//Health Pickups
HEALA = "Voxels/Armor Health/HealthBonus.kvx" 	{Spin=75} // Health Bonus
HEALB = "Voxels/Armor Health/SmallHealth.kvx" 	{Spin=75} // Small Health
HEALC = "Voxels/Armor Health/LargeHealth.kvx" 	{Spin=75} // Large Health
MEGRA = "Voxels/Armor Health/MegaHealth.kvx" 	{Scale= 0.95 Spin=75} // Mega Health
MEGBA = "Voxels/Armor Health/MegaCharge.kvx" 	{Scale= 0.95 Spin=75} // Mega Charge
MEGRB = "Voxels/empty.kvx" // Mega Health Glow
MEGBB = "Voxels/empty.kvx" // Mega Charge Glow

//Armor Pickups

QCARA = "Voxels/Armor Health/ArmorShard.kvx" {Spin=75} // Shard
QCARB = "Voxels/Armor Health/LightArmor.kvx" {Spin=75} // Light Armor
QCARC = "Voxels/Armor Health/HeavyArmor.kvx" {Spin=75} // Heavy Armor

//Weapons SP

QCG3Y = "Voxels/Weapons/SP/ShotgunSP.kvx" 			{Spin=50} // Shotgun
QCGbY = "Voxels/Weapons/SP/HeavyMachinegunSP.kvx" 	{Spin=50} // Heavy Machinegun
QCGCY = "Voxels/Weapons/SP/SuperShotGunSP.kvx" 		{Spin=50} // Super Shotgun
QCGDY = "Voxels/Weapons/SP/SuperNailGunSP.kvx" 		{Spin=50} // Super Nailgun
QCG5Y = "Voxels/Weapons/SP/RocketLauncherSP.kvx" 	{Spin=50} // Rocket Launcher
QCGEY = "Voxels/Weapons/SP/TriboltSP.kvx" 			{Spin=50} // Tribolt
QCG6Y = "Voxels/Weapons/SP/LightningGunSP.kvx" 		{Spin=50} // Lightning Gun
QCG7Y = "Voxels/Weapons/SP/RailgunSP.kvx" 			{Spin=50} // Railgun
QCG8Y = "Voxels/Weapons/SP/BFGSP.kvx" 				{Spin=50} // BFG

//Weapons MP

QCGbZ = "Voxels/Weapons/MP/HeavyMachinegunMP.kvx" 	{Spin=50} // Heavy Machinegun
QCGCZ = "Voxels/Weapons/MP/SuperShotGunMP.kvx" 		{Spin=50} // Super Shotgun
QCGDZ = "Voxels/Weapons/MP/SuperNailGunMP.kvx" 		{Spin=50} // Super Nailgun
QCG5Z = "Voxels/Weapons/MP/RocketLauncherMP.kvx" 	{Spin=50} // Rocket Launcher
QCGEZ = "Voxels/Weapons/MP/TriboltMP.kvx" 			{Spin=50} // Tribolt
QCG6Z = "Voxels/Weapons/MP/LightningGunMP.kvx" 		{Spin=50} // Lightning Gun
QCG7Z = "Voxels/Weapons/MP/RailgunMP.kvx" 			{Spin=50} // Railgun
QCG8Z = "Voxels/Weapons/MP/BFGMP.kvx" 				{Spin=50} // BFG

//Ammo Pickups

AMALA = "Voxels/Ammo/Generic.kvx"		{Scale=0.9 Spin=75} // Generic

AMBUA = "Voxels/Ammo/Bullets.kvx" 		{Scale=0.9 Spin=75} // Bullets
AMBUC = "Voxels/Ammo/SmallBullets.kvx" 	{Spin=75} // Small Bullets

AMSHA = "Voxels/Ammo/Shells.kvx" 		{Scale=0.9 Spin=75} // Shells
AMSHC = "Voxels/Ammo/SmallShells.kvx" 	{Spin=75} // Small Shells

AMNAA = "Voxels/Ammo/Nails.kvx" 		{Scale=0.9 Spin=75} // Nails
AMNAC = "Voxels/Ammo/SmallNails.kvx" 	{Spin=75} // Small Nails

AMROA = "Voxels/Ammo/Rockets.kvx" 		{Scale=0.9 Spin=75} // Rockets
AMROC = "Voxels/Ammo/SmallRockets.kvx" 	{Spin=75} // Small Rockets

AMTBA = "Voxels/Ammo/Bolts.kvx"			{Scale=0.9 Spin=75} // Bolts
AMTBC = "Voxels/Ammo/SmallBolts.kvx"	{Spin=75} // Small Bolts

AMCLA = "Voxels/Ammo/Coils.kvx"			{Scale=0.9 Spin=75} // Coils
AMCLC = "Voxels/Ammo/SmallCoils.kvx"	{Spin=75} // Small Coils

AMRAA = "Voxels/Ammo/Slugs.kvx" 		{Scale=0.9 Spin=75} // Slugs
AMRAC = "Voxels/Ammo/SmallSlugs.kvx" 	{Spin=75} // Small Slugs

AMBFA = "Voxels/Ammo/Cells.kvx" 		{Scale=0.9 Spin=75} // Cells
AMBFC = "Voxels/Ammo/SmallCells.kvx" 	{Spin=75} // Cells


//Spawns

VXMGA = "Voxels/Spawns/HMGSpawn.kvx"	{Scale=0.7} // HMG Platform
VXSGA = "Voxels/Spawns/SSGSpawn.kvx" 	{Scale=0.7} // SSG Platform
VXNGA = "Voxels/Spawns/SNGSpawn.kvx" 	{Scale=0.7} // SNG Platform
VXRLA = "Voxels/Spawns/RLSpawn.kvx" 	{Scale=0.7} // RL Platform
VXTBA = "Voxels/Spawns/TBSpawn.kvx" 	{Scale=0.7} // TB Platform
VXLGA = "Voxels/Spawns/LGSpawn.kvx" 	{Scale=0.7} // LG Platform
VXRGA = "Voxels/Spawns/RGSpawn.kvx" 	{Scale=0.7} // RG Platform
VXBFA = "Voxels/Spawns/BFGSpawn.kvx" 	{Scale=0.7} // BFG Platform

//Lootboxes

LBOXA = "Voxels/Lootboxes/BackpackLoot.kvx"	// Backpack Lootbox
LBOXB = "Voxels/Lootboxes/Chest.kvx"		// Chest
LBOXC = "Voxels/Lootboxes/Reliquary.kvx"	// Reliquary

//Key Cards

//Blue
KCRBA = "Voxels/Pickups/KeyCardBlue.kvx" {Scale=2.0 Spin=50}
KCRBB = "Voxels/Pickups/KeyCardBlue.kvx" {Scale=2.0 Spin=50}
KCRBC = "Voxels/Pickups/KeyCardBlue.kvx" {Scale=2.0 Spin=50}
KCRBD = "Voxels/Pickups/KeyCardBlue.kvx" {Scale=2.0 Spin=50}

//Yellow
KCRYA = "Voxels/Pickups/KeyCardYellow.kvx" {Scale=2.0 Spin=50}
KCRYB = "Voxels/Pickups/KeyCardYellow.kvx" {Scale=2.0 Spin=50}
KCRYC = "Voxels/Pickups/KeyCardYellow.kvx" {Scale=2.0 Spin=50}
KCRYD = "Voxels/Pickups/KeyCardYellow.kvx" {Scale=2.0 Spin=50}

//Red
KCRRA = "Voxels/Pickups/KeyCardRed.kvx" {Scale=2.0 Spin=50}
KCRRB = "Voxels/Pickups/KeyCardRed.kvx" {Scale=2.0 Spin=50}
KCRRC = "Voxels/Pickups/KeyCardRed.kvx" {Scale=2.0 Spin=50}
KCRRD = "Voxels/Pickups/KeyCardRed.kvx" {Scale=2.0 Spin=50}

//Skull Keys

//Blue
KSKBA = "Voxels/Pickups/SkullKeyBlue.kvx" {Scale=1.0 Spin=50}
KSKBB = "Voxels/Pickups/SkullKeyBlue.kvx" {Scale=1.0 Spin=50}
KSKBC = "Voxels/Pickups/SkullKeyBlue.kvx" {Scale=1.0 Spin=50}
KSKBD = "Voxels/Pickups/SkullKeyBlue.kvx" {Scale=1.0 Spin=50}

//Yellow
KSKYA = "Voxels/Pickups/SkullKeyYellow.kvx" {Scale=1.0 Spin=50}
KSKYB = "Voxels/Pickups/SkullKeyYellow.kvx" {Scale=1.0 Spin=50}
KSKYC = "Voxels/Pickups/SkullKeyYellow.kvx" {Scale=1.0 Spin=50}
KSKYD = "Voxels/Pickups/SkullKeyYellow.kvx" {Scale=1.0 Spin=50}

//Red
KSKRA = "Voxels/Pickups/SkullKeyRed.kvx" {Scale=1.0 Spin=50}
KSKRB = "Voxels/Pickups/SkullKeyRed.kvx" {Scale=1.0 Spin=50}
KSKRC = "Voxels/Pickups/SkullKeyRed.kvx" {Scale=1.0 Spin=50}
KSKRD = "Voxels/Pickups/SkullKeyRed.kvx" {Scale=1.0 Spin=50}

//Pickups

SANDA = "Voxels/Pickups/Hourglass.kvx" 		{Spin=75} // Hourglass
SANDB = "Voxels/Pickups/BigHourglass.kvx" 	{Spin=75} // Big Hourglass

BPAKB = "Voxels/Pickups/Backpack.kvx" {Spin=75} // Backpack

DMAPA = "Voxels/Pickups/DMAPA0.kvx" {Spin=75} // Map
DMAPB = "Voxels/Pickups/DMAPB0.kvx" {Spin=75} // Map
DMAPC = "Voxels/Pickups/DMAPC0.kvx" {Spin=75} // Map
DMAPD = "Voxels/Pickups/DMAPD0.kvx" {Spin=75} // Map

SUITA = "Voxels/Pickups/SUITA.kvx" {Spin=75} // Radiation Shielding Suit

//Powerups

PROTA = "Voxels/Pickups/Protection.kvx" {Spin=75} // Protection
PROTB = "Voxels/Pickups/Protection.kvx" {Spin=75} // Protection
QUADA = "Voxels/Pickups/QuadDamage.kvx" {Spin=75} // Quad Damage
QUADB = "Voxels/Pickups/QuadDamage.kvx" {Spin=75} // Quad Damage
PENTA = "Voxels/Pickups/Pentagram.kvx" 	{Spin=75} // Pentagram of Protection
PENTB = "Voxels/Pickups/Pentagram.kvx" 	{Spin=75} // Pentagram of Protection