DoomEdNums {
  32111 = DoorTrigger
}

Map MAP01 "Verdant Citadel" {
  Music = "silence"
  Sky1 = "ex_sky2z"
  FogDensity = 24
  SkyFog = 480
  Par = 1140
  Fade = "01 03 01"
  Next = "EndTitle"
  ExitPic = "back"
  InterMusic = "silence"
  SmoothLighting
  NoJump
  NoCrouch
  UsePlayerStartZ
  CheckSwitchRange
  compat_nopassover = 0
  EventHandlers = "ColorGradeEventHandler"
}
