Model MudDust      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "DIRT.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex DIRP G 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model Tracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model SpikeGL2 
{ 
   Path "Models/Projectiles" 
    SKIN 0 "spike.png"
   MODEL 0 "SPIKEOUT.md3" 
   Scale 4 3 4 
   angleoffset 90
   PITCHFROMMOMENTUM 
   useactorpitch
   FrameIndex NLPJ A 0 0 
}

//////KNIFE 

Model KnifeSpawner
{
	Path "Models/Knife"
	SKIN 0 "LiTKnife-0.png"
	MODEL 0 "LiTKnifeMerged.obj"
	AngleOffset 90
	Scale 7 7 7
	FrameIndex KNFA I 0 0
  PITCHFROMMOMENTUM 
   useactorpitch
}

Model KnifeSpawnerBlood
{
	Path "Models/Knife"
	SKIN 0 "LiTKnife-0.png"
	MODEL 0 "LiTKnifeMerged.obj"
	AngleOffset 180
	Scale 7 7 7
	FrameIndex KNFA I 0 0
}

Model KnifeSpawnerwall
{
	Path "Models/Knife"
	SKIN 0 "LiTKnife-0.png"
	MODEL 0 "LiTKnifeMerged.obj"
	AngleOffset 180
	Scale 7 7 7
	FrameIndex KNFA I 0 0
   PITCHFROMMOMENTUM 
   useactorpitch
}

Model KnifeNew
{
	Path "Models/Knife"
	SKIN 0 "LiTKnife-0.png"
	MODEL 0 "LiTKnifeMerged.obj"
	AngleOffset 180
	Scale 7 7 7
	FrameIndex KNFA I 0 0
}

//Model Rocket2 // Name of actor in DECORATE
//{ 
//   Path "Models/Projectiles" // Path to model in PK3
//   SKIN 0 "rocket1.png" // Model index, model file
 //  MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
 //  Scale 0.5 3.0 3.0 // Scale values
 //  PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
 //  
 //  FrameIndex MISL A 0 0 // The sprite lump, sprite frame, model index, frame number
//}



Model DecorativeTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 3.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterMinigunTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ShotgunguyTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ZombieManTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineStrongTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 1.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model MastermindTracer // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}




Model HeavyMachinegunProjectile // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex MG74 A 0 0 // The sprite lump, sprite frame, model index, frame number
}





Model DetectFloorBullet     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1"    // Model index, model file
   Skin 0 "BULDE1"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilBullet     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecceil1"    // Model index, model file
   Skin 0 "BULDE1"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.0 5.0 5.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DetectFloorCrater     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectFloorCraterNoSplashes     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilCrater     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "BULDECCEIL1"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset -0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DetectFloorCraterSmall     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "buldecground1"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilCraterSmall     // Name of actor in DECORATE
{
   Path "models/bulletdecals"    // Path to model in PK3
   Model 0 "BULDECCEIL1"    // Model index, model file
   Skin 0 "SCORCH1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 10.0 10.0 10.0            // Scale values
   ZOffset -0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model SparkX // Name of actor in DECORATE
{ 
   Path "Models/Projectiles" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 2.0 2.0 2.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}

///////////////////////////////////////////////////////////////////////////////



Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH E 0 0	   FrameIndex SPSH E 1 999
}
Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH F 0 1	   FrameIndex SPSH F 1 0
}

Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH G 0 2	   FrameIndex SPSH G 1 1
}

Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH H 0 3	   FrameIndex SPSH H 1 2
}

Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH I 0 4	   FrameIndex SPSH I 1 3
}

Model WaterSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex SPSH J 0 5	   FrameIndex SPSH J 1 4
   FrameIndex SPSH K 0 999	   FrameIndex SPSH K 1 999
}


// Blood Splash 

Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex BSPH  E 0 0	   FrameIndex BSPH  E 1 999
}
Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex BSPH  F 0 1	   FrameIndex BSPH  F 1 0
}

Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex BSPH  G 0 2	   FrameIndex BSPH  G 1 1
}

Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0

   FrameIndex BSPH  H 0 3	   FrameIndex BSPH  H 1 2
}

Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex BSPH  I 0 4	   FrameIndex BSPH  I 1 3
}

Model BloodSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "bsplash0.png"
   Skin 1 "bsplash0.png"
   Scale 4.0 4.0 3.0
   FrameIndex BSPH  J 0 5	   FrameIndex BSPH  J 1 4
   FrameIndex BSPH  K 0 999	   FrameIndex BSPH  K 1 999
}


//Nukage Splash

Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLDG  E 0 0	   FrameIndex SLDG  E 1 999
}
Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLDG  F 0 1	   FrameIndex SLDG  F 1 0
}

Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLDG  G 0 2	   FrameIndex SLDG  G 1 1
}

Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
   Scale 4.0 4.0 3.0

   FrameIndex SLDG  H 0 3	   FrameIndex SLDG  H 1 2
}

Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLDG  I 0 4	   FrameIndex SLDG  I 1 3
}

Model nukageSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "ssplash0.png"
   Skin 1 "ssplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLDG  J 0 5	   FrameIndex SLDG  J 1 4
   FrameIndex SLDG  K 0 999	   FrameIndex SLDG  K 1 999
}

//Slime Splashes


Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  E 0 0	   FrameIndex SLIM  E 1 999
}
Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  F 0 1	   FrameIndex SLIM  F 1 0
}

Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  G 0 2	   FrameIndex SLIM  G 1 1
}

Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
   Scale 4.0 4.0 3.0
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  H 0 3	   FrameIndex SLIM  H 1 2
}

Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  I 0 4	   FrameIndex SLIM  I 1 3
}

Model slimeSplashWaves
{
   Path "Models\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "msplash0.png"
   Skin 1 "msplash0.png"
	Scale 4.0 4.0 3.0
   FrameIndex SLIM  J 0 5	   FrameIndex SLIM  J 1 4
   FrameIndex SLIM  K 0 999	   FrameIndex SLIM  K 1 999
}


Model BurningPentagram   // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "PNTGA0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 100.0 100.0 1.0            // Scale values
   ZOffset 0.8
   FrameIndex PNTG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PentagramOff   // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "PNTGB0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 100.0 100.0 1.0            // Scale values
   ZOffset 0.7
   FrameIndex PNTG B 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex PNTG C 0 0
}

Model BDECWhiteFlareLargeFLAT      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "LENTEX.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 120.0 120.0 40.0            // Scale values
   ZOffset -0.1
   FrameIndex LENS A 0 0         // The sprite lump, sprite frame, model index, frame number
}


////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////			LITDOOM PLAYER TRACERS
////////////////////////////////////////////////////////////////////////////

Model PistolTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2.5 2.5 2.5 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model PistolTracerShield
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2.5 2.5 2.5 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model BuckshotTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2 2 2 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model SlugTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 5 15 15
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model SSGTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2.5 2.5 2.5 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model RevolverTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 3 8 8
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model SMGTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2.5 2.5 2.5 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model SMSTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 2.5 2.5 2.5 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model RIFLE556Tracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 4 4 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model RIFLE762Tracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 6 6 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model MMGTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 6 6 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model MINIGUNTracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 4 4 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model PLASMA762Tracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 6 6 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}

Model plasma473tracer 
{ 
   Path "Models/Projectiles" 
   SKIN 0 "tracer1.tga" 
   MODEL 0 "Tracer.md3" 
   Scale 4 6 6 
   PITCHFROMMOMENTUM 
   FrameIndex TRAC A 0 0 
}


