// Nails

Model QCNailStrong
{ 
   Path "MD3"
   SKIN 0 "nail.png"
   MODEL 0 "nail.md3"
   Scale 1.0 1.0 1.2
   ROTATING
   Rotation-Speed 2
   Rotation-Vector 1 0 0
   PITCHFROMMOMENTUM
   FrameIndex NAIL A 0 0
}

Model QCNailWeak
{ 
   Path "MD3"
   SKIN 0 "nail.png"
   MODEL 0 "nail.md3"
   ROTATING
   Rotation-Speed 2
   Rotation-Vector 1 0 0
   Scale 1.0 1.0 1.2
   PITCHFROMMOMENTUM
   FrameIndex NAIL A 0 0
}

Model QCNailStrongDM
{ 
   Path "MD3"
   SKIN 0 "nail.png"
   MODEL 0 "nail.md3"
   Scale 1.0 1.0 1.2
   ROTATING
   Rotation-Speed 2
   Rotation-Vector 1 0 0
   PITCHFROMMOMENTUM
   FrameIndex NAIL A 0 0
}

Model QCNailWeakDM
{ 
   Path "MD3"
   SKIN 0 "nail.png"
   MODEL 0 "nail.md3"
   Scale 1.0 1.0 1.2
   ROTATING
   Rotation-Speed 2
   Rotation-Vector 1 0 0
   PITCHFROMMOMENTUM
   FrameIndex NAIL A 0 0
}


//Bolts

Model TriboltBolt
{
   Path "MD3"
   SKIN 0 "bolt.png"
   MODEL 0 "bolt.md3"
   Scale 1.0 1.0 1.2
   PITCHFROMMOMENTUM
   FrameIndex GRNL A 0 0
}

Model TriboltBoltDM
{ 
   Path "MD3"
   SKIN 0 "bolt.png"
   MODEL 0 "bolt.md3"
   Scale 1.0 1.0 1.2
   PITCHFROMMOMENTUM
   FrameIndex GRNL A 0 0
}

//Rockets

Model QCRocketPlayer
{
   Path "MD3"
   SKIN 0 "Rocket.png"
   MODEL 0 "Rocket.md3"
   Scale 1.0 1.0 1.2
   ROTATING
   Rotation-Speed 3
   Rotation-Vector 1 0 0
   PITCHFROMMOMENTUM
   FrameIndex MICR A 0 0
}

Model QCRocketPlayerDM
{ 
   Path "MD3"
   SKIN 0 "Rocket.png"
   MODEL 0 "Rocket.md3"
   Scale 1.0 1.0 1.2
   ROTATING
   Rotation-Speed 3
   Rotation-Vector 1 0 0
   PITCHFROMMOMENTUM
   FrameIndex MICR A 0 0
}