** What is this and why is it here? ** In Zandronum 3.1 (beta at the moment) you can no longer use console aliases defined for QCDE gamemodes like "qcde_ffa" or "qcde_duel" to set up games quickly. So we've added this folder with all the configs needed to do set them up quickly. You can do this same method in Zandronum 3.0 ** How to use? ** This folder "Gametype" should be copied into your Zandronum installation directory. Then, when you're playing QCDE, type in console "exec gametype/deathmatch" or "exec gametype/duel" for example. This will automatically apply all the needed cvars to set up the game type that you wish to play be that in offline matches, or in hosted games if you're the admin. ** What gamemodes are available? ** //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // GENERAL PVP // // "fraglimit #" to change frags to win // "timelimit #" to change minutes before game ends // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CONSOLE COMMAND GAMEMODE exec gametype/Deathmatch Free For All. Highest fragger wins. exec gametype/Duel 1v1 with QC's rules for item and player respawn. "duellimit #" to change how many duels in the same map before changing exec gametype/EldersSoul Pick the soul to get unlimited quad damage. Whoever kills you gets 10 frags or if you suicide, you lose 10 frags. Carrier's stack degenerates quickly. exec gametype/LMS Last Man Standing. Limited lives. Last player alive wins. "sv_maxlives #" to change lives per round "winlimit #" to change how many rounds to win the map //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // WEAPON MODES / COMBOS // // "fraglimit #" to change frags to win // "timelimit #" to change minutes before game ends // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CONSOLE COMMAND GAMEMODE exec gametype/BuckShot Unlimited Super Shotgun exec gametype/RocketArena Unlimited Rocket Launcher exec gametype/ShaftParty Unlimited Lightning Gun exec gametype/Instagib Unlimited Railgun, one hit one kill exec gametype/UnholyTrinity Unlimited Rocket, Rail and LG exec gametype/LoadoutMap Random Loadout per map. All players get the same loadout exec gametype/LoadoutLife Random Loadout per life. Players get random weapons on every respawn //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // TEAM MODES // // "timelimit #" to change minutes before game ends // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CONSOLE COMMAND GAMEMODE exec gametype/CTF Capture The Flag. Get the enemy's flag into your base and score points. "pointlimit #" how many points for the round to end exec gametype/TeamDeathMatch Team variation of "Deathmatch". Team with most frags wins exec gametype/TeamEldersSoul Team variation of "EldersSoul". exec gametype/FreezeTag Defeated enemies become frozen until a team mate thaws them by standing right next to them. A fully frozen team loses. "winlimit #" to change how many rounds to win the map exec gametype/Domination Control map points by standing near them. First team to reach the score limit wins the round. **REQUIRES DOMINATION SPECIFIC MAPS**. One such mapset is "sfm-dom.pk3" "pointlimit #" to change score to win exec gametype/SkullTag Bring the frag tokens to the pillars. First to reach the score limit wins the round. **REQUIRES SKULLTAG SPECIFIC MAPS**. One such mapset is "skulltag_content-3.0-beta01.pk3" "pointlimit #" to change score to win //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // PVE MODES // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CONSOLE COMMAND GAMEMODE exec gametype/Coop Cooperative exec gametype/Survival Cooperative with limited lives "sv_maxlives #" to change lives per map exec gametype/Invasion Monsters spawn in waves, survive all waves to win exec gametype/InvasionSurv Same as invasion, but with limited lives "sv_maxlives #" to change lives per map