Actor TriggerBase : FakeInventory
{
    Radius 128

    +INVENTORY.QUIET
    +NOGRAVITY

    States
    {
        Spawn:
            TNT1 A -1
            Stop
    }
}

Actor Trigger256 : TriggerBase 10256
{
    //$Title Trigger 256
    //$Category Triggers

    Radius 128
}

Actor Trigger128 : TriggerBase 10128
{
    //$Title Trigger 128
    //$Category Triggers

    Radius 64
}

Actor Trigger64 : TriggerBase 10064
{
    //$Title Trigger 64
    //$Category Triggers

    Radius 32
}

Actor Trigger32 : TriggerBase 10032
{
    //$Title Trigger 32
    //$Category Triggers

    Radius 16
}
