//ClearEpisodes
//
//episode map01
//{
//    Name = "The Frontier"
//}
//
//episode map13
//{
//    Name = "The Frozen Lands"
//}
//
//episode map27
//{
//    Name = "The Damned City"
//}
//
//episode map21
//{
//    Name = "The Great Palace"
//}
//
//episode map35
//{
//    Name = "Oblivion"
//}

skill baby
{
    AutoUseHealth
    AmmoFactor = 1.0
    DropAmmoFactor = 1.0
    DoubleAmmoFactor = 1.5
    DamageFactor = 0.8
    MonsterHealth = 0.8
    EasyBossBrain
    SpawnFilter = Baby
    Name = "$MNU_WETNURSE"
    playerclassname = "fighter", "$MNU_SQUIRE"
    playerclassname = "cleric", "$MNU_ALTARBOY"
    playerclassname = "mage", "$MNU_APPRENTICE"
}

skill easy
{
    DoubleAmmoFactor = 1.5
    DropAmmoFactor = 1.0
    SpawnFilter = Easy
    Name = "$MNU_YELLOWBELLIES"
    playerclassname = "fighter", "$MNU_KNIGHT"
    playerclassname = "cleric", "$MNU_ACOLYTE"
    playerclassname = "mage", "$MNU_ENCHANTER"
}

skill normal
{
    DoubleAmmoFactor = 1.5
    DropAmmoFactor = 1.0
    SpawnFilter = Normal
    Aggressiveness = 0.25
    Name = "$MNU_BRINGEST"
    playerclassname = "fighter", "$MNU_WARRIOR"
    playerclassname = "cleric", "$MNU_PRIEST"
    playerclassname = "mage", "$MNU_SORCERER"
}

skill hard
{
    DoubleAmmoFactor = 1.5
    DropAmmoFactor = 1.0
    Aggressiveness = 0.5
    DamageFactor = 1.2
    SpawnFilter = Hard
    Name = "$MNU_SMITE"
    playerclassname = "fighter", "$MNU_BERSERKER"
    playerclassname = "cleric", "$MNU_CARDINAL"
    playerclassname = "mage", "$MNU_WARLOCK"
}

skill nightmare
{
    AmmoFactor = 1.0
    DropAmmoFactor = 1.0
    DoubleAmmoFactor = 1.5
    Aggressiveness = 0.75
    DamageFactor = 1.5
    ReplaceActor = "VenomGargoyle", "VenomGargoyleNM"
    ReplaceActor = "CurseSpell", "CurseSpellNM"
    ReplaceActor = "SlowSpell", "SlowSpellNM"
    ReplaceActor = "ThrownMace", "ThrownMaceFast"
    ReplaceActor = "CentaurMissile", "CentaurMissileFast"
    ReplaceActor = "Demon1Fireball", "Demon1FireballFast"
    ReplaceActor = "SerpentFX", "SerpentFXFast"
    ReplaceActor = "DiscipleFX1", "DiscipleFX1Fast"
    ReplaceActor = "DiscipleFX2", "DiscipleFX2Fast"
    ReplaceActor = "WraithMissile", "WraithMissileFast"
    ReplaceActor = "WraithGhostFX", "WraithGhostFXFast"
    ReplaceActor = "WendigoMissile", "WendigoMissileFast"
    ReplaceActor = "WyvernFireball", "WyvernFireballFast"
    ReplaceActor = "EMBoneShardNoPain", "EMBoneShardNoPainFast"
    ReplaceActor = "FireGargoyleShot", "FireGargoyleShotFast"
    ReplaceActor = "IceGargoyleShot", "IceGargoyleShotFast"
    ReplaceActor = "VenomGargoyleShot", "VenomGargoyleShotFast"
    ReplaceActor = "DevilFX", "DevilFXFast"
    ReplaceActor = "FlameCentaurFX1", "FlameCentaurFX1Fast"
    ReplaceActor = "FlameCentaurFireball", "FlameCentaurFireballFast"
    ReplaceActor = "LavaSerpentFX", "LavaSerpentFXFast"
    ReplaceActor = "BloodLichFireball", "BloodLichFireballFast"
    ReplaceActor = "FrostLichSpike", "FrostLichSpikeFast"
    ReplaceActor = "FLMinionFX", "FLMinionFXFast"
    ReplaceActor = "FrostLichZeroK", "FrostLichZeroKFast"
    ReplaceActor = "FrostLichZeroKEx", "FrostLichZeroKExFast"
    ReplaceActor = "SkullWizardSpell", "SkullWizardSpellFast"
    ReplaceActor = "ChaosMutantFX", "ChaosMutantFXFast"
    ReplaceActor = "HellionBall", "HellionBallFast"
    ReplaceActor = "MaulotaurFireball", "MaulotaurFireballFast"
    ReplaceActor = "MaulotaurHammerMissile", "MaulotaurHammerMissileFast"
    ReplaceActor = "MaulotaurFloorFire1", "MaulotaurFloorFire1Fast"
    ReplaceActor = "FDemon1FX1", "FDemon1FX1Fast"
    ReplaceActor = "RedDemonFX", "RedDemonFXFast"
    ReplaceActor = "FSorcerer2FX1", "FSorcerer2FX1Fast"
    ReplaceActor = "DSparilLightning", "DSparilLightningFast"
    SpawnFilter = Nightmare
    Name = "$MNU_BLACKPLAGUE"
    playerclassname = "fighter", "$MNU_TITAN"
    playerclassname = "cleric", "$MNU_POPE"
    playerclassname = "mage", "$MNU_ARCHMAGE"
}

skill nintendo
{
    AmmoFactor = 1.0
    DropAmmoFactor = 1.0
    DoubleAmmoFactor = 1.5
    Aggressiveness = 1.0
    DamageFactor = 2.0
//--- Items
    ReplaceActor = "Mana1", "BlueManaNin"
    ReplaceActor = "Mana2", "GreenManaNin"
    ReplaceActor = "GoldMana", "GoldManaNin"
    ReplaceActor = "Mana3", "CombinedManaNin"
    ReplaceActor = "LargeBlueMana", "LargeBlueManaNin"
    ReplaceActor = "LargeGreenMana", "LargeGreenManaNin"
    ReplaceActor = "LargeGoldMana", "LargeGoldManaNin"
    ReplaceActor = "LargeCombinedMana", "LargeCombinedManaNin"
//--- Projectiles
    ReplaceActor = "VenomGargoyle", "VenomGargoyleNM"
    ReplaceActor = "CurseSpell", "CurseSpellNM"
    ReplaceActor = "SlowSpell", "SlowSpellNM"
    ReplaceActor = "ThrownMace", "ThrownMaceFast"
    ReplaceActor = "CentaurMissile", "CentaurMissileFast"
    ReplaceActor = "Demon1Fireball", "Demon1FireballFast"
    ReplaceActor = "SerpentFX", "SerpentFXFast"
    ReplaceActor = "DiscipleFX1", "DiscipleFX1Fast"
    ReplaceActor = "DiscipleFX2", "DiscipleFX2Fast"
    ReplaceActor = "WraithMissile", "WraithMissileFast"
    ReplaceActor = "WraithGhostFX", "WraithGhostFXFast"
    ReplaceActor = "WendigoMissile", "WendigoMissileFast"
    ReplaceActor = "WyvernFireball", "WyvernFireballFast"
    ReplaceActor = "EMBoneShardNoPain", "EMBoneShardNoPainFast"
    ReplaceActor = "FireGargoyleShot", "FireGargoyleShotFast"
    ReplaceActor = "IceGargoyleShot", "IceGargoyleShotFast"
    ReplaceActor = "VenomGargoyleShot", "VenomGargoyleShotFast"
    ReplaceActor = "DevilFX", "DevilFXFast"
    ReplaceActor = "FlameCentaurFX1", "FlameCentaurFX1Fast"
    ReplaceActor = "FlameCentaurFireball", "FlameCentaurFireballFast"
    ReplaceActor = "LavaSerpentFX", "LavaSerpentFXFast"
    ReplaceActor = "BloodLichFireball", "BloodLichFireballFast"
    ReplaceActor = "FrostLichSpike", "FrostLichSpikeFast"
    ReplaceActor = "FLMinionFX", "FLMinionFXFast"
    ReplaceActor = "FrostLichZeroK", "FrostLichZeroKFast"
    ReplaceActor = "FrostLichZeroKEx", "FrostLichZeroKExFast"
    ReplaceActor = "SkullWizardSpell", "SkullWizardSpellFast"
    ReplaceActor = "ChaosMutantFX", "ChaosMutantFXFast"
    ReplaceActor = "HellionBall", "HellionBallFast"
    ReplaceActor = "MaulotaurFireball", "MaulotaurFireballFast"
    ReplaceActor = "MaulotaurHammerMissile", "MaulotaurHammerMissileFast"
    ReplaceActor = "MaulotaurFloorFire1", "MaulotaurFloorFire1Fast"
    ReplaceActor = "FDemon1FX1", "FDemon1FX1Fast"
    ReplaceActor = "RedDemonFX", "RedDemonFXFast"
    ReplaceActor = "FSorcerer2FX1", "FSorcerer2FX1Fast"
    ReplaceActor = "DSparilLightning", "DSparilLightningFast"
    ReplaceActor = "KoraxFireStormBall", "KoraxFireStormBallFast"
//--- Monsters
    ReplaceActor = "Sabreclaw", "SabreclawNin"
    ReplaceActor = "Wraith", "WraithNin"
    ReplaceActor = "FWraith", "WraithNin"
    ReplaceActor = "WraithBuried", "WraithBuriedNin"
    ReplaceActor = "FWraithBuried", "WraithBuriedNin"
    ReplaceActor = "FireGargoyle", "FireGargoyleNin"
    ReplaceActor = "IceGargoyle", "IceGargoyleNin"
    ReplaceActor = "VenomGargoyle", "VenomGargoyleNin"
    ReplaceActor = "Devil", "DevilNin"
    ReplaceActor = "FireDemon", "DevilNin"
    ReplaceActor = "WraithGhost", "WraithGhostNin"
    ReplaceActor = "WraithGhostBuried", "WraithGhostBuriedNin"
    ReplaceActor = "IceGuy", "WendigoNin"
    ReplaceActor = "Wendigo", "WendigoNin"
    ReplaceActor = "Ettin", "FEttinNin"
    ReplaceActor = "FEttin", "FEttinNin"
    ReplaceActor = "Centaur", "FCentaurNin"
    ReplaceActor = "FCentaur", "FCentaurNin"
    ReplaceActor = "CentaurLeader", "FCentaurLeaderNin"
    ReplaceActor = "FCentaurLeader", "FCentaurLeaderNin"
    ReplaceActor = "Demon1", "FDemon1Nin"
    ReplaceActor = "FDemon1", "FDemon1Nin"
    ReplaceActor = "Bishop", "DiscipleNin"
    ReplaceActor = "Disciple", "DiscipleNin"
    ReplaceActor = "DeathWyvern", "DeathWyvernNin"
    ReplaceActor = "FighterBoss", "EnemyFighterNin"
    ReplaceActor = "EnemyFighter", "EnemyFighterNin"
    ReplaceActor = "ClericBoss", "EnemyClericNin"
    ReplaceActor = "EnemyCleric", "EnemyClericNin"
    ReplaceActor = "MageBoss", "EnemyMageNin"
    ReplaceActor = "EnemyMage", "EnemyMageNin"
    ReplaceActor = "FlameCentaur", "FlameCentaurNin"
    ReplaceActor = "BloodLich", "BloodLichNin"
    ReplaceActor = "FrostLich", "FrostLichNin"
    ReplaceActor = "SkullWizard", "SkullWizardNin"
    ReplaceActor = "ShadowWizard", "ShadowWizardNin"
    ReplaceActor = "Demon2", "ChaosMutantNin"
    ReplaceActor = "ChaosSerpent", "ChaosMutantNin"
    ReplaceActor = "Hellion", "HellionNin"
    ReplaceActor = "Maulotaur", "MaulotaurNin"
    ReplaceActor = "FullDemon1", "FullDemon1Nin"
    ReplaceActor = "RedDemon", "RedDemonNin"
    ReplaceActor = "Berserker", "BerserkerNin"
    ReplaceActor = "OblivionKnight", "OblivionKnightNin"
    ReplaceActor = "Abomination", "AbominationNin"
//    ReplaceActor = "LavaSerpent", "LavaSerpentNin"
    ReplaceActor = "DSparilGhost", "DSparilGhostNin"
    SpawnFilter = Nightmare
    Name = "$LUNATIC"
    playerclassname = "fighter", "$LEGEND"
    playerclassname = "cleric", "$DEITY"
    playerclassname = "mage", "$DEMILICH"
}

gameinfo
{
    noloopfinalemusic = true
    titlepage = "TITLE"
    creditpage = "CREDIT"
    titlemusic = "HEXEN"
    titletime = 8
    advisorytime = 6
    pagetime = 5
    chatsound = "Chat"
    finalemusic = "hub"
    finaleflat = "-NOFLAT-"
    finalepage = "CREDIT"
    infopage = "HELP1", "HELP2", "CREDIT"
    quitsound = ""
    borderflat = "F_022"
    border = HereticBorder
    telefogheight = 32
    defkickback = 150
    skyflatname = "F_SKY"
    translator = "xlat/heretic.txt"	// not really correct but this was used before.
    defaultbloodcolor = "68 00 00"
    defaultbloodparticlecolor = "ff 00 00"
    backpacktype = "BagOfHolding"	// Hexen doesn't have a backpack so use Heretic's.
    statusbar = "sbarinfo/hexen.txt"
    intermissionmusic = "hub"
    intermissioncounter = false
    dimcolor = "00 00 ff"
    dimamount = 0.2
    defaultrespawntime = 12
    defaultdropstyle = 1
//    player5start = 9100
    pickupcolor = "d6 ba 45"
    correctprintbold = true
}

// --- Cluster 1 ---

map map01 "Town of Jinqathos"
{
    fogdensity = 80
    warptrans = 1
    next = 2
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 13
    evenlighting
    nocrouch
    lightmode = 2
}

map map02 "Crossroads"
{
    warptrans = 2
    next = 3
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 2
    evenlighting
    nocrouch
    lightmode = 2
}

map map03 "Town of Othir"
{
    warptrans = 3
    next = 4
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 22
    evenlighting
    nocrouch
    lightmode = 2
}

map map04 "Town of Rrducai"
{
    warptrans = 4
    next = 5
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 15
    evenlighting
    nocrouch
    lightmode = 2
}

map map05 "Haunted Castle"
{
    fogdensity = 100
    warptrans = 5
    next = 6
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 9
    evenlighting
    nocrouch
    lightmode = 2
}

map map06 "Treasure Vaults"
{
    fogdensity = 100
    warptrans = 6
    next = 7
    cluster = 1
    sky1 = SKYWALL2, 0
    sky2 = SKY4, 0.15
    doublesky
    cdtrack = 21
    evenlighting
    nocrouch
    lightmode = 2
}

// --- Cluster 2 ---

map map13 "Zerin Mountains"
{
    warptrans = 7
    next = 8
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    fadetable = fogmap
    cdtrack = 8
    evenlighting
    nocrouch
    lightmode = 2
}

map map08 "Town of Tyncoria"
{
    fogdensity = 80
    warptrans = 8
    next = 9
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    cdtrack = 14
    evenlighting
    nocrouch
    lightmode = 2
}

map map09 "Town of Alnarok"
{
    warptrans = 9
    next = 10
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    fadetable = fogmap
    cdtrack = 20
    evenlighting
    nocrouch
    lightmode = 2
}

map map10 "Icy Caverns"
{
    fogdensity = 80
    warptrans = 10
    next = 11
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    cdtrack = 6
    evenlighting
    nocrouch
    lightmode = 2
}

map map11 "Defiled Temple"
{
    fogdensity = 80
    warptrans = 11
    next = 12
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    cdtrack = 5
    evenlighting
    nocrouch
    lightmode = 2
}

map map12 "Undercroft"
{
    fogdensity = 100
    warptrans = 12
    next = 13
    cluster = 2
    sky1 = ICYMTN, 0
    sky2 = SKYFOG, 0.25
    doublesky
    cdtrack = 16
    evenlighting
    nocrouch
    lightmode = 2
}

// --- Cluster 3 ---

map map27 "Cathedral"
{
    warptrans = 13
    next = 14
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 19
    evenlighting
    nocrouch
    lightmode = 2
}

map map28 "City of Korax"
{
    warptrans = 14
    next = 15
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 17
    lightning
    evenlighting
    nocrouch
    lightmode = 2
}

map map30 "Citadel"
{
    warptrans = 15
    next = 16
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 10
    evenlighting
    nocrouch
    lightmode = 2
}

map map31 "Grand Library"
{
    warptrans = 16
    next = 17
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 18
    evenlighting
    nocrouch
    lightmode = 2
}

map map32 "Dungeons"
{
    warptrans = 17
    next = 19
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 21
    evenlighting
    nocrouch
    lightmode = 2
}

map map33 "Buried City of Kraath"
{
    warptrans = 18
    next = 19
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 21
    evenlighting
    nocrouch
    lightmode = 2
}

map map34 "Forge"
{
    warptrans = 19
    next = 20
    cluster = 3
    sky1 = SKY2TL, 0.25
    sky2 = SKY3TL, 0.25
    cdtrack = 14
    evenlighting
    nocrouch
    lightmode = 2
}

// --- Cluster 4 ---

map map20 "Unnamed Secret Level"
{
    warptrans = 33
    next = 1
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 8
    evenlighting
    nocrouch
    lightmode = 2
}

map map21 "Catacombs"
{
    warptrans = 20
    next = 21
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 20
    evenlighting
    nocrouch
    lightmode = 2
}

map map22 "Great Palace"
{
    warptrans = 21
    next = 22
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 12
    evenlighting
    nocrouch
    lightmode = 2
}

map map23 "Abyss"
{
    warptrans = 22
    next = 23
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 15
    evenlighting
    nocrouch
    lightmode = 2
}

map map24 "Gateway"
{
    warptrans = 23
    next = 24
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 19
    evenlighting
    nocrouch
    lightmode = 2
}

map map25 "Magma Mire"
{
    warptrans = 24
    next = 25
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 3
    evenlighting
    nocrouch
    lightmode = 2
}

map map26 "Ophidian Temple"
{
    warptrans = 25
    next = 26
    cluster = 4
    sky1 = SKY2TL, 0.20
    sky2 = SKY3TL, 0.20
    cdtrack = 8
    evenlighting
    nocrouch
    lightmode = 2
}

// --- Cluster 5 ---

map map35 "Oblivion"
{
    warptrans = 26
    next = 27
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 16
    evenlighting
    nocrouch
    lightmode = 3
}

map map36 "Atrox Moenia"
{
    warptrans = 27
    next = 28
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 10
    evenlighting
    nocrouch
    lightmode = 3
}

map map37 "Displaced Laboratory"
{
    warptrans = 28
    next = 29
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 11
    evenlighting
    nocrouch
    lightmode = 3
}

map map38 "Tribulation"
{
    warptrans = 29
    next = 30
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 9
    evenlighting
    nocrouch
    lightmode = 3
}

map map39 "Nada"
{
    warptrans = 30
    next = 31
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 17
    evenlighting
    nocrouch
    lightmode = 3
}

map map40 "Fury"
{
    warptrans = 31
    next = 32
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 17
    evenlighting
    nocrouch
    lightmode = 3
}

map map41 "Mu" // (secret map)
{
    warptrans = 32
    next = 33
    cluster = 5
    sky1 = BLACKSKY, 0
    sky2 = BLACKSKY, 0
    cdtrack = 17
    evenlighting
    nocrouch
    lightmode = 3
}

GameInfo
{
	AddEventHandlers = "AbominationHandler"
}


DoomEdNums
{
    6151 = VorpalBlade
}
