; Platform
plats/plat_stop  slam
plats/plat_mid   lplat

$volume plats/plat_stop 0.667

; Medieval Door
doors/dor_open  dooropen
doors/dor_clos  doorclos

; Auto Door
doors/autodoor_open   adopen
doors/autodoor_close  adclose

; World sounds
World/StoneDoorMove  stonmove

; Ambient
Ambient/Sewers       sewers
Ambient/SoulWind     soulwind
Ambient/LiftBattle   liftbatt
Ambient/WindHard     windhard
Ambient/IndoorWind   inwind
Ambient/WaterShore   shore
Ambient/WaterStream  wstream
Ambient/WaterRoom    wroom
Ambient/WaterDistant distwat
Ambient/WaterLap     wlap

; Terrain
World/WaterSplash gloop

$Limit World/WaterSplash 3

$pitchshift World/WaterSplash 5

; Ambient sound things
$ambient 1  Ambient/Sewers       point 0.90 continuous 1.15
$ambient 2  Ambient/SoulWind     point 0.50 continuous 1.25
$ambient 3  Ambient/LiftBattle   point 0.30 continuous 2.05
$ambient 4  Ambient/WindHard     point 0.75 continuous 1.30
$ambient 5  Ambient/IndoorWind   point 1.00 continuous 1.30
$ambient 6  Ambient/WaterShore   point 0.35 continuous 0.50
$ambient 7  Ambient/WaterStream  point 1.00 continuous 1.25
$ambient 8  Ambient/WaterRoom    point 0.65 continuous 0.95
$ambient 9  Ambient/WaterDistant point 0.35 continuous 1.00
$ambient 10 Ambient/WaterLap     point 0.40 continuous 0.25
