
DEFAULTLISTMENU
{
	Font "BigFont", "Untranslated"
	LineSpacing 20
	IfGame(Doom)
	{
		Selector "M_SKULL1", -25, -5
		Font "BigFont", "Untranslated"
		LineSpacing 18
	}
}

///
///
///

ListMenu "MainMenu"
{
		Position -50, 76
		StaticPatch -50, 15, "M_DOOM"
		IfOption(ReadThis)
		{
			Position -50, 76
		}

		TextItem "New Game", "n", "PlayerclassMenu"
		ifOption(SwapMenu)
		{
			TextItem "Load Game", "l", "LoadGameMenu"
			TextItem "Save Game", "s", "SaveGameMenu"
			TextItem "Options", "o", "OptionsMenu"/////////////
			TextItem "MOD Options", "b", "BrutalMenu"
			TextItem "Useful info","r", "ReadThisMenu"
			TextItem "Credits", "c", "BrutalCreditsMenu"
			size 450,338
		}
		else
		{
			TextItem "Options", "o", "OptionsMenu"/////////////////////
			TextItem "MOD Options", "b", "BrutalMenu"
			TextItem "Load Game", "l", "LoadGameMenu"
			TextItem "Save Game", "s", "SaveGameMenu"
			TextItem "Credits", "c", "BrutalCreditsMenu"
			TextItem "Useful info","r", "ReadThisMenu"
			size 450,338
		}
		TextItem "Quit Game", "q", "QuitMenu"
}

ListMenu "PlayerclassMenu"
{
	StaticPatch 395, 0, "MENUBASE"
	PlayerDisplay 395, 0, "00 07 00", "40 53 40"
	Font "BigFont", "White"
	Position -60, 50
	StaticText -60, 19, "Select your Class:"
	Font "BigFont", "lightblue"
	size 512,384
	// The rest of this menu will be set up based on the actual player definitions.
}

ListMenu "EpisodeMenu"
{
		Font "BigFont", "White"
		Position -60, 50
		StaticText -60, 19, "$MNU_EPISODE"
		Font "BigFont", "cyan"
		Position -60, 50
		size 512,384
}

ListMenu "SkillMenu"
{

	IfGame(Doom, Chex)
	{
		Font "BigFont", "White"
		StaticText -60, 19, "Select Base Difficulty:"
		Position -60, 50
		Font "BigFont", "lightblue"
		size 512,384
	}
}



OptionMenu "BrutalMenu"
{
	Title "MOD OPTIONS"
		StaticText " "	
	Statictext "MISCELLANEOUS Options", "orange"
	Submenu "Performance Options",	"BrutalDoomOptionsPerformance"
	Submenu "Level Options",			"BrutalDoomOptionsLevel"
	Submenu "Mod Interface Options",			"BrutalDoomOptionsPlayer"
	Submenu "$U2P_OptionsMenu_Title", "UseToPickupOptions"
   Submenu "Lighting, Fog and autosaves",		"BDMUTATORS"
   Submenu "Smart crosshair",			"SmartCrosshairsMenu"
	StaticText " "
	StaticText " "	
  Statictext "GAMEPLAY Options", "orange"
  Submenu "Difficulty Settings", "LITDIFFICULTY"
  StaticText " "	
  
  Option "Aiming Mode", "adsmode", "AdsModeName"
  Option "Realistic Reloading", "realreload", "OnOFF"
  Option "Firearms Degradation", "firearmsdurability", "OnOFF"
  Option "Ambience Sounds", "ambienceCVAR", "OnOFF"
  Option "Monster Spawning", "monsterspawns", "monsterspawnsvalue"
  Submenu "Post-apocalypse bonuses",	"PostapocalypseMode"
  StaticText " "
  StaticText "(only works on a fresh new game)", "teal"
  Option "'First Pickup' animations", "weaponinspect", "DisabledOption"
}



OptionMenu "SmartCrosshairsMenu"
{
Title "Smart Crosshair Options"

	Option "$HUDMNU_CROSSHAIRON",			"crosshairon", "OnOff"
	Option "$HUDMNU_CROSSHAIR",				"crosshair", "Crosshairs"
	StaticText " "
	StaticText " "

	Option "Enable Smart Crosshairs", "bd_SmartCrosshairs", "YesOrNo"
	StaticText "Each weapon has a different crosshair.", "red"//comment for mass deleting
	StaticText "Make sure you have 'Force Default Crosshair' disabled!", "red"//comment for mass deleting
	Option "$HUDMNU_FORCECROSSHAIR",		"crosshairforce", "OnOff"
	StaticText " "
	StaticText "Crosshair 0 is the default player's crosshair.", "red"//comment for mass deleting
	StaticText "Crosshair 41 is nothing at all.", "red"//comment for mass deleting
	StaticText " "
	StaticText "Customizable Crosshairs"
	Command "Restore to default values",	"pukename SmartCrosshairsDefault"
	StaticText "You must go back to the game for it to take effect.", "red"
	StaticText "Slot 2:"
	Slider "Pistol", "PistolCrosshair", 0, 99, 1
	Slider "Sub-machinegun", "SMGCrosshair", 0, 99, 1
	Slider "Revolver", "RevolverCrosshair", 0, 99, 1
	StaticText "Slot 3:"
	Slider "Assault Shotgun", "ASGCrosshair", 0, 99, 1
	Slider "Shotgun", "ShotgunCrosshair", 0, 99, 1
	Slider "SSG", "SSGCrosshair", 0, 99, 1
	StaticText "Slot 4:"
	Slider "Machinegun", "LMGCrosshair", 0, 99, 1
	Slider "Rifle", "RifleCrosshair", 0, 99, 1
	Slider "Minigun", "MinigunCrosshair", 0, 99, 1
	StaticText "Slot 5:"
	Slider "Grenade Launcher", "GLCrosshair", 0, 99, 1
	Slider "Rocket Launcher", "RLCrosshair", 0, 99, 1
	StaticText "Slot 6:"
	Slider "Plasmagun", "PlasmaCrosshair", 0, 99, 1
	Slider "Plasma lance", "RailgunCrosshair", 0, 99, 1
	StaticText "Slot 7:"
	Slider "BFG11K", "BFG11kCrosshair", 0, 99, 1
	Slider "Unmaker", "UnmakerCrosshair", 0, 99, 1
	StaticText "Slot 8:"
	Slider "Flamecannon", "FlamecannonCrosshair", 0, 99, 1
	StaticText "=====================================", "black"
	StaticText "Default crosshairs provided by Xeno1979."
	
}










OptionValue "AdsModeName"
{
	0,	"Toggle"
	1,	"Hold"
}

OptionValue "monsterspawnsvalue"
{
	0,	"LiTDOOM Default"
	1,	"Less Former Humans"
	2, "Tiered Randomizer"
	3,	"Subtle Randomizer"
	4, "Vanilla Doom"
}

OptionValue "AmmoOption"
{
	0,	"○○ - Fugitive"
	1,	"○○○ - Scavenger"
	2,  "○○○○ - Soldier"
	3,	"○○○○○ - Gun Nut"
	4, "○○○○○○ - 'Murica"
	5, "○ - Doomed one"
}

OptionValue "MedsOption"
{
	0,	"○ - HELL on Earth"
	1,	"○○ - Blood Marathon"
	2,  "○○○ - HEAL on Earth"
	3,	"○○○○ - Field Hospital"
}

OptionValue "ArmorOption"
{
	0,	"○ - Skinny-dip in the dead"
	1,	"○○ - Modern Warfare"
	2,  "○○○ - Bastion Main"
}

OptionValue "DamageOption"
{
	0, "(50%) - Power Fantasy "
	1, "(70%) - Action Hero"
	2, "(100%) - Normal "
	3, "(150%) - Harder daddy! "
	4, "(200%) - 'Tis but a scratch! "
	5, "(300%) - I felt that one. "
	6, "(350%) - Demons' Bitch "
	7, "(400%) - Monday Mood"
	8, "(550%) - Mr. Stark, I don't feel so good"
	9, "(700%) - Kill or be Killed"
	10, "(1000%) - Trans Woman in Texas"
}

OptionValue "DamagedealtOption"
{
	0,	"(100%) - Normal"
	1,	"(110%) - Lucky shot"
	2,	"(120%) - Full Metal Jacket"
	3, "(130%) - Big game hunting "
	4,	"(150%) - TORGUE "
	5, "(170%) - Bloody Mess"
	6, "(200%) - I have become death, destroyer of worlds"
	7, "(250%) - Compensating much?"
	8, "(400%) - Discord Moderator"
}

OptionValue "EquipLossOption"
{
	0,	"Low Chances"
	1,	"Standard Chances"
	2, "High Chances"
	3,  "Always Pistol Start"
}

OptionValue "TritesOption"
{
	0,	"Off"
	1,	"On"
}

OptionMenu "BrutalCreditsMenu"
{
	Title "CREDITS"
		StaticText ""
	Submenu "Brutal Doom Credits - Resources",			"BDCredits1"
	Submenu "Brutal Doom Credits - Special Thanks",			"BDCredits2"
	Submenu "LiTDOOM Credits",			"LiTDOOMCredits"
}

OptionMenu "UseToPickupOptions" 
{
	Title "$U2P_OptionsMenu_Title"
		StaticText ""
	StaticText "$NETMNU_HOSTOPTIONS", "Gold"
	StaticText ""
	Option "$U2P_OptionsMenu_FullUseRange", "usetopickup_fulluserange", "YesNo"
	Slider "$U2P_OptionsMenu_ScanFreq", "usetopickup_scanfreq", 1, 10, 1, 0
	StaticText ""
	StaticText "$OPTMNU_PLAYER", "Gold"
	StaticText ""
	Option "$U2P_OptionsMenu_Enable", "usetopickup_enabled", "YesNo"
	ColorPicker "$U2P_OptionsMenu_HighlightColor", "usetopickup_highlight_color"
	Slider "$U2P_OptionsMenu_HighlightOpacity", "usetopickup_highlight_opacity", 0, 1, 0.125, 3
	Slider "$U2P_OptionsMenu_HighlightOpacityUnfocused", "usetopickup_highlight_opacity_unfocused", 0, 1, 0.125, 3
	Slider "$U2P_OptionsMenu_FadeInTime", "usetopickup_fadeintime", 0, 2, 0.1, 1
	Slider "$U2P_OptionsMenu_FadeOutTime", "usetopickup_fadeouttime", 0, 2, 0.1, 1
	Slider "$U2P_OptionsMenu_PickupDelay", "usetopickup_pickupdelay", 0, 2, 0.1, 1
	ScaleSlider "$U2P_OptionsMenu_HighlightRange", "usetopickup_highlight_range", 0, 2048, 16, "$U2P_OptionsMenu_FocusedOnly"
	StaticText ""
	StaticText "$OPTMNU_CONTROLS", "Gold"
	StaticText ""
	Control "$U2P_KeyBindMenu_EnableToggle", "toggle usetopickup_enabled"
	Control "$U2P_KeyBindMenu_Push", "usetopickup_push"
	StaticText ""
	SafeCommand "$OPTMNU_DEFAULTS", "event UseToPickup_ResetAllCVars", "$U2P_OptionsMenu_ResetDefaultConfirm"
}

OptionMenu "LITDIFFICULTY"
{
	Title "LiTDOOM - DIFFICULTY SETTINGS"
		StaticText ""
  Option "No instant healing", "noinstaheal", "OnOff"
  Option "100% Kills Rewards", "rewardcrate", "OnOff"
  Option "Poisonous nukage floor", "poisonousnukage", "OnOff"
  Option "Poisonous Trites", "poisonoustrites", "TritesOption"
  StaticText " "
  StaticText " "
  StaticText "From here on, any changes require you to start a new game", "teal"
   StaticText "or travel to the next map to take effect.", "teal"
  	StaticText ""
	StaticText "MONSTERS", orange
	Slider "Monster Health Mult.",				"ugt_monsterhealthmul",	0.0,10.0,0.5,1
	Slider "Monster Speed Mult.",				"ugt_monsterspeedmul",	0.0,10.0,0.1,1
	Slider "Projectile Velocity Mult.","ugt_monstersprojvel",	0.1,10.0,0.1,1	
	Option "Fast Monsters", 						"ugt_fastmonsters", 	"FastMonsters"
	Option "Monsters Respawn", 						"ugt_monstersrespawn", 	"FastMonsters"
	StaticText ""
	StaticText "RESOURCES", orange
  Option "Ammo/resources Spawn", "ammospawn", "AmmoOption"
  Option "Medical Items Spawn", "medspawn", "medsOption"
  Option "Armor Spawn", "armorspawn", "ArmorOption"
    Option "Soul Crystals on corpses", "crystalspawn", "crystalOption"
  Option "Equipment Loss Mode", "equiplossmode", "EquipLossOption"

  StaticText " "
	StaticText "PLAYER", orange
  Option "Damage Taken", "damagetaken", "damageOption"
  Option "Damage Inflicted", "damagedealt", "damagedealtOption"
  StaticText ""
  Submenu "Play as the Doomguy Class",	"LiTDOOMDoomguy"
}

OptionValue "FastMonsters" {
	1, "On"
	2, "Off"
}

OptionValue "CrystalOption" 
{
	0, "very rare"
	1, "rare"
	2, "frequent"
}

ListMenu "LiTDOOMDoomguy"
{
StaticPatch 395, 0, "MENUBASE"
StaticPatch 395, 0, "DOOMGUY"
StaticText -80,20, "This option will let you play the game as "
StaticText -80,40,"the DOOMGUY class, removing various"
StaticText -80,60,"animations, survival mechanics and other"
StaticText -80,80, "features from the mod, for the purpose"
StaticText -80,100,"of appealing less experienced players" 
StaticText -80,120,"who were just looking for a weapon"
StaticText -80,140,"mod, or don't want to test their skills"
StaticText -80,160,"with a proper survival mode."
Font "smallfont", "ORANGE"
StaticText -80,200,"WARNING:"
Font "smallfont", "RED"
StaticText -80,210,"To use this properly, you must first set your playerclass as 'Doomguy'"
StaticText -80,220,"in your 'Player Setup', found in the Options menu."
Position -50, 300
Font "BigFont", "CYAN"
TextItem "Yes please I'm casul", "y", "DoomguyConfirm"
Position -50, 320
TextItem "No thanks", "n", "LITDIFFICULTY"
size 512,384
}


LISTMENU  "DoomguyConfirm"
{
Font "bigFONT", "White"
StaticText 160,130, "Are you sure?"
StaticText 20,150, "This is NOT the recommended experience!"
Font "bigFONT", "cyan"
Position 70, 200
TextItem "Yes, I wanna stay a scrub forever", "y", "EpisodeMenu"
Position 70, 220
TextItem "No, maybe I'll keep my dignity", "n", "LITDIFFICULTY"
size 512,384
}

OptionMenu "PostapocalypseMode"
{
Title "LiTDOOM - POST-APOCALYPSE MODE"
	StaticText ""
StaticText  "This option will turn most armor shards scattered in maps", "teal"
StaticText "into nothing at all, but with a slight chance of finding boxes", "teal"
StaticText "full of them instead. ", "teal"
StaticText "The same goes for soul crystals, which instead will be rarely", "teal"
StaticText "replaced with food items that will replenish a good portion" , "teal"
StaticText "of stamina, and a very small amount of health over time.", "teal"
StaticText "This is to limit the amount of 'small individual items the player has to pickup,", "teal"
StaticText "and also to increase the feeling of scavenging.", "teal"
  StaticText " "
StaticText "WARNING:", "ORANGE"
StaticText "You'll have to start a new game o load a new map for the first time", "RED"
StaticText "for these options to take effect.", "RED"
  StaticText " "
  StaticText " "
Option "Armor Shards", "postapocalypseshards", "shardmodes"
Option "Health Bonuses", "postapocalypsehealth", "healthmodes"
}

OptionValue "shardmodes"
{
	0,	"default shards"
	1,	"rare boxes"
}

OptionValue "healthmodes"
{
	0,	"soul crystals"
	1,	"food items"
}

OptionMenu "BrutalDoomOptionsPerformance"
{

  
  
   Title "Performance Options"
   StaticText "All changes made here have immediate effect.", "teal"
   StaticText " "

  
  Option "Max Wall Decals", "cl_maxdecals", "maxdecals"
  Option "Max Gibs and Blood Pools", "sv_corpsequeuesize", "maxgibs"
  StaticText " "
  

  Option "Blood Amount (Server/Singleplayer)", "zdoombrutalblood", "BrutalBlood"
  Option "Blood Amount (Client/Multiplayer)", "bd_bloodamount", "BrutalBlood"
  StaticText "How much blood you want to see?", "teal"
  StaticText " "
  Option "Enable Janitor  (Server/Singleplayer)", "zdoombrutaljanitor", "YesOrNo"
  Option "Enable Janitor (Client/Multiplayer)", "bd_lowgraphicsmode", "YesOrNo"
  StaticText "Makes gibs disappear after 30 seconds.", "teal"
  StaticText " "
  
  
  Option "Spent Casings stays on floor forever", "bd_infinitecasings", "YesOrNo"
  Option "Water Ripple Effects", "bd_disablewaterripples2", "YesOrNoFalse"
  StaticText " "
  

}


OptionMenu "BrutalDoomOptionsLevel"
{
  
   Title "Level Options"
   StaticText "All changes made here will take effect on next level", "teal"
   StaticText "or when you start a new game.", "teal"
   StaticText " "
   
  Option "Vanilla Monsters", "bd_classicmonsters", "YesOrNo"
  StaticText "Disables new enemy AI and new attacks.", "teal"
  StaticText " "
  
  Option "Advanced Decorative Objects", "bd_disabledecorations", "DisabledOption"
  StaticText "Fancy particle effects for torches and lamps.", "teal"
  StaticText " "
  
  Option "Level Enhancement System", "bd_disablemapenhancements", "DisabledOption"
  StaticText "Improves several maps with better textures,", "teal"
  StaticText  "new decorations and sometimes new enemies.", "teal"
  StaticText " "
  
  
   Option "Level Enhancement System - Disable Voxels", "bd_voxeldec", "YesorNoFalse"
  StaticText "Disable voxel decorations to prevent crashes on Android.", "teal"
  StaticText " "
  

  Option "Footstep Sounds", "bd_footstepsounds", "YesOrNo"
}


OptionMenu "BDMUTATORS"
{
	Title "LiTDOOM - MUTATORS"
	StaticText "Rewritten version from Grey_Wolf", "white"
	StaticText ""
	StaticText "===== Description =====", "orange"
	StaticText ""
	StaticText "This is a sub-modification of brutal doom that", "teal"
	StaticText "adds more autosaves and customizable lighting effects.", "teal"
	StaticText ""
	StaticText "===== Mutators Options =====", "orange"
	StaticText ""
	Submenu "Interval Autosave",	"BDASAVE"
	StaticText ""
	StaticText "===== Ambient Options =====", "orange"
	StaticText ""
	Submenu "Flashlight", "Flashlight"
	StaticText ""
	Submenu "Light Level",		"BDDARK"
	StaticText ""
	Submenu "Fog Effects",		"BDFOG"
	StaticText ""
	Submenu "Light Color",		"BDLIGHTCOLOR"
	StaticText ""
}

OptionValue LocationOptions 
{
    0, "Helmet"
    1, "Right Shoulder"
    2, "Left Shoulder"
    3, "Center View"
}


OptionMenu "Flashlight"
{
    Title "Flashlight"   
    StaticText " " 
	StaticText "NOTE: turn off your flashlight ingame before changing flashlight type.", "teal"
	StaticText " " 
	Option "Flashlight Type", "flashlight_mod", "flashlightmodeoption"
	Submenu "Steve's Flashlight settings", "Sflashsetup"
	Submenu "Darkdoom Flashlight settings", "Dflashsetup"
}

OptionValue "flashlightmodeoption"
{
	0,	"Steve's Flashlight"
	1, "DarkDoom Flashlight"
	2, "Zombie Killer Flashlight"
}

OptionMenu "Sflashsetup"
{	
	Title "Steve's Flashlight settings"
	StaticText " "
	
    ColorPicker "Color", "flashlight_color"   
    StaticText " "   
    Slider "Intensity ('Range')", "flashlight_intensity", 0, 1024, 1, 0    
    StaticText " "   
    Slider "Inner Angle", "flashlight_inner", 0, 180, 1, 0
    Slider "Outer Angle", "flashlight_outer", 0, 180, 1, 0
    Option "Location", flashlight_location, LocationOptions
}

OptionMenu "Dflashsetup"
{
	Title "Dark Doom Flashlight Settings"
	StaticText " "

	Option "Quality","ddz_fl_quality", "Nice_Flashlight_Quality"
	Option "Type","ddz_fl_type", "Nice_Flashlight_Type"
	Option "Position","ddz_fl_pos", "Nice_Flashlight_Position"
}

OptionValue "Nice_Flashlight_Quality" {
	0, "Simple"
	1, "Fancy"
}

OptionValue "Nice_Flashlight_Type" {
	0, "Incandescent"
	1, "Halogen"
	2, "LED"
	3, "Red Filter"
}

OptionValue "Nice_Flashlight_Position" {
	0, "Handheld"
	1, "Left Shoulder"
	2, "Right Shoulder"
	3, "Helmet"
}

OptionMenu "BDDARK"
{
	Title 	"Light Level Options"
		StaticText ""
	Option "Enable Light Level", "bdmut_enabledark", "YesNo"
	StaticText " "
	SafeCommand "Apply These Changes", "pukename DoDark"
	StaticText " "
 	Option "Random Light Level", "bdmut_darkrandom", "YesNo"
  	Option "Light Level Preset", "bdmut_darkdoom", "DarkDoom"
	Slider "Light Level", "bdmut_darkdoom", 0, 255, 1, 0
}

OptionValue "DarkDoom"
{
	0,	"Bright (Vanilla)"
	32,	"A bit darker"
	40, 	"Dark (Recommended)"
	64,	"Darker"
	80, 	"Very Dark"
	96,	"Too Much Darker"
	128,"Doom 3"
	160,"CAN'T SEE SHIT, CAPTAIN"
	255, "Pitch Black"
}

OptionMenu "BDFog"
{
	Title "Fog Options"
		StaticText ""
	Option "Enable Fog Effects", "bdmut_ToggleFog", "YesNo"
	StaticText " "
	SafeCommand "Apply These Changes", "pukename RunFog"
	StaticText " "
	Option "Fog Color", "bdmut_fogcolor", "FogColor"//"YesNo"
	StaticText " "
	StaticText "Manual Fog Color"
	StaticText " "
	Command "Preset: Default", "pukename fog_default"
	Command "Preset: Dark", "pukename fog_dark"
	Command "Preset: Red", "pukename fog_red"
	Command "Preset: Green", "pukename fog_green"
	Command "Preset: Blue", "pukename fog_blue"
	StaticText " "
	Command "Save Current", "pukename SaveFog"
	Command "Load Saved", "pukename LoadFog"
	StaticText " "
	Slider "Red", "bdmut_getred", 1, 255, 1, 0
	Slider "Green", "bdmut_getgreen", 1, 255, 1, 0
	Slider "Blue", "bdmut_getblue", 1, 255, 1, 0
	StaticText " "
	Option "Fog Density", "bdmut_fograndom", "FogDensity"//"YesNo"
	Slider "Max Fog Density", "bdmut_fogdensity", 0, 20, 1, 0
	StaticText " "
}

OptionValue "FogDensity"
{
	0, "Manual"
	1, "Random"
}

OptionValue "FogColor"
{
	0, "Manual"
	1, "Random"
}

OptionMenu "BDASAVE"
{
	Title "Interval Autosave Options"
	StaticText " "
	Option "Interval Autosave", "autosave_check", "OnOff"
	Slider "Minutes Between Saves", "savetime_cvar", 1, 10, 1, 0
	Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
}

OptionMenu "BDLightColor"
{
	Title "Light Color Options"
		StaticText ""
 	Option "Enable Light Effects", "bdmut_togglelight", "YesNo"
	StaticText " "
   	SafeCommand "Apply These Changes", "pukename ColorLight"
	StaticText " "
	Option "Light Color", "bdmut_lightcolor", "LightColor"//"YesNo"
   	StaticText " "
	StaticText "Manual Light Color"
	StaticText " "
	Command "Preset: Default", "pukename light_default"
	Command "Preset: Dark", "pukename light_dark"
	Command "Preset: Red", "pukename light_red"
	Command "Preset: Green", "pukename light_green"
	Command "Preset: Blue", "pukename light_blue"
	StaticText " "
	Command "Save Current", "pukename SaveColorLight"
	Command "Load Saved", "pukename LoadColorLight"
	StaticText " "
	Slider "Red", "bdmut_getlred", 0, 255, 1, 0
	Slider "Green", "bdmut_getlgreen", 0, 255, 1, 0
	Slider "Blue", "bdmut_getlblue", 0, 255, 1, 0
	StaticText " "
	Option "Allow Desaturation", "bdmut_enabdes", "YesNo"
	Slider "Desaturation", "bdmut_getldesat", 0, 255, 1, 0
}

OptionValue "LightColor"
{
	0, "Manual"
	1, "Match Fog"
	2, "Random"
}

OptionMenu "BrutalDoomOptionsPlayer"
{

   Title "Mod Interface Options"
      StaticText " "
	     Option "HUD Type", "bd_sbartype", "HUDType"
   Option "HUD Size", "screenblocks", "screenblocksize"
   StaticText " "
    StaticText " "
   Option "Breathing camera bob", "stillbob", "onoff"
     Option "Show enemy health", "bd_disablescanner", "YesorNoFalse"
     StaticText " "
   Option "Show killed monster", "hudkills", "YesNo"
   Option "Show items found", "huditems", "YesNo"
   Option "Show secrets found", "hudsecrets", "YesNo"
   StaticText " "
   Option "Immersive Stamina & Health Cues", "staminahealthHUD", "YesNo"
      StaticText " "

   StaticText " "
   StaticText " "
      StaticText "Use this if some changes are not applied properly.", "teal"
   Command "Force HUD to Restart",			"pukename BDRespawn"
}

OptionValue "BrutalBlood"
{
	1, "1) Low"
	2, "2) Normal"
	3, "3) Lots"
	4, "4) Extreme"
	666, "5) Comical"
}

OptionValue "YesOrNo"
{
	0, "No"
	1, "Yes"
}

OptionValue "DisabledOption"
{
	0, "Enabled"
	1, "Disabled"
}





OptionValue "YesOrNoFalse"
{
	1, "No"
	0, "Yes"
}



OptionValue "SelectEngineType"
{
	1, "Multiplayer"
	0, "Singleplayer"
}

OptionValue "genderoption"
{
	1, "Female"
	0, "Male"
}

OptionValue "screenblocksize"
{
	10, "Classic HUD"
	11, "Custom HUDs"
	12, "No HUD"
}


OptionValue "HUDType"
{
	1, "Brutal LiTDOOM"
	2, "Minimal"
	3, "None"
	4, "LiTDOOM Helmet"
}

OptionValue "UIScaleSize"
{
	1, "1"
	2, "2"
	3, "3"
	4, "4"
	5, "5"
	6, "6"
	7, "7"
	8, "8"
}

OptionValue "maxdecals"
{
	1, "0"
	128, "128"
	512, "512"
	1024, "1024"
	2056, "2056"
	5102, "5102"
	9999, "9999"
}


OptionValue "maxgibs"
{
	1, "0"
	64, "64"
	100, "100"
	500, "500"
	1000, "1000"
	2000, "2000"
	5000, "5000"
	10000, "10000"
	25000, "25000"
	50000, "50000"
}



OptionMenu "BDCredits1"
{

   Title "BDv21 by SGT_Mark_IV"
   	StaticText ""
   StaticText "==== Graphics ====", "white"
   StaticText "Mike12, Captain Toenail, David G, Revilution,"
   StaticText "Eriance, Perkristian, Dr. Doctor, DoomNukem,"
   StaticText "Joey_TD, Samuel 'Mryayayify' Shank, Brandon (Keeper)"
   StaticText "Pa1nki113r, CrucuxDuo, Minigunner, Jekyll Grim Payne,"
   StaticText "Scuba Steeve, Ghastly, Vader, Lynn Forest,"
   StaticText "EletricPulse, Mr. Enchanter, Doom_Jedi, Kamijou"
   StaticText "Kars van Kouwen, scalliano, Tomtefars, Das_M,"
   StaticText "Azona, Bret Arts, 3D Realms, Raven Software."
   StaticText ""
   
   
   StaticText "==== Code Contributions ====", "white"
   StaticText "TerminusEst13, Solarsnowfall, Nash, Jekyll Grim Payne" 
   StaticText " "
   
   StaticText "==== Voice Acting ====", "white"
   StaticText "Zero X. Diamond (Doomguy), Tiberium Soul (Marines)"
    StaticText " "
   
   StaticText "==== PSX Doom Maps ====", "white"
   StaticText "fenderc01, Dragonsbretheren"
   
   StaticText " "
   StaticText " "
   StaticText " "
   StaticText "In case of missing names, please PM them to me either"
   StaticText "in Twitter, Discord, Moddb, Doomworld, or Zandronum forums"
}


OptionMenu "BDCredits2"
{

   Title "Special Thanks"
   	StaticText ""
   StaticText "==== Special Sponsors ====", "white"
   StaticText "Rowan Waltho, Tainted Reality, Josef S. E. Trendevski,"
   StaticText "Lasse Skov, Matthew J. Meade, Jian Feng"
   StaticText "Suleyman Kutlu, Khayman, SenorFussion"
   StaticText "Aaron Stockman, Kyle Quintanilla"
   StaticText " "
   
   StaticText "= V21 Testing Team (list still incomplete) =", "white"
   StaticText "Cairn (El_Jefe) Moczygemba, Bog, TheZombie, LadySlash"
   StaticText "FusedQYou, BXN, Erebus, Miles, Jaylen (Pyrolex) Leu"	
   StaticText "Jess-James (scaryred24) Medeiros, Spart_N"
   StaticText "ManofDom, Brandon (Keeper), Deathlock176,"
   StaticText "Sir Fagtrixxx, Iddqd, Supra107, JeffSturm4nn,"
   StaticText "Jose (TootsyBowl) Lee, Joji (Battore) Iriefu,"
   StaticText "Marcin (Martinoz) Oprzadek,"   
   StaticText "Dantos, Enrico Alessandro (ZioMcCall) Marino,"  
   StaticText "blackmore103, SoulCircle, NexGuy"  
   StaticText " "
   StaticText "In case of missing names, please PM them to me either"
   StaticText "in Twitter, Discord, Moddb, Doomworld, or Zandronum forums"
   
   
   StaticText " "
   StaticText "Special Thanks To Andrew Hulshult, Finfr0sk"
   StaticText "John Romero, Bethesda's Doom Community Managers"
   
}


OptionMenu "LiTDOOMCredits"
{

   Title "LiTDOOM Credits"
   	StaticText ""
   StaticText "==== Authors ====", "white"
   StaticText "Grey-Wolf -- Lead developer" , "blue"
   StaticText "Khornz -- Sound designer" , "sapphire"
   StaticText "Noname -- Sound designer and Sprite Artist" , "purple"
   StaticText "Dav -- 3D modeler", "orange"
   StaticText "HKM4 -- animator", "red"
   StaticText "Berzaric -- Sprite Artist" , "red"
   StaticText "Moa Dixøn -- Sprite Artist", "red"
   StaticText "Warry -- Sprite Artist", "red"
   StaticText "Hellfire -- Sprite Artist", "red"
   StaticText "-Ghost- -- Writer", "cyan"
   StaticText "-Shotfan- -- Writer", "cyan"
   StaticText " "
   
   StaticText "==== Other Contributors ====", "white"
   StaticText "Sonik.o.fan, IDDQD_1337, Dox778, Popguy12, SpecOps!, D3athStalker, CorporalRyu, Oniichangoddess, FARHAN, Agent_Ash"
   StaticText " "

   
   StaticText "==== Borrowed Resources and Assets====", "white"
   StaticText "Tomtefars, BLOODWOLF, XV117, RainboWarrioR, Captain Toenail, Cybermind, Logan_MTM"
   StaticText " "
   StaticText "Feel free to text me if someone's missing, you can find me on"
   StaticText "Discord, Moddb, Doomworld, or ZDoom.org"
   StaticText " "
   
   StaticText "==== Special Thanks ====", "white"
   StaticText "- 'SGT_Mark_IV' of course, for making Doom awesome and not getting angry at me"
   StaticText "for using Brutal Doom as a base (We cool, right?)."
   StaticText " "
   StaticText "- My girfriend 'Stella', for love and support."

	StaticText " "
    StaticText "AND OF COURSE MY WONDERFUL DEV TEAM, THAT'S MAKING ALL THIS POSSIBLE."
}
