Actor BasePlayerPawn : PlayerPawn
{
	Species "Player"
	Radius 16
	Height 64
	PainChance 256
	Speed 1
	
	+NOSKIN
	+THRUSPECIES
	+NOICEDEATH
	+DONTBLAST
	-NODAMAGETHRUST
	+DONTHARMSPECIES
	+QUICKTORETALIATE
	+NOTHRUSTWHENINVUL
	
	Player.JumpZ 9
	Player.Viewheight 48
	Player.ForwardMove 1.0,1.0
	Player.SideMove 1.0,1.0
	Player.MaxHealth 99999
	Player.HexenArmor 0, 0, 0, 0, 0
	Player.DamageScreenColor "Black", 0

	RadiusDamageFactor 0.25
	DamageFactor AcolyteHealing, 0
	Damagefactor "Suicide", 1000
	Damagefactor "Telefrag", 1000
}

//----------------------------MODIFIED CLASSES
Actor NewFighterPlayer : BasePlayerPawn Replaces FighterPlayer
{	
	Health 130
	Player.SpawnClass "Fighter"
	Player.DisplayName "Fighter"
	Player.Portrait "P_FWALK1"
	Player.SoundClass "fighter"
	Player.ScoreIcon "FITEFACE"
	PainSound "PlayerFighterPain"
	Player.StartItem "CurrentMaxHealth", 130
	Player.StartItem "CurrentMaxArmor", 120
	Player.StartItem "ImAFighter"
	Player.StartItem "SpikedGauntlets",1
	Player.StartItem "Level",1
	Player.StartItem "MP",22
	Player.StartItem "Rolling", 6
	Player.StartItem "Strength",15
	Player.StartItem "Agility",12
	Player.StartItem "Constitution",15
	Player.StartItem "Wisdom",5
	Player.StartItem "Intellect",5
	Player.StartItem "Charisma",10
	Player.StartItem "LvlUp",1
	Player.ColorRange 246, 254
	States
	{
	Spawn:
		FIGH A -1
		Loop
	See:
		FIGH A 0 A_JumpIfInventory("IsVanguard",1,"SeeVanguard")
		FIGH ABCD 4
		Goto Spawn
	SeeVanguard:
		FIGH A 0 A_GiveInventory("PresenceItem")
		FIGH ABCD 4
		Goto Spawn
	Missile:
	Melee:
		FIGH E 0 A_GiveInventory("BracersOfForceActivate")
		FIGH EF 8
		Goto Spawn
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		FIGH G 4
		FIGH G 4 A_Pain
		Goto Spawn
	Pain.ManaDrain:
		FIGH G 0 A_TakeInventory("Mana1", 5)
		FIGH G 0 A_TakeInventory("Mana2", 5)
		Goto Pain.Holy
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		TNT1 A 0 A_JumpIfHealthLower(-ACS_ExecuteWithResult(WOC_DECORATE,STATS,SPAWNHP)/2,"XDeathAnim")
		FIGH H 6
		FIGH I 6 A_PlayerScream
		FIGH JK 6
		FIGH L 6 A_NoBlocking
		FIGH M 6
		FIGH N -1
		Stop
	//XDeath:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
	XDeathAnim:
		FIGH O 0 A_SpawnItem("GIBBER")
		FIGH O 5 A_PlayerScream
		FIGH P 5 //A_SkullPop("BloodyFighterSkull")
		FIGH R 5 A_NoBlocking
		FIGH STUV 5
		FIGH W -1
		Stop
	Ice:
		NULL A 0 A_NoBlocking
		NULL A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		NULL A 0 A_PlaySound("misc/freeze")
		NULL A 1 A_SpawnItemEx("FighterFrozenCorpse",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSCALE)
		NULL AA -1
		Stop
	Burn:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		FDTH A 5 BRIGHT A_PlaySound("*burndeath")
		FDTH B 4 BRIGHT
		FDTH G 5 BRIGHT
		FDTH H 4 BRIGHT A_PlayerScream
		FDTH I 5 BRIGHT
		FDTH J 4 BRIGHT
		FDTH K 5 BRIGHT
		FDTH L 4 BRIGHT
		FDTH M 5 BRIGHT
		FDTH N 4 BRIGHT
		FDTH O 5 BRIGHT
		FDTH P 4 BRIGHT
		FDTH Q 5 BRIGHT
		FDTH R 4 BRIGHT
		FDTH S 5 BRIGHT A_NoBlocking
		FDTH T 4 BRIGHT
		FDTH U 5 BRIGHT
		FDTH V 4 BRIGHT
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

Actor FighterFrozenCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		FIGH G 0
		FIGH G 0 A_Die("Ice")
		FIGH G 1 A_IceGuyDie
		FIGH G -1
		Stop
	Ice:
		FIGH G 5 A_GenericFreezeDeath
		FIGH G 1 A_FreezeDeathChunks
		wait
	}
}

Actor NewClericPlayer : BasePlayerPawn Replaces ClericPlayer
{
	Health 100
	PainSound "PlayerClericPain"
	Player.SpawnClass "Cleric"
	Player.DisplayName "Cleric"
	Player.SoundClass "cleric"
	Player.ScoreIcon "CLERFACE"
	Player.Portrait "P_CWALK1"
	Player.InvulnerabilityMode "Ghost"
	Player.StartItem "ImACleric"
	Player.StartItem "MaceOfContrition",1
	Player.StartItem "Level",1
	Player.StartItem "MP",37
	Player.StartItem "Strength",12
	Player.StartItem "Agility",8
	Player.StartItem "Constitution",13
	Player.StartItem "Wisdom",8
	Player.StartItem "Intellect",7
	Player.StartItem "Charisma",14
	Player.StartItem "CurrentMaxHealth", 100
	Player.StartItem "CurrentMaxArmor", 100
	Player.StartItem "LvlUp",1
	Player.ColorRange 146, 163
	MeleeRange 96
	states
	{
	Spawn:
		CLER A -1
		Loop
	Ice:
		NULL A 0 A_NoBlocking
		NULL A 0 A_PlaySound("misc/freeze")
		NULL A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		NULL A 1 A_SpawnItemEx("ClericFrozenCorpse",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSCALE)
		NULL AA -1
		Stop
	Pain.ManaDrain:
		CLER G 0 A_TakeInventory("Mana1", 5)
  		CLER G 0 A_TakeInventory("Mana2", 5)
    Goto Pain.Holy
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		CLER H 0 A_JumpIfInventory("Retribution", random(1,10), 2)
		CLER H 0 A_Jump(256,2)
		CLER H 0 A_CustomMissile("RetributionBall")//A_TakeInventory("ClericArmorBonus", 1)
		/*CLER H 0 A_JumpIfInventory("IsInquisitor", 1, 2)
		CLER H 0 A_Jump(256,2)
		CLER H 0 A_GiveInventory("MP",ACS_NamedExecuteWithResult("WOC Player Scale", 1, CONSTITUTION, 0, ACTIVATOR))//A_TakeInventory("ClericArmorBonus", 1)*/
		CLER H 4
		CLER H 4 A_Pain
		Goto Spawn 
	See:
		CLER ABCD 4
		Goto Spawn
	Missile:
	Melee:
		CLER E 0 A_GiveInventory("BracersOfForceActivate")
		CLER EF 5
		CLER G 6
		Goto Spawn
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		TNT1 A 0 A_JumpIfHealthLower(-ACS_ExecuteWithResult(WOC_DECORATE,STATS,SPAWNHP)/2,"XDeathAnim")
		CLER I 6
		CLER J 6 A_PlayerScream
		CLER KL 6
		CLER M 6 A_NoBlocking
		CLER NOP 6
		CLER Q -1
		Stop
	//XDeath:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
	XDeathAnim:
		CLER R 0 A_SpawnItem("GIBBER")
		CLER R 5 A_PlayerScream
		CLER S 5
		CLER T 5 A_NoBlocking
		CLER UVWXYZ 5
		CLER [ -1
		Stop
	Burn:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		FDTH C 5 Bright A_PlaySound("*burndeath")
		FDTH D 4 Bright
		FDTH G 5 Bright
		FDTH H 4 Bright A_PlayerScream
		FDTH I 5 Bright
		FDTH J 4 Bright
		FDTH K 5 Bright
		FDTH L 4 Bright
		FDTH M 5 Bright
		FDTH N 4 Bright
		FDTH O 5 Bright
		FDTH P 4 Bright
		FDTH Q 5 Bright
		FDTH R 4 Bright
		FDTH S 5 Bright A_NoBlocking
		FDTH T 4 Bright
		FDTH U 5 Bright
		FDTH V 4 Bright
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

Actor ClericFrozenCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		CLER H 0
		CLER H 0 A_Die("Ice")
		CLER H 1 A_IceGuyDie
		CLER H -1
		Stop
	Ice:
		CLER H 5 A_GenericFreezeDeath
		CLER H 1 A_FreezeDeathChunks
		wait
	}
}

Actor NewMagePlayer : BasePlayerPawn Replaces MagePlayer
{
	Health 55
	PainSound "PlayerMagePain"
	Player.SpawnClass "Mage"
	Player.DisplayName "Mage"
	Player.SoundClass "mage"
	Player.ScoreIcon "MAGEFACE"
	Player.Portrait "P_MWALK1"
	Player.InvulnerabilityMode "Reflective"
	Player.StartItem "CurrentMaxHealth", 55
	Player.StartItem "CurrentMaxArmor", 40
	Player.StartItem "ImAMage"
	Player.StartItem "SapphireWand",1
	Player.StartItem "Level",1
	Player.StartItem "MP",100
	Player.StartItem "Strength",7
	Player.StartItem "Agility",7
	Player.StartItem "Constitution",7
	Player.StartItem "Wisdom",14
	Player.StartItem "Intellect",15
	Player.StartItem "Charisma",10
	Player.StartItem "LvlUp",1
	Player.ColorRange 146, 163
	states
	{
	Ice:
		NULL A 0 A_NoBlocking
		NULL A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		NULL A 0 A_PlaySound("misc/freeze")
		NULL A 1 A_SpawnItemEx("MageFrozenDeath",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSCALE)
		NULL AA -1
		Stop
	Spawn:
		MAGE A -1
		Loop
	See:
		MAGE ABCD 4
		Goto Spawn
	Missile:
	Melee:
		MAGE E 0 A_GiveInventory("BracersOfForceActivate")
		MAGE EF 8
		Goto Spawn
	Pain.ManaDrain:
		MAGE G 0 A_TakeInventory("Mana1", 5)
  		MAGE G 0 A_TakeInventory("Mana2", 5)
    	Goto Pain.Holy
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		MAGE G 0 A_JumpIfInventory("IsPyro",1,"Pyro")
		//MAGE G 0 A_JumpIfInventory("IsArchon",1,"Archon")
		MAGE G 4
		MAGE G 4 A_Pain
		Goto Spawn
	Pyro:
		MAGE G 4 A_CustomMissile("PyroArmorBullet")
		MAGE G 4 A_Pain
		Goto Spawn
	Archon:
		MAGE G 4 A_GiveInventory("MP", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXMAGICK,ACTIVATOR)/40)
		MAGE G 4 A_Pain
		Goto Spawn
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		TNT1 A 0 A_JumpIfHealthLower(-ACS_ExecuteWithResult(WOC_DECORATE,STATS,SPAWNHP)/2,"XDeathAnim")
		MAGE H 6
		MAGE I 6 A_PlayerScream
		MAGE JK 6
		MAGE L 6 A_NoBlocking
		MAGE M 6
		MAGE N -1
		Stop
	//XDeath:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
	XDeathAnim:
		MAGE O 0 A_SpawnItem("GIBBER")
		MAGE O 5 A_PlayerScream
		MAGE P 5
		MAGE R 5 A_NoBlocking
		MAGE STUVW 5
		MAGE X -1
		Stop
	Burn:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		FDTH E 5 Bright A_PlaySound("*burndeath")
		FDTH F 4 Bright
		FDTH G 5 Bright
		FDTH H 4 Bright A_PlayerScream
		FDTH I 5 Bright
		FDTH J 4 Bright
		FDTH K 5 Bright
		FDTH L 4 Bright
		FDTH M 5 Bright
		FDTH N 4 Bright
		FDTH O 5 Bright
		FDTH P 4 Bright
		FDTH Q 5 Bright
		FDTH R 4 Bright
		FDTH S 5 Bright A_NoBlocking
		FDTH T 4 Bright
		FDTH U 5 Bright
		FDTH V 4 Bright
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

Actor MageIceCorpse
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		MAGE G 0
		MAGE G 0 A_Die("Ice")
		MAGE G 1 A_IceGuyDie
		MAGE G -1
		Stop
	Ice:
		MAGE G 5 A_GenericFreezeDeath
		MAGE G 1 A_FreezeDeathChunks
		wait
	}
}

Actor NewHunterPlayer : BasePlayerPawn
{
	Health 85
	Player.DisplayName "Hunter"
	Player.SoundClass "Hunter"
	PainSound "HUNTPN2"
	Player.SpawnClass "Cleric"
	Player.InvulnerabilityMode "Ghost"
	Player.StartItem "ImAHunter"
	Player.StartItem "Machete",1
	Player.StartItem "Level",1
	Player.StartItem "MP",54
	Player.StartItem "Strength",10
	Player.StartItem "Agility",14
	Player.StartItem "Constitution",10
	Player.StartItem "Wisdom",10
	Player.StartItem "Intellect",8
	Player.StartItem "Charisma",10
	Player.StartItem "CurrentMaxHealth", 85
	Player.StartItem "CurrentMaxArmor", 80
	Player.StartItem "LvlUp",1
	Player.ColorRange 51, 66
	Player.Portrait P_HWALK1
	states
	{
	Ice:
		NULL A 0 A_NoBlocking
		NULL A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		NULL A 0 A_PlaySound("misc/freeze")
		NULL A 1 A_SpawnItemEx("HunterFrozenDeath",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSCALE)
		NULL AA -1
		Stop
	Pain.ManaDrain:
		HUNT G 0 A_TakeInventory("Mana1", 5)
  		HUNT G 0 A_TakeInventory("Mana2", 5)
    Goto Pain.Holy
	Spawn:
		HUNT A -1
		Loop
	See:
		HUNT ABCD 4 
		Goto Spawn
	Missile:
	Melee:
		HUNT E 0 A_GiveInventory("BracersOfForceActivate")
		HUNT EE 8
		Goto Spawn
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		HUNT F 4
		HUNT F 4 A_Pain
		Goto Spawn
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		TNT1 A 0 A_JumpIfHealthLower(-ACS_ExecuteWithResult(WOC_DECORATE,STATS,SPAWNHP)/2,"XDeathAnim")
		HUNT H 6
        HUNT I 6 A_PlayerScream
        HUNT JK 6
        HUNT L 6 A_NoBlocking
        HUNT MN 6
        HUNT O -1
        Stop
	//XDeath:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
	XDeathAnim:
		HUNT O 0 A_SpawnItem("GIBBER")
        HUNT Q 5 A_XScream
        HUNT R 0 A_NoBlocking
        HUNT R 5
        HUNT STUVW 5
        HUNT Y -1
        Stop
	Burn:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		HUNT X 5 Bright A_PlaySound("*burndeath")
		FDTH G 5 Bright
		FDTH H 4 Bright A_PlayerScream
		FDTH I 5 Bright
		FDTH J 4 Bright
		FDTH K 5 Bright
		FDTH L 4 Bright
		FDTH M 5 Bright
		FDTH N 4 Bright
		FDTH O 5 Bright
		FDTH P 4 Bright
		FDTH Q 5 Bright
		FDTH R 4 Bright
		FDTH S 5 Bright A_NoBlocking
		FDTH T 4 Bright
		FDTH U 5 Bright
		FDTH V 4 Bright
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

Actor HunterFrozenDeath
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		HUNT F 0
		HUNT F 0 A_Die("Ice")
		HUNT F 1 A_IceGuyDie
		HUNT F -1
		Stop
	Ice:
		HUNT F 5 A_GenericFreezeDeath
		HUNT F 1 A_FreezeDeathChunks
		wait
	}
}

Actor NewNecromancerPlayer : BasePlayerPawn
{
	Health 70
	Player.DisplayName "Necromancer"
	Player.SoundClass "Mage"
	PainSound "PlayerMagePain"
	Player.SpawnClass "Mage"
	Player.InvulnerabilityMode "Reflective"
	Player.Portrait P_NWALK1
	Player.StartItem "ImAWarlock"
	Player.StartItem "Sickle",1
	Player.StartItem "Level",1
	Player.StartItem "MP",75
	Player.StartItem "Strength",8
	Player.StartItem "Agility",10
	Player.StartItem "Constitution",8
	Player.StartItem "Wisdom",12
	Player.StartItem "Intellect",14
	Player.StartItem "Charisma",10
	Player.StartItem "CurrentMaxHealth", 70
	Player.StartItem "CurrentMaxArmor", 60
	Player.StartItem "LvlUp",1
	Player.ColorRange 146, 163
	states
	{
	Ice:
		NULL A 0 A_NoBlocking
		NULL A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		NULL A 0 A_PlaySound("misc/freeze")
		NULL A 1 A_SpawnItemEx("NecromancerFrozenDeath",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSCALE)
		NULL AA -1
		Stop
	Pain.ManaDrain:
		NECR G 0 A_TakeInventory("Mana1", 5)
  		NECR G 0 A_TakeInventory("Mana2", 5)
    Goto Pain.Holy
	Spawn: 
		NECR A -1
		Loop
	See: 
		NECR ABCD 4
		Goto Spawn
	Melee:
	Missile:
		NECR E 8 A_GiveInventory("BracersOfForceActivate")
		NECR F 8 Bright
		Goto Spawn
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		NECR G 4 
		NECR G 4 A_Pain 
		Goto Spawn
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		TNT1 A 0 A_JumpIfHealthLower(-ACS_ExecuteWithResult(WOC_DECORATE,STATS,SPAWNHP)/2,"XDeathAnim")
		NECR H 8 
		NECR I 8 A_PlayerScream  
		NECR J 4 
		NECR K 4 A_NoBlocking 
		NECR L 4 
		NECR M -1 
		Stop
	//XDeath:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
	XDeathAnim:
		NECR N 5 A_SpawnItem("GIBBER")
		NECR O 5 A_PlayerScream 
		NECR P 5 A_NoBlocking 
		NECR QR 5
		NECR S 5
		NECR TUV 5 
		NECR W -1
		Stop
	Burn:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		FDTH G 5 Bright A_PlaySound("*burndeath")
		FDTH H 4 Bright A_PlayerScream
		FDTH I 5 Bright
		FDTH J 4 Bright
		FDTH K 5 Bright
		FDTH L 4 Bright
		FDTH M 5 Bright
		FDTH N 4 Bright
		FDTH O 5 Bright
		FDTH P 4 Bright
		FDTH Q 5 Bright
		FDTH R 4 Bright
		FDTH S 5 Bright A_NoBlocking
		FDTH T 4 Bright
		FDTH U 5 Bright
		FDTH V 4 Bright
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

ACTOR NewMetamorphesisPlayer : BasePlayerPawn
{
	Speed 0.4
	Health 1500
	Player.ColorRange 0, 0
	Player.DisplayName "Bruiser"
	player.damagescreencolor "Green",0
	player.morphweapon "BruiserWeapon"
	DamageFactor "BruiserAttack",0
	Player.SoundClass "Mage"
	States
	{
	Spawn:
		BOS4 A -1
		Loop
	See:
		BOS4 ABCD 4
		Goto Spawn
	Missile:
	Melee:
		BOS4 E 0 A_GiveInventory("BracersOfForceActivate")
		BOS4 EFG 6
		Goto Spawn
	Pain:
	Pain.Physical:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Lightning: Pain.Electric:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Poison: Pain.PoisonCloud: Pain.Slime: Pain.Nature:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Holy:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto PainAnim
	Pain.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH2,1))
		Goto PainAnim
	PainAnim:
		BOS4 Q 4
		BOS4 Q 4 A_Pain 
		Goto Spawn
	Death:
	Death.Physical:
	Death.TeleFrag:
	Death.Suicide:
		TNT1 A 0 A_SetBlend("Red",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Fire:
		TNT1 A 0 A_SetBlend("Orange",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Ice:
		TNT1 A 0 A_SetBlend("Blue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Lightning:
		TNT1 A 0 A_SetBlend("SkyBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Poison: Death.PoisonCloud: Death.Slime: Death.Nature: Death.PoisonTime:
		TNT1 A 0 A_SetBlend("Green",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Holy: Death.ManaDrain:
		TNT1 A 0 A_SetBlend("Goldenrod",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Shadow:
		TNT1 A 0 A_SetBlend("Purple",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	Death.Arcane:
		TNT1 A 0 A_SetBlend("LightSlateBlue",ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH)/100.0,ACS_ExecuteWithResult(WOC_DECORATE,MONSTERACS,PREVHEALTH,1))
		Goto DeathAnim
	DeathAnim:
		BOS4 R 6 Bright
		BOS4 S 6 Bright A_Scream 
		BOS4 T 6 Bright 
		BOS4 U 6 Bright
		BOS4 VW 6 Bright 
		BOS4 X 6 Bright A_SpawnItemEx("ArchonSoul",0,0,86,0,0,3,0,128)
		BOS4 YZ 6 Bright 
		BOZ4 Z -1 Bright
		Stop
	}
}

Actor NecromancerFrozenDeath
{
	Radius 16
	Height 64
	Health 1
	+SHOOTABLE
	+SOLID
	+CANPASS
	States 
	{
	Spawn:
		NECR G 0
		NECR G 0 A_Die("Ice")
		NECR G 1 A_IceGuyDie
		NECR G -1
		Stop
	Ice:
		NECR G 5 A_GenericFreezeDeath
		NECR G 1 A_FreezeDeathChunks
		wait
	}
}

