gameinfo
{
NoRandomPlayerClass = true
infoPage = "HELP1", "HELP2","HELP3"
AddEventHandlers = "UseToPickup",
									/// monster spawners
									"CustomZombieman", "Customsergeant", "CustomCommando", "CustomImp", "CustomDemon", "CustomCaco", "CustomPainElemental","CustomKnight", "CustomBaron", "CustomRevenant", "CustomMancubus", "CustomSpider", "CustomCyberdemon",
									/// keybindings
									"DroppedArmorHandler",
									//gameplay tweaks
									"GameplayTweaksHandler",
									// Enemy armors
									"EnemyArmorhandler"


DimColor = "00 00 00"
DimAmount = 0.4
PickupColor = "00 00 FF"
BlurAmount = 0.1
	menufontcolor_title = "fire" 
	menufontcolor_label = "lightblue"
	menufontcolor_value = "white"
	menufontcolor_action = "lightblue"
	menufontcolor_highlight = "sapphire"
	menufontcolor_selection = "sapphire"

//AddQuitMessages = "LITQUITMSG1", "LITQUITMSG2", "LITQUITMSG4", "LITQUITMSG5", "LITQUITMSG6", "LITQUITMSG7", "LITQUITMSG8","LITQUITMSG9", "LITQUITMSG10", "LITQUITMSG11", "LITQUITMSG12", "LITQUITMSG13", "LITQUITMSG14", "LITQUITMSG15"					
QuitMessages = "$LITQUITMSG1", "$LITQUITMSG2", "$LITQUITMSG4", "$LITQUITMSG5", "$LITQUITMSG6", "$LITQUITMSG7", "$LITQUITMSG8","$LITQUITMSG9", "$LITQUITMSG10", "$LITQUITMSG11", "$LITQUITMSG12", "$LITQUITMSG13", "$LITQUITMSG14", "$LITQUITMSG15", "$LITQUITMSG16", "$LITQUITMSG17", "$LITQUITMSG18", "$LITQUITMSG19", "$LITQUITMSG20", "$LITQUITMSG21", "$LITQUITMSG22", "$LITQUITMSG23", "$LITQUITMSG24", "$LITQUITMSG25"		
} 


Damagetype Nosound
{
    Factor = 1.0
	Noarmor
	Replacefactor
	obituary = "%o bled to death."
}

Damagetype Bleeding
{
    Factor = 1.0
	Noarmor
	Replacefactor
	obituary = "%o bled to death."
}

Damagetype BleedingArmor
{
    Factor = 1.0
	Replacefactor
	obituary = "%o bled to death."
}

Damagetype frenzytrigger
{
    Factor = 1.0
	Noarmor
	Replacefactor
}

Damagetype shock
{
    Factor = 1.0
	Noarmor
}

Damagetype Litpoison
{
    Factor = 1.0
	Noarmor
	Replacefactor
	obituary = "%o died from poisoning"
}


episode EDAY01
{
optional
name = "Extermination Day"
}

map Titlemap "Live Through DOOM"
{}



map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR1", 0.1
cluster = 1
//par = 60
music = D_RUNNIN
}


clearskills

skill easy
{
   DamageFactor = 1.0
   FriendlyHealth = 1.0
   ACSReturn = 32
   SpawnFilter = easy
   EasyBossBrain 
   name = "UAC Recruit"
   TextColor = "green"
   mustconfirm ="-- Minimum enemy count.\
						Press Y/N" 
}

skill normal
{
   AmmoFactor = 1
   DamageFactor = 1.0
   FriendlyHealth = 1.0
   SpawnFilter = normal
   name = "Lone Marine"
   TextColor = "green"
   mustconfirm ="-- Medium enemy count.\
						Press Y/N" 
}

skill Hard
{
   AmmoFactor = 1
   DamageFactor = 1.0
   FriendlyHealth = 1.0
   SpawnFilter = hard
   DefaultSkill 
   name = "Demon Hunter"
   TextColor = "green"
   mustconfirm ="-- Maximum enemy count.\
						Press Y/N" 
}

skill Invasion
{
   ACSReturn = 32
   Aggressiveness = 0.5
   FriendlyHealth = 1.0
   SpawnFilter = normal
   name = "Invasion"
	NoInfighting
   TextColor = "darkBROWN"
   mustconfirm = "-- Medium enemy count.\
					-- Enemies have better armor.\
						 -- Enemies will never infight.\
						Press Y/N" 
}
skill Horde
{
   FriendlyHealth = 1.0
   ACSReturn = 32
   SpawnFilter = hard
   Aggressiveness = 0.5
   name = "Unchained Horde"
  TextColor = "darkBROWN"
   mustconfirm = "-- Maximum enemy count.\
						 -- More aggressive monsters.\
Press Y/N"
}

skill Unhappy
{
   FriendlyHealth = 1.0
   ACSReturn = 32
   Aggressiveness = 1.0
   fastmonsters
   SpawnFilter = easy
   NoInfighting
   name = "We (Un)happy Few"						   																								   

   TextColor = "darkred"
   mustconfirm = "-- Minimum enemy count.\
							 -- Enemies will never infight.\
					  -- Enemies have better armor.\
				 -- Extremely aggressive monsters.\
   Press Y/N"
}