base Doom;

statusbar normal // Standard Doom Status bar
{
  drawimage "STBAR", 0, 168;
  drawimage "STTPRCNT", 90, 171;
  drawimage "STTPRCNT", 221, 171;
  drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
  drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
  drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;

  //keys
  drawswitchableimage keyslot 5, "nullimage", "STKEYS3", 239, 170;
  drawswitchableimage keyslot 6, "nullimage", "STKEYS4", 239, 177;
  drawswitchableimage keyslot 4, "nullimage", "STKEYS5", 239, 184;
  drawswitchableimage PurpleSkull, "nullimage", "STKEYS9", 239, 191;

  drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191;

  drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185;
  drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191;
  gamemode deathmatch, teamgame
  {
    drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
  }
  gamemode cooperative, singleplayer
  {
    drawimage "STARMS", 104, 168;
    drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
    drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
    drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
    drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
    drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
  }
  gamemode cooperative, deathmatch, teamgame
  {
    drawimage translatable "STFBANY", 143, 169;
  }
  drawselectedinventory alternateonempty, INDEXFONT, 143, 168
  {
    drawmugshot "STF", 5, 143, 168;
  }
}
