
Actor LightfallMedium1 6890 {
  //$Title Lightfall Medium 1
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1.5

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM1 A -1
      Stop
  }
}

Actor LightfallMedium2 6891 {
  //$Title Lightfall Medium 2
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1.5
  +NOINTERACTION

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE

  States {
    Spawn:
      LFM2 A -1
      Stop
  }
}

Actor LightfallMedium3 6892 {
  //$Title Lightfall Medium 3
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1.5

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM3 A -1
      Stop
  }
}


Actor LightfallSmall1 6895 {
  //$Title Lightfall Small 1
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM1 A -1
      Stop
  }
}

Actor LightfallSmall2 6896 {
  //$Title Lightfall Small 2
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM2 A -1
      Stop
  }
}

Actor LightfallSmall3 6897 {
  //$Title Lightfall Small 3
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.05
  Scale 1

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM3 A -1
      Stop
  }
}

Actor LightfallColor1 6900 {
  //$Title Lightfall Color 1
  //$Category Lightfalls

  Height 128
  Radius 32
  Mass 1
  RenderStyle Add
  Alpha 0.08
  Scale 1.35

  +NOBLOCKMAP
  +NOGRAVITY
  +WALLSPRITE
  +NOINTERACTION

  States {
    Spawn:
      LFM4 A -1
      Stop
  }
}
