DDMG { light DOUBLER }
}

//Litdoom Flares
FlickerLight FLARE
{
    color 1.0 0.3 0.3
    size 100
    secondarySize 120
    Chance 0.1
    offset 0 16 0
}

FlickerLight FLARE2
{
    color 1.0 0.3 0.3
    size 160
    secondarySize 200
    Chance 0.2
    offset 0 16 0
}


object ActiveFlare
{frame FFLA { light FLARE }}

object ActiveFlareRolled
{frame FFLA { light FLARE }}

object ActiveFlareGL
{frame FFLA { light FLARE }}

object ExplodingFlare
{frame MISL { light SMALLREDTORCH }
frame EFIR { light BIGREDTORCH128 }}

object Flarelight
{
    frame TNT1A { light FLARE }
}

//RageSphere
PulseLight RAGESPHERE
{
Color 1.0 0.0 0.0
Size 40
SecondarySize 42
interval 2.0
Offset 0 16 0
}

Object RageSphere
{
Frame BLDS { Light RAGESPHERE }
}
//RegenSphere
PulseLight RegenSphere
{
Color 1.0 0.0 0.0
Size 40
SecondarySize 56
Interval 5.0
}


Object RegenSphere
{
Frame REGN { Light RegenSphere }
}

Object RegenJAR
{
Frame ACON { Light RegenSphere }
}

/// BERSERK RUNE
Object RUNEjar
{
Frame ACON { Light REDITEM }
}

Object DEMONSTRENGTHRUNE
{
Frame DPRF { Light REDITEM }
}

Object SUMMONRUNE
{
Frame DPRF { Light REGENSPHERE }
}

///BLURSPHERE
Object SUPERBLURSPHERE
{
Frame PINS { Light NamiDarkImpFire }
}

Object BLURjar
{
Frame ACON { Light NamiDarkImpFire }
}

//TurboSphere
PulseLight TURBOSPHERE
{
Color 0.8 0.3 0.0
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}

Object TurboSphereST
{
Frame TURB { Light TURBOSPHERE }
}

//SentryGun
Object SentryGun
{
Frame SENTB { light ZOMBIEATK }
}

// MONSTER EXPANSION

// RocketGuy

Pointlight RocketGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object RocketGuy
{
Frame MPOSF { Light RocketGuyAttack }
}



BrightMap Sprite MPOSF1
{
Map "Sprites/Brightmaps/RocketGuy/BMMPOSF1.png"
DisableFullBright
}

BrightMap Sprite MPOSF2
{
Map "Sprites/Brightmaps/RocketGuy/BMMPOSF2.png"
DisableFullBright
}

BrightMap Sprite MPOSF3
{
Map "Sprites/Brightmaps/RocketGuy/BMMPOSF3.png"
DisableFullBright
}

BrightMap Sprite MPOSF4
{
Map "Sprites/Brightmaps/RocketGuy/BMMPOSF4.png"
DisableFullBright
}

BrightMap Sprite MPOSF5
{
Map "Sprites/Brightmaps/RocketGuy/BMMPOSF5.png"
DisableFullBright
}

// BruiserDemon
FlickerLight2 BruiserDemon
{
Color 1.0 0.6 0.0
Size 70
SecondarySize 95
Offset 0 32 0
Interval 2.0
}

Pointlight BruiserDeath1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 32 0
}

Pointlight BruiserDeath2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 32 0
}

Pointlight BruiserDeath3
{
Color 0.6 0.4 0.0
Size 72
Offset 0 32 0
}

Pointlight BruiserDeath4
{
Color 0.5 0.4 0.0
Size 64
Offset 0 32 0
}

Pointlight BruiserDeath5
{
Color 0.4 0.2 0.0
Size 56
Offset 0 32 0
}

Object BruiserDemon
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Pointlight BruiserBall11
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight BruiserBall12
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight BruiserBall13
{
Color 0.6 0.4 0.0
Size 88
}

Pointlight BruiserBall14
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight BruiserBall15
{
Color 0.55 0.25 0.0
Size 48
}

Pointlight BruiserBall16
{
Color 0.5 0.2 0.0
Size 40
}

Pointlight BruiserBall17
{
Color 0.45 0.15 0.0
Size 32
}

Pointlight BruiserBall18
{
Color 0.3 0.1 0.0
Size 24
}

Object BruiserBall
{
Frame BRBAA { Light BruiserBall11 }
Frame BRBAB { Light BruiserBall11 }
Frame BRBAK { Light BruiserBall11 }
Frame BRBAL { Light BruiserBall12 }
Frame BRBAM { Light BruiserBall12 }
Frame BRBAN { Light BruiserBall13 }
Frame BRBAO { Light BruiserBall13 }
Frame BRBAP { Light BruiserBall12 }
Frame BRBAQ { Light BruiserBall12 }
Frame BRBAR { Light BruiserBall11 }
Frame BRBAS { Light BruiserBall14 }
Frame BRBAT { Light BruiserBall15 }
Frame BRBAU { Light BruiserBall16 }
Frame BRBAV { Light BruiserBall17 }
Frame BRBAW { Light BruiserBall18 }
}


Pointlight BruiserBall21
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight BruiserBall22
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight BruiserBall23
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight BruiserBall24
{
Color 0.4 0.0 0.0
Size 16
}

Object BruiserBall2
{
Frame BRB2A { Light BruiserBall21 }
Frame BRB2B { Light BruiserBall21 }
Frame BRB2C { Light BruiserBall22 }
Frame BRB2D { Light BruiserBall22 }
Frame BRB2E { Light BruiserBall21 }
Frame BRB2F { Light BruiserBall21 }
Frame BRB2G { Light BruiserBall23 }
Frame BRB2H { Light BruiserBall24 }
}

PointLight BruiserFire_1
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 20
}

PointLight BruiserFire_2
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 30
}

PointLight BruiserFire_3
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 40
}

PointLight BruiserFire_4
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 47
}

PointLight BruiserFire_5
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 54
}

PointLight BruiserFire_6
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 61
}

PointLight BruiserFire_7
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 66
}

PointLight BruiserFire_8
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 73
}

PointLight BruiserFire_9
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 76
}

PointLight BruiserFire_10
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 79
}

PointLight BruiserFire_11
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 80
}

PointLight BruiserFire_12
{
Offset 0 0 0
Color 0.95 0.47 0.0
Size 81
}

PointLight BruiserFire_13
{
Offset 0 0 0
Color 0.9 0.43 0.0
Size 82
}

PointLight BruiserFire_14
{
Offset 0 0 0
Color 0.83 0.38 0.0
Size 83
}

PointLight BruiserFire_15
{
Offset 0 0 0
Color 0.75 0.34 0.0
Size 84
}

PointLight BruiserFire_16
{
Offset 0 0 0
Color 0.63 0.27 0.0
Size 85
}

PointLight BruiserFire_17
{
Offset 0 0 0
Color 0.55 0.21 0.0
Size 86
}

PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Size 87
}

PointLight BruiserFire_19
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 88
}

Object BruiserFire
{
Frame XXBFA { Light BruiserFire_1 }
Frame XXBFB { Light BruiserFire_2 }
Frame XXBFC { Light BruiserFire_3 }
Frame XXBFD { Light BruiserFire_4 }
Frame XXBFE { Light BruiserFire_5 }
Frame XXBFF { Light BruiserFire_6 }
Frame XXBFG { Light BruiserFire_7 }
Frame XXBFH { Light BruiserFire_8 }
Frame XXBFI { Light BruiserFire_9 }
Frame XXBFJ { Light BruiserFire_10 }
Frame XXBFK { Light BruiserFire_11 }
Frame XXBFL { Light BruiserFire_12 }
Frame XXBFM { Light BruiserFire_13 }
Frame XXBFN { Light BruiserFire_14 }
Frame XXBFO { Light BruiserFire_15 }
Frame XXBFP { Light BruiserFire_16 }
Frame XXBFQ { Light BruiserFire_17 }
Frame XXBFR { Light BruiserFire_18 }
Frame XXBFS { Light BruiserFire_19 }
}

BrightMap Sprite BRUSA1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1A1.png"
DisableFullBright
}

BrightMap Sprite BRUSA2A8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1A2.png"
DisableFullBright
}

BrightMap Sprite BRUSA3A7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1A3.png"
DisableFullBright
}

BrightMap Sprite BRUSA4A6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1A4.png"
DisableFullBright
}

BrightMap Sprite BRUSA5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1A5.png"
DisableFullBright
}

BrightMap Sprite BRUSB1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1B1.png"
DisableFullBright
}

BrightMap Sprite BRUSB2B8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1B2.png"
DisableFullBright
}

BrightMap Sprite BRUSB3B7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1B3.png"
DisableFullBright
}

BrightMap Sprite BRUSB4B6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1B4.png"
DisableFullBright
}

BrightMap Sprite BRUSB5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1B5.png"
DisableFullBright
}

BrightMap Sprite BRUSC1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1C1.png"
DisableFullBright
}

BrightMap Sprite BRUSC2C8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1C2.png"
DisableFullBright
}

BrightMap Sprite BRUSC3C7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1C3.png"
DisableFullBright
}

BrightMap Sprite BRUSC4C6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1C4.png"
DisableFullBright
}

BrightMap Sprite BRUSC5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1C5.png"
DisableFullBright
}

BrightMap Sprite BRUSD1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1D1.png"
DisableFullBright
}

BrightMap Sprite BRUSD2D8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1D2.png"
DisableFullBright
}

BrightMap Sprite BRUSD3D7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1D3.png"
DisableFullBright
}

BrightMap Sprite BRUSD4D6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1D4.png"
DisableFullBright
}

BrightMap Sprite BRUSD5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1D5.png"
DisableFullBright
}

BrightMap Sprite BRUSE1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E1.png"
DisableFullBright
}

BrightMap Sprite BRUSE2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E2.png"
DisableFullBright
}

BrightMap Sprite BRUSE3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E3.png"
DisableFullBright
}

BrightMap Sprite BRUSE4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E4.png"
DisableFullBright
}

BrightMap Sprite BRUSE5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E5.png"
DisableFullBright
}

BrightMap Sprite BRUSE6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E6.png"
DisableFullBright
}

BrightMap Sprite BRUSE7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E7.png"
DisableFullBright
}

BrightMap Sprite BRUSE8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1E8.png"
DisableFullBright
}

BrightMap Sprite BRUSF1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F1.png"
DisableFullBright
}

BrightMap Sprite BRUSF2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F2.png"
DisableFullBright
}

BrightMap Sprite BRUSF3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F3.png"
DisableFullBright
}

BrightMap Sprite BRUSF4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F4.png"
DisableFullBright
}

BrightMap Sprite BRUSF5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F5.png"
DisableFullBright
}

BrightMap Sprite BRUSF6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F6.png"
DisableFullBright
}

BrightMap Sprite BRUSF7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F7.png"
DisableFullBright
}

BrightMap Sprite BRUSF8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1F8.png"
DisableFullBright
}

BrightMap Sprite BRUSG1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G1.png"
DisableFullBright
}

BrightMap Sprite BRUSG2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G2.png"
DisableFullBright
}

BrightMap Sprite BRUSG3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G3.png"
DisableFullBright
}

BrightMap Sprite BRUSG4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G4.png"
DisableFullBright
}

BrightMap Sprite BRUSG5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G5.png"
DisableFullBright
}

BrightMap Sprite BRUSG6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G6.png"
DisableFullBright
}

BrightMap Sprite BRUSG7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G7.png"
DisableFullBright
}

BrightMap Sprite BRUSG8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1G8.png"
DisableFullBright
}

BrightMap Sprite BRUSH1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H1.png"
DisableFullBright
}

BrightMap Sprite BRUSH2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H2.png"
DisableFullBright
}

BrightMap Sprite BRUSH3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H3.png"
DisableFullBright
}

BrightMap Sprite BRUSH4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H4.png"
DisableFullBright
}

BrightMap Sprite BRUSH5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H5.png"
DisableFullBright
}

BrightMap Sprite BRUSH6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H6.png"
DisableFullBright
}

BrightMap Sprite BRUSH7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H7.png"
DisableFullBright
}

BrightMap Sprite BRUSH8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1H8.png"
DisableFullBright
}

BrightMap Sprite BRUSI1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I1.png"
DisableFullBright
}

BrightMap Sprite BRUSI2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I2.png"
DisableFullBright
}

BrightMap Sprite BRUSI3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I3.png"
DisableFullBright
}

BrightMap Sprite BRUSI4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I4.png"
DisableFullBright
}

BrightMap Sprite BRUSI5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I5.png"
DisableFullBright
}

BrightMap Sprite BRUSI6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I6.png"
DisableFullBright
}

BrightMap Sprite BRUSI7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I7.png"
DisableFullBright
}

BrightMap Sprite BRUSI8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1I8.png"
DisableFullBright
}

BrightMap Sprite BRUSJ1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J1.png"
DisableFullBright
}

BrightMap Sprite BRUSJ2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J2.png"
DisableFullBright
}

BrightMap Sprite BRUSJ3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J3.png"
DisableFullBright
}

BrightMap Sprite BRUSJ4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J4.png"
DisableFullBright
}

BrightMap Sprite BRUSJ5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J5.png"
DisableFullBright
}

BrightMap Sprite BRUSJ6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J6.png"
DisableFullBright
}

BrightMap Sprite BRUSJ7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J7.png"
DisableFullBright
}

BrightMap Sprite BRUSJ8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1J8.png"
DisableFullBright
}

BrightMap Sprite BRUSK1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1K1.png"
DisableFullBright
}

BrightMap Sprite BRUSK2K8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1K2.png"
DisableFullBright
}

BrightMap Sprite BRUSK3K7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1K3.png"
DisableFullBright
}

BrightMap Sprite BRUSK4K6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1K4.png"
DisableFullBright
}

BrightMap Sprite BRUSK5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1K5.png"
DisableFullBright
}

BrightMap Sprite BRUSL1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1L1.png"
DisableFullBright
}

BrightMap Sprite BRUSL2L8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1L2.png"
DisableFullBright
}

BrightMap Sprite BRUSL3L7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1L3.png"
DisableFullBright
}

BrightMap Sprite BRUSL4L6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1L4.png"
DisableFullBright
}

BrightMap Sprite BRUSL5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1L5.png"
DisableFullBright
}

BrightMap Sprite BRUSM1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1M1.png"
DisableFullBright
}

BrightMap Sprite BRUSM2M8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1M2.png"
DisableFullBright
}

BrightMap Sprite BRUSM3M7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1M3.png"
DisableFullBright
}

BrightMap Sprite BRUSM4M6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1M4.png"
DisableFullBright
}

BrightMap Sprite BRUSM5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1M5.png"
DisableFullBright
}

BrightMap Sprite BRUSN1
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N1.png"
DisableFullBright
}

BrightMap Sprite BRUSN2
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N2.png"
DisableFullBright
}

BrightMap Sprite BRUSN3
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N3.png"
DisableFullBright
}

BrightMap Sprite BRUSN4
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N4.png"
DisableFullBright
}

BrightMap Sprite BRUSN5
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N5.png"
DisableFullBright
}

BrightMap Sprite BRUSN6
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N6.png"
DisableFullBright
}

BrightMap Sprite BRUSN7
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N7.png"
DisableFullBright
}

BrightMap Sprite BRUSN8
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS1N8.png"
DisableFullBright
}

BrightMap Sprite BRUDA0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2A0.png"
DisableFullBright
}

BrightMap Sprite BRUDB0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2B0.png"
DisableFullBright
}

BrightMap Sprite BRUDC0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2C0.png"
DisableFullBright
}

BrightMap Sprite BRUDD0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2D0.png"
DisableFullBright
}

BrightMap Sprite BRUDE0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2E0.png"
DisableFullBright
}

BrightMap Sprite BRUDF0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2F0.png"
DisableFullBright
}

BrightMap Sprite BRUDG0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2G0.png"
DisableFullBright
}

BrightMap Sprite BRUDH0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2H0.png"
DisableFullBright
}

BrightMap Sprite BRUDI0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2I0.png"
DisableFullBright
}

BrightMap Sprite BRUDJ0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2J0.png"
DisableFullBright
}

BrightMap Sprite BRUDK0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2K0.png"
DisableFullBright
}

BrightMap Sprite BRUDL0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2L0.png"
DisableFullBright
}

BrightMap Sprite BRUDM0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2M0.png"
DisableFullBright
}

BrightMap Sprite BRUDN0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2N0.png"
DisableFullBright
}

BrightMap Sprite BRUDO0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2O0.png"
DisableFullBright
}

BrightMap Sprite BRUDP0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2P0.png"
DisableFullBright
}

BrightMap Sprite BRUDQ0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2Q0.png"
DisableFullBright
}

BrightMap Sprite BRUDS0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2S0.png"
DisableFullBright
}

BrightMap Sprite BRUDT0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2T0.png"
DisableFullBright
}

BrightMap Sprite BRUDU0
{
Map "Sprites/Brightmaps/BruiserDemon/BMBRS2U0.png"
DisableFullBright
}

// DeathIncarnate

PointLight DeathIncarnate
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode1
{
Color 0.8 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode2
{
Color 0.85 0.0 0.0
Offset 0 54 0
Size 40
}

Pointlight IncarnateExplode3
{
Color 0.9 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode4
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 80
}

Pointlight IncarnateExplode5
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 72
}

Pointlight IncarnateExplode6
{
Color 0.7 0.0 0.0
Offset 0 54 0
Size 56
}

Pointlight IncarnateExplode7
{
Color 0.5 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode8
{
Color 0.3 0.0 0.0
Offset 0 54 0
Size 24
}

Object Incarnate
{
Frame INCAU { Light DeathIncarnate }
Frame INCXA { Light IncarnateExplode1 }
Frame INCXB { Light IncarnateExplode2 }
Frame INCXC { Light IncarnateExplode3 }
Frame INCXD { Light IncarnateExplode4 }
Frame INCXE { Light IncarnateExplode5 }
Frame INCXF { Light IncarnateExplode6 }
Frame INCXG { Light IncarnateExplode7 }
Frame INCXH { Light IncarnateExplode8 }
}

BrightMap Sprite INCAA1D1
{
Map BMINCAA1
DisableFullBright
}

BrightMap Sprite INCAA2D8
{
Map BMINCAA2
DisableFullBright
}

BrightMap Sprite INCAA3D7
{
Map BMINCAA3
DisableFullBright
}

BrightMap Sprite INCAA4D6
{
Map BMINCAA4
DisableFullBright
}

BrightMap Sprite INCAA5D5
{
Map BMINCAA5
DisableFullBright
}

BrightMap Sprite INCAA6D4
{
Map BMINCAA6
DisableFullBright
}

BrightMap Sprite INCAA7D3
{
Map BMINCAA7
DisableFullBright
}

BrightMap Sprite INCAA8D2
{
Map BMINCAA8
DisableFullBright
}

BrightMap Sprite INCAB1E1
{
Map BMINCAB1
DisableFullBright
}

BrightMap Sprite INCAB2E8
{
Map BMINCAB2
DisableFullBright
}

BrightMap Sprite INCAB3E7
{
Map BMINCAB3
DisableFullBright
}

BrightMap Sprite INCAB4E6
{
Map BMINCAB4
DisableFullBright
}

BrightMap Sprite INCAB5E5
{
Map BMINCAB5
DisableFullBright
}

BrightMap Sprite INCAB6E4
{
Map BMINCAB6
DisableFullBright
}

BrightMap Sprite INCAB7E3
{
Map BMINCAB7
DisableFullBright
}

BrightMap Sprite INCAB8E2
{
Map BMINCAB8
DisableFullBright
}

BrightMap Sprite INCAC1F1
{
Map BMINCAC1
DisableFullBright
}

BrightMap Sprite INCAC2F8
{
Map BMINCAC2
DisableFullBright
}

BrightMap Sprite INCAC3F7
{
Map BMINCAC3
DisableFullBright
}

BrightMap Sprite INCAC4F6
{
Map BMINCAC4
DisableFullBright
}

BrightMap Sprite INCAC5F5
{
Map BMINCAC5
DisableFullBright
}

BrightMap Sprite INCAC6F4
{
Map BMINCAC6
DisableFullBright
}

BrightMap Sprite INCAC7F3
{
Map BMINCAC7
DisableFullBright
}

BrightMap Sprite INCAC8F2
{
Map BMINCAC8
DisableFullBright
}

BrightMap Sprite INCAG1R1
{
Map BMINCAG1
DisableFullBright
}

BrightMap Sprite INCAG2R8
{
Map BMINCAG2
DisableFullBright
}

BrightMap Sprite INCAG3R7
{
Map BMINCAG3
DisableFullBright
}

BrightMap Sprite INCAG4R6
{
Map BMINCAG4
DisableFullBright
}

BrightMap Sprite INCAG5R5
{
Map BMINCAG5
DisableFullBright
}

BrightMap Sprite INCAG6R4
{
Map BMINCAG6
DisableFullBright
}

BrightMap Sprite INCAG7R3
{
Map BMINCAG7
DisableFullBright
}

BrightMap Sprite INCAG8R2
{
Map BMINCAG8
DisableFullBright
}

BrightMap Sprite INCAH1S1
{
Map BMINCAH1
DisableFullBright
}

BrightMap Sprite INCAH2S8
{
Map BMINCAH2
DisableFullBright
}

BrightMap Sprite INCAH3S7
{
Map BMINCAH3
DisableFullBright
}

BrightMap Sprite INCAH4S6
{
Map BMINCAH4
DisableFullBright
}

BrightMap Sprite INCAH5S5
{
Map BMINCAH5
DisableFullBright
}

BrightMap Sprite INCAH6S4
{
Map BMINCAH6
DisableFullBright
}

BrightMap Sprite INCAH7S3
{
Map BMINCAH7
DisableFullBright
}

BrightMap Sprite INCAH8S2
{
Map BMINCAH8
DisableFullBright
}

BrightMap Sprite INCAI1T1
{
Map BMINCAI1
DisableFullBright
}

BrightMap Sprite INCAI2T8
{
Map BMINCAI2
DisableFullBright
}

BrightMap Sprite INCAI3T7
{
Map BMINCAI3
DisableFullBright
}

BrightMap Sprite INCAI4T6
{
Map BMINCAI4
DisableFullBright
}

BrightMap Sprite INCAI6T4
{
Map BMINCAI6
DisableFullBright
}

BrightMap Sprite INCAI7T3
{
Map BMINCAI7
DisableFullBright
}

BrightMap Sprite INCAI8T2
{
Map BMINCAI8
DisableFullBright
}

BrightMap Sprite INCAJ1
{
Map BMINCAJ1
DisableFullBright
}

BrightMap Sprite INCAJ2
{
Map BMINCAJ2
DisableFullBright
}

BrightMap Sprite INCAJ3
{
Map BMINCAJ3
DisableFullBright
}

BrightMap Sprite INCAJ4
{
Map BMINCAJ4
DisableFullBright
}

BrightMap Sprite INCAJ5
{
Map BMINCAJ5
DisableFullBright
}

BrightMap Sprite INCAJ6
{
Map BMINCAJ6
DisableFullBright
}

BrightMap Sprite INCAJ7
{
Map BMINCAJ7
DisableFullBright
}

BrightMap Sprite INCAJ8
{
Map BMINCAJ8
DisableFullBright
}

BrightMap Sprite INCAK1
{
Map BMINCAK1
DisableFullBright
}

BrightMap Sprite INCAK2
{
Map BMINCAK2
DisableFullBright
}

BrightMap Sprite INCAK3
{
Map BMINCAK3
DisableFullBright
}

BrightMap Sprite INCAK4
{
Map BMINCAK4
DisableFullBright
}

BrightMap Sprite INCAK5
{
Map BMINCAK5
DisableFullBright
}

BrightMap Sprite INCAK6
{
Map BMINCAK6
DisableFullBright
}

BrightMap Sprite INCAK7
{
Map BMINCAK7
DisableFullBright
}

BrightMap Sprite INCAK8
{
Map BMINCAK8
DisableFullBright
}

BrightMap Sprite INCAL1
{
Map BMINCAL1
DisableFullBright
}

BrightMap Sprite INCAL2
{
Map BMINCAL2
DisableFullBright
}

BrightMap Sprite INCAL3
{
Map BMINCAL3
DisableFullBright
}

BrightMap Sprite INCAL4
{
Map BMINCAL4
DisableFullBright
}

BrightMap Sprite INCAL5
{
Map BMINCAL5
DisableFullBright
}

BrightMap Sprite INCAL6
{
Map BMINCAL6
DisableFullBright
}

BrightMap Sprite INCAL7
{
Map BMINCAL7
DisableFullBright
}

BrightMap Sprite INCAL8
{
Map BMINCAL8
DisableFullBright
}

BrightMap Sprite INCAU1
{
Map BMINCAU1
DisableFullBright
}

BrightMap Sprite INCAU2
{
Map BMINCAU2
DisableFullBright
}

BrightMap Sprite INCAU3
{
Map BMINCAU3
DisableFullBright
}

BrightMap Sprite INCAU4
{
Map BMINCAU4
DisableFullBright
}

BrightMap Sprite INCAU5
{
Map BMINCAU5
DisableFullBright
}

BrightMap Sprite INCAU6
{
Map BMINCAU6
DisableFullBright
}

BrightMap Sprite INCAU7
{
Map BMINCAU7
DisableFullBright
}

BrightMap Sprite INCAU8
{
Map BMINCAU8
DisableFullBright
}

BrightMap Sprite INCXA0
{
Map BMINCXA0
DisableFullBright
}

BrightMap Sprite INCXB0
{
Map BMINCXB0
DisableFullBright
}

BrightMap Sprite INCXC0
{
Map BMINCXC0
DisableFullBright
}

BrightMap Sprite INCXD0
{
Map BMINCXD0
DisableFullBright
}

BrightMap Sprite INCXE0
{
Map BMINCXE0
DisableFullBright
}

BrightMap Sprite INCXF0
{
Map BMINCXF0
DisableFullBright
}

BrightMap Sprite INCXG0
{
Map BMINCXG0
DisableFullBright
}

BrightMap Sprite INCXH0
{
Map BMINCXH0
DisableFullBright
}

BrightMap Sprite INCXI0
{
Map BMINCXI0
DisableFullBright
}

BrightMap Sprite INCXJ0
{
Map BMINCXJ0
DisableFullBright
}


// PyroDemon
Flickerlight2 FireShot1
{
Color 1.0 0.8 0.0
Size 25
SecondarySize 30
Interval 2
Offset 0 0 0
}

Pointlight FireShot2
{
Color 0.8 0.6 0.0
Size 25
}

Pointlight FireShot3
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight FireShot4
{
Color 0.4 0.2 0.0
Size 21
}

Object FireShot
{
Frame FSHTA { Light FireShot1 }
Frame FSHTB { Light FireShot1 }
Frame FSHTC { Light FireShot2 }
Frame FSHTD { Light FireShot3 }
Frame FSHTE { Light FireShot4 }
}

Pointlight EscapeExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight EscapeExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight EscapeExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight EscapeExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight EscapeExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight EscapeExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight EscapeExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight EscapeExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight EscapeExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight EscapeExplosion14
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight EscapeExplosion15
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight EscapeExplosion16
{
Color 0.6 0.4 0.0
Size 21
}

Pointlight EscapeExplosion17
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight EscapeExplosion18
{
Color 0.4 0.2 0.0
Size 19
}

Pointlight EscapeExplosion19
{
Color 0.2 0.0 0.0
Size 18
}

Pointlight EscapeExplosion20
{
Color 0.2 0.0 0.0
Size 17
}

Pointlight EscapeExplosion21
{
Color 0.2 0.0 0.0
Size 16
}

Object EscapeExplosion
{
Frame NKXPB { Light EscapeExplosion1 }
Frame NKXPC { Light EscapeExplosion2 }
Frame NKXPD { Light EscapeExplosion3 }
Frame NKXPE { Light EscapeExplosion4 }
Frame NKXPF { Light EscapeExplosion5 }
Frame NKXPG { Light EscapeExplosion6 }
Frame NKXPH { Light EscapeExplosion7 }
Frame NKXPI { Light EscapeExplosion8 }
Frame NKXPJ { Light EscapeExplosion9 }
Frame NKXPK { Light EscapeExplosion10 }
Frame NKXPL { Light EscapeExplosion11 }
Frame NKXPM { Light EscapeExplosion12 }
Frame NKXPN { Light EscapeExplosion13 }
Frame NKXPO { Light EscapeExplosion14 }
Frame NKXPP { Light EscapeExplosion15 }
Frame NKXPQ { Light EscapeExplosion16 }
Frame NKXPR { Light EscapeExplosion17 }
Frame NKXPS { Light EscapeExplosion18 }
Frame NKXPT { Light EscapeExplosion19 }
Frame NKXPU { Light EscapeExplosion20 }
Frame NKXPV { Light EscapeExplosion21 }
}

Pointlight FirebombExplosion11
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion12
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion13
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FirebombExplosion14
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion15
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FirebombExplosion16
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion17
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FirebombExplosion18
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FirebombExplosion19
{
Color 0.9 0.7 0.1
Size 39
}

Pointlight FirebombExplosion110
{
Color 0.9 0.7 0.1
Size 38
}

Pointlight FirebombExplosion111
{
Color 0.8 0.6 0.0
Size 37
}

Pointlight FirebombExplosion112
{
Color 0.7 0.5 0.0
Size 36
}

Pointlight FirebombExplosion113
{
Color 0.7 0.5 0.0
Size 35
}

Pointlight FirebombExplosion114
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion115
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion116
{
Color 0.5 0.3 0.0
Size 35
}

Pointlight FirebombExplosion117
{
Color 0.4 0.2 0.0
Size 35
}

Pointlight FirebombExplosion118
{
Color 0.3 0.1 0.0
Size 35
}

Pointlight FirebombExplosion119
{
Color 0.2 0.0 0.0
Size 35
}

Object FirebombExplosion1
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion2
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion3
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Pointlight PyroBlast1
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBlast2
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight PyroBlast3
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight PyroBlast4
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight PyroBlast5
{
Color 0.9 0.7 0.0
Size 36
}

Pointlight PyroBlast6
{
Color 0.8 0.6 0.0
Size 32
}

Pointlight PyroBlast7
{
Color 0.7 0.5 0.0
Size 28
}

Pointlight PyroBlast8
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight PyroBlast9
{
Color 0.5 0.3 0.0
Size 20
}

Pointlight PyroBlast10
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight PyroBlast11
{
Color 0.3 0.1 0.0
Size 12
}

Object PyroBlast
{
Frame SBLLA { Light PyroBlast1 }
Frame SBLLB { Light PyroBlast1 }
Frame SBLLC { Light PyroBlast1 }
Frame SBLLD { Light PyroBlast1 }
Frame SBLLE { Light PyroBlast1 }
Frame SBLLF { Light PyroBlast1 }
Frame SBLLG { Light PyroBlast1 }
Frame SBLLH { Light PyroBlast1 }
Frame SBLLI { Light PyroBlast1 }
Frame SBLLJ { Light PyroBlast1 }
Frame SBLLK { Light PyroBlast2 }
Frame SBLLL { Light PyroBlast3 }
Frame SBLLM { Light PyroBlast4 }
Frame SBLLN { Light PyroBlast5 }
Frame SBLLO { Light PyroBlast6 }
Frame SBLLP { Light PyroBlast7 }
Frame SBLLQ { Light PyroBlast8 }
Frame SBLLR { Light PyroBlast9 }
Frame SBLLS { Light PyroBlast10 }
Frame SBLLT { Light PyroBlast11 }
Frame SBLLU { Light PyroBlast11 }
Frame SBLLV { Light PyroBlast11 }
Frame SBLLW { Light PyroBlast11 }
}

Pointlight WalkFire
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire2
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire3
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight WalkFire4
{
Color 1.0 0.88 0.0
Size 34
}

Pointlight WalkFire5
{
Color 1.0 0.8 0.0
Size 32
}

Pointlight WalkFire6
{
Color 1.0 0.8 0.0
Size 30
}

Pointlight WalkFire7
{
Color 1.0 0.8 0.0
Size 25
}

Pointlight WalkFire8
{
Color 1.0 0.8 0.0
Size 20
}

Pointlight WalkFire9
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire10
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire11
{
Color 1.0 0.8 0.0
Size 4
}

Pointlight WalkFire12
{
Color 1.0 0.8 0.0
Size 3
}

Pointlight WalkFire13
{
Color 1.0 0.8 0.0
Size 2
}

Pointlight WalkFire14
{
Color 1.0 0.8 0.0
Size 1
}

Object WalkFire
{
Frame FRTFA { Light WalkFire }
Frame FRTFB { Light WalkFire2 }
Frame FRTFC { Light WalkFire3 }
Frame FRTFD { Light WalkFire4 }
Frame FRTFE { Light WalkFire5 }
Frame FRTFF { Light WalkFire6 }
Frame FRTFG { Light WalkFire7 }
Frame FRTFH { Light WalkFire8 }
Frame FRTFI { Light WalkFire9 }
Frame FRTFJ { Light WalkFire10 }
Frame FRTFK { Light WalkFire11 }
Frame FRTFL { Light WalkFire12 }
Frame FRTFM { Light WalkFire13 }
Frame FRTFN { Light WalkFire14 }
}

Pointlight PyroBall
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight PyroBall2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBall3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight PyroBall4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight PyroBall2
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight PyroBall3
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight PyroBall4
{
Color 0.2 0.0 0.0
Size 30
}

Object PyroBall
{
Frame RBALA { Light PyroBall }
Frame RBALB { Light PyroBall }
Frame RBALD { Light PyroBall2 }
Frame RBALE { Light PyroBall3 }
Frame RBALF { Light PyroBall4 }
Frame RBALG { Light PyroBall4 }
Frame RBALH { Light PyroBall4 }
Frame RBALI { Light PyroBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 64
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 72
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 64
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 48
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object FallingComet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Flickerlight2 RainCometNull
{
Color 1.0 0.8 0.0
Size 15
Secondarysize 20
Interval 2
Offset 0 0 0
}

Object RainCometNull
{
Frame ZAP5A { Light RainCometNull }
Frame ZAP5B { Light RainCometNull }
Frame ZAP5C { Light RainCometNull }
Frame ZAP5D { Light RainCometNull }
}

BrightMap Sprite PYROA1C1
{
Map BMPYROA1
DisableFullBright
}

BrightMap Sprite PYROA2C8
{
Map BMPYROA2
DisableFullBright
}

BrightMap Sprite PYROA3C7
{
Map BMPYROA3
DisableFullBright
}

BrightMap Sprite PYROA4C6
{
Map BMPYROA4
DisableFullBright
}

BrightMap Sprite PYROA5C5
{
Map BMPYROA5
DisableFullBright
}

BrightMap Sprite PYROA6C4
{
Map BMPYROA6
DisableFullBright
}

BrightMap Sprite PYROA7C3
{
Map BMPYROA7
DisableFullBright
}

BrightMap Sprite PYROA8C2
{
Map BMPYROA8
DisableFullBright
}

BrightMap Sprite PYROB1D1
{
Map BMPYROB1
DisableFullBright
}

BrightMap Sprite PYROB2D8
{
Map BMPYROB2
DisableFullBright
}

BrightMap Sprite PYROB3D7
{
Map BMPYROB3
DisableFullBright
}

BrightMap Sprite PYROB4D6
{
Map BMPYROB4
DisableFullBright
}

BrightMap Sprite PYROB5D5
{
Map BMPYROB5
DisableFullBright
}

BrightMap Sprite PYROB6D4
{
Map BMPYROB6
DisableFullBright
}

BrightMap Sprite PYROB7D3
{
Map BMPYROB7
DisableFullBright
}

BrightMap Sprite PYROB8D2
{
Map BMPYROB8
DisableFullBright
}

BrightMap Sprite PYROE1I1
{
Map BMPYROE1
DisableFullBright
}

BrightMap Sprite PYROE2I8
{
Map BMPYROE2
DisableFullBright
}

BrightMap Sprite PYROE3I7
{
Map BMPYROE3
DisableFullBright
}

BrightMap Sprite PYROE4I6
{
Map BMPYROE4
DisableFullBright
}

BrightMap Sprite PYROE5I5
{
Map BMPYROE5
DisableFullBright
}

BrightMap Sprite PYROE6I4
{
Map BMPYROE6
DisableFullBright
}

BrightMap Sprite PYROE7I3
{
Map BMPYROE7
DisableFullBright
}

BrightMap Sprite PYROE8I2
{
Map BMPYROE8
DisableFullBright
}

BrightMap Sprite PYROF1J1
{
Map BMPYROF1
DisableFullBright
}

BrightMap Sprite PYROF2J8
{
Map BMPYROF2
DisableFullBright
}

BrightMap Sprite PYROF3J7
{
Map BMPYROF3
DisableFullBright
}

BrightMap Sprite PYROF4J6
{
Map BMPYROF4
DisableFullBright
}

BrightMap Sprite PYROF5J5
{
Map BMPYROF5
DisableFullBright
}

BrightMap Sprite PYROF6J4
{
Map BMPYROF6
DisableFullBright
}

BrightMap Sprite PYROF7J3
{
Map BMPYROF7
DisableFullBright
}

BrightMap Sprite PYROF8J2
{
Map BMPYROF8
DisableFullBright
}

BrightMap Sprite PYROG1K1
{
Map BMPYROG1
DisableFullBright
}

BrightMap Sprite PYROG2K8
{
Map BMPYROG2
DisableFullBright
}

BrightMap Sprite PYROG3K7
{
Map BMPYROG3
DisableFullBright
}

BrightMap Sprite PYROG4K6
{
Map BMPYROG4
DisableFullBright
}

BrightMap Sprite PYROG5K5
{
Map BMPYROG5
DisableFullBright
}

BrightMap Sprite PYROG6K4
{
Map BMPYROG6
DisableFullBright
}

BrightMap Sprite PYROG7K3
{
Map BMPYROG7
DisableFullBright
}

BrightMap Sprite PYROG8K2
{
Map BMPYROG8
DisableFullBright
}

BrightMap Sprite PYROH1L1
{
Map BMPYROH1
DisableFullBright
}

BrightMap Sprite PYROH2L8
{
Map BMPYROH2
DisableFullBright
}

BrightMap Sprite PYROH3L7
{
Map BMPYROH3
DisableFullBright
}

BrightMap Sprite PYROH4L6
{
Map BMPYROH4
DisableFullBright
}

BrightMap Sprite PYROH5L5
{
Map BMPYROH5
DisableFullBright
}

BrightMap Sprite PYROH6L4
{
Map BMPYROH6
DisableFullBright
}

BrightMap Sprite PYROH7l3
{
Map BMPYROH7
DisableFullBright
}

BrightMap Sprite PYROH8L2
{
Map BMPYROH8
DisableFullBright
}

BrightMap Sprite PYROM1
{
Map BMPYROM1
DisableFullBright
}

BrightMap Sprite PYROM2M8
{
Map BMPYROM2
DisableFullBright
}

BrightMap Sprite PYROM3M7
{
Map BMPYROM3
DisableFullBright
}

BrightMap Sprite PYROM4M6
{
Map BMPYROM4
DisableFullBright
}

BrightMap Sprite PYROM5
{
Map BMPYROM5
DisableFullBright
}

BrightMap Sprite PYRON1
{
Map BMPYRON1
DisableFullBright
}

BrightMap Sprite PYRON2N8
{
Map BMPYRON2
DisableFullBright
}

BrightMap Sprite PYRON3N7
{
Map BMPYRON3
DisableFullBright
}

BrightMap Sprite PYRON4N6
{
Map BMPYRON4
DisableFullBright
}

BrightMap Sprite PYRON5
{
Map BMPYRON5
DisableFullBright
}

BrightMap Sprite PYROO1
{
Map BMPYROO1
DisableFullBright
}

BrightMap Sprite PYROO2O8
{
Map BMPYROO2
DisableFullBright
}

BrightMap Sprite PYROO3O7
{
Map BMPYROO3
DisableFullBright
}

BrightMap Sprite PYROO4O6
{
Map BMPYROO4
DisableFullBright
}

BrightMap Sprite PYROO5
{
Map BMPYROO5
DisableFullBright
}

BrightMap Sprite PYROP1
{
Map BMPYROP1
DisableFullBright
}

BrightMap Sprite PYROP2P8
{
Map BMPYROP2
DisableFullBright
}

BrightMap Sprite PYROP3P7
{
Map BMPYROP3
DisableFullBright
}

BrightMap Sprite PYROP4P6
{
Map BMPYROP4
DisableFullBright
}

BrightMap Sprite PYROP5
{
Map BMPYROP5
DisableFullBright
}

BrightMap Sprite PYROQ1
{
Map BMPYROQ1
DisableFullBright
}

BrightMap Sprite PYROQ2
{
Map BMPYROQ2
DisableFullBright
}

BrightMap Sprite PYROQ3
{
Map BMPYROQ3
DisableFullBright
}

BrightMap Sprite PYROQ4
{
Map BMPYROQ4
DisableFullBright
}

BrightMap Sprite PYROQ5
{
Map BMPYROQ5
DisableFullBright
}

BrightMap Sprite PYROQ6
{
Map BMPYROQ6
DisableFullBright
}

BrightMap Sprite PYROQ7
{
Map BMPYROQ7
DisableFullBright
}

BrightMap Sprite PYROQ8
{
Map BMPYROQ8
DisableFullBright
}

BrightMap Sprite PYROR0
{
Map BMPYROR0
DisableFullBright
}

BrightMap Sprite PYROS0
{
Map BMPYROS0
DisableFullBright
}

BrightMap Sprite PYROT0
{
Map BMPYROT0
DisableFullBright
}

BrightMap Sprite PYROU0
{
Map BMPYROU0
DisableFullBright
}

BrightMap Sprite PYROV0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROW0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROX0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROY0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROZ0
{
Map BMBLACK
DisableFullBright
}













// Terminator

Pointlight TerminatorDeath1
{
Color 0.6 0.1 0.0
Size 40
}

Pointlight TerminatorDeath2
{
Color 0.7 0.2 0.0
Size 44
}

Pointlight TerminatorDeath3
{
Color 0.8 0.3 0.0
Size 48
}

Pointlight TerminatorDeath4
{
Color 0.9 0.4 0.0
Size 52
}

Pointlight TerminatorDeath5
{
Color 1.0 0.5 0.0
Size 56
}

Pointlight TerminatorDeath6
{
Color 1.0 0.5 0.0
Size 52
}

Pointlight TerminatorDeath7
{
Color 0.9 0.5 0.0
Size 48
}

Pointlight TerminatorDeath8
{
Color 0.8 0.4 0.0
Size 44
}

Pointlight TerminatorDeath9
{
Color 0.7 0.3 0.0
Size 40
}

Pointlight TerminatorDeath10
{
Color 0.6 0.2 0.0
Size 36
}

Pointlight TerminatorDeath11
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight TerminatorDeath12
{
Color 0.5 0.1 0.0
Size 28
}

Pointlight TerminatorDeath13
{
Color 0.4 0.1 0.0
Size 26
}

FlickerLight2 TerminatorAttack1
{
Color 1.0 0.8 0.2
Size 56
SecondarySize 64
Interval 1
Offset 0 80 0
}

Pointlight TerminatorAttack2
{
Color 1.0 0.5 0.2
Size 56
}

Pointlight TerminatorAttack3
{
Color 1.0 0.0 0.0
Size 56
}

Object TerminatorDemon
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

Object TerminatorBoss
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

//Brightmaps


BrightMap Sprite TERMA1
{
Map "Sprites/Brightmaps/Terminator/BMTERMA1.png"
DisableFullBright
}

BrightMap Sprite TERMA2
{
Map "Sprites/Brightmaps/Terminator/BMTERMA2.png"
DisableFullBright
}

BrightMap Sprite TERMA3
{
Map "Sprites/Brightmaps/Terminator/BMTERMA3.png"
DisableFullBright
}

BrightMap Sprite TERMA6
{
Map "Sprites/Brightmaps/Terminator/BMTERMA6.png"
DisableFullBright
}

BrightMap Sprite TERMA7
{
Map "Sprites/Brightmaps/Terminator/BMTERMA7.png"
DisableFullBright
}

BrightMap Sprite TERMA8
{
Map "Sprites/Brightmaps/Terminator/BMTERMA8.png"
DisableFullBright
}

BrightMap Sprite TERMB1
{
Map "Sprites/Brightmaps/Terminator/BMTERMB1.png"
DisableFullBright
}

BrightMap Sprite TERMB2
{
Map "Sprites/Brightmaps/Terminator/BMTERMB2.png"
DisableFullBright
}

BrightMap Sprite TERMB3
{
Map "Sprites/Brightmaps/Terminator/BMTERMB3.png"
DisableFullBright
}

BrightMap Sprite TERMB7
{
Map "Sprites/Brightmaps/Terminator/BMTERMB7.png"
DisableFullBright
}

BrightMap Sprite TERMB8
{
Map "Sprites/Brightmaps/Terminator/BMTERMB8.png"
DisableFullBright
}

BrightMap Sprite TERMC1
{
Map "Sprites/Brightmaps/Terminator/BMTERMC1.png"
DisableFullBright
}

BrightMap Sprite TERMC2
{
Map "Sprites/Brightmaps/Terminator/BMTERMC2.png"
DisableFullBright
}

BrightMap Sprite TERMC3
{
Map "Sprites/Brightmaps/Terminator/BMTERMC3.png"
DisableFullBright
}

BrightMap Sprite TERMC4
{
Map "Sprites/Brightmaps/Terminator/BMTERMC4.png"
DisableFullBright
}

BrightMap Sprite TERMC7
{
Map "Sprites/Brightmaps/Terminator/BMTERMC7.png"
DisableFullBright
}

BrightMap Sprite TERMC8
{
Map "Sprites/Brightmaps/Terminator/BMTERMC8.png"
DisableFullBright
}

BrightMap Sprite TERMD1
{
Map "Sprites/Brightmaps/Terminator/BMTERMD1.png"
DisableFullBright
}

BrightMap Sprite TERMD2
{
Map "Sprites/Brightmaps/Terminator/BMTERMD2.png"
DisableFullBright
}

BrightMap Sprite TERMD3
{
Map "Sprites/Brightmaps/Terminator/BMTERMD3.png"
DisableFullBright
}

BrightMap Sprite TERMD7
{
Map "Sprites/Brightmaps/Terminator/BMTERMD7.png"
DisableFullBright
}

BrightMap Sprite TERMD8
{
Map "Sprites/Brightmaps/Terminator/BMTERMD8.png"
DisableFullBright
}

BrightMap Sprite TERME1
{
Map "Sprites/Brightmaps/Terminator/BMTERME1.png"
DisableFullBright
}

BrightMap Sprite TERME2
{
Map "Sprites/Brightmaps/Terminator/BMTERME2.png"
DisableFullBright
}

BrightMap Sprite TERME3
{
Map "Sprites/Brightmaps/Terminator/BMTERME3.png"
DisableFullBright
}

BrightMap Sprite TERME7
{
Map "Sprites/Brightmaps/Terminator/BMTERME7.png"
DisableFullBright
}

BrightMap Sprite TERME8
{
Map "Sprites/Brightmaps/Terminator/BMTERME8.png"
DisableFullBright
}

BrightMap Sprite TERMF1
{
Map "Sprites/Brightmaps/Terminator/BMTERMF1.png"
DisableFullBright
}

BrightMap Sprite TERMF2
{
Map "Sprites/Brightmaps/Terminator/BMTERMF2.png"
DisableFullBright
}

BrightMap Sprite TERMF3
{
Map "Sprites/Brightmaps/Terminator/BMTERMF3.png"
DisableFullBright
}

BrightMap Sprite TERMF4
{
Map "Sprites/Brightmaps/Terminator/BMTERMF4.png"
DisableFullBright
}

BrightMap Sprite TERMF5
{
Map "Sprites/Brightmaps/Terminator/BMTERMF5.png"
DisableFullBright
}

BrightMap Sprite TERMF6
{
Map "Sprites/Brightmaps/Terminator/BMTERMF6.png"
DisableFullBright
}

BrightMap Sprite TERMF7
{
Map "Sprites/Brightmaps/Terminator/BMTERMF7.png"
DisableFullBright
}

BrightMap Sprite TERMF8
{
Map "Sprites/Brightmaps/Terminator/BMTERMF8.png"
DisableFullBright
}

BrightMap Sprite TERMG1
{
Map "Sprites/Brightmaps/Terminator/BMTERMG1.png"
DisableFullBright
}

BrightMap Sprite TERMG2
{
Map "Sprites/Brightmaps/Terminator/BMTERMG2.png"
DisableFullBright
}

BrightMap Sprite TERMG3
{
Map "Sprites/Brightmaps/Terminator/BMTERMG3.png"
DisableFullBright
}

BrightMap Sprite TERMG7
{
Map "Sprites/Brightmaps/Terminator/BMTERMG7.png"
DisableFullBright
}

BrightMap Sprite TERMG8
{
Map "Sprites/Brightmaps/Terminator/BMTERMG8.png"
DisableFullBright
}

BrightMap Sprite TERMH1
{
Map "Sprites/Brightmaps/Terminator/BMTERMH1.png"
DisableFullBright
}

BrightMap Sprite TERMH2
{
Map "Sprites/Brightmaps/Terminator/BMTERMH2.png"
DisableFullBright
}

BrightMap Sprite TERMH3
{
Map "Sprites/Brightmaps/Terminator/BMTERMH3.png"
DisableFullBright
}

BrightMap Sprite TERMH4
{
Map "Sprites/Brightmaps/Terminator/BMTERMH4.png"
DisableFullBright
}

BrightMap Sprite TERMH5
{
Map "Sprites/Brightmaps/Terminator/BMTERMH5.png"
DisableFullBright
}

BrightMap Sprite TERMH6
{
Map "Sprites/Brightmaps/Terminator/BMTERMH6.png"
DisableFullBright
}

BrightMap Sprite TERMH7
{
Map "Sprites/Brightmaps/Terminator/BMTERMH7.png"
DisableFullBright
}

BrightMap Sprite TERMH8
{
Map "Sprites/Brightmaps/Terminator/BMTERMH8.png"
DisableFullBright
}

BrightMap Sprite TERMI1
{
Map "Sprites/Brightmaps/Terminator/BMTERMI1.png"
DisableFullBright
}

BrightMap Sprite TERMI2
{
Map "Sprites/Brightmaps/Terminator/BMTERMI2.png"
DisableFullBright
}

BrightMap Sprite TERMI3
{
Map "Sprites/Brightmaps/Terminator/BMTERMI3.png"
DisableFullBright
}

BrightMap Sprite TERMI4
{
Map "Sprites/Brightmaps/Terminator/BMTERMI4.png"
DisableFullBright
}

BrightMap Sprite TERMI5
{
Map "Sprites/Brightmaps/Terminator/BMTERMI5.png"
DisableFullBright
}

BrightMap Sprite TERMI6
{
Map "Sprites/Brightmaps/Terminator/BMTERMI6.png"
DisableFullBright
}

BrightMap Sprite TERMI7
{
Map "Sprites/Brightmaps/Terminator/BMTERMI7.png"
DisableFullBright
}

BrightMap Sprite TERMI8
{
Map "Sprites/Brightmaps/Terminator/BMTERMI8.png"
DisableFullBright
}

BrightMap Sprite TERMJ1
{
Map "Sprites/Brightmaps/Terminator/BMTERMJ1.png"
DisableFullBright
}

BrightMap Sprite TERMJ2
{
Map "Sprites/Brightmaps/Terminator/BMTERMJ2.png"
DisableFullBright
}

BrightMap Sprite TERMJ3
{
Map "Sprites/Brightmaps/Terminator/BMTERMJ3.png"
DisableFullBright
}

BrightMap Sprite TERMJ7
{
Map "Sprites/Brightmaps/Terminator/BMTERMJ7.png"
DisableFullBright
}

BrightMap Sprite TERMJ8
{
Map "Sprites/Brightmaps/Terminator/BMTERMJ8.png"
DisableFullBright
}

BrightMap Sprite TERMK1
{
Map "Sprites/Brightmaps/Terminator/BMTERMK1.png"
DisableFullBright
}

BrightMap Sprite TERMK2
{
Map "Sprites/Brightmaps/Terminator/BMTERMK2.png"
DisableFullBright
}

BrightMap Sprite TERMK3
{
Map "Sprites/Brightmaps/Terminator/BMTERMK3.png"
DisableFullBright
}

BrightMap Sprite TERMK4
{
Map "Sprites/Brightmaps/Terminator/BMTERMK4.png"
DisableFullBright
}

BrightMap Sprite TERMK5
{
Map "Sprites/Brightmaps/Terminator/BMTERMK5.png"
DisableFullBright
}

BrightMap Sprite TERMK6
{
Map "Sprites/Brightmaps/Terminator/BMTERMH6.png"
DisableFullBright
}

BrightMap Sprite TERMK7
{
Map "Sprites/Brightmaps/Terminator/BMTERMK7.png"
DisableFullBright
}

BrightMap Sprite TERMK8
{
Map "Sprites/Brightmaps/Terminator/BMTERMK8.png"
DisableFullBright
}

BrightMap Sprite TERML1
{
Map "Sprites/Brightmaps/Terminator/BMTERML1.png"
DisableFullBright
}

BrightMap Sprite TERML2
{
Map "Sprites/Brightmaps/Terminator/BMTERML2.png"
DisableFullBright
}

BrightMap Sprite TERML3
{
Map "Sprites/Brightmaps/Terminator/BMTERML3.png"
DisableFullBright
}

BrightMap Sprite TERML4
{
Map "Sprites/Brightmaps/Terminator/BMTERML4.png"
DisableFullBright
}

BrightMap Sprite TERML8
{
Map "Sprites/Brightmaps/Terminator/BMTERML8.png"
DisableFullBright
}

BrightMap Sprite TERMM0
{
Map "Sprites/Brightmaps/Terminator/BMTERMM0.png"
DisableFullBright
}

BrightMap Sprite TERMN0
{
Map "Sprites/Brightmaps/Terminator/BMTERMN0.png"
DisableFullBright
}

BrightMap Sprite TERMO0
{
Map "Sprites/Brightmaps/Terminator/BMTERMO0.png"
DisableFullBright
}

BrightMap Sprite TERMP0
{
Map "Sprites/Brightmaps/Terminator/BMTERMP0.png"
DisableFullBright
}

BrightMap Sprite TERMQ0
{
Map "Sprites/Brightmaps/Terminator/BMTERMQ0.png"
DisableFullBright
}

BrightMap Sprite TERMR0
{
Map "Sprites/Brightmaps/Terminator/BMTERMR0.png"
DisableFullBright
}

BrightMap Sprite TERMS0
{
Map "Sprites/Brightmaps/Terminator/BMTERMS0.png"
DisableFullBright
}

BrightMap Sprite TERMT0
{
Map "Sprites/Brightmaps/Terminator/BMTERMT0.png"
DisableFullBright
}

BrightMap Sprite TERMU0
{
Map "Sprites/Brightmaps/Terminator/BMTERMU0.png"
DisableFullBright
}

BrightMap Sprite TERMV0
{
Map "Sprites/Brightmaps/Terminator/BMTERMV0.png"
DisableFullBright
}

BrightMap Sprite TERMW0
{
Map "Sprites/Brightmaps/Terminator/BMTERMW0.png"
DisableFullBright
}

BrightMap Sprite TERMX0
{
Map "Sprites/Brightmaps/Terminator/BMTERMX0.png"
DisableFullBright
}

BrightMap Sprite TERMY0
{
Map "Sprites/Brightmaps/Terminator/BMTERMY0.png"
DisableFullBright
}

//Aracnorb
BrightMap Sprite ACNBC1
{
Map "Sprites/Brightmaps/Aracnorb/BMACNBC1.png"
DisableFullBright
}

BrightMap Sprite ACNBC2C8
{
Map "Sprites/Brightmaps/Aracnorb/BMACNBC2.png"
DisableFullBright
}

BrightMap Sprite ACNBC3C7
{
Map "Sprites/Brightmaps/Aracnorb/BMACNBC3.png"
DisableFullBright
}

BrightMap Sprite ACNBC4C6
{
Map "Sprites/Brightmaps/Aracnorb/BMACNBC4.png"
DisableFullBright
}

BrightMap Sprite ACNBC5
{
Map "Sprites/Brightmaps/Aracnorb/BMACNBC5.png"
DisableFullBright
}

// Cyber Baron

Pointlight CyberBaronRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight CyberBaronRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight CyberBaronRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight CyberBaronRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Pointlight CyberBaronExplode1
{
Color 0.7 0.0 0.0
Size 32
Offset 0 16 0
}

Pointlight CyberBaronExplode2
{
Color 1.0 0.0 0.0
Size 96
Offset 0 24 0
}

Pointlight CyberBaronExplode3
{
Color 0.8 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight CyberBaronExplode4
{
Color 0.3 0.0 0.0
Size 32
Offset 0 24 0
}

Object CyberBaron
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}

// Super Demon

pointlight SDEMONBALL
{
    color 1.0 0.0 0.0
    size 64
}

flickerlight SDEMONBALL_X1
{
    color 7.0 0.0 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight SDEMONBALL_X2
{
    color 0.4 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight SDEMONBALL_X3
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object SuperDemonBall
{
    frame BAL9A { light SDEMONBALL    }
    frame BAL9B { light SDEMONBALL    }

    frame BAL9C { light SDEMONBALL_X1 }
    frame BAL9D { light SDEMONBALL_X2 }
    frame BAL9E { light SDEMONBALL_X3 }
}

//Dark Imp (Nami Fuckers)
Pointlight DarkBallSeeker1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallSeeker2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallSeeker3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallSeeker4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Flickerlight2 NamiDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object NamiDarkImp
{
Frame DRKIE { Light NamiDarkImpFire }
Frame DRKIF { Light NamiDarkImpFire }
Frame DRKIG { Light NamiDarkImpFire }
}

BrightMap Sprite DRKIA1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIA1.png"
DisableFullBright
}

BrightMap Sprite DRKIA2A8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIA2.png"
DisableFullBright
}

BrightMap Sprite DRKIA3A7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIA3.png"
DisableFullBright
}

BrightMap Sprite DRKIB1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIB1.png"
DisableFullBright
}

BrightMap Sprite DRKIB2B8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIB2.png"
DisableFullBright
}

BrightMap Sprite DRKIB3B7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIB3.png"
DisableFullBright
}

BrightMap Sprite DRKIC1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIC1.png"
DisableFullBright
}

BrightMap Sprite DRKIC2C8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIC2.png"
DisableFullBright
}

BrightMap Sprite DRKIC3C7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIC3.png"
DisableFullBright
}

BrightMap Sprite DRKID1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKID1.png"
DisableFullBright
}

BrightMap Sprite DRKID2D8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKID2.png"
DisableFullBright
}

BrightMap Sprite DRKID3D7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKID3.png"
DisableFullBright
}

BrightMap Sprite DRKIE1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIE1.png"
DisableFullBright
}

BrightMap Sprite DRKIE2E8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIE2.png"
DisableFullBright
}

BrightMap Sprite DRKIE3E7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIE3.png"
DisableFullBright
}

BrightMap Sprite DRKIE4E6
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIE4.png"
DisableFullBright
}

BrightMap Sprite DRKIE5
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIE5.png"
DisableFullBright
}

BrightMap Sprite DRKIF1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIF1.png"
DisableFullBright
}

BrightMap Sprite DRKIF2F8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIF2.png"
DisableFullBright
}

BrightMap Sprite DRKIF3F7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIF3.png"
DisableFullBright
}

BrightMap Sprite DRKIF4F6
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIF4.png"
DisableFullBright
}

BrightMap Sprite DRKIF5
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIF5.png"
DisableFullBright
}

BrightMap Sprite DRKIG1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIG1.png"
DisableFullBright
}

BrightMap Sprite DRKIG2G8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIG2.png"
DisableFullBright
}

BrightMap Sprite DRKIG3G7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIG3.png"
DisableFullBright
}

BrightMap Sprite DRKIG4G6
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIG4.png"
DisableFullBright
}

BrightMap Sprite DRKIG5
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIG5.png"
DisableFullBright
}

BrightMap Sprite DRKIH1
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIH1.png"
DisableFullBright
}

BrightMap Sprite DRKIH2H8
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIH2.png"
DisableFullBright
}

BrightMap Sprite DRKIH3H7
{
Map "Sprites/Brightmaps/DarkImps/Nami/BMDRKIH3.png"
DisableFullBright
}

//Dark Imp Nether
Pointlight InfernoBall
{
Color 0.0 0.8 0.0
Size 24
}

Pointlight InfernoBall2
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight InfernoBall3
{
Color 0.0 0.8 0.0
Size 28
}

Pointlight InfernoBall4
{
Color 0.0 0.8 0.0
Size 16
}


Object InfernoBall
{
Frame IBALA { Light InfernoBall }
Frame IBALB { Light InfernoBall }
Frame IBALC { Light InfernoBall2 }
Frame IBALD { Light InfernoBall3 }
Frame IBALE { Light InfernoBall4 }
}

Object InfernoBallTrail
{
Frame ITRLA { Light InfernoBall }
Frame ITRLB { Light InfernoBall3 }
Frame ITRLC { Light InfernoBall2 }
Frame ITRLD { Light InfernoBall2 }
Frame ITRLE { Light InfernoBall2 }
Frame ITRLF { Light InfernoBall2 }
Frame ITRLG { Light InfernoBall2 }
Frame ITRLH { Light InfernoBall2 }
Frame ITRLI { Light InfernoBall2 }
Frame ITRLJ { Light InfernoBall2 }
Frame ITRLK { Light InfernoBall2 }
Frame ITRLL { Light InfernoBall }
Frame ITRLM { Light InfernoBall3 }
Frame ITRLN { Light InfernoBall4 }
}

Pointlight NetherLightning
{
Color 0.8 0.8 0.0
Size 20
}

Object NetherLightning
{
Frame NLITA { Light NetherLightning }
}

//Dark Imp Skulltag

Pointlight DarkBallFast1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallFast2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallFast3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallFast4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkFast
{
Frame DKB1A { Light DarkBallFast1 }
Frame DKB1B { Light DarkBallFast1 }
Frame DKB1C { Light DarkBallFast2 }
Frame DKB1D { Light DarkBallFast3 }
Frame DKB1E { Light DarkBallFast4 }
}

Flickerlight2 STDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object DarkImp
{
Frame DRKSE { Light STDarkImpFire }
Frame DRKSF { Light STDarkImpFire }
Frame DRKSG { Light STDarkImpFire }
}

BrightMap Sprite DRKSA1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSA1.png"
DisableFullBright
}

BrightMap Sprite DRKSA2A8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSA2.png"
DisableFullBright
}

BrightMap Sprite DRKSA3A7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSA3.png"
DisableFullBright
}

BrightMap Sprite DRKSB1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSB1.png"
DisableFullBright
}

BrightMap Sprite DRKSB2B8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSB2.png"
DisableFullBright
}

BrightMap Sprite DRKSB3B7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSB3.png"
DisableFullBright
}

BrightMap Sprite DRKSC1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSC1.png"
DisableFullBright
}

BrightMap Sprite DRKSC2C8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSC2.png"
DisableFullBright
}

BrightMap Sprite DRKSC3C7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSC3.png"
DisableFullBright
}

BrightMap Sprite DRKSD1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSD1.png"
DisableFullBright
}

BrightMap Sprite DRKSD2D8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSD2.png"
DisableFullBright
}

BrightMap Sprite DRKSD3D7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSD3.png"
DisableFullBright
}

BrightMap Sprite DRKSE1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSE1.png"
DisableFullBright
}

BrightMap Sprite DRKSE2E8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSE2.png"
DisableFullBright
}

BrightMap Sprite DRKSE3E7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSE3.png"
DisableFullBright
}

BrightMap Sprite DRKSE4E6
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSE4.png"
DisableFullBright
}

BrightMap Sprite DRKSE5
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSE5.png"
DisableFullBright
}

BrightMap Sprite DRKSF1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSF1.png"
DisableFullBright
}

BrightMap Sprite DRKSF2F8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSF2.png"
DisableFullBright
}

BrightMap Sprite DRKSF3F7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSF3.png"
DisableFullBright
}

BrightMap Sprite DRKSF4F6
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSF4.png"
DisableFullBright
}

BrightMap Sprite DRKSF5
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSF5.png"
DisableFullBright
}

BrightMap Sprite DRKSG1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSG1.png"
DisableFullBright
}

BrightMap Sprite DRKSG2G8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSG2.png"
DisableFullBright
}

BrightMap Sprite DRKSG3G7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSG3.png"
DisableFullBright
}

BrightMap Sprite DRKSG4G6
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSG4.png"
DisableFullBright
}

BrightMap Sprite DRKSG5
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSG5.png"
DisableFullBright
}

BrightMap Sprite DRKSH1
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSH1.png"
DisableFullBright
}

BrightMap Sprite DRKSH2H8
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSH2.png"
DisableFullBright
}

BrightMap Sprite DRKSH3H7
{
Map "Sprites/Brightmaps/DarkImps/Skulltag/BMDRKSH3.png"
DisableFullBright
}

//Dark Imp Void

Pointlight VoidBallNormal
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight VoidBallNormal2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight VoidBallNormal3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight VoidBallNormal4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkNormal
{
Frame DKB1A { Light VoidBallNormal }
Frame DKB1B { Light VoidBallNormal }
Frame DKB1C { Light VoidBallNormal2 }
Frame DKB1D { Light VoidBallNormal3 }
Frame DKB1E { Light VoidBallNormal4 }
}

Pointlight VoidBallStrong
{
Color 0.8 0.2 0.8
Size 48
}

Pointlight VoidBallStrong2
{
Color 0.6 0.1 0.6
Size 64
}

Pointlight VoidBallStrong3
{
Color 0.5 0.0 0.2
Size 56
}

Pointlight VoidBallStrong4
{
Color 0.3 0.0 0.0
Size 32
}

Object DarkStrong
{
Frame DKB2A { Light VoidBallStrong }
Frame DKB2B { Light VoidBallStrong }
Frame DKB2C { Light VoidBallStrong2 }
Frame DKB2D { Light VoidBallStrong3 }
Frame DKB2E { Light VoidBallStrong4 }
}

Flickerlight2 VoidDarkImpFire1
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Flickerlight2 VoidDarkImpFire2
{
Color 0.8 0.2 0.8
Size 56
SecondarySize 64
Interval 0.8
Offset 0 28 0
}

Object VoidDarkImp
{
Frame DRKVE { Light VoidDarkImpFire1 }
Frame DRKVF { Light VoidDarkImpFire1 }
Frame DRKVG { Light VoidDarkImpFire1 }
Frame DRKVI { Light VoidDarkImpFire2 }
Frame DRKVJ { Light VoidDarkImpFire2 }
Frame DRKVK { Light VoidDarkImpFire2 }
}

BrightMap Sprite DRKVA1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVA1.png"
DisableFullBright
}

BrightMap Sprite DRKVA2A8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVA2.png"
DisableFullBright
}

BrightMap Sprite DRKVA3A7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVA3.png"
DisableFullBright
}

BrightMap Sprite DRKVB1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVB1.png"
DisableFullBright
}

BrightMap Sprite DRKVB2B8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVB2.png"
DisableFullBright
}

BrightMap Sprite DRKVB3B7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVB3.png"
DisableFullBright
}

BrightMap Sprite DRKVC1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVC1.png"
DisableFullBright
}

BrightMap Sprite DRKVC2C8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVC2.png"
DisableFullBright
}

BrightMap Sprite DRKVC3C7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVC3.png"
DisableFullBright
}

BrightMap Sprite DRKVD1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVD1.png"
DisableFullBright
}

BrightMap Sprite DRKVD2D8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVD2.png"
DisableFullBright
}

BrightMap Sprite DRKVD3D7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVD3.png"
DisableFullBright
}

BrightMap Sprite DRKVE1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVE1.png"
DisableFullBright
}

BrightMap Sprite DRKVE2E8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVE2.png"
DisableFullBright
}

BrightMap Sprite DRKVE3E7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVE3.png"
DisableFullBright
}

BrightMap Sprite DRKVE4E6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVE4.png"
DisableFullBright
}

BrightMap Sprite DRKVE5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVE5.png"
DisableFullBright
}

BrightMap Sprite DRKVF1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVF1.png"
DisableFullBright
}

BrightMap Sprite DRKVF2F8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVF2.png"
DisableFullBright
}

BrightMap Sprite DRKVF3F7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVF3.png"
DisableFullBright
}

BrightMap Sprite DRKVF4F6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVF4.png"
DisableFullBright
}

BrightMap Sprite DRKVF5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVF5.png"
DisableFullBright
}

BrightMap Sprite DRKVG1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVG1.png"
DisableFullBright
}

BrightMap Sprite DRKVG2G8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVG2.png"
DisableFullBright
}

BrightMap Sprite DRKVG3G7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVG3.png"
DisableFullBright
}

BrightMap Sprite DRKVG4G6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVG4.png"
DisableFullBright
}

BrightMap Sprite DRKVG5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVG5.png"
DisableFullBright
}

BrightMap Sprite DRKVH1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVH1.png"
DisableFullBright
}

BrightMap Sprite DRKVH2H8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVH2.png"
DisableFullBright
}

BrightMap Sprite DRKVH3H7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVH3.png"
DisableFullBright
}

BrightMap Sprite DRKVI1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVI1.png"
DisableFullBright
}

BrightMap Sprite DRKVI2I8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVI2.png"
DisableFullBright
}

BrightMap Sprite DRKVI3I7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVI3.png"
DisableFullBright
}

BrightMap Sprite DRKVI4I6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVI4.png"
DisableFullBright
}

BrightMap Sprite DRKVI5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVI5.png"
DisableFullBright
}

BrightMap Sprite DRKVJ1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVJ1.png"
DisableFullBright
}

BrightMap Sprite DRKVJ2J8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVJ2.png"
DisableFullBright
}

BrightMap Sprite DRKVJ3J7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVJ3.png"
DisableFullBright
}

BrightMap Sprite DRKVJ4J6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVJ4.png"
DisableFullBright
}

BrightMap Sprite DRKVJ5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVJ5.png"
DisableFullBright
}

BrightMap Sprite DRKVK1
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVK1.png"
DisableFullBright
}

BrightMap Sprite DRKVK2K8
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVK2.png"
DisableFullBright
}

BrightMap Sprite DRKVK3K7
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVK3.png"
DisableFullBright
}

BrightMap Sprite DRKVK4K6
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVK4.png"
DisableFullBright
}

BrightMap Sprite DRKVK5
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVK5.png"
DisableFullBright
}

BrightMap Sprite DRKVL0
{
Map "Sprites/Brightmaps/DarkImps/Void/BMDRKVL0.png"
DisableFullBright
}


//Cruelty Pickups

object HealthCrueltyBonus
{
    frame BON1 { light REDITEM  }
}

object HealthCrueltyBonus2
{
    frame BON1 { light REDITEM  }
}

pulselight REDITEM
{
    color 1.0 0.0 0.0
    size 14
    secondarySize 16
    interval 0.1
    offset 0 5 0
}


// ZOMBIEKILLER'S FLASHLIGHT

// --------------------------------------------------------------------------
//
//	Flashlight
//
// --------------------------------------------------------------------------

// GL Definitions
// Point Lights
PointLight FLASHLIGHT1
{
	Color 1.0 1.0 1.0
	Size 5
	Offset 0 0 0
}

PointLight FLASHLIGHT2
{
	Color 1.0 1.0 1.0
	Size 5
	Offset 0 0 0
}

PointLight FLASHLIGHT3
{
	Color 1.0 1.0 1.0
	Size 5
	Offset 0 0 0
}

PointLight FLASHLIGHT4
{
	Color 1.0 1.0 1.0
	Size 5
	Offset 0 0 0
}

PointLight FLASHLIGHT5
{
	Color 1.0 1.0 1.0
	Size 8
	Offset 0 0 0
}

PointLight FLASHLIGHT6
{
	Color 1.0 1.0 1.0
	Size 9
	Offset 0 0 0
}

PointLight FLASHLIGHT7
{
	Color 1.0 1.0 1.0
	Size 12
	Offset 0 0 0
}

PointLight FLASHLIGHT8
{
	Color 1.0 1.0 1.0
	Size 14
	Offset 0 0 0
}

PointLight FLASHLIGHT9
{
	Color 1.0 1.0 1.0
	Size 16
	Offset 0 0 0
}

PointLight FLASHLIGHT10
{
	Color 1.0 1.0 1.0
	Size 18
	Offset 0 0 0
}

PointLight FLASHLIGHT11
{
	Color 1.0 1.0 1.0
	Size 20
	Offset 0 0 0
}

PointLight FLASHLIGHT12
{
	Color 1.0 1.0 1.0
	Size 22
	Offset 0 0 0
}

PointLight FLASHLIGHT13
{
	Color 1.0 1.0 1.0
	Size 30
	Offset 0 0 0
}

PointLight FLASHLIGHT14
{
	Color 1.0 1.0 1.0
	Size 50
	Offset 0 0 0
}

PointLight FLASHLIGHT15
{
	Color 1.0 1.0 1.0
	Size 70
	Offset 0 0 0
}

PointLight FLASHLIGHT16
{
	Color 1.0 1.0 1.0
	Size 90
	Offset 0 0 0
}

PointLight FLASHLIGHT17
{
	Color 1.0 1.0 1.0
	Size 130
	Offset 0 0 0
}

PointLight FLASHLIGHT18
{
	Color 1.0 1.0 1.0
	Size 160
	Offset 0 0 0
}

PointLight FLASHLIGHT19
{
	Color 1.0 1.0 1.0
	Size 230
	Offset 0 0 0
}

// Objects
Object FlashLightBeam1
{
	Frame TNT1A { Light FLASHLIGHT1}
	Frame TNT1B { Light FLASHLIGHT2}
	Frame TNT1B { Light FLASHLIGHT3}
}

Object FlashLightBeam2
{
	Frame TNT1A { Light FLASHLIGHT2}
	Frame TNT1B { Light FLASHLIGHT3}
	Frame TNT1B { Light FLASHLIGHT4}
}

Object FlashLightBeam3
{
	Frame TNT1A { Light FLASHLIGHT3}
	Frame TNT1B { Light FLASHLIGHT4}
	Frame TNT1B { Light FLASHLIGHT5}
}

Object FlashLightBeam4
{
	Frame TNT1A { Light FLASHLIGHT4}
	Frame TNT1B { Light FLASHLIGHT5}
	Frame TNT1B { Light FLASHLIGHT6}
}

Object FlashLightBeam5
{
	Frame TNT1A { Light FLASHLIGHT5}
	Frame TNT1B { Light FLASHLIGHT6}
	Frame TNT1B { Light FLASHLIGHT7}
}

Object FlashLightBeam6
{
	Frame TNT1A { Light FLASHLIGHT6}
	Frame TNT1B { Light FLASHLIGHT7}
	Frame TNT1B { Light FLASHLIGHT8}
}

Object FlashLightBeam7
{
	Frame TNT1A { Light FLASHLIGHT7}
	Frame TNT1B { Light FLASHLIGHT8}
	Frame TNT1B { Light FLASHLIGHT9}
}

Object FlashLightBeam8
{
	Frame TNT1A { Light FLASHLIGHT8}
	Frame TNT1B { Light FLASHLIGHT9}
	Frame TNT1B { Light FLASHLIGHT10}
}

Object FlashLightBeam9
{
	Frame TNT1A { Light FLASHLIGHT9}
	Frame TNT1B { Light FLASHLIGHT10}
	Frame TNT1B { Light FLASHLIGHT11}
}

Object FlashLightBeam10
{
	Frame TNT1A { Light FLASHLIGHT10}
	Frame TNT1B { Light FLASHLIGHT11}
	Frame TNT1B { Light FLASHLIGHT12}
}

Object FlashLightBeam11
{
	Frame TNT1A { Light FLASHLIGHT11}
	Frame TNT1B { Light FLASHLIGHT12}
	Frame TNT1B { Light FLASHLIGHT13}
}

Object FlashLightBeam12
{
	Frame TNT1A { Light FLASHLIGHT12}
	Frame TNT1B { Light FLASHLIGHT13}
	Frame TNT1B { Light FLASHLIGHT14}
}

Object FlashLightBeam13
{
	Frame TNT1A { Light FLASHLIGHT13}
	Frame TNT1B { Light FLASHLIGHT14}
	Frame TNT1B { Light FLASHLIGHT15}
}

Object FlashLightBeam14
{
	Frame TNT1A { Light FLASHLIGHT14}
	Frame TNT1B { Light FLASHLIGHT15}
	Frame TNT1B { Light FLASHLIGHT16}
}

Object FlashLightBeam15
{
	Frame TNT1A { Light FLASHLIGHT15}
	Frame TNT1B { Light FLASHLIGHT16}
	Frame TNT1B { Light FLASHLIGHT17}
}

Object FlashLightBeam16
{
	Frame TNT1A { Light FLASHLIGHT16}
	Frame TNT1B { Light FLASHLIGHT17}
	Frame TNT1B { Light FLASHLIGHT18}
}

Object FlashLightBeam17
{
	Frame TNT1A { Light FLASHLIGHT17}
	Frame TNT1B { Light FLASHLIGHT18}
	Frame TNT1B { Light FLASHLIGHT19}
}

Object FlashLightBeam18
{
	Frame TNT1A { Light FLASHLIGHT18}
	Frame TNT1B { Light FLASHLIGHT19}
	Frame TNT1B { Light FLASHLIGHT20}
}

Object FlashLightBeam19
{
	Frame TNT1A { Light FLASHLIGHT19}
	Frame TNT1B { Light FLASHLIGHT20}
	Frame TNT1B { Light FLASHLIGHT21}
}

OBJECT AMMOCELLPACK
{
	FRAME CELPA { light BLUEARMOR1 }
	FRAME CELPB { light BLUEARMOR1 }
	FRAME CELPC { light BLUEARMOR1 }
	
	FRAME CELPD { light BLUEARMOR2 }
	FRAME CELPE { light BLUEARMOR2 }
	FRAME CELPF { light BLUEARMOR2 }
}

OBJECT CELLPACK2
{
	FRAME CELPA { light BLUEARMOR1 }
	FRAME CELPB { light BLUEARMOR1 }
	FRAME CELPC { light BLUEARMOR1 }
	
	FRAME CELPD { light BLUEARMOR2 }
	FRAME CELPE { light BLUEARMOR2 }
	FRAME CELPF { light BLUEARMOR2 }
}